I have a scene built up in RealityComposerPro, in which I've added a ParticleEmitter with isEmitting
set to False
and 'Loop' set to True
.
In my app, when I toggle isEmitting
to True
there can be a delay of a few seconds before the ParticleEmitter starts.
However, if I programatically add the emitter in code at that point, it starts immediately.
To be clear, I'm seeing this on the VisionOS simulator - I don't have access to a device at this time.
Am I misunderstanding how to control the ParticleEmitter when I need precise control on when it starts.