I often use a Wi-Fi network where:
- Whatever mechanism Xcode uses to automatically discover a previously paired iOS device seems to be blocked (the Devices and Simulators window shows "Browsing on the local area network for [iPhone]" and never proceeds), but
- I can connect to the iOS device from my Mac if I know its IP address, such as by pinging it
The same hardware/software configuration works with wireless Xcode connections on a different Wi-Fi network.
Thus I'm wondering if there's any functionality that allows the IP address to be manually entered into Xcode to avoid needing to connect a cable from my Mac to my iPhone during development. Searching around seems to suggest this existed at some point in the past but I can no longer find this in a current version of Xcode. Or if there are any other workarounds, although I can't modify the network itself as it's not my network.