Entitlements

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Entitlements allow specific capabilities or security permissions for your apps.

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Code Signing Resources
General: DevForums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained DevForums post --deep Considered Harmful DevForums post Don’t Run App Store Distribution-Signed Code DevForums post Resolving errSecInternalComponent errors during code signing DevForums post Finding a Capability’s Distribution Restrictions DevForums post Signing code with a hardware-based code-signing identity DevForums post Mac code signing: DevForums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding Nonstandard Code Structures in a Bundle documentation Embedding a Command-Line Tool in a Sandboxed App documentation Signing a Daemon with a Restricted Entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example DevForums post The Care and Feeding of Developer ID DevForums post TestFlight, Provisioning Profiles, and the Mac App Store DevForums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Feb ’24
Unable to add MusicKit capability
I have an existing Xcode project that I am trying to add MusicKit to, but for some reason I am unable to. I have logged into my developer account, and ticked off the MusicKit checkbox under the Services tab of my app in the Certificates, Identifiers & Profiles section. In Xcode I have Automatically manage signing set to true. But MusicKit does not show up as a Capability, neither in the list of capabilities in my app, nor when trying to add it with the +Capability button. I have done this successfully before with Game Center, so I really do not understand why this does not work with MusicKit. Any ideas as to how this can be solved?
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Re: Resolving App Sandbox Inheritance Problems
I have a werid case that shouldn't happen according to https://forums.developer.apple.com/forums/thread/706390 I have an audio unit which runs in FCP and I want it to launch a sandboxed app as a child process. If I sign the child app with just "com.apple.security.app-sandbox" entitlement it crashes with SYSCALL_SET_PROFILE error. According to the article referenced above: "This indicates that the process tried to setup its sandbox profile but that failed, in this case because it already has a sandbox profile." This makes sense because audio units run in a sandboxed environment (in AUHostingService process). So I added "com.apple.security.inherit" to the entitlements plist and now I get "Process is not in an inherited sandbox." error. According to the article referenced above: "Another cause of a trap within _libsecinit_appsandbox is when a nonsandboxed process runs another program as a child process and that other program’s executable has the com.apple.security.app-sandbox and com.apple.security.inherit entitlements. That is, the child process wants to inherit its sandbox from its parent but there’s nothing to inherit." And this doesn't make sense at all. The first error indicates the child process is trying to create a sandboxed environment within a parent sandboxed environment while the second error indicates there's no a parent sandboxed environment... I specifically checked the child process has "com.apple.security.app-sandbox" and "com.apple.security.inherit" entitlements only. If I remove all entitlements from the child process it launches and runs fine from the audio unit plugin. And if I remove "com.apple.security.inherit" but leave "com.apple.security.app-sandbox" I can successfully launch the app in standalone mode (in Finder). For the testing puroses I use a simple Hello World desktop application generated by XCode (Obj-C). Does anybody have an idea what can be the reason for such a weird behavior?
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Implement Apple Pay In app Provisioning as third party developer
Hi I have a question about In app Provisioning for Apple Pay. I'm a developer in company which makes application for one of banks. They want to have ability to add cards to Wallet by their app not by Wallet application. I know which functions and documentation i need to use but I have a problem with testing it. We are third party developer, have seperate teams, bank also has 3 apps for their testing environments. Bank sign agreements with Apple so they could have entitlements to check integration. And that is a question. Is there any change to check our implementation before checking it in production app? I've seen sandbox account feature: https://developer.apple.com/apple-pay/sandbox-testing/ but I can' open In App provisioning window without entitlements. In Apple documentation we have statement that Apple is giving this entitlement only for production applications. So how to test it and check implementation before getting to production or without "mocking" application as production (changing id).
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What is the right procedure for asking for entitlements ?
