hi, it says "Value of type 'ARSCNView' has no member 'device' " at line 85 of ViewController.swift.
What could be the reason? Thanks!
(I'm running with iPhone X simulator)
hi, it says "Value of type 'ARSCNView' has no member 'device' " at line 85 of ViewController.swift.
What could be the reason? Thanks!
(I'm running with iPhone X simulator)
I am getting the same issue.
It does say "// This relies on the earlier check of `ARFaceTrackingConfiguration.isSupported`." Is that the issue ?
I wanted to share my voice that I am experiecing the same issue with this project, including when testing on Xcode 9.1 Beta. While I understand that we will be unable to properly test this project without having iPhone X present, the error leads me to believe that this will not compile on a real device, either. Has anyone been able to successfully run this project at least to a simulator, even though it may crash without a hardware camera?
It runs fine on my iPhone 6s [of course it shows a screen that says the device is not supported, but it still compiles and runs without any problems.]
And yes, it still doesn't run on any of the simulators I've tried, including iPhone X simulator.
I assume this means it will run on iPhone X too when we get our hand on in 4 weeks 😍
I replaced the line:
let device = sceneView.device!with:
var device: MTLDevice!
device = MTLCreateSystemDefaultDevice().. which lets it compile, and run on the iPhone X simulator, but that's still not helpful, as it defaults to the:
"ARKit face tracking requires a device with a TrueDepth front-facing camera .."
I have the same problem, SOMETIMES!
Note:
let device = MTLCreateSystemDefaultDevice()Seems to work consistently
You guys need an iPhone x to deploy it!
The simulator cannot simulate a truedepth camera.
thanks for the code! This worked!