Entitlements

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Entitlements allow specific capabilities or security permissions for your apps.

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Code Signing Resources
General: Forums topic: Code Signing Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Bundle Resources > Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained forums post --deep Considered Harmful forums post Don’t Run App Store Distribution-Signed Code forums post Resolving errSecInternalComponent errors during code signing forums post Finding a Capability’s Distribution Restrictions forums post Signing code with a hardware-based code-signing identity forums post New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post Isolating Code Signing Problems from Build Problems forums post Investigating Third-Party IDE Code-Signing Problems forums post Determining if an entitlement is real forums post Code Signing Identifiers Explained forums post Mac code signing: Forums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding nonstandard code structures in a bundle documentation Embedding a command-line tool in a sandboxed app documentation Signing a daemon with a restricted entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example forums post The Care and Feeding of Developer ID forums post TestFlight, Provisioning Profiles, and the Mac App Store forums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Jan ’26
New Capabilities Request Tab in Certificates, Identifiers & Profiles
You can now easily request access to managed capabilities for your App IDs directly from the new Capability Requests tab in Certificates, Identifiers & Profiles > Identifiers. With this update, view available capabilities in one convenient location, check the status of your requested capabilities, and see any notes from Apple related to your requests. Learn more about capability requests.
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2.7k
Jun ’25
com.apple.developer.driverkit.family.hid.virtual.device: documented, but no way to request it — superseded by CoreHID?
The entitlement documentation page for com.apple.developer.driverkit.family.hid.virtual.device says "To request this entitlement, fill out the request form." I can't find any way to actually request it. In Certificates, Identifiers & Profiles there is no row for that key anywhere — not on an App ID's Capabilities tab, and not under Capability Requests. Capability Requests does list these, with the entitlement key shown in each info tooltip: DriverKit Transport HID — com.apple.developer.driverkit.transport.hid DriverKit Family HID Device — com.apple.developer.driverkit.family.hid.device DriverKit HID EventService — com.apple.developer.driverkit.family.hid.eventservice DriverKit UserClient Access — com.apple.developer.driverkit.userclient-access HID Virtual Device — com.apple.developer.hid.virtual.device So the only virtual-HID entry that exists in the portal is the CoreHID one. What I've built: a DriverKit dext that publishes a software-only HID game controller (no physical bus), so a macOS app can synthesise gamepad input for games that require a real controller. It builds against the DriverKit SDK and is signed. Its entitlements are com.apple.developer.driverkit, .transport.hid and .family.hid.virtual.device. The host-to-dext control channel is a vendor Feature report rather than a custom IOUserClient, so it needs no userclient-access. Questions: Is com.apple.developer.driverkit.family.hid.virtual.device still grantable? If a dext can no longer declare it for distribution, I would rather rebuild on CoreHID's HIDVirtualDevice now than keep building against a key I can't ship. If the DriverKit path is still supported for a virtual HID gamepad, what is the correct complete entitlement group? Karabiner-DriverKit-VirtualHIDDevice ships with com.apple.developer.driverkit + .transport.hid + .family.hid.device + .family.hid.eventservice + com.apple.developer.hid.virtual.device — i.e. a DriverKit dext holding the CoreHID virtual-device entitlement, and no .family.hid.virtual.device at all. Is that the supported shape? If .family.hid.virtual.device has been retired, should its documentation page be updated? Happy to file a Feedback if that's the right route. Not a status request: I do have a Virtual HID request queued and the portal shows it as Submitted, so I'm content to wait. I'd just rather find out now whether it's queued against the right key for what I've built.
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CarPlay - Navigation Entitlement
We went through Apple's CarPlay documentation and, based on what we found, CarPlay provides templates for both Navigation and Audio, and our app has entitlements for both. One thing we would like to confirm before proceeding with implementation is whether a single app can expose both Navigation and Audio experiences in CarPlay, using both entitlements. Specifically, can the same CarPlay app provide a navigation experience (e.g., using CPMapTemplate) while also exposing an Audio/"Now Playing" experience, or does Apple expect these experiences to be implemented as separate apps or otherwise treated as separate CarPlay experiences? We'd also like to confirm whether CarPlay now allows an app to display a split-screen interface with navigation/map content on one side and audio controls or "Now Playing" controls on the other side. If so, is this something a single app with both Navigation and Audio entitlements can implement? The documentation explains the available templates and entitlements, but we couldn't find explicit guidance on whether the same app can leverage both Navigation and Audio experiences or whether these can be presented together in a split-screen layout. We'd like to clarify this before implementing the "Now Playing" screen, to ensure our approach aligns with Apple's CarPlay requirements and guidelines.
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HCE Entitlement eligibility - Device-to-Device use case for FIDO/passkey authentication
Hello, We operate PasskeyGuard, an iOS passkey/FIDO2 authentication app, and are evaluating adding NFC support. We'd like to confirm eligibility before starting development or submitting a formal entitlement request. Intended flow: Our iPhone app acts as the host (Host Card Emulation). Another device reads the iPhone over NFC to perform a FIDO2/WebAuthn authentication (the phone acts as a security-key-style authenticator, transmitting authentication data over NFC to the reading device). Based on the HCE support article, the closest matching category appears to be "Device-to-Device transactions." Our questions: Is a FIDO2/passkey authentication use case eligible under the Device-to-Device HCE entitlement, or does it fall outside the currently supported use cases? If eligible: are we permitted to register a custom applet AID (specifically the FIDO2 NFC AID A0000006472F0001) via CardSession, or is the set of allowed AIDs restricted per use case? Are there requirements beyond an EEA-established Organization account and the general "legal right / regulatory permissions" attestation that apply specifically to an authentication use case? We want to avoid investing development effort against an entitlement that may not be granted for this use case. Any guidance on eligibility and next steps would be greatly appreciated. Thank you, Alexander Friedl
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6d
Requesting private watchOS Bluetooth entitlements for open-source CGM-connected AID app (FB22619409)
I'm a contributor to Trio, an open-source automated insulin delivery (AID) app for iOS/watchOS maintained by the Nightscout Foundation. I'm posting at the recommendation of the engineering team via Feedback Assistant FB22619409 (Developer Support case 102865854185). The goal We're prototyping direct BLE connectivity between the Trio watchOS extension and the Dexcom G7 CGM sensor — eliminating dependence on iPhone-to-Watch relay via WatchConnectivity. For an AID app, stale CGM data affects insulin dosing decisions; this is a patient safety concern. The entitlements needed To maintain a BLE connection to the G7 while backgrounded and with the display off/wrist lowered, the WatchKit extension requires: com.apple.developer.bluetooth-central-background com.apple.developer.bluetooth-central-screen-off-scanning What I've confirmed Both entitlements are present on Dexcom's shipping G7 WatchKit extension (com.dexcom.g7app.watchkitapp.watchkitextension), verifiable via: codesign -d --entitlements :- \ "Dexcom G7.app/Watch/G7Watch.app/PlugIns/G7Watch Extension.appex" Output includes: com.apple.developer.bluetooth-central-background = true com.apple.developer.bluetooth-central-screen-off-scanning = true These are not self-service capabilities exposed through Xcode or the developer portal for our account: Xcode → Trio Watch App target → Signing & Capabilities → + Capability → searching com.apple.developer.bluetooth-central-background returns No Matches Certificates, Identifiers & Profiles → WatchKit Extension App ID (org.nightscout.5QE6TMMEH2.trio.watchkitapp.watchkitextension) → the entitlement does not appear under Capability Requests A screen recording demonstrating both is attached to FB22619409. The May 16 Apple Feedback response noted that the entitlement was visible in an internal Xcode project — consistent with it being a restricted/managed entitlement not exposed through standard developer accounts. My questions What is the correct process to request com.apple.developer.bluetooth-central-background for a watchOS extension App ID where it does not appear in Capability Requests? Is com.apple.developer.bluetooth-central-screen-off-scanning available through a private/managed entitlement process, and how do we enter that process? Is there a formal Apple program (e.g., MFi, HealthKit entitlements, or similar) applicable to CGM-connected medical apps that covers these entitlements? Full account details, screen recording, and entitlement output are attached to FB22619409 / Developer Support case 102865854185. Happy to provide a test build, full entitlement output, or additional context if needed. Thank you
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Does user data survive when a macOS app replaces an iOS app on Mac?