I want to use the com.apple.vm.networking entitlement which has a note: This entitlement is restricted to developers of virtualization software. To request this entitlement, contact your Apple representative. https://developer.apple.com/support/technical/ says: « Request entitlements using entitlement forms and ask for status updates in the resulting email thread. » but I haven't been able to find these "entitlement forms". Does anyone know what the right process is to request an entitlement?
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Does SwiftData copy the Core Data store to the app group container automatically?
While reading the developer documentation article Adopting SwiftData for a Core Data App, one particular line piqued my interest. For apps that evolve from a version that doesn’t have any app group container to a version that has one, SwiftData copies the existing store to the app group container. Given how troublesome it has been to migrate the Core Data persistent store to an app group container, I decided to try this out myself. I created an Xcode project using the default Core Data template. I then added a few Item objects with timestamps. There, I had what we would consider a regular Core Data app. I then created a widget extension for this app since this is one of the most common uses for adopting an app group in an Xcode project. After that, I linked the main target with the widget extension using an app group. In the widget extension, I tried to fetch the Item objects. I utilized the SwiftData code in the sample project associated with the article above. struct Provider: TimelineProvider { private let modelContainer: ModelContainer init() { let appGroupContainerID = "group.com.genebogdanovich.CoreDataSwiftDataAppGroup" guard let appGroupContainer = FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: appGroupContainerID) else { fatalError("Shared file container could not be created.") } let url = appGroupContainer.appendingPathComponent("CoreDataSwiftDataAppGroup.sqlite") print("\(url)") do { modelContainer = try ModelContainer(for: Item.self, configurations: ModelConfiguration(url: url)) } catch { fatalError("Failed to create the model container: \(error)") } } } func getTimeline(in context: Context, completion: @escaping (Timeline<Entry>) -> ()) { Task { @MainActor in let fetchDescriptor = FetchDescriptor<Item>() let items: [Item] = try! modelContainer.mainContext.fetch(fetchDescriptor) print(items) let entry = SimpleEntry(date: .now, emoji: "😀", count: items.count) let timeline = Timeline(entries: [entry], policy: .never) completion(timeline) } } The fetch yielded no results. However, as I explored the app group directory in the file system, I found a .sqlite file. That is interesting because SwiftData creates .store files by default. So, I am guessing that SwiftData did copy something. Or the ModelContainer initializer just created another empty SQLite file since the fetch returned zero results. I would highly appreciate someone elaborating on that quote from the documentation.
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Issues setting up the Enterprise API entitlements (Main Camera Access)
Hello, i've recently received the entitlements to access the main camera stream for a project on the Apple Vision Pro. What happens : When executing code from this WWDC tutorial , i'm getting this error when trying to use a Camera Frame Provider : ar_camera_frame_provider_t <0x300d58870>: Failed to start camera stream with error: <ar_error_t: 0x303fcc4c0 Error Domain=com.apple.arkit Code=100 "App not authorized." UserInfo={NSLocalizedFailureReason=Using camera frame provider requires an entitlement., NSLocalizedRecoverySuggestion=, NSLocalizedDescription=App not authorized.} What I've tried : I followed the instructions given by mail, by : adding the .license file at the root of my project, adding the .entitlements file by adding capabilities in the project (Main Camera Access & Passthrough in screen capture are there). I've added NSCameraDescription, NSEnterpriseMCAMUsageDescription and NSWorldSensingUsageDescription (they all have a value assigned). I've also followed those post & post advices. When checking on the Account settings, i do see the capabilities in the "additional capabilities" On first launch, I'm also getting prompted to accept the NSEnterpriseMCAMUsageDescription, so I assume the info.plist file is valid? What did i missed to get the entitlements working ? Here's the code : import ARKit import SwiftUI import Vision import RealityKit class MainCameraAccess { var arKitSession = ARKitSession() var cameraFrameProvider = CameraFrameProvider() var pixelBuffer: CVPixelBuffer? func startCameraSession() async { let formats = CameraVideoFormat.supportedVideoFormats(for: .main, cameraPositions: [.left]) // Request authorization await arKitSession.requestAuthorization(for: [.cameraAccess]) // Start the session do { try await arKitSession.run([cameraFrameProvider]) } catch { print("Failed to start ARKit session: \(error)") return } // Get camera frame updates guard let cameraFrameUpdates = cameraFrameProvider.cameraFrameUpdates(for: