General:
Forums subtopic: App & System Services > Processes & Concurrency
Forums tag: Background Tasks
Background Tasks framework documentation
UIApplication background tasks documentation
ProcessInfo expiring activity documentation
Using background tasks documentation for watchOS
Performing long-running tasks on iOS and iPadOS documentation
WWDC 2020 Session 10063 Background execution demystified — This is critical resource. Watch it! [1]
WWDC 2022 Session 10142 Efficiency awaits: Background tasks in SwiftUI
WWDC 2025 Session 227 Finish tasks in the background — This contains an excellent summary of the expected use cases for each of the background task types.
iOS Background Execution Limits forums post
UIApplication Background Task Notes forums post
Testing and Debugging Code Running in the Background forums post
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
[1] Sadly the video is currently not available from Apple. I’ve left the link in place just in case it comes back.
Background Tasks
RSS for tagRequest the system to launch your app in the background to run tasks using Background Tasks.
Posts under Background Tasks tag
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Activity
The expirationHandler on BGProcessingTask is a () -> Void closure.
It provides no information about why it was called.
In my testing, all of the following trigger the same handler:
Time expiration
Resource pressure (CPU, memory, battery)
Not reporting progress
User tapping "Stop" on the Live Activity
There is no way for the app to tell these apart.
Questions:
Q1. Is there an official, complete list of all conditions that trigger expirationHandler?
The documentation only mentions "time expires."
Q2. What is the specific time limit before timeout?
If it varies by device state, what are the conditions?
Q3. A way to distinguish the reason is needed.
"User stop" and "system expiration" require completely different handling.
Currently this is impossible.
Environment: iOS 26, physical device
The expirationHandler on BGProcessingTask is a () -> Void closure.
It provides no information about why it was called.
In my testing, all of the following trigger the same handler:
Time expiration
Resource pressure (CPU, memory, battery)
Not reporting progress
User tapping "Stop" on the Live Activity
There is no way for the app to tell these apart.
Questions:
Q1. Is there an official, complete list of all conditions that trigger expirationHandler?
The documentation only mentions "time expires."
Q2. What is the specific time limit before timeout?
If it varies by device state, what are the conditions?
Q3. A way to distinguish the reason is needed.
"User stop" and "system expiration" require completely different handling.
Currently this is impossible.
Environment: iOS 26, physical device
I'm implementing a PHBackgroundResourceUploadExtension to back up photos and videos from the user's library to our cloud storage service.
Our existing upload infrastructure uses chunked uploads for large files (splitting videos into smaller byte ranges and uploading each chunk separately). This approach:
Allows resumable uploads if interrupted
Stays within server-side request size limits
Provides granular progress tracking
Looking at the PHAssetResourceUploadJobChangeRequest.createJob(destination:resource:) API, I don't see a way to specify byte ranges or create multiple jobs for chunks of the same resource.
Questions:
Does the system handle large files (1GB+) automatically under the hood, or is there a recommended maximum file size for a single upload job?
Is there a supported pattern for chunked/resumable uploads, or should the destination URL endpoint handle the entire file in one request?
If our server requires chunked uploads (e.g., BITS protocol with CreateSession → Fragment → CloseSession), is this extension the right mechanism, or should we use a different approach for large videos?
Any guidance on best practices for large asset uploads would be greatly appreciated.
Environment: iOS 26, Xcode 18
Hi,
I am trying to implement a PHBackgroundResourceUploadExtension to upload backup media files to an external cloud service based on these docs: https://developer.apple.com/documentation/PhotoKit/uploading-asset-resources-in-the-background#Acknowledge-completed-jobs
Creating jobs and actual uploading is working as expected, but the problem I have is in the acknowledgeCompletedJobs() function.
When trying to access a job's resource, the resource is nil and thus has empty assetLocalIdentifier and originalFilename.
Did anybody successfully implement this extension or knows, why this would happen? Because the resource of an acknowledgable job is empty, I can not match it back to my processed assets.
Hi,
I am trying to implement a PHBackgroundResourceUploadExtension to upload backup media files to an external cloud service based on these docs: https://developer.apple.com/documentation/PhotoKit/uploading-asset-resources-in-the-background#Acknowledge-completed-jobs
Creating jobs and actual uploading is working as expected, but the problem I have is in the acknowledgeCompletedJobs() function.
When in this function, I am trying to access a job's resource. The resource is nil and thus has empty assetLocalIdentifier and originalFilename.
