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The Mac App Store allows users around the world to discover and download your macOS apps.

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Update stuck in 'In Review' for 80 days
Hello, I'm posting again — and unfortunately, I already know how this thread is going to go. My app (ID: 6756186616) has now been stuck in "In Review" for 80 days. To save everyone time, here is the reply I expect to receive within a day or two, copy-pasted from the response on my last thread: "Thank you for your post. We're investigating and The App Review team will contact you in App Store Connect to provide further assistance. If you continue to experience issues during review, please contact us." Nothing actually happened after that reply last time. No follow-up in App Store Connect. No further communication. Just silence. When I escalated to Developer Support (case #20000111565861), I was told explicitly that Developer Support has no way to reach the App Review team and no authority to intervene on submissions stuck in review. So Developer Support points back to App Review, and the standard forum reply points back to "contact us" — which loops back to Developer Support. This is a closed loop that doesn't actually resolve anything for an independent developer. Concrete questions: Is there any real escalation path that doesn't end in an automated reply? Why has a submission been "In Review" for 80 days with zero communication? What should a solo developer do when both Developer Support and the forum response are dead ends? I'm not asking for special treatment. I'm asking for the review to actually move — in either direction. A rejection with feedback would be infinitely more useful than 80 days of silence. Thank you.
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Concern Regarding Multiple Apps Stuck in “Waiting for Review” Status
Hello, I’m hoping to get some advice regarding several app submissions that have been stuck in the “Waiting for Review” stage for an extended amount of time, along with another case where I have not received any follow-up after a rejection. Here’s a breakdown of the situation: My first app was submitted as a new application on April 30, 2026. Shortly after submission, it received an automated rejection asking for more information about the app’s functionality. I responded the same day on 30th April, by uploading a detailed feature demonstration video and resubmitted the app. Since then, the status has remained unchanged at “Waiting for Review” with no additional communication. The second app was also submitted on April 30, 2026, and received a similar automated rejection requesting clarification about certain features. I provided a detailed explanation video and resubmitted it on May 1, 2026. After waiting several days without any response, I temporarily rejected the submission from my side to make some metadata adjustments, then submitted it again on May 8, 2026. It is still stuck in “Waiting for Review” with no updates so far. I also submitted another app on May 14, 2026. This one is currently showing the same “Waiting for Review” status. I additionally requested an expedited review because the release includes important bug fixes, but there has been no progress yet. At this point, the ongoing delays across multiple apps are starting to seriously affect my business operations, especially due to the absence of any communication or timeline from the review team. If anyone has recently dealt with a similar issue or knows of any effective escalation channels to request a status update, I would truly appreciate your guidance. Thank you in advance for any help. Kind regards Jannat Tariq
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Apps Stuck in "Waiting for Review" for 3 Months , No Response from Appeal or Support
Hello everyone, I'm reaching out to see if anyone has experienced a similar situation or can offer any guidance. I have several apps that have been stuck in "Waiting for Review" for an unusually extended period, and one additional case where I am awaiting a response after a rejection. Here is a brief timeline: • One app was originally submitted on February 5, 2026. After receiving no response, it was resubmitted on March 26, 2026, and is still showing "Waiting for Review." • Another app was resubmitted on February 10, 2026, after addressing all feedback from a prior rejection. It has had no status change since. • A third app was resubmitted on February 5, 2026. It was rejected, and I replied to the rejection with the required information, but I have not received any response since. Steps I have already taken: • Submitted an appeal – no response received • Contacted App Review support – no response received This prolonged delay across multiple apps is seriously affecting my business and I am running out of options. Has anyone dealt with a similar situation recently? Is there any other official channel or escalation path available to get a status update? Any advice would be greatly appreciated. Thank you.
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Mac App Store review policy for Apple Event temporary exception entitlements
I’m looking for some advice regarding the usage of temporary exception entitlements in Mac App Store apps. Specifically the Apple Event Temporary Exception to communicate with other third party applications (not first-party macOS system apps): The Best Practices for Submitting Scriptable and AppleScript Apps to the Mac App Store section is a bit vague (how to 'request' a temporary entitlement?) and I couldn't find it mentioned in the Review Guidelines. Before designing, implementing and testing functionality based on the Apple Event Temporary Exception I’d like to know if these entitlements would: A. Always be rejected on the Mac App Store B. Only accepted in highly specific use cases C. Accepted if there is a clear use case and sufficient argumentation For this particular use case I’d like to send Apple Events to Adobe Illustrator and QuarkXPress. The application helps the user with some design tasks in their documents. The app requests the currently open documents and accesses document content to process used design elements. This is optional functionality that the user must explicitly enable in the app. I’m aware that the com.apple.security.scripting-targets entitlement is preferred. (Side question: are these always allowed or can they also be rejected for third party app scripting?) However, many third party applications don’t offer any scripting access groups in their definition, including Adobe Illustrator and QuarkXPress in this case. So before spending a lot of time implementing this feature I’d like to have some indication whether it is unlikely that sending Apple Events to third party apps will be allowed on the Mac App Store. Thanks for any insights!
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Xcode 26 Causing StoreKit Fiasco for macOS?
I submitted my last macOS application with IAP on Oct. 23rd, 2025. I was able to test-purchase a non-consumable product with the StoreKit configuration file at that time. These days, every time I test a new macOS application with the configuration file, a purchase process fails. The thing is they all now fail if I test the store with existing applications that were once working. Xcode shows the following debugging error. Purchase failed with error: systemError(Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={AMSDescription=An unknown error occurred. Please try again., AMSURL=http://localhost:53272/WebObjects/MZBuy.woa/wa/inAppBuy, NSDebugDescription=The connection to service created from an endpoint was invalidated from this process., AMSStatusCode=200, AMSServerPayload={ All my iOS apps don't exhibit the same problem. This StoreKit fiasco only happens for macOS applications. And I'm thinking that it all started to occur after I began using Xcode 26. Not a single line of code has changed. But the applications that were once able to process IAP all now fail. And I'm suspecting that it's Xcode 26 that is responsible for this failure. My Xcode version is 26.2, by the way. Any macOS application developer experiencing the same problem?
