I'm encountering an issue related to BLE device discovery on iOS.
I have a BLE peripheral device that I initially connected to using an iOS device. After this connection, the BLE device's advertised name was programmatically changed by the peripheral. Now, when I try to scan for this device using other iOS devices, it does not appear in the scan results in most apps — including nRF Connect and our own custom BLE app that uses CoreBluetooth.
A few observations:
The device is definitely powered on and advertising (confirmed via Android).
The name change is reflected correctly on Android and on the iOS device that originally connected to it.
Other iOS devices no longer see the device in their scan list.
Explore best practices for creating inclusive apps for users of Apple accessibility features and users from diverse backgrounds.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hi,
I've wrapped AVRoutePickerView in SwiftUI using pretty much the code given here, with a few changes:
func makeUIView(context: Context) -> UIView {
let routePickerView = AVRoutePickerView()
// Configure the button's color.
//routePickerView.delegate = context.coordinator
//routePickerView.backgroundColor = .secondarySystemBackground
routePickerView.tintColor = .accent
routePickerView.activeTintColor = .accent
// Indicate whether your app prefers video content.
routePickerView.prioritizesVideoDevices = false
return routePickerView
}
I commented out routePickerView.delegate = context.coordinator because it doesn't compile; context.coordinator is of type Void and I'm not sure how to fix that. I'm not sure if that has anything to do with the issue.
Anyway, this works fine without VoiceOver; if I tap the button, I get the AirPlay popover. But in VoiceOver, if I select the button and double-tap, nothing happens… it just reads the button's accessibilityLabel again. How can I get the AirPlay popover to show in VoiceOver?
Hello,
I’m in the process of enrolling my business (Carzo Rent A Car, Prishtine, Kosovo) in the Apple Developer Program, but I have been waiting for my D-U-N-S number to be issued.
I submitted the request to Dun & Bradstreet on July 28, 2025 (Case #9142648) and have only received a system-generated email with a tracking ID (#9086421). There has been no further update.
My questions are:
Is there a way for Apple to expedite or provisionally approve my enrollment while the D-U-N-S number is pending?
How long does Apple typically wait for D&B updates before the enrollment is affected?
Are there any alternative steps I can take to avoid further delays?
Thank you for your guidance.
Topic:
Accessibility & Inclusion
SubTopic:
General
I have been working to remediate PDFs for a client. The documents/forms have many tables. When I correctly tag a table, using Foxit Editor Pro, it works beautifully on a PC reading it with NVDA. On Mac using VoiceOver the table isn't accessible. It doesn't matter if I try to read it in Adobe Acrobat, Foxit, or Preview. The reader often says the document is empty, omits column headers, and/or associates the wrong header with the column data.
The documents have essentially the same coding behind them as for the web. Why is it they perform so well on a PC with NVDA, but so poorly with Mac VoiceOver? I am a Quality Assurance Specialist. I review websites apps, and documents for accessibility. Why can't I do my job using only my Mac system?
As a Mac user, it frustrates me that I can't use my preferred system for checking documents to see if they are accessible because VoiceOver doesn't work well. I actually have to recommend to my clients and their customers that they need to use a PC with NVDA or Jaws for these documents to be able to get all the information. Unfortunately, most people aren't able to have, or maintain, both systems. Overall, Mac products are very high quality. This, and other issues with VoiceOver, seems to be a large gap in Apple's offerings and functionality.
I would appreciate a human response to the original email I sent about this on 7/30/2025.
Topic:
Accessibility & Inclusion
SubTopic:
General
Hello
I tried implementing the ASAM for macOS as per apple guidelines with configuration profile mentioned here but didn't had any success.
Then Apple suggested to use requestGuidedAccessSession in macOS but that is only supported in macOS Catalyst but that also didn't work with valid config profiles too.
Did anyone get success with ASAM mode without assessment entitltlement?
Topic:
Accessibility & Inclusion
SubTopic:
General
I am testing the accessibility feature available in the Settings app called "Speak Screen". The help text in the Setting app states that swiping down with two fingers will cause the screen content to be spoken. However, I've been unable to get this feature to work. Every time I try the double finger swipe down, it behaves the same as the single finger swipe down gesture. Usually this manifests as making scroll views bounce.