We have an iOS app that's available on Apple silicon Macs via "iPhone and iPad Apps on Mac." We're planning to add a native macOS build under the same bundle ID. Releasing the macOS build replaces the iOS app on the Mac App Store, and existing users are updated to it. What we can't find documented is what happens to their local data container at that moment. 1. Is the container preserved, and can the macOS app reach it? An iOS app on Apple silicon keeps its data under ~/Library/Containers/. A native sandboxed Mac app expects ~/Library/Containers/<bundle-id>/Data/. Containers are also associated with the creating app's code signature, though both our builds would be re-signed by the App Store under the same team. So we can't tell whether the new app would inherit the old container or get a fresh one. Does the replacement preserve the container, or remove it? If preserved, does the macOS app — same bundle ID, same Team ID — get access to it? Is this a supported path? 2. Can this be tested before release? We filed FB21861189 about TestFlight refusing the in-place upgrade — "To install the macOS version of this app on your Mac, first uninstall the iOS app." The response was this is expected in TestFlight. The forced uninstall destroys the container, so TestFlight only ever shows the clean-install case. The path we need to test is the one we can't reach. Is there a supported way to test the App Store replacement before general release? 3. If data doesn't carry over, what's the recommended bridge? If so, we'll need to add a migration path to the iOS app before the Mac build ships. We're aware of App Groups and have read App Groups: macOS vs iOS: Working Towards Harmony. What this post doesn't cover is whether an app group is an appropriate bridge for this scenario. If not, what would you recommend instead?
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1w
Sandboxed Mac app denied mach-lookup com.apple.cloudd when signed with Mac Team Store Provisioning Profile on macOS 26
A sandboxed Mac app with correct CloudKit entitlements fails to connect to com.apple.cloudd (the CloudKit daemon) when distributed via TestFlight (Mac Team Store Provisioning Profile). The identical binary works correctly when launched from Xcode (Mac Team Provisioning Profile also present). All entitlements are correctly embedded and the App ID is properly configured in Apple Developer Portal. Environment macOS 26.5.1 (25F80) Xcode 26.5 (17F42) SwiftData with NSPersistentCloudKitContainer / ModelConfiguration(cloudKitDatabase: .private(...)) Steps to Reproduce Create a sandboxed Mac app using SwiftData with CloudKit sync Enable iCloud + CloudKit in Signing & Capabilities Archive and distribute to TestFlight (Mac Team Store Provisioning Profile) Install via TestFlight on macOS 26 and launch Check Console for kernel sandbox messages Expected Result CloudKit connects to com.apple.cloudd and syncs data, matching behavior of the iOS version using the same container. Actual Result Console shows repeated kernel sandbox denials followed by CloudKit setup failure: kernel Sandbox: CheatSheet Mac(82347) deny(1) mach-lookup com.apple.cloudd kernel Sandbox: CheatSheet Mac(82347) deny(1) mach-lookup com.apple.duetactivityscheduler CheatSheet Mac CoreData+CloudKit: Failed to set up CloudKit integration for store Error Domain=CKErrorDomain Code=6 "Error connecting to CloudKit daemon." Key Diagnostic Finding When launched from Xcode, taskgated-helper validates both the Mac Team Store Provisioning Profile AND the Mac Team Provisioning Profile, and CloudKit succeeds: cloudd: TCC approved access for container containerID=iCloud.com.michaelendres.CheatSheet:Production When launched from TestFlight, only the Mac Team Store Provisioning Profile is present, and the sandbox denies com.apple.cloudd despite identical entitlements in the binary: codesign -d --entitlements shows: com.apple.developer.icloud-services: [CloudKit] com.apple.developer.icloud-container-identifiers: [iCloud.com.michaelendres.CheatSheet] com.apple.developer.icloud-container-environment: Production com.apple.security.app-sandbox: true Conclusion The Mac Team Store Provisioning Profile on macOS 26 does not appear to grant the sandbox exception for mach-lookup com.apple.cloudd, while the Mac Team Provisioning Profile (development) does. This prevents any Mac App Store / TestFlight app using CloudKit from syncing on macOS 26.
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930
2w
Critical Alerts - Do critical alert sounds play one at a time, or can two overlap?
I'm using UNNotificationSound.criticalSoundNamed with the Critical Alerts entitlement. I have two separate alarms that can each be active at the same time, each scheduling its own local notification on a repeating timer. Before switching to critical alerts, I played these with two AVAudioPlayer instances, and they overlapped fine. Now, using critical alert notifications instead, only one sound plays at a time — even when both are triggered around the same time. Is this expected? Does iOS only ever play one critical alert sound at a time per app (or system-wide), or is there a way to get two to play simultaneously?