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TestFlight link (Mac) not working any more ("Unable to Open Link")
Update: Turns out it works for others, apparently, and I also found one of my Macs where it does work, too. So it must be something pertinent to my systems. Oddly, though, the same ones where it now fails used to work because I had TestFlight enabled there before. I have TestFlight set up on App Store Connect, and I have already about 50 testers subscribed. Today, I found that the Public Link does not work any more: Once TestFlight.app is installed, and one clicks the link to add my app to TestFlight, it always shows the error ""Unable to Open Link" in TestFlight.app: I've tried this on several Macs (Ventura and Sonoma), and with different Accounts, both where the app was already added or not. Is something generally broken, i.e. do others see the same issue with their TestFlight links, or is it just me? How do you suggest I get this resolved? Here's an example link I set up for this purpose - it only allows a handful of subscribers, so please do not actually subscribe but just see if you even get allowed to, or if you get the same error if you must try: https://testflight.apple.com/join/oV8NNojg And here's how it's set up:
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Apr ’26
MacOS app transfer issue
I have a macOS App Store app with a lifetime non-consumable IAP. I can’t do a normal App Store app transfer, so the app will be re-released as a new app under a different Apple Developer Team. That means users’ old purchases won’t automatically carry over. I want to let existing customers keep their lifetime access in the new app, but I want to do it in an Apple-approved way and avoid anything that would look like a custom license-key unlock flow. A few questions: Is there any Apple-supported way for the new app to recognize a user’s purchase from the old app? If not, is the safest App Review-compliant option to make the new app’s equivalent IAP temporarily free or discounted? Would a custom migration/recovery flow for prior customers be allowed, or would that likely violate 3.1.1? Has anyone handled this kind of migration before? Thanks.
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Apr ’26
Should Enhanced Security entitlements use string values or Boolean true for Mac App Store submission?
Hi, I’m hoping someone can help clarify the correct entitlement format for the Enhanced Security capability in a macOS App Store build. Context Our app is a sandboxed macOS app built with Xcode 26.4. We enabled the Enhanced Security capability in Signing & Capabilities, and we configured the entitlements based on the current documentation. What’s confusing me The Xcode 26.4 release notes say apps that already adopted Enhanced Security should remove: com.apple.security.hardened-process.enhanced-security-version com.apple.security.hardened-process.platform-restrictions and replace them with: com.apple.security.hardened-process.enhanced-security-version-string with value 1 com.apple.security.hardened-process.platform-restrictions-string with value 2 Reference: https://developer.apple.com/documentation/xcode-release-notes/xcode-26_4-release-notes The entitlement reference pages also seem consistent with that: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.security.hardened-process.enhanced-security-version-string https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.security.hardened-process.platform-restrictions-string So our app currently uses the new -string entitlements with values "1" and "2". Our App Review rejection said: The app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Entitlement "com.apple.security.hardened-process.enhanced-security-version-string" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions-string" value must be boolean and true. That’s the part I can’t reconcile with the documentation. Questions For a Mac App Store submission built with Xcode 26.4, should these two entitlements use the new string-based form, or Boolean true? If the expected format has changed, is there any updated guidance beyond the Xcode 26.4 release notes and current entitlement reference? If Apple staff or anyone familiar with this can clarify what format is currently expected, I’d really appreciate it. Thanks.
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Apr ’26
macOS builds stuck in "Processing" since March 5
Hi everyone, We are facing a critical blocker with our macOS app processing. Since March 5, 2026, every single build we have uploaded (8 builds total) has been stuck in the "Processing" state for over 4 days. For our project, due to the large binary size, processing usually takes about 4 to 6 hours normally. However, we now have a long queue of builds that haven't transitioned to "Ready to Submit" for up to 80+ hours. Stuck Builds List: 1.0.0 (444): Mar 8, 3:09 PM (Processing) 1.0.0 (443): Mar 8, 5:36 AM (Processing) 1.0.0 (440): Mar 7, 6:37 AM (Processing) 1.0.0 (438): Mar 6, 5:01 PM (Processing) 1.0.0 (434): Mar 6, 12:04 AM (Processing) 1.0.0 (433): Mar 5, 6:26 PM (Processing) 1.0.0 (432): Mar 5, 10:51 AM (Processing) 1.0.0 (431): Mar 5, 6:11 AM (Processing) (Note: The last successful build was 1.0.0 (429) on March 4, which processed within the expected 6-hour window.) There have been no changes to our project settings, Info.plist, or entitlements since the last successful build. This is completely halting our scheduled update release. Is anyone else experiencing a similar backlog with large macOS binaries? Or is there a known issue with the App Store Connect pipeline for the macOS platform recently? Any help or investigation from Apple engineers would be greatly appreciated. (Feedback ID: FB22156358)
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Mar ’26
App Stuck in "Waiting for Review" Since February 10, 2026 & No Response from Support
Hello everyone, I’m facing an unusually long app review delay and would appreciate any insight from the community. My app has been stuck in the "Waiting for Review" status since February 10, 2026, with no updates or feedback. App details: App ID: 6756574744 Case Number: 102824473424 During this time, I have: Submitted several support requests Filed multiple expedited review requests Tried contacting through email and the support section Attempted to follow up on the case status Despite all of these efforts, I have not received any response, acknowledgment, or update regarding its review progress. I understand that review times can vary, and delays sometimes happen. What concerns me more is the complete lack of communication. At this point, it feels like the app might be stuck in the queue. Has anyone else experienced long "Waiting for Review" times recently? Is there anything else I can do to get clarification or make sure the submission is not blocked for some reason? Thanks in advance for any insight!
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Feb ’26
App Stuck in “Waiting for Review” Since February 4, 2026 – No Status Update
Hello everyone, My app has been in “Waiting for Review” status since February 4, 2026, and there has been no progress or update since then. Normally, my previous submissions were reviewed within a few days, but this time it has been significantly delayed. There are no messages in the Resolution Center, and I have not received any communication from the App Review team. Has anyone else experienced similar delays recently? Is there anything I can do to follow up or escalate this review? Any guidance would be greatly appreciated. Thank you.