Did anybody successfully implement this extension or knows, why this would happen? Because the resource of an acknowledgable job is empty, I can not match it back to my processed assets.
We are developing a video processing app that applies CIFilter chains to video frames. To not force the user to keep the app foregrounded, we were happy to see the introduction of BGContinuedProcessingTask to continue processing when backgrounded.
With iOS 26, I was excited to see the com.apple.developer.background-tasks.continued-processing.gpu entitlement, which should allow GPU access in the background. Even the article in the documentation provides "exporting video in a film-editing app" or "applying visual filters (HDR, etc) or compressing images for social media posts" as use cases. However, when I check BGTaskScheduler.shared.supportedResources.contains(.gpu) at runtime, it returns false on every iPhone I've tested (including iPhone 15 Pro and iPhone 16 Pro).
From forum responses I've seen, it sounds like background GPU access is currently limited to iPad only. If that's the case, I have a few questions:
Is this an intentional, permanent limitation — or is iPhone support planned for a future iOS release?
What is the recommended approach for GPU-dependent background work on iPhone? My custom CIKernels are written in Metal (as Apple recommends since CIKL is deprecated), but Metal CIKernels cannot fall back to CPU rendering. This creates a situation where Apple's own deprecation guidance (migrate to Metal) conflicts with background processing realities (no GPU on iPhone).
Should developers maintain deprecated CIKL kernel versions alongside Metal kernels purely as a CPU fallback for background execution? That feels like it defeats the purpose of the migration.
It seems like a gap in the platform: the API exists, the entitlement exists, but the hardware support isn't there for the most common device category. Any clarity on Apple's direction here would be very helpful.
Hello,
We are facing an issue with performing a DTLS handshake when our iOS application is in the background. Our app (Vocera Collaboration Suite – VCS) uses secure DTLS-encrypted communication for incoming VoIP calls.
Problem Summary:
When the app is in the background and a VoIP PushKit notification arrives, we attempt to establish a DTLS handshake over our existing socket. However, the handshake consistently fails unless the app is already in the foreground. Once the app is foregrounded, the same DTLS handshake logic succeeds immediately.
Key Questions:
Is performing a DTLS handshake while the app is in the background technically supported by iOS?
Or is this an OS-level limitation by design?
If not supported, what is the Apple-recommended alternative to establish secure DTLS communication for VoIP flows without bringing the app to the foreground?
Any guidance or clarification from Apple engineers or anyone who has solved a similar problem would be greatly appreciated.
Thank you.
Hello,
I am using CLLocationManager to monitor multiple CLBeaconRegion instances (up to 20). When the app is terminated by the system (not force-quit) and a region enter event occurs, the app is relaunched in the background.
I have two questions:
What is the expected execution time window after relaunch before the app is suspended again?
Is it supported to start short CoreBluetooth operations (e.g., scanning or connecting briefly) within this window?
I understand that force-quitting the app disables background relaunch, so this question applies only to system-terminated apps.
Hi,
I've now identified a few areas when BGContinuedProcessingTask gets expired by the system
no progress for ~30 seconds
high CPU usage
high temperature
Some of these I can preempt and expire preemptively and handle the notification, others I cannot and just need to let the failure bubble up.
When the failure does bubble up, I'd like to update the title and subtitle. I'm able to update the title, but the subtitle is fixed at "Task Failed"
Is there any workaround? Or shall I file a bug here?
Hi Everyone 🙌
Who knows, additional content that downloads in install time are summarized to total app size in App Store page ?
If yes, additional size going to WiFi/Cell download recommendations ? And what the limit ?
Will be appreciate of all information, maybe someone using Background Asset extension :pray:
I am implementing BLE scanning and connection using CoreBluetooth in a Flutter application with native iOS Swift code.
BLE scanning and connection work correctly in the foreground and for a short time after the app is sent to the background. However, after some time in the background, BLE scanning stops and the device is no longer discovered. The app appears to be suspended by iOS.
Key Observation:
When location services are actively in use (navigation arrow visible in the iOS status bar), BLE scanning and reconnection work reliably in the background.
When location services are not actively running, BLE scanning stops in the background even though the app has “Always Allow” location permission.
Expected Result
BLE scanning and connection should continue to function in the background using the Bluetooth LE background mode, without relying on active location updates.