I've tried toggling the feature on and off, turning off Reachability, and rebooting my phone, but I can't get the speak screen gesture to work. If I access the speak screen feature from the "Speech Controller" button, then the screens content is spoken, as expected, so I know the feature is enabled. It's just the gesture that doesn't work.
Is there something else I need to do to get this gesture to work? I don't want to tell my users to turn this feature on if I can't verify that the gesture will work with my app.
I have users who need to be able to hear the content of SwiftUI Text views. I have specified the .textSelection(.enabled) modifier for the text views. Adding this modifier causes a "copy" option to appear on long press, but it doesn't enable the visible selection of text, nor does it provide the "Speak" menu item that UIKit allows on text selection.
Is the "Speak Selection" accessibility feature broken for SwiftUI Text views? I've found that there's another accessibility feature that does work (enabling the Speech Controller button for "Speak Screen"). Do I need to tell my users that Apple is deprecating the "Speak Selection" accessibility feature, and that they need to use the Speech Controller instead? Or is there something else I can do to my SwiftUI to get that feature to work?
This was working a few days ago, but it has since stopped and I can't figure out why. I've tried resetting TCC, double-checking my entitlements, restarting, deleting and rebuilding, and nothing works.
My app is a sandboxed macOS SwiftUI LSUIElement app that, when invoked, checks to see if the frontmost process is Terminal, then tries to get the frontmost window’s title.
func
getFrontmostWindowTitle()
throws
-> String?
{
let trusted = AXIsProcessTrusted()
print("getFrontmostWindowTitle AX trusted: \(trusted)")
guard let app = NSWorkspace.shared.frontmostApplication else { return nil }
let appElement = AXUIElementCreateApplication(app.processIdentifier)
var focusedWindow: AnyObject?
let status = AXUIElementCopyAttributeValue(appElement, kAXFocusedWindowAttribute as CFString, &focusedWindow)
guard
status == .success,
let window = focusedWindow
else
{
if status == .cannotComplete
{
throw Errors.needAccessibilityPermission
}
return nil
}
var title: AnyObject?
let titleStatus = AXUIElementCopyAttributeValue(window as! AXUIElement, kAXTitleAttribute as CFString, &title)
guard titleStatus == .success else { return nil }
return title as? String
}
I recently renamed the app, but the Bundle ID has not yet changed. I have com.apple.security.accessibility set to YES in the Entitlements file (although i had to add it manually), and a NSAccessibilityUsageDescription string set in Info.plist.
The first time I ran this, macOS nicely prompted for permission. Now it won't do that, even when I use AXIsProcessTrustedWithOptions() to try to force it.
If I use tccutil to reset accessibility and apple events, it still doesn't prompt. If I drag my app from the build products folder to System Settings, it gets added to the system TCC DB (not the user DB). It shows an auth value of 2 for my app:
% sudo sqlite3 "/Library/Application Support/com.apple.TCC/TCC.db" "SELECT client,auth_value FROM access WHERE service='kTCCServiceAccessibility' OR service='kTCCServiceAppleEvents';"
com.latencyzero.<redacted>|2
<redactd>
I'm at a loss as to what went wrong. I proved out the concept earlier and it worked, and have since spent a lot of time enhancing and polishing the app, and now things aren't working and I'm starting to worry.
Hi,I applied for the COMMUNICATION capability, but have a message that I already have the driving task app entitlement.
After that ,I have applied one more time ,there is no reply anymore.
I do not have the com.apple.developer.carplay-communication capability, that means I can not apply this capability?
What should i do next to get this capatibility?
Thanks
Please excuse me if this is obvious. I'm new to Apple development.
Is there a SwiftUI Accessibility Inspector? I run the standard one, in Xcode 26b3, and it shows me warnings for things that I didn't create in SwiftUI. I presume that "SwiftUI" is primarily implemented using macros and that these things are either generated or boilerplate lower-level things. But if so, then why would they trip Accessibility Inspector warnings? Is there something I can do from SwiftUI to clear them?