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Feb ’26
Safely updating an FSKit module via the Mac App Store
I'm trying to test the update process for an app containing an FSKit module that I'm distributing on the Mac App Store. (I'm also distributing the same app directly with Developer ID, but here I'll focus on App Store because that's the behavior I've been looking at first.) To do that I'm using an internal tester group on TestFlight and then testing an update with TestFlight. Below is the behavior I'm seeing on macOS 15.7.2 (24G325). I've noticed that if an app update is triggered while a disk is mounted using the FSKit extension, the disk is automatically unmounted without warning (FB21287341). That's already undesirable itself in my opinion, but on top of the unmount, there are two other problems: That unmount doesn't seem to be a "clean" unmount and doesn't call functions like synchronize (FB21287688). Now, in my case, my app only provides read-only access, so that doesn't actually matter much in my case. However, I'd imagine if I were to add write access at some point in the future, this would go from "doesn't matter" to "very bad." I've seen a few cases where quitting or crashing the FSModule process while a volume is mounted without actually doing a clean unmount causes a lot of "disk-related actions" (for lack of a better term) to freeze (FB21305906). For example, a use of the mount(8) command or trying to mount a disk at all freezes, and opening Disk Utility stalls on a "Loading disks" spinning indicator. This happens until the Mac is rebooted. I did notice this issue once while testing updates via TestFlight a few times. The same applies if I simply delete the app with Finder instead of updating it. Is there a way to prevent the extension's process from terminating in this case and/or another workaround I could use without waiting for a macOS update to hopefully change this behavior? And does observing this kind of behavior with TestFlight's update behavior suggest the same thing could happen on the App Store with its automatic updates? I'm concerned that pushing an update via the App Store will unexpectedly unmount disks or cause the system-wide issues described in FB21305906 at a random time, which is a pretty big disruption for users.
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Feb ’26
Any alternative to use Private API's in mac App store Application
I understand that private APIs are not permitted under Apple’s App Review Guidelines. However, our application requires I²C communication, and we are currently using the following APIs: IOAVServiceReadI2C IOAVServiceWriteI2C IOI2CSendRequest.These api's are not permitted by apple. I didnt found any alternative public api to achieve I²C communication. please suggest any public api's for the same or any chance to use this private api.
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Feb ’26
MacOS 26 TestFlight SIGKILLs app when updating
We're developing an Electron app for MacOS App Store. When updating our app through TestFlight, TestFlight prompts "Close This App to Update", and when I click "Continue" our app would be "Terminated" for update. Now this is where things go wrong. On MacOS 15 our app seems to be gracefully terminating (We attached it with lldb and it shows that our app returns with 0 when we click "Continue") which is fine. However for MacOS 26 though, it seems that TestFlight just directly SIGKILLs our app (indicated by lldb), which means that all of our app's child processes are left orphaned. Even worse, our app is singleton, which means that when the app relaunches it fails, because the leftover child processes from the previously SIGKILLed session is still alive, and even if we want to kill those orphaned child processes we can't because our app is sandboxed thus cannot kill processes outside of the current sandbox. We captured output from log stream (app name redacted): 12-02 22:08:16.477036-0800 0x5452     Default     0x5a4a7              677    7    installcoordinationd: [com.apple.installcoordination:daemon] -[IXSCoordinatorProgress setTotalUnitsCompleted:]: Progress for coordinator: [com.our.app/Invalid/[user-defined//Applications/OurApp.app]], Phase: IXCoordinatorProgressPhaseLoading, Percentage: 99.454 123: Attempt to set units completed on finished progress: 214095161 2025-12-02 22:08:16.483056-0800 0x53ba     Default     0x5a5c9              167    0    runningboardd: (RunningBoard) [com.apple.runningboard:connection] Received termination request from [osservice<com.apple.installcoordinationd(274)>:677] on <RBSProcessPredicate <RBSProcessBundleIdentifierPredicate "com.our.app">> with context <RBSTerminateContext| explanation:installcoordinationd app:[com.our.app/Invalid/[user-defined//Applications/OurApp.app]] uuid:A3BC0629-124E-4165-ABB7-1324380FC354 isPlaceholder:N re portType:None maxTerminationResistance:Absolute attrs:[ 2025-12-02 22:08:16.488651-0800 0x53ba     Default     0x5a5c9              167    7    runningboardd: (RunningBoard) [com.apple.runningboard:ttl] Acquiring assertion targeting system from originator [osservice<com.apple.installcoordinationd(274)>:677] with description <RBSAssertionDescriptor| "installcoordinationd app:[com.our.app/Invalid/[user-defined//Applications/OurApp.app]] uuid:A3BC0629-124E-4165-ABB7-1324380FC354 isPlaceholder:N" ID:167-677-1463 target:system attributes:[ 2025-12-02 22:08:16.489353-0800 0x53ba     Default     0x5a5c9              167    0    runningboardd: (RunningBoard) [com.apple.runningboard:process] [app<application.com.our.app.485547.485561(501)>:2470] Terminating with context: <RBSTerminateContext| explanation:installcoordinationd app:[com.our.app/Invalid/[user-defined//Applications/OurApp.app]] uuid:A3BC0629-124E-4165-ABB7-1324380FC354 isPlaceholder:N reportType:None maxTerminationResistance:Absolute attrs:[ 2025-12-02 22:10:23.920869-0800 0x5a5a     Default     0x5a4c6              674    14   appstoreagent: [com.apple.appstored:Library] [A95D57D7] Completed with 1 result: <ASDApp: 0xc932a8780>: {bundleID = com.our.app; completedUnitCount = 600; path = /Applications/OurApp.app; installed = 0} 2025-12-02 22:10:32.027304-0800 0x5ae5     Default     0x5a4c7              674    14   appstoreagent: [com.apple.appstored:Library] [BEB5F2FD] Completed with 1 result: <ASDApp: 0xc932a8780>: {bundleID = com.our.app; completedUnitCount = 600; path = /Applications/OurApp.app; installed = 0} 2025-12-02 22:10:36.542321-0800 0x5b81     Default     0x5a4c8              674    14   appstoreagent: [com.apple.appstored:Library] [185B9DD6] Completed with 1 result: <ASDApp: 0xc932a8780>: {bundleID = com.our.app; completedUnitCount = 600; path = /Applications/OurApp.app; installed = 0} The line "Terminating with context" seems suspicious. This line is not seen on MacOS 15, only MacOS 26. Is this documented behavior? If so, how can we handle this?