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204
2w
NEFilterManager saveToPreferences returns NEFilterErrorDomain code 5 in TestFlight despite content-filter-provider entitlement
I’m building an iOS app that uses a Network Extension Content Filter provider. The app works when installed directly on a physical device from Xcode/development builds, but the same flow fails in TestFlight/App Store distribution builds. Main app bundle ID: com.project.betcontrolMain Network extension bundle ID: com.project.betcontrolMain.DNSFilterExtension Team ID: 74YN2U5NR9 The extension is embedded at: Runner.app/PlugIns/DNSFilterExtension.appex Both the containing app and extension are signed with: com.apple.developer.networking.networkextension = content-filter-provider The app also has Family Controls Distribution enabled. At runtime, enabling the content filter with NEFilterManager fails in TestFlight with: NEFilterErrorDomain code 5 - permission denied The same code path works when installed locally from Xcode. The code roughly does: NEFilterManager.shared().loadFromPreferences { error in let manager = NEFilterManager.shared() let providerConfiguration = NEFilterProviderConfiguration() providerConfiguration.filterBrowsers = true providerConfiguration.filterSockets = true providerConfiguration.vendorConfiguration = [:] manager.localizedDescription = "BetControl Website Shield" manager.providerConfiguration
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is com.apple.developer.usb.host-controller-interface managed?
I'm posting this here after reading Quinn's post here: https://developer.apple.com/forums/thread/799000 The above entitlement is mentioned in IOUSBHostControllerInterface.h. It isn't an entitlement one can add using the + button on the Capabilities panel in Xcode. If I try to add it by hand, Xcode complains that it isn't in my profile. Is this a managed entitlement? We'd like to create a local USB "device" to represent a real device reachable over a network.
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1.5k
3w
Signing issue with Notification Filtering entitlement
Two months ago we got approval for using the Notification Filtering entitlement. We rushed out to implement it in our app, only to find out that the permission was set for the wrong bundle identifier. We expected to get the permission for the notification extension's bundle identifier, yet it is added for the main app's bundle identifier. Per the official docs, the entitlement permission should be in the notification service extension target: After you receive permission to use the entitlement, add com.apple.developer.usernotifications.filtering to the entitlements file in the Notification Service Extension target. However, this fails to get signed when compiling for non-simulator targets because of the bundle mismatch issue. Simulator perfectly filters notifications. Adding the entitlement to the main app does compile, but filtering does not work (as expected). We reached out to Apple twice (Case-ID: 14330583) but we have yet to receive any response. Could there be something else wrong instead of the identifier mismatch?
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1.4k
3w
CMWaterSubmersionManager returns CMErrorDomain code 105
Dear All, I am developing a watchOS app for Apple Watch Ultra that needs to use the Apple depth / water submersion APIs with the entitlement. The app is configured with the shallow depth and pressure entitlement right now, and I have verified that the entitlement is present both in the signed Watch app and in the embedded provisioning profile. App configuration: Platform: watchOS Device: Apple Watch Ultra Entitlement used: com.apple.developer.submerged-shallow-depth-and-pressure = true Info.plist contains: WKSupportsAutomaticDepthLaunch = true WKBackgroundModes includes underwater-depth I verified the built Watch app with: codesign -d --entitlements :- /path/to/WatchApp.app The output contains: com.apple.developer.submerged-shallow-depth-and-pressure I also verified the embedded provisioning profile with: security cms -D -i /path/to/WatchApp.app/embedded.mobileprovision The embedded profile also contains: com.apple.developer.submerged-shallow-depth-and-pressure The built Watch app Info.plist also confirms: WKSupportsAutomaticDepthLaunch = true WKBackgroundModes includes underwater-depth At runtime, my diagnostics show: Requested source: Automatic or Apple Sensor Runtime source: Automatic / Apple Sensor Capability resolved by the app: Shallow Resolved provider: Apple Sensor — Shallow Sample source: Apple Shallow CMWaterSubmersionManager.waterSubmersionAvailable: true Depth automation: available Provider start is called First provider event is received Submersion state: unknown No submersion event is received No depth measurement is received No temperature sample is received Provider state: error Raw error: Domain: CMErrorDomain Code: 105 Description: The operation couldn’t be completed. The relevant runtime failure is: CMErrorDomain 105 The app also does not appear in: Apple Watch Settings → General → Auto-Launch → When Submerged This is the key point that I cannot clarify from the documentation. My questions are: Is the entitlement com.apple.developer.submerged-shallow-depth-and-pressure sufficient for a watchOS app to appear in: Apple Watch Settings → General → Auto-Launch → When Submerged? Is the shallow depth entitlement sufficient to receive runtime events from CMWaterSubmersionManager, including submersion and depth measurements? Or is the full submerged depth entitlement required for: appearing in the “When Submerged” auto-launch list; receiving CMWaterSubmersionManager submersion events; receiving CMWaterSubmersionManager depth measurements? What does CMErrorDomain code 105 mean in the context of CMWaterSubmersionManager? If the shallow entitlement is sufficient, what other conditions could cause CMWaterSubmersionManager to return CMErrorDomain 105 before delivering any submersion or depth samples? To summarize: The shallow entitlement is present in the source entitlements file. The shallow entitlement is present in the signed Watch app. The shallow entitlement is present in the embedded provisioning profile. The built Info.plist contains WKSupportsAutomaticDepthLaunch = true. The built Info.plist contains WKBackgroundModes = underwater-depth. CMWaterSubmersionManager.waterSubmersionAvailable returns true. The app does not appear in the Watch “When Submerged” list. CMWaterSubmersionManager fails with CMErrorDomain 105 before delivering submersion/depth samples. Any help will be strongly appreciated. Thank you.
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263
4w
Shallow Depth Entitlement and Underwater Auto-Launch: App Not Appearing in "When Submerged"
I've a question for you maybe you can help me. My watchOS app has: WKSupportsAutomaticDepthLaunch = true WKBackgroundModes = underwater-depth com.apple.developer.submerged-shallow-depth-and-pressure = true entitlement present in codesign and embedded provisioning profile The app uses the shallow depth entitlement, but it does not appear in: Settings → General → Auto-Launch → When Submerged. Is the shallow depth entitlement sufficient for appearing in the system underwater auto-launch app list, or is the full submerged depth entitlement required?