Or... is there a demangler somewhere that will translate from these names into something this human might recognize?
I'm targeting macos, btw, if that makes any difference.
Topic:
Accessibility & Inclusion
SubTopic:
General
Hi,
I want to detect if there is a fullscreen window on each screen.
_AXUIElementGetWindow and kAXFullscreenAttribute methods work, but I have to be in a non-sandbox environment to use them.
Is there any other way that also works? I don't think it's enough to judge if it's fullscreen by comparing the window size to the screen size, since it doesn't work on MacBook with notch, or the menu bar is set to 'auto-hide'.
Thanks.
Topic:
Accessibility & Inclusion
SubTopic:
General
Tags:
Accessibility
Mac App Store
Core Graphics
App Sandbox
I wrote this in the regular forums and they deleted it and told me to write it here because it was dealing with unreleased software. I read that Launchpad is disappearing in Tahoe and I have real concerns about that. For me, that is an accessibility issue. I have both memory problems and scanning problems. So having my apps organized into categories is extremely important to me. Just today I needed to find an app that I didn't remember the name of and I rarely use, but when I need it, it is important to me. Just to see if I could find it without launchpad, I scanned my applications folder and I couldn't find it. I went to launchpad and to the category I knew it was in and it was right there, easy for me to find. Please don't take away our organization options.
Hello! I'm adding VoiceOver support for my app, but I'm having an issue where my accessibility value is not being spoken. I have made a helper class that creates an NSString from a double and converts it to the user's region currency.
CurrencyFormatter.m
+ (NSString *) localizedCurrencyStringFromDouble: (double) value {
NSNumberFormatter *formatter = [[NSNumberFormatter alloc] init];
formatter.numberStyle = NSNumberFormatterCurrencyStyle;
formatter.locale = [NSLocale currentLocale];
NSString *currencyString = [formatter stringFromNumber: @(value)];
[formatter release];
return currencyString;
}
View Contoller
self.checkTotalLabel.accessibilityLabel = NSLocalizedString(@"Total Amount", @"Accessibility Label for Total");
self.checkTotalLabel.accessibilityValue = [CurrencyFormatter localizedCurrencyStringFromDouble: total];
I'm confused on whether the value should go into the accessibility label or not. When the currency is just USD and the language is English, it's a simple fix. But when the currency needs to be converted, I'm not sure where to go from here.
If anyone has any guidance, it would help me a lot!
Thank you!
I have an issue in my app when it is used together with the assistive access feature.
For authentication, we are using the capacitor firebase authentication plugin (https://www.npmjs.com/package/@capacitor-firebase/authentication) which enables users to login via apple (FirebaseAuthentication.signInWithApple(...)), google (FirebaseAuthentication.signInWithGoogle(...)), or email. Works just fine. However, when the assistive access feature is enabled, the login fails for apple ("The operation couldn't be completed. com.apple.AuthenticationServices.AuthorizationError error 1000) and google ("The user canceled the sign-in flow).
It seems like the popups for sign-in are blocked and therefore an error is returned immediately. The popups may be blocked by assistive access, causing the capacitor plugin to be unable to authenticate.
I have tested this on my iPhone 12 Pro using iOS 17.7
I would appreciate any suggestions to handle this issue!
Topic:
Accessibility & Inclusion
SubTopic:
General
I am building a language learning app for a unlisted primary language. My plan is to go with english. Any other suggestions or heads up? Check screenshot.
Its unfortunate that i have to tag a language learning app incorrectly and a tag for that language probably does not exist across the apple system.
Amogst the two languages my app would have lets say 10% and 90%.
I am launching an app for a unlisted Primary Language. I consider whatever is inside the app as the primary and that wont be English. The secondary language
I am building a language learning app for a Unlisted Primary Language. Any suggestions or heads ups? My plan is to select english and go with it.