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Jan ’26
Is there is any provision to use Private API's in mac Application
I understand that private APIs are not permitted under Apple’s App Review Guidelines. However, our application requires I²C communication, and we are currently considering the following APIs: IOAVServiceReadI2C IOAVServiceWriteI2C IOI2CSendRequest Could you please confirm: Is there any provision to use these APIs in a Mac App Store–approved application? Are there public alternatives available for achieving I²C communication on macOS? Thank you for your guidance.
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Dec ’25
How can I prevent Intel‑based Macs from downloading my app?
We have initiated the development of a new application, which is exclusively compatible with Apple silicon chips. As our application utilizes artificial intelligence, it is not operational on Intel-based systems due to specific technical constraints. Using the Transporter app, we tried to submit a package that only supports arm64 but we received the following message: "Validation failed (409) Invalid bundle. The “live-mac.moises.ai.pkg/Payload/Moises Live.app” bundle supports arm64 but not Intel-based Mac computers. Your build must include the x86_64 architecture to support Intel-based Mac computers. For details, view: https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary. (ID: 8b93f8c7-ac3d-4665-934a-e1a81832cc18)" Upon reviewing your documentation, I noticed that: "To only support Macs with Apple silicon, your application must require a minimum OS version of macOS Monterey 12 or later and must never have supported Intel-based Macs." Given that we launched a universal package as our initial version, I would like to inquire if there are any alternative approaches that would allow us to limit the distribution of this application to exclude Intel chips.
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Dec ’25
"Final reminder: Answer the updated age ratings questions." But there are no questions
I received the email from Apple entitled "Final reminder: Answer the updated age ratings questions." However if I login to App Connect, or click on the link in the email to go directly to App Connect, there are no questions. There are 6 tabs/sections in App Connect, flicking through them, there are no questions about age ratings. Even if I could find these questions, if there are no apps actually released to the App Store (and no plans to release any) is answering these questions necessary? The Apple email sounds quite threatening in its tone, hinting at consequences if you don't comply, but I can't comply because no questions in App Connect are being presented.
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Dec ’25
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access?
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access? I discovered mac app store apps in release mode cannot access the ai auggie command line program and other command line programs like opengrep on your system. Debug builds fine. I came up with a workaround: Since I have an ssh client built in for connecting to remote servers, why not connect to ssh on the same local machine… Ask the user for their username and password in a popup. To do this, you have to enable remote login on your mac in system settings -> sharing. In addition you must grant full disk access to cli ssh in system settings: add /usr/libexec/sshd-keygen-wrapper It all works, but I don’t see the cli program in mac settings. To remove the cli program you must run a command line program to remove all full disk access support from all apps. No way to just undo ssh. So my question is, even though I got CodeFrog all working for a mac app store release, should I not do it because it’s insecure or too complicated with the system settings? Should I instead sell the app off the store like Panic Nova? Need some advice. I have not implemented in app purchases yet. Should I just have a reality check and sell the app off the store, or try for app store approval? Bummer… Maybe I’m ahead of my time, but perhaps Apple could review the source code for apps requesting full disk access and make sure there’s nothing fraudulent in them. Then, developer tools app store apps could be in the store with the user’s assurance that nothing is happening behind the scenes that is scary. From: https://blog.greenrobot.com/2025/11/10/i-have-a-decision-to-make/ Related post: https://developer.apple.com/forums/thread/806187 I submitted a code level tech support question for this. They directed me here.
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Nov ’25
Are Apple Search ads supported for apps in the macOS App Store?
I attempted to create an ad campaign for an app in the MacOS App Store, but the Apple ads website does not seem to allow this. The Apple ads website seems to assume that my app is in the iOS App Store. Clearly the MacOS App Store is not a priority, but this has been unreasonably difficult and confusing. Can someone please tell me if Search ads in the MacOS App Store are supported, and if so, how can I access this support?
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Nov ’25
Sandbox Requirement for macOS Window‑Manager Apps – Request for a Fair Policy Solution
Dear App Review & App Store policy team, I am writing as an independent macOS developer who has spent more than the last six months building TilesWM, a full‑featured window‑manager that rivals existing products such as Magnet, Divvy and BetterSnapTool. The app works exactly like those solutions: it uses the Accessibility (AX) API to move and resize arbitrary windows, registers global hot‑keys, and stores user preferences locally in ~/Library/Application Support/<bundle‑identifier>. When I attempt to submit TilesWM through App Store Connect the validation process failed with two errors, one of which was relatively easily solvable with the help of "ssmith_c" and "Quinn". The other, the hard blocker: Sandbox not enabled – the app does not contain the required com.apple.security.app-sandbox = true entitlement. but: The same accessibility entitlement is absent from the binaries of Magnet, Divvy, BetterSnapTool and other window‑manager apps that are already available on the Mac App Store. Those applications were on the Store before Apple introduced the mandatory sandbox requirement (≈ macOS 10.7.3-ish). Consequently, they continue to operate without a sandbox while new entrants are forced either to abandon the platform or to distribute outside the App Store. This situation creates an uneven playing field that contradicts Apple’s stated commitment to an open and competitive ecosystem. All developers pay the same $99 annual fee and should follow identical review guidelines; yet legacy window‑manager apps enjoy a privileged exemption that new developers cannot obtain, effectively granting them a perpetual non‑compete advantage. What I am asking for Clarification: Is a missing Sandbox entitlement truly unsupported for Mac App Store distribution or is there a way to "request" an exception? Policy action: Please evaluate an option to provide a concrete path forward so that TilesWM can be submitted without having to abandon the App Store. Point of contact – If this issue falls outside the scope of App Review, kindly direct me to the team or individual responsible for macOS sandbox policy decisions. I remain committed to distributing my app through the Mac App Store because it is the primary channel users trust and expect. I believe that a fair resolution will benefit developers, Apple, and end‑users alike by expanding the selection of high‑quality window‑management tools. Thank you for your attention to this matter. I look forward to a constructive response and to working together toward an equitable solution. Respectfully, Denis Steinhorst Full‑Stack Engineer & macOS enthusiast Bundle ID: dev.steinhorst.tileswm
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Nov ’25
Update stuck in 'In Review' for 80 days
Hello, I'm posting again — and unfortunately, I already know how this thread is going to go. My app (ID: 6756186616) has now been stuck in "In Review" for 80 days. To save everyone time, here is the reply I expect to receive within a day or two, copy-pasted from the response on my last thread: "Thank you for your post. We're investigating and The App Review team will contact you in App Store Connect to provide further assistance. If you continue to experience issues during review, please contact us." Nothing actually happened after that reply last time. No follow-up in App Store Connect. No further communication. Just silence. When I escalated to Developer Support (case #20000111565861), I was told explicitly that Developer Support has no way to reach the App Review team and no authority to intervene on submissions stuck in review. So Developer Support points back to App Review, and the standard forum reply points back to "contact us" — which loops back to Developer Support. This is a closed loop that doesn't actually resolve anything for an independent developer. Concrete questions: Is there any real escalation path that doesn't end in an automated reply? Why has a submission been "In Review" for 80 days with zero communication? What should a solo developer do when both Developer Support and the forum response are dead ends? I'm not asking for special treatment. I'm asking for the review to actually move — in either direction. A rejection with feedback would be infinitely more useful than 80 days of silence. Thank you.