Actual Result
BLE scanning starts successfully
App enters background
After some time, scanning stops
Device is no longer discovered
BLE works again only if location services are actively running
BLE Connection Behavior
One-time scan connects successfully to a BLE medical device
App is sent to background
Existing connection does not disconnect
However, new scans or reconnections fail once the app is suspended
Relevant Native iOS Code (AppDelegate)
import Flutter
import UIKit
import CoreBluetooth
@main
@objc class AppDelegate: FlutterAppDelegate {
private var backgroundTaskID: UIBackgroundTaskIdentifier = .invalid
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
if let identifiers =
launchOptions?[UIApplication.LaunchOptionsKey.bluetoothCentrals] as? [String] {
print("App relaunched for BLE state restoration: \(identifiers)")
}
NotificationCenter.default.addObserver(
self,
selector: #selector(appDidEnterBackground),
name: UIApplication.didEnterBackgroundNotification,
object: nil
)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
@objc private func appDidEnterBackground() {
backgroundTaskID = UIApplication.shared.beginBackgroundTask {
self.endBackgroundTask()
}
}
private func endBackgroundTask() {
if backgroundTaskID != .invalid {
UIApplication.shared.endBackgroundTask(backgroundTaskID)
backgroundTaskID = .invalid
}
}
}
Questions for DTS:
Is it expected behavior that CoreBluetooth background scanning effectively stops once the app is suspended, even when the Bluetooth LE background mode is enabled?
Why does BLE background scanning appear to work reliably only when location services are actively running?
Is iOS internally associating BLE background execution with active location updates?
For continuous BLE reconnection (medical device use case), is the recommended approach to rely solely on CoreBluetooth state restoration instead of continuous background scanning?
Is it considered best practice to avoid long-running BLE scans in the background and instead wait for system-delivered BLE events?
Additional Notes
Issue is reproducible on real devices
Not using private APIs or unsupported background execution methods
Objective is to follow Apple-recommended, App Store–compliant behavior
Hi, I have been recently debugging the BGContinuedProcessingTask API and encountered some of the following issues. I hope you can provide some answers:
First, let me explain my understanding of this API. I believe its purpose is to allow an app to trigger tasks that can be represented with progress indicators and require a certain amount of time to complete.
After entering the background, these tasks can continue to be completed through the BGContinuedProcessingTask, preventing the system from terminating them before they are finished.
In the launchHandler of the registration process, we only need to do a few things:
Determine whether the actual business processing is still ongoing.
Update the progress, title, and subtitle.
Handle the expirationHandler.
Set the task as completed.
Here are some issues I encountered during my debugging process:
After I called register and submit, the BGContinuedProcessingTask could not be triggered. The return values from my API calls were all normal.
I tried different device models, and some could trigger the task normally, such as the 15 Pro Max and 12 Pro Max. However, there were also some models, such as the 17 Pro, 15 Pro, and 15, that could not trigger the task properly. Moreover, there was no additional error information to help locate the issue.
The background task failed unexpectedly, but my app was still running normally. As I mentioned above, my launchHandler only retrieves the actual business status and updates it.
If a background task fails unexpectedly while the app is still running normally, it can mislead users and degrade the user experience of the app.
Others have also mentioned the issue of inconsistent behavior on devices that do not support Dynamic Island. On devices that support Dynamic Island,
when a task is triggered in the foreground, the app does not immediately display a pop-up notification within the app. However, on devices that do not support Dynamic Island,
the app directly displays a pop-up notification within the app, and this notification does not disappear when switching between different screens within the same app.
The user needs to actively swipe up to dismiss it. I think this experience is too intrusive for users. I would like to know whether this will be maintained in the future or if there is a plan to fix it.
On devices that do not support Dynamic Island, using the beta version 26.1 of the system,
if the system is in dark mode but the app triggers a business interface in white, the pop-up notification will have the same color as the current page, making it difficult to read the content inside the pop-up.
Users can actively stop background tasks by using the stop button, or the system can also stop tasks automatically when resources are insufficient or when a task is abnormal.
However, according to the current API, all these actions are triggered through the expirationHandler.
Currently, there is no way to distinguish whether the task was stopped by the user, by the system due to resource insufficiency, or due to an abnormal task.
I would like to know whether there will be more information provided in the future to help distinguish these different scenarios.
I believe that the user experience issues mentioned in points 2 and 3 are the most important. Please help to answer the questions and concerns above. Thank you!