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246
Jul ’26
Game Center Missing for iMessage Extensions
I have enabled Game Center in App Store Connect, as well as the entitlements in Xcode for both my parent (stub) target and extension target. I call the Game Center authentication function which returns a "Signed in as: [my username]" banner during testing. However, when it is tapped on by the user, it opens the Game Center view where "Now Playing _" shows a blank title and app icon. I have a full size app icon that App Store Connect and even GameKit recognizes (https://games.apple.com/us/game/6757935828) but not when I actually run my iMessage app. When I call the authentication function, it completes (hence the banner), but then says later on Game Center does not recognize my app and that my achievements cannot be reported to Game Center. Is Game Center fully disabled for iMessage apps? Or is there a solution I am missing? My goal is to have achievement banners show up for winning iMessage games and certain gameplay combos.
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479
Jun ’26
CarPlay Entitlements for navigation
Bonjour, Je viens ici afin d'exposer mon problème en espérant trouver une solution. En Août 2025 j'ai publié une demande afin de pouvoir développer une application Carplay de type navigation. Ma demande n'a jamais été traitée, j'ai soumis une autre demande en février, puis en avril. Toujours sans réponse. Depuis environ 3 semaines, j'appelle Apple toutes les semaines afin de demander à ce que ma demande soit traitée. J'ai bien évidemment une réponse m'indiquant que la demande était remontée, mais sans retour par la suite. Je commence à sérieusement perdre patience, et ne trouve aucune solution. Quelles seraient vos propositions ? Merci par avance pour vos retours
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678
Jun ’26
Entitlement for extension to have read-only access to host's task?
Hi all, I'm building an iOS app extension using ExtensionKit that works exclusively with its containing host app, presenting UI via EXHostViewController. I'd like the extension to have read-only access to the host's task for process introspection purposes. I'm aware this would almost certainly require a special entitlement. I know get-task-allow and the debugger entitlement exist, but those aren't shippable to the App Store. I'm looking for something that could realistically be distributed to end users. My questions: Does an entitlement exist (or is one planned) that would grant an extension limited, read-only access to its host's task—given the extension is already tightly coupled to the host? If not, is this something Apple would consider adding? The use case is an extension that needs to inspect host process state without the ability to modify it. Is there a path to request such an entitlement through the provisioning profile process, or is this fundamentally off the table for App Store distribution? It seems like a reasonable trust boundary given the extension already lives inside the host's app bundle, but I understand the security implications. Any insight appreciated. Thanks!
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1.4k
Jun ’26
Driver Activation failure error code 9. Maybe Entitlements? Please help
This is my first driver and I have had the devil of a time trying to find any information to help me with this. I beg help with this, since I cannot find any tutorials that will get me over this problem. I am attempting to write a bridging driver for an older UPS that only communicates via RPC-over-USB rather than the HID Power Device class the OS requires. I have written the basic framework for the driver (details below) and am calling OSSystemExtensionRequest.submitRequest with a request object created by OSSystemExtensionRequest.activationRequest, but the didFailWithError callback is called with OSSystemExtensionErrorDomain of a value of 9, which appears to be a general failure to activate the driver. I can find no other information on how to address this issue, but I presume the issue is one of entitlements in either the entitlements file or Info.plist. I will have more code-based details below. For testing context, I am testing this on a 2021 iMac (M1) running Sequoia 15.7, and this iMac is on MDM, specifically Jamf. I have disabled SIP and set systemextensionsctl developer on, per the instructions here, and I have compiled and am attempting to debug the app using xcode 26.2. The driver itself targets DriverKit 25, as 26 does not appear to be available in xcode despite hints on google that it's out. For the software, I have a two-target structure in my xcode project, the main Manager app, which is a swift-ui app that both handles installation/activation of the driver and (if that finally manages to work) handles communication from the driver via its UserClient, and the driver which compiles as a dext. Both apps compile and use automated signing attached to our Apple Development team. I won't delve into the Manager app much, as it runs even though activation fails, except to include its entitlements file in case it proves relevant <dict> <key>com.apple.developer.driverkit.communicates-with-drivers</key> <true/> <key>com.apple.developer.system-extension.install</key> <true/> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.files.user-selected.read-only</key> <true/> </dict> and the relevant activation code: func request(_ request: OSSystemExtensionRequest, didFailWithError error: any Error) { // handling the error, which is always code value 9 } func activateDriver() { let request = OSSystemExtensionRequest.activationRequest(forExtensionWithIdentifier: "com.mycompany.driver.bundle.identifier", queue: .main) request.delegate = self OSSystemExtensionManager.shared.submitRequest(request) //... } And finally the Manager app has the following capabilities requested for its matching identifier in our Apple Developer Account: DriverKit Communicates with Drivers System Extension On the Driver side, I have two major pieces, the main driver class MyDriver, and UserClient class, StatusUserClient. MyDriver derives from IDriverKit/IOService.iig but (in case this is somehow important) does not have the same name as the project/target name MyBatteryDriver. StatusUserClient derives from DriverKit/IOUserClient.iig. I have os_log(OS_LOG_DEFAULT, "trace messages") code in every method of both classes, including the initializers and Start implementations, and the log entries never seem to show up in Console, so I presume that means the OS never tried to load the driver. Unless I'm looking in the wrong place? Because I don't think the driver code is the current issue, I won't go into it unless it becomes necessary. As I mentioned above, I think this is a code signing / entitlements issue, but I don't know how to resolve it. In our Apple Developer account, the Driver's matching identifier has the following capabilities requested: DriverKit (development) DriverKit Allow Any UserClient (development) DriverKit Family HID Device (development) -- NOTE: this is planned for future use, but not yet implemented by my driver code. Could that be part of the problem? DriverKit Transport HID (development) DriverKit USB Transport (development) DriverKit USB Transport - VendorID -- submitted, no response from Apple yet HID Virtual Device -- submitted, no response from Apple. yet. This is vestigial from an early plan to build the bridge via shared memory funneling to a virtual HID device. I think I've found a way to do it with one Service, but... not sure yet. Still, that's a problem for tomorrow. Apparently I've gone over the 7000 character maximum so I will add my entitlements and info.plist contents in a reply.
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1.2k
Jun ’26
Automatic Assessment Configuration - No response for the submitted request even after 75 days
We have B2B LMS app used my around 4K users in total including IOS and Android users. We applied for approval through "Automatic Assessment Configuration Entitlement Request" form from account holders apple ID. Even after 75 days we didn't receive any response. We couldn't conduct secure exams in apple devices. Not sure how to proceed further. https://apps.apple.com/us/app/methodder-lms/id6754560905
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201
Jun ’26
Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-free way for a personal macOS app to expose a game-controller-like input device that other apps can consume system-wide? If not, is the official answer that this class of solution necessarily requires one of: CoreHID with restricted entitlement HIDDriverKit/system extension entitlement some other Apple-approved framework or program I’m missing I’m not asking about App Store distribution. This is primarily for local/personal use during development. I’m trying to understand the supported platform boundary before investing further. Any guidance on the recommended architecture for this use case would be appreciated.
