We are developing a video processing app that applies CIFilter chains to video frames. To not force the user to keep the app foregrounded, we were happy to see the introduction of BGContinuedProcessingTask to continue processing when backgrounded.
With iOS 26, I was excited to see the com.apple.developer.background-tasks.continued-processing.gpu entitlement, which should allow GPU access in the background. Even the article in the documentation provides "exporting video in a film-editing app" or "applying visual filters (HDR, etc) or compressing images for social media posts" as use cases. However, when I check BGTaskScheduler.shared.supportedResources.contains(.gpu) at runtime, it returns false on every iPhone I've tested (including iPhone 15 Pro and iPhone 16 Pro).
From forum responses I've seen, it sounds like background GPU access is currently limited to iPad only. If that's the case, I have a few questions:
- Is this an intentional, permanent limitation — or is iPhone support planned for a future iOS release?
- What is the recommended approach for GPU-dependent background work on iPhone? My custom CIKernels are written in Metal (as Apple recommends since CIKL is deprecated), but Metal CIKernels cannot fall back to CPU rendering. This creates a situation where Apple's own deprecation guidance (migrate to Metal) conflicts with background processing realities (no GPU on iPhone).
- Should developers maintain deprecated CIKL kernel versions alongside Metal kernels purely as a CPU fallback for background execution? That feels like it defeats the purpose of the migration.
It seems like a gap in the platform: the API exists, the entitlement exists, but the hardware support isn't there for the most common device category. Any clarity on Apple's direction here would be very helpful.