Desired Behavior
I want the app to be able to handle multiple Push-to-Start notifications even when it is completely terminated. Each Live Activity should:
Be successfully displayed upon receiving a Push-to-Start notification.
Trigger background tasks to send its update token to the server, regardless of the time interval between notifications.
Problem
I am facing an issue with iOS Live Activities when using Push-to-Start notifications to trigger Live Activities in an app that has been completely terminated. Here’s the detailed scenario:
When the app is completely terminated and I send the first Push-to-Start notification:
The Live Activity is successfully displayed.
didFinishLaunchingWithOptions` is triggered, and background tasks execute correctly, including sending the update token to the server.
When I send consecutive Push-to-Start notifications in quick succession (e.g., within a few seconds or minutes):
Both notifications successfully display their respective Live Activities.
Background tasks are executed correctly for both notifications.
However, when there is a longer interval (e.g., 10 minutes) between two Push-to-Start notifications:
The first notification works perfectly—it displays the Live Activity, triggers didFinishLaunchingWithOptions, and executes background tasks.
The second notification successfully displays the Live Activity but fails to execute any background tasks, such as sending the update token to the server.
My HypothesisI
suspect that iOS might impose a restriction where background runtime for Push-to-Start notifications can only be granted once within a certain time frame after the app has been terminated.
Any insights into why this issue might be occurring or how to ensure consistent background task execution for multiple Push-to-Start notifications would be greatly appreciated!
Hello,
I am currently developing an iOS application using SensorKit. I encountered an issue when attempting to fetch SensorKit data in the background using background tasks (appRefresh, processing). The following error occurs:
In the delegate function func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, failedWithError error: any Error) {}, I receive the error:
SRErrorDataInaccessible.
In code specific manner:
start and handle background fetch (appRefresh)
func handleAppRefreshTask(task: BGAppRefreshTask) {
logger.logWithServer(level: .default, message: "background fetch start", category: String(describing: BackgroundTaskManager.self))
scheduleBackgroundFetch()
let queue = OperationQueue()
queue.maxConcurrentOperationCount = 1
let fetchOperation = FetchOperation()
queue.addOperation(fetchOperation)
task.expirationHandler = {
self.logger.logWithServer(level: .error, message: "background fetch expirated", category: String(describing: BackgroundTaskManager.self))
queue.cancelAllOperations()
}
fetchOperation.completionBlock = {
task.setTaskCompleted(success: !fetchOperation.isCancelled)
}
}
Background fetch operation class
class FetchOperation: Operation {
override func main() {
guard !isCancelled else { return }
Task {
// this function will execute fetch request for all user allowed sensorReader, 'func fetch(_ request: SRFetchRequest)'
await SensorkitManager.shared.startFetchAndUpload()
}
}
}
I have the following questions:
Is it possible to fetch SensorKit data in the background?
If it is possible, why does the above error occur?
If it is possible, could you provide the solution code and the correct workflow to avoid this error?
Thank you.
For our research study, it is essential that the app can advertise BLE packets even when the app is no longer in the foreground (for example, when it is in the app switcher / recents state).
Is it supported to advertise BLE packets while the app is in the background or recents state?
If so, what are the specific requirements or limitations we should be aware of (background modes, payload size, timing, etc.)?
Are there any constraints that would prevent consistent BLE advertising for research use cases?
Recently, I've noticed that background Bluetooth scanning stops when I move an app to the background on an iPhone 17 device with Bluetooth 6. I'm curious about a solution. Background Bluetooth scanning doesn't stop on devices older than iOS 26, or on devices that were updated from an iPhone 17 or earlier to iOS 26.
I'm specifically focused on Live Activity, but I think this is somewhat a general question. The app could get a few callbacks when:
There's a new payload (start, update, end)
There's a new token (start, update)
There's some other lifecycle event (stale, dismissed)
Assuming that the user didn't force kill the app, would the app get launched in all these scenarios?
When OS launches the app for a reason, should we wrap our tasks with beginBackgroundTask or that's unnecessary if we're expecting our tasks to finish within 30 seconds? Or the OS may sometimes be under stress and give you far less time (example 3 seconds) and if you're in slow internet, then adding beginBackgroundTask may actually come in handy?