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Jun ’26
Code Signing Resources
General: Forums topic: Code Signing Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Bundle Resources > Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained forums post --deep Considered Harmful forums post Don’t Run App Store Distribution-Signed Code forums post Resolving errSecInternalComponent errors during code signing forums post Finding a Capability’s Distribution Restrictions forums post Signing code with a hardware-based code-signing identity forums post New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post Isolating Code Signing Problems from Build Problems forums post Investigating Third-Party IDE Code-Signing Problems forums post Determining if an entitlement is real forums post Code Signing Identifiers Explained forums post Mac code signing: Forums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding nonstandard code structures in a bundle documentation Embedding a command-line tool in a sandboxed app documentation Signing a daemon with a restricted entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example forums post The Care and Feeding of Developer ID forums post TestFlight, Provisioning Profiles, and the Mac App Store forums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Jan ’26
New Capabilities Request Tab in Certificates, Identifiers & Profiles
You can now easily request access to managed capabilities for your App IDs directly from the new Capability Requests tab in Certificates, Identifiers & Profiles > Identifiers. With this update, view available capabilities in one convenient location, check the status of your requested capabilities, and see any notes from Apple related to your requests. Learn more about capability requests.
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Jun ’25
com.apple.developer.driverkit.family.hid.virtual.device: documented, but no way to request it — superseded by CoreHID?
The entitlement documentation page for com.apple.developer.driverkit.family.hid.virtual.device says "To request this entitlement, fill out the request form." I can't find any way to actually request it. In Certificates, Identifiers & Profiles there is no row for that key anywhere — not on an App ID's Capabilities tab, and not under Capability Requests. Capability Requests does list these, with the entitlement key shown in each info tooltip: DriverKit Transport HID — com.apple.developer.driverkit.transport.hid DriverKit Family HID Device — com.apple.developer.driverkit.family.hid.device DriverKit HID EventService — com.apple.developer.driverkit.family.hid.eventservice DriverKit UserClient Access — com.apple.developer.driverkit.userclient-access HID Virtual Device — com.apple.developer.hid.virtual.device So the only virtual-HID entry that exists in the portal is the CoreHID one. What I've built: a DriverKit dext that publishes a software-only HID game controller (no physical bus), so a macOS app can synthesise gamepad input for games that require a real controller. It builds against the DriverKit SDK and is signed. Its entitlements are com.apple.developer.driverkit, .transport.hid and .family.hid.virtual.device. The host-to-dext control channel is a vendor Feature report rather than a custom IOUserClient, so it needs no userclient-access. Questions: Is com.apple.developer.driverkit.family.hid.virtual.device still grantable? If a dext can no longer declare it for distribution, I would rather rebuild on CoreHID's HIDVirtualDevice now than keep building against a key I can't ship. If the DriverKit path is still supported for a virtual HID gamepad, what is the correct complete entitlement group? Karabiner-DriverKit-VirtualHIDDevice ships with com.apple.developer.driverkit + .transport.hid + .family.hid.device + .family.hid.eventservice + com.apple.developer.hid.virtual.device — i.e. a DriverKit dext holding the CoreHID virtual-device entitlement, and no .family.hid.virtual.device at all. Is that the supported shape? If .family.hid.virtual.device has been retired, should its documentation page be updated? Happy to file a Feedback if that's the right route. Not a status request: I do have a Virtual HID request queued and the portal shows it as Submitted, so I'm content to wait. I'd just rather find out now whether it's queued against the right key for what I've built.
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1d
CarPlay - Navigation Entitlement
We went through Apple's CarPlay documentation and, based on what we found, CarPlay provides templates for both Navigation and Audio, and our app has entitlements for both. One thing we would like to confirm before proceeding with implementation is whether a single app can expose both Navigation and Audio experiences in CarPlay, using both entitlements. Specifically, can the same CarPlay app provide a navigation experience (e.g., using CPMapTemplate) while also exposing an Audio/"Now Playing" experience, or does Apple expect these experiences to be implemented as separate apps or otherwise treated as separate CarPlay experiences? We'd also like to confirm whether CarPlay now allows an app to display a split-screen interface with navigation/map content on one side and audio controls or "Now Playing" controls on the other side. If so, is this something a single app with both Navigation and Audio entitlements can implement? The documentation explains the available templates and entitlements, but we couldn't find explicit guidance on whether the same app can leverage both Navigation and Audio experiences or whether these can be presented together in a split-screen layout. We'd like to clarify this before implementing the "Now Playing" screen, to ensure our approach aligns with Apple's CarPlay requirements and guidelines.
