Can I combine FromToByAction and BindTarget.MaterialPath to animate my ShaderGraphMaterial. I don't know how to use the BindTarget.MaterialPath.
Hi @NahtanMak
The FromToByAction API does not currently support animating the uniform input parameters of a ShaderGraphMaterial.
If you would like us to consider adding this functionality, please send us a feature request with the Feedback Assistant.
In the meantime, see this forum response for more information regarding animating shader parameters!