formats[0]) else { return } // Process frames for await cameraFrame in cameraFrameUpdates { guard let mainCameraSample = cameraFrame.sample(for: .left) else { continue } self.pixelBuffer = mainCameraSample.pixelBuffer } } func saveLatestImage() { guard let pixelBuffer = self.pixelBuffer else { print("No image available to save.") return } // Convert CVPixelBuffer to UIImage let ciImage = CIImage(cvPixelBuffer: pixelBuffer) let context = CIContext() guard let cgImage = context.createCGImage(ciImage, from: ciImage.extent) else { print("Failed to create CGImage.") return } let uiImage = UIImage(cgImage: cgImage) // Save UIImage to Photos Album UIImageWriteToSavedPhotosAlbum(uiImage, nil, nil, nil) print("Image saved to photo library.") } } Thanks in advance for the help, Jeremy
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Family Controls Usage Data
Hi all, For context, the Family Controls entitlement request (for the Personal Device Management category/individual use case) includes the question: Will your app share device or usage data beyond the individual for the individual use case, or Family Sharing for the parent/guardian use case, including through means such as screenshots, screen recordings, or server logging? I'm looking for clarification on how to interpret this. I originally answered Yes and was rejected, then later answered No and was accepted. Ideally, I would like my screen time management app to allow users to opt-in to social features. One simple example is opting into a leaderboard with your friends for who has the lowest screen time. If the user installed this app for themself and chooses to share this basic data with their friends, it sounds like an ethical and unproblematic feature but I suppose storing that data would fall under "server logging"? If anyone has any experience with this, I would appreciate a more explicit description of the requirement above. Is what I described allowed? Thanks for reading!
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Provisioning Profile attribute contains old ubiquity-kvstore-identifier value after App Transfer
Hi, we have received an Application via App Transfer recently. I am now trying to generate a provisioning profile for App Store distribution. When we set the checkmark in Capabilities to use "iCloud Key-value storage" we cannot get "automatically manage signing" to work with an error: Provisioning profile "iOS Team Provisioning Profile: com.some.bundle.identifier" doesn't match the entitlements file's value for the com.apple.developer.ubiquity-kvstore-identifier entitlement. When a Provisioning Profile is manually generated via Developer Portal the com.apple.developer.ubiquity-kvstore-identifier entry shows the value of the previous app owner: "OLDTEAM.com.some.bundle.identifier". How can we change the com.apple.developer.ubiquity-kvstore-identifier value in our provisioning profile to get rid of the old team identifier? Help is much appreciated, thank you. FB15898983
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Not able to upload app to App Store Connect for TestFlight internal testing because of fall detection entitlements
I am developing a watchOS app that uses the uses the Fall Detection API. After requesting the entitlement, and receiving the entitlement and adding it to my app, I managed to implement the feature, and run the app on the simulator in Xcode and it works fine. But when I try to distribute the app to TestFlight internal testing, Xcode refuses and shows the following message: "Provisioning profile failed qualification: Profile doesn't support Fall Detection Notifications" and "Provisioning profile failed qualification: Profile doesn't include the com.apple.developer.health.fall-detection entitlement" I am using an Xcode managed provisioning profile, and when I checked the profile from "signing and capabilities", it says that the fall detection capability and the entitlement are included in the profile. When I check my app's capabilities from "Certificates, Identifiers & Profiles" in the apple developer website, it says that the fall detection capability for my app has provisioning support for Ad hoc and Development only, is this the reason why I can't upload my app to TestFlight, or am I missing something? If it is the reason, then is there a way to change the provisioning support so that I can distribute the app? Thanks in advance
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2w
Connect to the /dev/tty.PL2303G-USBtoUART120 from Catalyst app
Hello, there are popular USB GPS receivers from GlobalSat called BU-353N5. It's shipped with driver application and works well. Once connected GPS receiver is visible as a /dev/tty.PL2303G-USBtoUART120 and produces NMEA codes there. I'm a developer of an offline maps application which is available for iOS and macOS using Mac Catalyst. Is it possible to connect to the /dev/tty* from mac catalyst app? Is there an entitlement for that? There are also driver sources available to work directly with USB device based on Prolific 2303, but before I'll try to integrate driver into the app I wan't to be sure there is no way to use an existing one.