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3d
HCE Entitlement eligibility - Device-to-Device use case for FIDO/passkey authentication
Hello, We operate PasskeyGuard, an iOS passkey/FIDO2 authentication app, and are evaluating adding NFC support. We'd like to confirm eligibility before starting development or submitting a formal entitlement request. Intended flow: Our iPhone app acts as the host (Host Card Emulation). Another device reads the iPhone over NFC to perform a FIDO2/WebAuthn authentication (the phone acts as a security-key-style authenticator, transmitting authentication data over NFC to the reading device). Based on the HCE support article, the closest matching category appears to be "Device-to-Device transactions." Our questions: Is a FIDO2/passkey authentication use case eligible under the Device-to-Device HCE entitlement, or does it fall outside the currently supported use cases? If eligible: are we permitted to register a custom applet AID (specifically the FIDO2 NFC AID A0000006472F0001) via CardSession, or is the set of allowed AIDs restricted per use case? Are there requirements beyond an EEA-established Organization account and the general "legal right / regulatory permissions" attestation that apply specifically to an authentication use case? We want to avoid investing development effort against an entitlement that may not be granted for this use case. Any guidance on eligibility and next steps would be greatly appreciated. Thank you, Alexander Friedl
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Activity
6d
Requesting private watchOS Bluetooth entitlements for open-source CGM-connected AID app (FB22619409)
I'm a contributor to Trio, an open-source automated insulin delivery (AID) app for iOS/watchOS maintained by the Nightscout Foundation. I'm posting at the recommendation of the engineering team via Feedback Assistant FB22619409 (Developer Support case 102865854185). The goal We're prototyping direct BLE connectivity between the Trio watchOS extension and the Dexcom G7 CGM sensor — eliminating dependence on iPhone-to-Watch relay via WatchConnectivity. For an AID app, stale CGM data affects insulin dosing decisions; this is a patient safety concern. The entitlements needed To maintain a BLE connection to the G7 while backgrounded and with the display off/wrist lowered, the WatchKit extension requires: com.apple.developer.bluetooth-central-background com.apple.developer.bluetooth-central-screen-off-scanning What I've confirmed Both entitlements are present on Dexcom's shipping G7 WatchKit extension (com.dexcom.g7app.watchkitapp.watchkitextension), verifiable via: codesign -d --entitlements :- \ "Dexcom G7.app/Watch/G7Watch.app/PlugIns/G7Watch Extension.appex" Output includes: com.apple.developer.bluetooth-central-background = true com.apple.developer.bluetooth-central-screen-off-scanning = true These are not self-service capabilities exposed through Xcode or the developer portal for our account: Xcode → Trio Watch App target → Signing & Capabilities → + Capability → searching com.apple.developer.bluetooth-central-background returns No Matches Certificates, Identifiers & Profiles → WatchKit Extension App ID (org.nightscout.5QE6TMMEH2.trio.watchkitapp.watchkitextension) → the entitlement does not appear under Capability Requests A screen recording demonstrating both is attached to FB22619409. The May 16 Apple Feedback response noted that the entitlement was visible in an internal Xcode project — consistent with it being a restricted/managed entitlement not exposed through standard developer accounts. My questions What is the correct process to request com.apple.developer.bluetooth-central-background for a watchOS extension App ID where it does not appear in Capability Requests? Is com.apple.developer.bluetooth-central-screen-off-scanning available through a private/managed entitlement process, and how do we enter that process? Is there a formal Apple program (e.g., MFi, HealthKit entitlements, or similar) applicable to CGM-connected medical apps that covers these entitlements? Full account details, screen recording, and entitlement output are attached to FB22619409 / Developer Support case 102865854185. Happy to provide a test build, full entitlement output, or additional context if needed. Thank you
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1w
Does user data survive when a macOS app replaces an iOS app on Mac?
We have an iOS app that's available on Apple silicon Macs via "iPhone and iPad Apps on Mac." We're planning to add a native macOS build under the same bundle ID. Releasing the macOS build replaces the iOS app on the Mac App Store, and existing users are updated to it. What we can't find documented is what happens to their local data container at that moment. 1. Is the container preserved, and can the macOS app reach it? An iOS app on Apple silicon keeps its data under ~/Library/Containers/. A native sandboxed Mac app expects ~/Library/Containers/<bundle-id>/Data/. Containers are also associated with the creating app's code signature, though both our builds would be re-signed by the App Store under the same team. So we can't tell whether the new app would inherit the old container or get a fresh one. Does the replacement preserve the container, or remove it? If preserved, does the macOS app — same bundle ID, same Team ID — get access to it? Is this a supported path? 2. Can this be tested before release? We filed FB21861189 about TestFlight refusing the in-place upgrade — "To install the macOS version of this app on your Mac, first uninstall the iOS app." The response was this is expected in TestFlight. The forced uninstall destroys the container, so TestFlight only ever shows the clean-install case. The path we need to test is the one we can't reach. Is there a supported way to test the App Store replacement before general release? 3. If data doesn't carry over, what's the recommended bridge? If so, we'll need to add a migration path to the iOS app before the Mac build ships. We're aware of App Groups and have read App Groups: macOS vs iOS: Working Towards Harmony. What this post doesn't cover is whether an app group is an appropriate bridge for this scenario. If not, what would you recommend instead?
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1w
Sandboxed Mac app denied mach-lookup com.apple.cloudd when signed with Mac Team Store Provisioning Profile on macOS 26
A sandboxed Mac app with correct CloudKit entitlements fails to connect to com.apple.cloudd (the CloudKit daemon) when distributed via TestFlight (Mac Team Store Provisioning Profile). The identical binary works correctly when launched from Xcode (Mac Team Provisioning Profile also present). All entitlements are correctly embedded and the App ID is properly configured in Apple Developer Portal. Environment macOS 26.5.1 (25F80) Xcode 26.5 (17F42) SwiftData with NSPersistentCloudKitContainer / ModelConfiguration(cloudKitDatabase: .private(...)) Steps to Reproduce Create a sandboxed Mac app using SwiftData with CloudKit sync Enable iCloud + CloudKit in Signing & Capabilities Archive and distribute to TestFlight (Mac Team Store Provisioning Profile) Install via TestFlight on macOS 26 and launch Check Console for kernel sandbox messages Expected Result CloudKit connects to com.apple.cloudd and syncs data, matching behavior of the iOS version using the same container. Actual Result Console shows repeated kernel sandbox denials followed by CloudKit setup failure: kernel Sandbox: CheatSheet Mac(82347) deny(1) mach-lookup com.apple.cloudd kernel Sandbox: CheatSheet Mac(82347) deny(1) mach-lookup com.apple.duetactivityscheduler CheatSheet Mac CoreData+CloudKit: Failed to set up CloudKit integration for store Error Domain=CKErrorDomain Code=6 "Error connecting to CloudKit daemon." Key Diagnostic Finding When launched from Xcode, taskgated-helper validates both the Mac Team Store Provisioning Profile AND the Mac Team Provisioning Profile, and CloudKit succeeds: cloudd: TCC approved access for container containerID=iCloud.com.michaelendres.CheatSheet:Production When launched from TestFlight, only the Mac Team Store Provisioning Profile is present, and the sandbox denies com.apple.cloudd despite identical entitlements in the binary: codesign -d --entitlements shows: com.apple.developer.icloud-services: [CloudKit] com.apple.developer.icloud-container-identifiers: [iCloud.com.michaelendres.CheatSheet] com.apple.developer.icloud-container-environment: Production com.apple.security.app-sandbox: true Conclusion The Mac Team Store Provisioning Profile on macOS 26 does not appear to grant the sandbox exception for mach-lookup com.apple.cloudd, while the Mac Team Provisioning Profile (development) does. This prevents any Mac App Store / TestFlight app using CloudKit from syncing on macOS 26.
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2w
Critical Alerts - Do critical alert sounds play one at a time, or can two overlap?
I'm using UNNotificationSound.criticalSoundNamed with the Critical Alerts entitlement. I have two separate alarms that can each be active at the same time, each scheduling its own local notification on a repeating timer. Before switching to critical alerts, I played these with two AVAudioPlayer instances, and they overlapped fine. Now, using critical alert notifications instead, only one sound plays at a time — even when both are triggered around the same time. Is this expected? Does iOS only ever play one critical alert sound at a time per app (or system-wide), or is there a way to get two to play simultaneously?
