Hi All,
Working with Version 9.0 beta 5 (9M202q). I have several levels to my project made up of Spritekit scenes using SKTileMap. I have a BackgroundSKNode which contains a background pic of type SKspriteNode defined as 1024 x 768 but the texture for this sprite is 2048 x 1536. This has worked fine, up untill now as then I change the graphic Xcode crashes.
Process: Xcode [651]
Path: /Applications/Xcode-beta.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 9.0 (13226.5)
Build Info: IDEFrameworks-13226005000000000~14
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Xcode [651]
User ID: 501
Date/Time: 2017-08-17 07:53:35.236 +0100
OS Version: Mac OS X 10.12.6 (16G29)
Report Version: 12
Anonymous UUID: 94F7BB97-75BE-AD36-EAE9-7A9A74443C6F
Time Awake Since Boot: 2300 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: SKCRenderer_resource_queue
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
Sending userDidChangeValue: to <SKInspectorTextureProperty: 0x7fecc8934b70> from <NSComboBox: 0x7fecc732d980>
ProductBuildVersion: 9M202q
Performing @selector(userDidChangeValue:) from sender NSComboBox 0x7fecc732d980
Assertion failed: (data == nullptr), function create_texture, file /Library/Caches/com.apple.xbs/Sources/Jet/Jet-2.25/Jet/jet_context_OpenGL.mm, line 369.