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Concern Regarding Multiple Apps Stuck in “Waiting for Review” Status
Hello, I’m hoping to get some advice regarding several app submissions that have been stuck in the “Waiting for Review” stage for an extended amount of time, along with another case where I have not received any follow-up after a rejection. Here’s a breakdown of the situation: My first app was submitted as a new application on April 30, 2026. Shortly after submission, it received an automated rejection asking for more information about the app’s functionality. I responded the same day on 30th April, by uploading a detailed feature demonstration video and resubmitted the app. Since then, the status has remained unchanged at “Waiting for Review” with no additional communication. The second app was also submitted on April 30, 2026, and received a similar automated rejection requesting clarification about certain features. I provided a detailed explanation video and resubmitted it on May 1, 2026. After waiting several days without any response, I temporarily rejected the submission from my side to make some metadata adjustments, then submitted it again on May 8, 2026. It is still stuck in “Waiting for Review” with no updates so far. I also submitted another app on May 14, 2026. This one is currently showing the same “Waiting for Review” status. I additionally requested an expedited review because the release includes important bug fixes, but there has been no progress yet. At this point, the ongoing delays across multiple apps are starting to seriously affect my business operations, especially due to the absence of any communication or timeline from the review team. If anyone has recently dealt with a similar issue or knows of any effective escalation channels to request a status update, I would truly appreciate your guidance. Thank you in advance for any help. Kind regards Jannat Tariq
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1d
Apps Stuck in "Waiting for Review" for 3 Months , No Response from Appeal or Support
Hello everyone, I'm reaching out to see if anyone has experienced a similar situation or can offer any guidance. I have several apps that have been stuck in "Waiting for Review" for an unusually extended period, and one additional case where I am awaiting a response after a rejection. Here is a brief timeline: • One app was originally submitted on February 5, 2026. After receiving no response, it was resubmitted on March 26, 2026, and is still showing "Waiting for Review." • Another app was resubmitted on February 10, 2026, after addressing all feedback from a prior rejection. It has had no status change since. • A third app was resubmitted on February 5, 2026. It was rejected, and I replied to the rejection with the required information, but I have not received any response since. Steps I have already taken: • Submitted an appeal – no response received • Contacted App Review support – no response received This prolonged delay across multiple apps is seriously affecting my business and I am running out of options. Has anyone dealt with a similar situation recently? Is there any other official channel or escalation path available to get a status update? Any advice would be greatly appreciated. Thank you.
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1
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1
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63
Activity
1d
Mac App Store review policy for Apple Event temporary exception entitlements
I’m looking for some advice regarding the usage of temporary exception entitlements in Mac App Store apps. Specifically the Apple Event Temporary Exception to communicate with other third party applications (not first-party macOS system apps): The Best Practices for Submitting Scriptable and AppleScript Apps to the Mac App Store section is a bit vague (how to 'request' a temporary entitlement?) and I couldn't find it mentioned in the Review Guidelines. Before designing, implementing and testing functionality based on the Apple Event Temporary Exception I’d like to know if these entitlements would: A. Always be rejected on the Mac App Store B. Only accepted in highly specific use cases C. Accepted if there is a clear use case and sufficient argumentation For this particular use case I’d like to send Apple Events to Adobe Illustrator and QuarkXPress. The application helps the user with some design tasks in their documents. The app requests the currently open documents and accesses document content to process used design elements. This is optional functionality that the user must explicitly enable in the app. I’m aware that the com.apple.security.scripting-targets entitlement is preferred. (Side question: are these always allowed or can they also be rejected for third party app scripting?) However, many third party applications don’t offer any scripting access groups in their definition, including Adobe Illustrator and QuarkXPress in this case. So before spending a lot of time implementing this feature I’d like to have some indication whether it is unlikely that sending Apple Events to third party apps will be allowed on the Mac App Store. Thanks for any insights!
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5
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314
Activity
3w
Xcode 26 Causing StoreKit Fiasco for macOS?
I submitted my last macOS application with IAP on Oct. 23rd, 2025. I was able to test-purchase a non-consumable product with the StoreKit configuration file at that time. These days, every time I test a new macOS application with the configuration file, a purchase process fails. The thing is they all now fail if I test the store with existing applications that were once working. Xcode shows the following debugging error. Purchase failed with error: systemError(Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={AMSDescription=An unknown error occurred. Please try again., AMSURL=http://localhost:53272/WebObjects/MZBuy.woa/wa/inAppBuy, NSDebugDescription=The connection to service created from an endpoint was invalidated from this process., AMSStatusCode=200, AMSServerPayload={ All my iOS apps don't exhibit the same problem. This StoreKit fiasco only happens for macOS applications. And I'm thinking that it all started to occur after I began using Xcode 26. Not a single line of code has changed. But the applications that were once able to process IAP all now fail. And I'm suspecting that it's Xcode 26 that is responsible for this failure. My Xcode version is 26.2, by the way. Any macOS application developer experiencing the same problem?
