Dear Sirs,
We are currently developing a gaming app for one of our clients that includes direct carrier billing as an in app purchase method . (for game level, or to unblock a premium feature of your app)
and this game are for an Carrier to promote one of there pre paid plans
so only users with this plan are allow to purchase
and it's multi platform (Facebook, iOS, Android) so we need to use the Direct Carrier Billing API provided with our client (the Carrier) to make the validation for the line plan and make the purchase.
As per the highlighted points of guideline 11 from development guidelines;
· 11.1
Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected
· 11.2
Apps utilizing a system other than the In-App Purchase API (IAP) to purchase content, functionality, or services in an App will be rejected
· 11.13
Apps that link to external mechanisms for purchases or subscriptions to be used in the App, such as a "buy" button that goes to a web site to purchase a digital book, will be rejected
· 11.14
Apps can read or play approved content (specifically magazines, newspapers, books, audio, music, video and cloud storage) that is subscribed to or purchased outside of the App, as long as there is no button or external link in the App to purchase the approved content. Apple will only receive a portion of revenues for content purchased inside the App
i'd like to clarify the below;
- Does the direct carrier billing go under the restriction of point 11.2 ?
If yes, what are the procedures needed to be able to put that gaming app on the apple store?
- Will the app fall under any of the above categorization ?
If yes, what are the procedures needed to be able to put that gaming app on the apple store?
Your clarification will be highly appreciated and will help us provide better service 🙂 .
Awaiting your feedback,
Regards,