Its unfortunate that I have to list a language learning app incorrectly and a tag for that language probably does not exist across the apple system.
i would like to ask what are the new touchpad shortcuts in the latest os for ipad using a trackpad. The three fingers swipe to the right and left seemed to be removed. Thank you
Description
When calling AppStore.showManageSubscriptions(in:), the system modal for managing subscriptions appears visually. However, it is not automatically focused by VoiceOver, and in some cases, VoiceOver still allows interaction with elements in the underlying view controller, such as buttons and labels. This creates confusion and violates accessibility expectations.
Steps to Reproduce
1. In a UIKit app, present the system subscription sheet via AppStore.showManageSubscriptions(in:).
2. Ensure VoiceOver is enabled on the device.
3. Observe the focus behavior when the modal appears.
4. Try swiping right/left — VoiceOver continues to announce items in the presenting view controller.
Expected Result
The modal should automatically take VoiceOver focus, and all elements behind it should be non-accessible until dismissed.
Actual Result
VoiceOver continues to focus and interact with elements behind the presented modal.
Notes
• Tested on iOS 18.5
• Reproducible on device
• Using Swift/UIKit (not SwiftUI)
Topic:
Accessibility & Inclusion
SubTopic:
General
A Summary of the WWDC25 Group Lab - Accessibility
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Accessibility.
Accessibility Nutrition Labels are a really big step forward for the experience people have on the App Store to find apps that will work for them. How should developers get started with Accessibility Nutrition Labels?
A good starting point is to review the Accessibility Nutrition Label evaluation criteria on App Store Connect Help. It's a concise document, roughly 10 pages, and you can approach it section by section after the introduction. Even with prior experience using accessibility features like VoiceOver, the criteria offer valuable insights that might not be immediately apparent. For those newer to accessibility, a good entry point might be one of the visual feature labels, such as Dark Interface, which is a popular and frequently used feature.
Which accessibility features can I indicate support for in Accessibility Nutrition Labels?
The accessibility features covered include support for assistive technologies like VoiceOver and Voice Control, media enhancements such as captions and audio descriptions, and display accommodations. These display accommodations cover options like larger text, dark interface, differentiating without color alone, sufficient contrast, and reduced motion.
With the new Accessibility Nutrition Labels, will app store reviewers validate what we select?
The Accessibility Nutrition Label can be edited at any time without requiring a new app submission. However, if an app inaccurately claims feature support, App Review may contact the developer and request an update to the label or the app.
Are there any updates to tools for analyzing the accessibility of our apps?
Although there aren't new updates this year, continued support for Accessibility Audits is available through Xcode's built-in Accessibility Inspector. XCTest also supports accessibility audits, enabling developers to test app accessibility with every build. These audits analyze aspects like contrast, dynamic type, text clipping, element labels, and more within each view. For a deeper dive, the "Perform accessibility audits for your app" session from WWDC 2023 is a valuable resource.
What are accessibility features you wish more people integrated?
Accessibility features encompassing user input labels optimized for voice control, keyboard navigation and shortcuts, and dynamic type support could be more used to benefit users.
What were some of the biggest accessibility challenges your team encountered while developing Liquid Glass?
Apple is known for its innovation and strives to deliver a high-quality experience for everyone. Accessibility is considered a core component of visual design from the outset. For example, the Liquid Glass design inherently supports reduced transparency and increased contrast. As design continues to evolve, user feedback submitted through Feedback Assistant is invaluable.
How does Liquid Glass respond to contrast? Especially for text and low contrast environments.
Content legibility is a crucial aspect of the Liquid Glass design. It inherently supports accessibility features like reduced transparency and increased contrast. Your feedback during the beta period and beyond is essential to ensuring Liquid Glass provides a great experience within your apps.
What are some Apple apps that stand out for their accessibility?
Apps like Keynote in the iWork suite offer groundbreaking VoiceOver features to enhance creative productivity for all users. Assistive Access makes core apps such as Messages, Photos, Camera, Phone, and Music more accessible. Podcasts provides transcripts to broaden its reach, and frameworks like SwiftUI ensure that apps built with the latest UI frameworks have excellent built-in accessibility.