Best ways to publish an app along with a developer partner

Hi,

First of all, I will apologize if I stray off from any convenctions in these forums since it is my first time posting here. I have been developing a small game with a partner at school. We are both in high school and are enthusiasts about computer science. We have been working on a game built solely on Swift, using the SpriteKit engine. While I wouldn't say our game isn't the most spectacular, it is a solid first game which has taken thousands of lines to finish. Our project was initially on GitHub, but after putting a decent amount of work into it, we decided to move it into GitLab as a private repository to avoid anyone from just cloning our project and claiming it as their won. This raises a couple concerns for me: not being able to display my source code to my teacher or any classmates for feedback and not being able to display our efforts on a resume or to any entities that would appreciate our GitHub project. What do you recommend we do about this project? If we were to launch it back on GitHub, could we prevent anyone from just cloning our project and publishing it in the App Store as their own, maybe just with a different name?


Moreover, I wanted to ask about how to submit the application. I understand I can submit the application as an individual or a company. However, is there any option that will allow me and my partnert to submit our application as a joint-team? We do not have a company so the other option would be for just one of us to submit it.



Thank you

Answered by KMT in 247453022

Easy enough to plow a mention into a resume without outing your code on GH. If a headhunter wants more, toss 'em a redeem code.

>is there any option that will allow me and my partnert to submit our application as a joint-team?


Not unless the two of you form a company/LLC, no.


>We do not have a company so the other option would be for just one of us to submit it.


That.


As for the private not meaning feedback, you can always take advantage of TestFlight, and no, once your make the code public, there's not much you can do to prevent, only try to complain downstream.

Hello pablof300,

Be realistic about this. How much money do you think you are going to make with this game? $1,000,000? $10,000? $1,000? If the game isn't going to give you a liveable income, then maybe it might be more useful as evidence of your skills that will help you land a job that does have liveable income. You can release it under a GPL liense that, in theory, would prevent anymore from selling their own copy on the App Store. But in practice, they probably wouldn't care about the GPL licensing requirements and it would be a fair amount of work to prove to Apple that the game was originally yours.

I think GitHub has a student program that is free if you are a student, thats what i use for my college projects, and you have a choice to make them public or private, and you can invite people to your repo like your teacher or classmates. Or you could just pay for a Github membership, or you can choose a licence for your source code.

I mean, I don't expect the money to make any revenue. I will add some minimal advertisement, but I don't expect to make much, if anything. Therefore, I was thinking of benefitting by being able to impress someone by putting that in my resume, but I don't know if it is worth the risk of someone ripping off my project. I have spent weeks working on this project.

Accepted Answer

Easy enough to plow a mention into a resume without outing your code on GH. If a headhunter wants more, toss 'em a redeem code.

Best ways to publish an app along with a developer partner
 
 
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