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Mac Issue with Developer ID certificate and Sign in with Apple capability
Hello I have a problem with provisionprofile file. I have created Identifier with Sign in with Apple capability turned on, created Profile with Developer ID selected and now I try to export archive with generated Developer ID provision file but it says "Profile doesn't support Sign in with Apple" Also interesting thing that default provisions like macOS App Development Mac App Store Connect don't show such error when I try to export archive Maybe this problem is only related to Developer ID provision and Direct Distribution doesn't support Sign in with Apple, but I havent found proves about this idea
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Codesign dylib/framework with entitlements
Is it correct to codesign dylib/framewoks with entitlements? My understanding is that only executables need to have the entitlement and the dylibs loaded in that process will automatically inherit those entitlements. However, I am seeing a lot of scripts on the internet that are signing dylibs as well with entitlements. For eg - # sign *.dylibs find "$APP_BUNDLE" -type f -name "*.dylib" -exec codesign --deep --force --verify --verbose --timestamp --options runtime --entitlements "$ENTITLEMENTS_FILE" --sign "$SIGNING_IDENTITY" {} \; Is this even allowed? I know of at least one app that has passed notarization checks as well. If allowed, can a dylib have more entitlements than the process that loaded it?
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App access to another app folder
I am working on a personal use app, to transcribe audio files. I have over 1000 Voice Memos of ideas for a dog training app and book, recorded while... walking dogs, of course. I seem to not have the built in transcription option, either because Sonoma doesn't support it or my region doesn't, but I have learned a lot of Swift building an app that works great fort files in a folder in Documents. I have also found the path to to all the Voice Memo recordings. But when I try to read the contents of the folder to build the queue for transcription I get The file “Recordings” couldn’t be opened because you don’t have permission to view it. I expected this to be locked down, and some searching brought me to this and I have added Access User Selected Files (Read Only) = YES to the entitlements file, but I am not seeing where in the TARGETS editor I would assign com.apple.security.files.user-selected.read-only. If I add it as a key under info I don't get a popup to select, either in Xcode or when running the app. If I try to add that key to the entitlements file it doesn't allow for selection either. I am sure I am just missing something in the documentation, likely as a result of being an Xcode &amp; Swift noob. So, if I CAN do this and I am just missing something, can someone point the way? And if a folder inside another app is just verboten, manually copying those files to a documents folder for processing won't be the end of the world.
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App Groups: How to use group. prefix and Team ID prefix for Multiplatform apps?
Hi there, I have a Multiplatform app with just one app target with an iPhone, iPad and Мас Destination. On the Mac my app is a developer singed App that is being distributed outside of the Mac App Store. I want to use App Groups, but as long as there are multiple destinations, Xcode only allows Group Identifiers starting with group.. However, for macOS I need to have a group ID that starts with the TeamID as explained here. So I created two separate entitlements, which are identical, but with different group IDs: With Automatic Code Signing enabled, I get this warning: Xcode still seems thinks it has to use the macOS Group ID for the iOS version. In the App Groups section, the mac Group ID is red and the iOS Group ID is not checked. The app builds and runs without issues on all platforms. The App Store Connect validation (for the iOS version) also works without any errors. Am I doing something wrong? Do I need a separate Mac target because Xcode does not support separate Group IDs for Multiplatform apps?
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Nov ’24