My In-App Purchase Localizations got rejected and I don't know why they got rejected. I submitted a new build and I submitted my in-app products. I only changed the localizations descriptions for each of my in-app products. The new build got approved and is ready to publish and one day later the in-app purchase localizations descriptions got rejected. I have not yet published my iOS game in the Apple App Store. Can I publish my game even if the localizations descriptions got rejected?
Guideline 2.1(b) - Performance - App Completeness
Issue Description
We have returned the In-App Purchase products as the required binary was not submitted.
Next Steps
Once you have resolved all the outstanding issues that were identified and are ready to submit the binary, resubmit the In-App Purchase products with the binary.