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5
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1
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341
Activity
3w
TestFlight link (Mac) not working any more ("Unable to Open Link")
Update: Turns out it works for others, apparently, and I also found one of my Macs where it does work, too. So it must be something pertinent to my systems. Oddly, though, the same ones where it now fails used to work because I had TestFlight enabled there before. I have TestFlight set up on App Store Connect, and I have already about 50 testers subscribed. Today, I found that the Public Link does not work any more: Once TestFlight.app is installed, and one clicks the link to add my app to TestFlight, it always shows the error ""Unable to Open Link" in TestFlight.app: I've tried this on several Macs (Ventura and Sonoma), and with different Accounts, both where the app was already added or not. Is something generally broken, i.e. do others see the same issue with their TestFlight links, or is it just me? How do you suggest I get this resolved? Here's an example link I set up for this purpose - it only allows a handful of subscribers, so please do not actually subscribe but just see if you even get allowed to, or if you get the same error if you must try: https://testflight.apple.com/join/oV8NNojg And here's how it's set up:
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1
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1
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1k
Activity
Apr ’26
MacOS app transfer issue
I have a macOS App Store app with a lifetime non-consumable IAP. I can’t do a normal App Store app transfer, so the app will be re-released as a new app under a different Apple Developer Team. That means users’ old purchases won’t automatically carry over. I want to let existing customers keep their lifetime access in the new app, but I want to do it in an Apple-approved way and avoid anything that would look like a custom license-key unlock flow. A few questions: Is there any Apple-supported way for the new app to recognize a user’s purchase from the old app? If not, is the safest App Review-compliant option to make the new app’s equivalent IAP temporarily free or discounted? Would a custom migration/recovery flow for prior customers be allowed, or would that likely violate 3.1.1? Has anyone handled this kind of migration before? Thanks.
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0
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333
Activity
Apr ’26
Should Enhanced Security entitlements use string values or Boolean true for Mac App Store submission?
Hi, I’m hoping someone can help clarify the correct entitlement format for the Enhanced Security capability in a macOS App Store build. Context Our app is a sandboxed macOS app built with Xcode 26.4. We enabled the Enhanced Security capability in Signing & Capabilities, and we configured the entitlements based on the current documentation. What’s confusing me The Xcode 26.4 release notes say apps that already adopted Enhanced Security should remove: com.apple.security.hardened-process.enhanced-security-version com.apple.security.hardened-process.platform-restrictions and replace them with: com.apple.security.hardened-process.enhanced-security-version-string with value 1 com.apple.security.hardened-process.platform-restrictions-string with value 2 Reference: https://developer.apple.com/documentation/xcode-release-notes/xcode-26_4-release-notes The entitlement reference pages also seem consistent with that: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.security.hardened-process.enhanced-security-version-string https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.security.hardened-process.platform-restrictions-string So our app currently uses the new -string entitlements with values "1" and "2". Our App Review rejection said: The app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Entitlement "com.apple.security.hardened-process.enhanced-security-version-string" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions-string" value must be boolean and true. That’s the part I can’t reconcile with the documentation. Questions For a Mac App Store submission built with Xcode 26.4, should these two entitlements use the new string-based form, or Boolean true? If the expected format has changed, is there any updated guidance beyond the Xcode 26.4 release notes and current entitlement reference? If Apple staff or anyone familiar with this can clarify what format is currently expected, I’d really appreciate it. Thanks.
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4
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574
Activity
Apr ’26
macOS builds stuck in "Processing" since March 5
Hi everyone, We are facing a critical blocker with our macOS app processing. Since March 5, 2026, every single build we have uploaded (8 builds total) has been stuck in the "Processing" state for over 4 days. For our project, due to the large binary size, processing usually takes about 4 to 6 hours normally. However, we now have a long queue of builds that haven't transitioned to "Ready to Submit" for up to 80+ hours. Stuck Builds List: 1.0.0 (444): Mar 8, 3:09 PM (Processing) 1.0.0 (443): Mar 8, 5:36 AM (Processing) 1.0.0 (440): Mar 7, 6:37 AM (Processing) 1.0.0 (438): Mar 6, 5:01 PM (Processing) 1.0.0 (434): Mar 6, 12:04 AM (Processing) 1.0.0 (433): Mar 5, 6:26 PM (Processing) 1.0.0 (432): Mar 5, 10:51 AM (Processing) 1.0.0 (431): Mar 5, 6:11 AM (Processing) (Note: The last successful build was 1.0.0 (429) on March 4, which processed within the expected 6-hour window.) There have been no changes to our project settings, Info.plist, or entitlements since the last successful build. This is completely halting our scheduled update release. Is anyone else experiencing a similar backlog with large macOS binaries? Or is there a known issue with the App Store Connect pipeline for the macOS platform recently? Any help or investigation from Apple engineers would be greatly appreciated. (Feedback ID: FB22156358)
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0
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1
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180
Activity
Mar ’26
App Stuck in "Waiting for Review" Since February 10, 2026 & No Response from Support
Hello everyone, I’m facing an unusually long app review delay and would appreciate any insight from the community. My app has been stuck in the "Waiting for Review" status since February 10, 2026, with no updates or feedback. App details: App ID: 6756574744 Case Number: 102824473424 During this time, I have: Submitted several support requests Filed multiple expedited review requests Tried contacting through email and the support section Attempted to follow up on the case status Despite all of these efforts, I have not received any response, acknowledgment, or update regarding its review progress. I understand that review times can vary, and delays sometimes happen. What concerns me more is the complete lack of communication. At this point, it feels like the app might be stuck in the queue. Has anyone else experienced long "Waiting for Review" times recently? Is there anything else I can do to get clarification or make sure the submission is not blocked for some reason? Thanks in advance for any insight!
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2
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221
Activity
Feb ’26
App Stuck in “Waiting for Review” Since February 4, 2026 – No Status Update
Hello everyone, My app has been in “Waiting for Review” status since February 4, 2026, and there has been no progress or update since then. Normally, my previous submissions were reviewed within a few days, but this time it has been significantly delayed. There are no messages in the Resolution Center, and I have not received any communication from the App Review team. Has anyone else experienced similar delays recently? Is there anything I can do to follow up or escalate this review? Any guidance would be greatly appreciated. Thank you.
