Can I use metal shader if I use RealityKit to build a VisionOS app?

I asked AI to build a realistic ocean shader for a VisionOS project using RealityKit. It gave a bunch instructions and asked me to connect large amount of nodes for the ShaderGraph in the Reality Composer Pro.

I am just wondering if AI can help to generate the Metal shader code directly, or build the ShaderGraph nodes for me automatically.

Can I use metal shader if I use RealityKit to build a VisionOS app?
 
 
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