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2w
NEFilterManager saveToPreferences returns NEFilterErrorDomain code 5 in TestFlight despite content-filter-provider entitlement
I’m building an iOS app that uses a Network Extension Content Filter provider. The app works when installed directly on a physical device from Xcode/development builds, but the same flow fails in TestFlight/App Store distribution builds. Main app bundle ID: com.project.betcontrolMain Network extension bundle ID: com.project.betcontrolMain.DNSFilterExtension Team ID: 74YN2U5NR9 The extension is embedded at: Runner.app/PlugIns/DNSFilterExtension.appex Both the containing app and extension are signed with: com.apple.developer.networking.networkextension = content-filter-provider The app also has Family Controls Distribution enabled. At runtime, enabling the content filter with NEFilterManager fails in TestFlight with: NEFilterErrorDomain code 5 - permission denied The same code path works when installed locally from Xcode. The code roughly does: NEFilterManager.shared().loadFromPreferences { error in let manager = NEFilterManager.shared() let providerConfiguration = NEFilterProviderConfiguration() providerConfiguration.filterBrowsers = true providerConfiguration.filterSockets = true providerConfiguration.vendorConfiguration = [:] manager.localizedDescription = "BetControl Website Shield" manager.providerConfiguration
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2w
is com.apple.developer.usb.host-controller-interface managed?
I'm posting this here after reading Quinn's post here: https://developer.apple.com/forums/thread/799000 The above entitlement is mentioned in IOUSBHostControllerInterface.h. It isn't an entitlement one can add using the + button on the Capabilities panel in Xcode. If I try to add it by hand, Xcode complains that it isn't in my profile. Is this a managed entitlement? We'd like to create a local USB "device" to represent a real device reachable over a network.
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3w
Signing issue with Notification Filtering entitlement
Two months ago we got approval for using the Notification Filtering entitlement. We rushed out to implement it in our app, only to find out that the permission was set for the wrong bundle identifier. We expected to get the permission for the notification extension's bundle identifier, yet it is added for the main app's bundle identifier. Per the official docs, the entitlement permission should be in the notification service extension target: After you receive permission to use the entitlement, add com.apple.developer.usernotifications.filtering to the entitlements file in the Notification Service Extension target. However, this fails to get signed when compiling for non-simulator targets because of the bundle mismatch issue. Simulator perfectly filters notifications. Adding the entitlement to the main app does compile, but filtering does not work (as expected). We reached out to Apple twice (Case-ID: 14330583) but we have yet to receive any response. Could there be something else wrong instead of the identifier mismatch?
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3w
CMWaterSubmersionManager returns CMErrorDomain code 105
Dear All, I am developing a watchOS app for Apple Watch Ultra that needs to use the Apple depth / water submersion APIs with the entitlement. The app is configured with the shallow depth and pressure entitlement right now, and I have verified that the entitlement is present both in the signed Watch app and in the embedded provisioning profile. App configuration: Platform: watchOS Device: Apple Watch Ultra Entitlement used: com.apple.developer.submerged-shallow-depth-and-pressure = true Info.plist contains: WKSupportsAutomaticDepthLaunch = true WKBackgroundModes includes underwater-depth I verified the built Watch app with: codesign -d --entitlements :- /path/to/WatchApp.app The output contains: com.apple.developer.submerged-shallow-depth-and-pressure I also verified the embedded provisioning profile with: security cms -D -i /path/to/WatchApp.app/embedded.mobileprovision The embedded profile also contains: com.apple.developer.submerged-shallow-depth-and-pressure The built Watch app Info.plist also confirms: WKSupportsAutomaticDepthLaunch = true WKBackgroundModes includes underwater-depth At runtime, my diagnostics show: Requested source: Automatic or Apple Sensor Runtime source: Automatic / Apple Sensor Capability resolved by the app: Shallow Resolved provider: Apple Sensor — Shallow Sample source: Apple Shallow CMWaterSubmersionManager.waterSubmersionAvailable: true Depth automation: available Provider start is called First provider event is received Submersion state: unknown No submersion event is received No depth measurement is received No temperature sample is received Provider state: error Raw error: Domain: CMErrorDomain Code: 105 Description: The operation couldn’t be completed. The relevant runtime failure is: CMErrorDomain 105 The app also does not appear in: Apple Watch Settings → General → Auto-Launch → When Submerged This is the key point that I cannot clarify from the documentation. My questions are: Is the entitlement com.apple.developer.submerged-shallow-depth-and-pressure sufficient for a watchOS app to appear in: Apple Watch Settings → General → Auto-Launch → When Submerged? Is the shallow depth entitlement sufficient to receive runtime events from CMWaterSubmersionManager, including submersion and depth measurements? Or is the full submerged depth entitlement required for: appearing in the “When Submerged” auto-launch list; receiving CMWaterSubmersionManager submersion events; receiving CMWaterSubmersionManager depth measurements? What does CMErrorDomain code 105 mean in the context of CMWaterSubmersionManager? If the shallow entitlement is sufficient, what other conditions could cause CMWaterSubmersionManager to return CMErrorDomain 105 before delivering any submersion or depth samples? To summarize: The shallow entitlement is present in the source entitlements file. The shallow entitlement is present in the signed Watch app. The shallow entitlement is present in the embedded provisioning profile. The built Info.plist contains WKSupportsAutomaticDepthLaunch = true. The built Info.plist contains WKBackgroundModes = underwater-depth. CMWaterSubmersionManager.waterSubmersionAvailable returns true. The app does not appear in the Watch “When Submerged” list. CMWaterSubmersionManager fails with CMErrorDomain 105 before delivering submersion/depth samples. Any help will be strongly appreciated. Thank you.
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4w
Shallow Depth Entitlement and Underwater Auto-Launch: App Not Appearing in "When Submerged"
I've a question for you maybe you can help me. My watchOS app has: WKSupportsAutomaticDepthLaunch = true WKBackgroundModes = underwater-depth com.apple.developer.submerged-shallow-depth-and-pressure = true entitlement present in codesign and embedded provisioning profile The app uses the shallow depth entitlement, but it does not appear in: Settings → General → Auto-Launch → When Submerged. Is the shallow depth entitlement sufficient for appearing in the system underwater auto-launch app list, or is the full submerged depth entitlement required?