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6
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340
Activity
Feb ’26
Safely updating an FSKit module via the Mac App Store
I'm trying to test the update process for an app containing an FSKit module that I'm distributing on the Mac App Store. (I'm also distributing the same app directly with Developer ID, but here I'll focus on App Store because that's the behavior I've been looking at first.) To do that I'm using an internal tester group on TestFlight and then testing an update with TestFlight. Below is the behavior I'm seeing on macOS 15.7.2 (24G325). I've noticed that if an app update is triggered while a disk is mounted using the FSKit extension, the disk is automatically unmounted without warning (FB21287341). That's already undesirable itself in my opinion, but on top of the unmount, there are two other problems: That unmount doesn't seem to be a "clean" unmount and doesn't call functions like synchronize (FB21287688). Now, in my case, my app only provides read-only access, so that doesn't actually matter much in my case. However, I'd imagine if I were to add write access at some point in the future, this would go from "doesn't matter" to "very bad." I've seen a few cases where quitting or crashing the FSModule process while a volume is mounted without actually doing a clean unmount causes a lot of "disk-related actions" (for lack of a better term) to freeze (FB21305906). For example, a use of the mount(8) command or trying to mount a disk at all freezes, and opening Disk Utility stalls on a "Loading disks" spinning indicator. This happens until the Mac is rebooted. I did notice this issue once while testing updates via TestFlight a few times. The same applies if I simply delete the app with Finder instead of updating it. Is there a way to prevent the extension's process from terminating in this case and/or another workaround I could use without waiting for a macOS update to hopefully change this behavior? And does observing this kind of behavior with TestFlight's update behavior suggest the same thing could happen on the App Store with its automatic updates? I'm concerned that pushing an update via the App Store will unexpectedly unmount disks or cause the system-wide issues described in FB21305906 at a random time, which is a pretty big disruption for users.
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4
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477
Activity
Feb ’26
Any alternative to use Private API's in mac App store Application
I understand that private APIs are not permitted under Apple’s App Review Guidelines. However, our application requires I²C communication, and we are currently using the following APIs: IOAVServiceReadI2C IOAVServiceWriteI2C IOI2CSendRequest.These api's are not permitted by apple. I didnt found any alternative public api to achieve I²C communication. please suggest any public api's for the same or any chance to use this private api.
Replies
3
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0
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661
Activity
Feb ’26
MacOS 26 TestFlight SIGKILLs app when updating
We're developing an Electron app for MacOS App Store. When updating our app through TestFlight, TestFlight prompts "Close This App to Update", and when I click "Continue" our app would be "Terminated" for update. Now this is where things go wrong. On MacOS 15 our app seems to be gracefully terminating (We attached it with lldb and it shows that our app returns with 0 when we click "Continue") which is fine. However for MacOS 26 though, it seems that TestFlight just directly SIGKILLs our app (indicated by lldb), which means that all of our app's child processes are left orphaned. Even worse, our app is singleton, which means that when the app relaunches it fails, because the leftover child processes from the previously SIGKILLed session is still alive, and even if we want to kill those orphaned child processes we can't because our app is sandboxed thus cannot kill processes outside of the current sandbox. We captured output from log stream (app name redacted): 12-02 22:08:16.477036-0800 0x5452     Default     0x5a4a7              677    7    installcoordinationd: [com.apple.installcoordination:daemon] -[IXSCoordinatorProgress setTotalUnitsCompleted:]: Progress for coordinator: [com.our.app/Invalid/[user-defined//Applications/OurApp.app]], Phase: IXCoordinatorProgressPhaseLoading, Percentage: 99.454 123: Attempt to set units completed on finished progress: 214095161 2025-12-02 22:08:16.483056-0800 0x53ba     Default     0x5a5c9              167    0    runningboardd: (RunningBoard) [com.apple.runningboard:connection] Received termination request from [osservice<com.apple.installcoordinationd(274)>:677] on <RBSProcessPredicate <RBSProcessBundleIdentifierPredicate "com.our.app">> with context <RBSTerminateContext| explanation:installcoordinationd app:[com.our.app/Invalid/[user-defined//Applications/OurApp.app]] uuid:A3BC0629-124E-4165-ABB7-1324380FC354 isPlaceholder:N re portType:None maxTerminationResistance:Absolute attrs:[ 2025-12-02 22:08:16.488651-0800 0x53ba     Default     0x5a5c9              167    7    runningboardd: (RunningBoard) [com.apple.runningboard:ttl] Acquiring assertion targeting system from originator [osservice<com.apple.installcoordinationd(274)>:677] with description <RBSAssertionDescriptor| "installcoordinationd app:[com.our.app/Invalid/[user-defined//Applications/OurApp.app]] uuid:A3BC0629-124E-4165-ABB7-1324380FC354 isPlaceholder:N" ID:167-677-1463 target:system attributes:[ 2025-12-02 22:08:16.489353-0800 0x53ba     Default     0x5a5c9              167    0    runningboardd: (RunningBoard) [com.apple.runningboard:process] [app<application.com.our.app.485547.485561(501)>:2470] Terminating with context: <RBSTerminateContext| explanation:installcoordinationd app:[com.our.app/Invalid/[user-defined//Applications/OurApp.app]] uuid:A3BC0629-124E-4165-ABB7-1324380FC354 isPlaceholder:N reportType:None maxTerminationResistance:Absolute attrs:[ 2025-12-02 22:10:23.920869-0800 0x5a5a     Default     0x5a4c6              674    14   appstoreagent: [com.apple.appstored:Library] [A95D57D7] Completed with 1 result: <ASDApp: 0xc932a8780>: {bundleID = com.our.app; completedUnitCount = 600; path = /Applications/OurApp.app; installed = 0} 2025-12-02 22:10:32.027304-0800 0x5ae5     Default     0x5a4c7              674    14   appstoreagent: [com.apple.appstored:Library] [BEB5F2FD] Completed with 1 result: <ASDApp: 0xc932a8780>: {bundleID = com.our.app; completedUnitCount = 600; path = /Applications/OurApp.app; installed = 0} 2025-12-02 22:10:36.542321-0800 0x5b81     Default     0x5a4c8              674    14   appstoreagent: [com.apple.appstored:Library] [185B9DD6] Completed with 1 result: <ASDApp: 0xc932a8780>: {bundleID = com.our.app; completedUnitCount = 600; path = /Applications/OurApp.app; installed = 0} The line "Terminating with context" seems suspicious. This line is not seen on MacOS 15, only MacOS 26. Is this documented behavior? If so, how can we handle this?