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
APNS
Background Tasks
ActivityKit
I have an app that has been using the following code to down load audio files:
if let url = URL(string: episode.fetchPath()) {
var request = URLRequest(url: url)
request.httpMethod = "get"
let task = session.downloadTask(with: request)
And then the following completionHandler code:
func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) {
try FileManager.default.moveItem(at: location, to: localUrl)
In the spirit of modernization, I'm trying to update this code to use async await:
var request = URLRequest(url: url)
request.httpMethod = "get"
let (data, response) = try await URLSession.shared.data(for: request)
try data.write(to: localUrl, options: [.atomicWrite, .completeFileProtection])
Both these code paths use the same url value. Both return the same Data blobs (they return the same hash value)
Unfortunately the second code path (using await) introduces a problem. When the audio is playing and the iPhone goes to sleep, after 15 seconds, the audio stops. This problem does not occur when running the first code (using the didFinish completion handler)
Same data, stored in the same URL, but using different URLSession calls. I would like to use async/await and not have to experience the audio ending after just 15 seconds of the device screen being asleep. any guidance greatly appreciated.
Topic:
App & System Services
SubTopic:
Networking
Tags:
Files and Storage
Network
CFNetwork
Background Tasks
I’m reaching out regarding an issue we’ve been experiencing with BGProcessingTask since upgrading to Xcode 26.1.1.
Issue Summary
Our daily background processing task—scheduled shortly after end‑of‑day—has stopped triggering reliably at night. This behavior started occurring only after updating to Xcode 26.1.1. Prior to this update, the task consistently ran around midnight, executed for ~10–15 seconds, and successfully rescheduled itself for the next day.
Expected Behavior
BGProcessingTask should run at/near the scheduled earliestBeginDate, which we set to roughly 2 hours after end-of-day.
The task should execute, complete, and then reschedule itself.
Actual Behavior
On devices running builds compiled with Xcode 26.1.1, the task does not trigger at all during the night.
The same code worked reliably before the Xcode update.
No system logs indicate rejection, expiration, or background task denial.
Technical Details
This is the identifier we use:
private enum DayEndProcessorConst {
static let taskIdentifier = "com.company.sdkmanagement.daysummary.manager"
}
The task is registered as follows: When app launched
BGTaskScheduler.shared.register(
forTaskWithIdentifier: DayEndProcessorConst.taskIdentifier,
using: nil
) { [weak self] task in
self?.handleDayEndTask(task)
}
And scheduled like this:
let date = Calendar.current.endOfDay(for: Date()).addingTimeInterval(60 * 60 * 2)
let request = BGProcessingTaskRequest(identifier: DayEndProcessorConst.taskIdentifier)
request.requiresNetworkConnectivity = true
request.requiresExternalPower = false
request.earliestBeginDate = date
try BGTaskScheduler.shared.submit(request)
As per our logs, tasks scheduled successfully
The handler wraps the work in an operation queue, begins a UI background task, and marks completion appropriately:
task.setTaskCompleted(success: true)
Could you please advise whether:
There are known issues with BGProcessingTask scheduling or midnight execution in Xcode 26.1.1 or iOS versions associated with it?
Any new entitlement, configuration, or scheduler behavior has changed in recent releases?
Additional logging or diagnostics can help pinpoint why the scheduler never fires the task?
Hi there,
First thanks for all the work on BGContinuedProcessingTask! It looks really promising.
I have a question / issue around the behavior when a BGContinuedProcessingTask expires. Here is my setup.
I have an app who's responsible for uploading large files in the field (AKA wifi is not expected)
For a given file, it can likely fail due to network conditions
I'm using Multipart upload though so I can retry a file to pick up where it left off.
I use one taskIdentifier per file, and when the file fails, I can retry the task and have it continue where it left off (I am reusing the taskIdentifier here for retries, let me know if I shouldn't be doing that)
Here is the behavior I am seeing
I start an upload, it seems to be uploading normally
I turn on airplane mode to simulate expiration of the task
the task fails as expected after ~30 seconds, and I see the failure in my home screen.
I have callbacks in the task to put my app in the proper state on expiration / failure
I turn back on airplane mode and I retry the task, the way I do this is I do NOT re-register, I simply re-submit the task with the same TaskIdentifier.
What I would have expected is that the failure task is REPLACED with the new task and new progress. Instead what I see is TWO ContinuedBackgroundProcessingTasks, one in the failure state and one in progress.
My question is
How can I make retries reuse the same task notification item?
OR if that's not possible, how do I programmatically clear the task failure? I've tried cancelTask but that doesn't seem to clear it.