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9
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0
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666
Activity
Jan ’26
Is there is any provision to use Private API's in mac Application
I understand that private APIs are not permitted under Apple’s App Review Guidelines. However, our application requires I²C communication, and we are currently considering the following APIs: IOAVServiceReadI2C IOAVServiceWriteI2C IOI2CSendRequest Could you please confirm: Is there any provision to use these APIs in a Mac App Store–approved application? Are there public alternatives available for achieving I²C communication on macOS? Thank you for your guidance.
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1
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0
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196
Activity
Dec ’25
How can I prevent Intel‑based Macs from downloading my app?
We have initiated the development of a new application, which is exclusively compatible with Apple silicon chips. As our application utilizes artificial intelligence, it is not operational on Intel-based systems due to specific technical constraints. Using the Transporter app, we tried to submit a package that only supports arm64 but we received the following message: "Validation failed (409) Invalid bundle. The “live-mac.moises.ai.pkg/Payload/Moises Live.app” bundle supports arm64 but not Intel-based Mac computers. Your build must include the x86_64 architecture to support Intel-based Mac computers. For details, view: https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary. (ID: 8b93f8c7-ac3d-4665-934a-e1a81832cc18)" Upon reviewing your documentation, I noticed that: "To only support Macs with Apple silicon, your application must require a minimum OS version of macOS Monterey 12 or later and must never have supported Intel-based Macs." Given that we launched a universal package as our initial version, I would like to inquire if there are any alternative approaches that would allow us to limit the distribution of this application to exclude Intel chips.
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0
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165
Activity
Dec ’25
"Final reminder: Answer the updated age ratings questions." But there are no questions
I received the email from Apple entitled "Final reminder: Answer the updated age ratings questions." However if I login to App Connect, or click on the link in the email to go directly to App Connect, there are no questions. There are 6 tabs/sections in App Connect, flicking through them, there are no questions about age ratings. Even if I could find these questions, if there are no apps actually released to the App Store (and no plans to release any) is answering these questions necessary? The Apple email sounds quite threatening in its tone, hinting at consequences if you don't comply, but I can't comply because no questions in App Connect are being presented.
Replies
6
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3
Views
649
Activity
Dec ’25
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access?
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access? I discovered mac app store apps in release mode cannot access the ai auggie command line program and other command line programs like opengrep on your system. Debug builds fine. I came up with a workaround: Since I have an ssh client built in for connecting to remote servers, why not connect to ssh on the same local machine… Ask the user for their username and password in a popup. To do this, you have to enable remote login on your mac in system settings -> sharing. In addition you must grant full disk access to cli ssh in system settings: add /usr/libexec/sshd-keygen-wrapper It all works, but I don’t see the cli program in mac settings. To remove the cli program you must run a command line program to remove all full disk access support from all apps. No way to just undo ssh. So my question is, even though I got CodeFrog all working for a mac app store release, should I not do it because it’s insecure or too complicated with the system settings? Should I instead sell the app off the store like Panic Nova? Need some advice. I have not implemented in app purchases yet. Should I just have a reality check and sell the app off the store, or try for app store approval? Bummer… Maybe I’m ahead of my time, but perhaps Apple could review the source code for apps requesting full disk access and make sure there’s nothing fraudulent in them. Then, developer tools app store apps could be in the store with the user’s assurance that nothing is happening behind the scenes that is scary. From: https://blog.greenrobot.com/2025/11/10/i-have-a-decision-to-make/ Related post: https://developer.apple.com/forums/thread/806187 I submitted a code level tech support question for this. They directed me here.
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4
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0
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688
Activity
Nov ’25
Are Apple Search ads supported for apps in the macOS App Store?
I attempted to create an ad campaign for an app in the MacOS App Store, but the Apple ads website does not seem to allow this. The Apple ads website seems to assume that my app is in the iOS App Store. Clearly the MacOS App Store is not a priority, but this has been unreasonably difficult and confusing. Can someone please tell me if Search ads in the MacOS App Store are supported, and if so, how can I access this support?
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0
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1
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185
Activity
Nov ’25
Sandbox Requirement for macOS Window‑Manager Apps – Request for a Fair Policy Solution
Dear App Review & App Store policy team, I am writing as an independent macOS developer who has spent more than the last six months building TilesWM, a full‑featured window‑manager that rivals existing products such as Magnet, Divvy and BetterSnapTool. The app works exactly like those solutions: it uses the Accessibility (AX) API to move and resize arbitrary windows, registers global hot‑keys, and stores user preferences locally in ~/Library/Application Support/<bundle‑identifier>. When I attempt to submit TilesWM through App Store Connect the validation process failed with two errors, one of which was relatively easily solvable with the help of "ssmith_c" and "Quinn". The other, the hard blocker: Sandbox not enabled – the app does not contain the required com.apple.security.app-sandbox = true entitlement. but: The same accessibility entitlement is absent from the binaries of Magnet, Divvy, BetterSnapTool and other window‑manager apps that are already available on the Mac App Store. Those applications were on the Store before Apple introduced the mandatory sandbox requirement (≈ macOS 10.7.3-ish). Consequently, they continue to operate without a sandbox while new entrants are forced either to abandon the platform or to distribute outside the App Store. This situation creates an uneven playing field that contradicts Apple’s stated commitment to an open and competitive ecosystem. All developers pay the same $99 annual fee and should follow identical review guidelines; yet legacy window‑manager apps enjoy a privileged exemption that new developers cannot obtain, effectively granting them a perpetual non‑compete advantage. What I am asking for Clarification: Is a missing Sandbox entitlement truly unsupported for Mac App Store distribution or is there a way to "request" an exception? Policy action: Please evaluate an option to provide a concrete path forward so that TilesWM can be submitted without having to abandon the App Store. Point of contact – If this issue falls outside the scope of App Review, kindly direct me to the team or individual responsible for macOS sandbox policy decisions. I remain committed to distributing my app through the Mac App Store because it is the primary channel users trust and expect. I believe that a fair resolution will benefit developers, Apple, and end‑users alike by expanding the selection of high‑quality window‑management tools. Thank you for your attention to this matter. I look forward to a constructive response and to working together toward an equitable solution. Respectfully, Denis Steinhorst Full‑Stack Engineer & macOS enthusiast Bundle ID: dev.steinhorst.tileswm
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1
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2
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487
Activity
Nov ’25