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246
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Jul ’26
Game Center Missing for iMessage Extensions
I have enabled Game Center in App Store Connect, as well as the entitlements in Xcode for both my parent (stub) target and extension target. I call the Game Center authentication function which returns a "Signed in as: [my username]" banner during testing. However, when it is tapped on by the user, it opens the Game Center view where "Now Playing _" shows a blank title and app icon. I have a full size app icon that App Store Connect and even GameKit recognizes (https://games.apple.com/us/game/6757935828) but not when I actually run my iMessage app. When I call the authentication function, it completes (hence the banner), but then says later on Game Center does not recognize my app and that my achievements cannot be reported to Game Center. Is Game Center fully disabled for iMessage apps? Or is there a solution I am missing? My goal is to have achievement banners show up for winning iMessage games and certain gameplay combos.
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479
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Jun ’26
CarPlay Entitlements for navigation
Bonjour, Je viens ici afin d'exposer mon problème en espérant trouver une solution. En Août 2025 j'ai publié une demande afin de pouvoir développer une application Carplay de type navigation. Ma demande n'a jamais été traitée, j'ai soumis une autre demande en février, puis en avril. Toujours sans réponse. Depuis environ 3 semaines, j'appelle Apple toutes les semaines afin de demander à ce que ma demande soit traitée. J'ai bien évidemment une réponse m'indiquant que la demande était remontée, mais sans retour par la suite. Je commence à sérieusement perdre patience, et ne trouve aucune solution. Quelles seraient vos propositions ? Merci par avance pour vos retours
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678
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Jun ’26
Entitlement for extension to have read-only access to host's task?
Hi all, I'm building an iOS app extension using ExtensionKit that works exclusively with its containing host app, presenting UI via EXHostViewController. I'd like the extension to have read-only access to the host's task for process introspection purposes. I'm aware this would almost certainly require a special entitlement. I know get-task-allow and the debugger entitlement exist, but those aren't shippable to the App Store. I'm looking for something that could realistically be distributed to end users. My questions: Does an entitlement exist (or is one planned) that would grant an extension limited, read-only access to its host's task—given the extension is already tightly coupled to the host? If not, is this something Apple would consider adding? The use case is an extension that needs to inspect host process state without the ability to modify it. Is there a path to request such an entitlement through the provisioning profile process, or is this fundamentally off the table for App Store distribution? It seems like a reasonable trust boundary given the extension already lives inside the host's app bundle, but I understand the security implications. Any insight appreciated. Thanks!
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1.4k
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Jun ’26
Driver Activation failure error code 9. Maybe Entitlements? Please help
This is my first driver and I have had the devil of a time trying to find any information to help me with this. I beg help with this, since I cannot find any tutorials that will get me over this problem. I am attempting to write a bridging driver for an older UPS that only communicates via RPC-over-USB rather than the HID Power Device class the OS requires. I have written the basic framework for the driver (details below) and am calling OSSystemExtensionRequest.submitRequest with a request object created by OSSystemExtensionRequest.activationRequest, but the didFailWithError callback is called with OSSystemExtensionErrorDomain of a value of 9, which appears to be a general failure to activate the driver. I can find no other information on how to address this issue, but I presume the issue is one of entitlements in either the entitlements file or Info.plist. I will have more code-based details below. For testing context, I am testing this on a 2021 iMac (M1) running Sequoia 15.7, and this iMac is on MDM, specifically Jamf. I have disabled SIP and set systemextensionsctl developer on, per the instructions here, and I have compiled and am attempting to debug the app using xcode 26.2. The driver itself targets DriverKit 25, as 26 does not appear to be available in xcode despite hints on google that it's out. For the software, I have a two-target structure in my xcode project, the main Manager app, which is a swift-ui app that both handles installation/activation of the driver and (if that finally manages to work) handles communication from the driver via its UserClient, and the driver which compiles as a dext. Both apps compile and use automated signing attached to our Apple Development team. I won't delve into the Manager app much, as it runs even though activation fails, except to include its entitlements file in case it proves relevant <dict> <key>com.apple.developer.driverkit.communicates-with-drivers</key> <true/> <key>com.apple.developer.system-extension.install</key> <true/> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.files.user-selected.read-only</key> <true/> </dict> and the relevant activation code: func request(_ request: OSSystemExtensionRequest, didFailWithError error: any Error) { // handling the error, which is always code value 9 } func activateDriver() { let request = OSSystemExtensionRequest.activationRequest(forExtensionWithIdentifier: "com.mycompany.driver.bundle.identifier", queue: .main) request.delegate = self OSSystemExtensionManager.shared.submitRequest(request) //... } And finally the Manager app has the following capabilities requested for its matching identifier in our Apple Developer Account: DriverKit Communicates with Drivers System Extension On the Driver side, I have two major pieces, the main driver class MyDriver, and UserClient class, StatusUserClient. MyDriver derives from IDriverKit/IOService.iig but (in case this is somehow important) does not have the same name as the project/target name MyBatteryDriver. StatusUserClient derives from DriverKit/IOUserClient.iig. I have os_log(OS_LOG_DEFAULT, "trace messages") code in every method of both classes, including the initializers and Start implementations, and the log entries never seem to show up in Console, so I presume that means the OS never tried to load the driver. Unless I'm looking in the wrong place? Because I don't think the driver code is the current issue, I won't go into it unless it becomes necessary. As I mentioned above, I think this is a code signing / entitlements issue, but I don't know how to resolve it. In our Apple Developer account, the Driver's matching identifier has the following capabilities requested: DriverKit (development) DriverKit Allow Any UserClient (development) DriverKit Family HID Device (development) -- NOTE: this is planned for future use, but not yet implemented by my driver code. Could that be part of the problem? DriverKit Transport HID (development) DriverKit USB Transport (development) DriverKit USB Transport - VendorID -- submitted, no response from Apple yet HID Virtual Device -- submitted, no response from Apple. yet. This is vestigial from an early plan to build the bridge via shared memory funneling to a virtual HID device. I think I've found a way to do it with one Service, but... not sure yet. Still, that's a problem for tomorrow. Apparently I've gone over the 7000 character maximum so I will add my entitlements and info.plist contents in a reply.
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Jun ’26
Automatic Assessment Configuration - No response for the submitted request even after 75 days
We have B2B LMS app used my around 4K users in total including IOS and Android users. We applied for approval through "Automatic Assessment Configuration Entitlement Request" form from account holders apple ID. Even after 75 days we didn't receive any response. We couldn't conduct secure exams in apple devices. Not sure how to proceed further. https://apps.apple.com/us/app/methodder-lms/id6754560905
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201
Activity
Jun ’26
Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-free way for a personal macOS app to expose a game-controller-like input device that other apps can consume system-wide? If not, is the official answer that this class of solution necessarily requires one of: CoreHID with restricted entitlement HIDDriverKit/system extension entitlement some other Apple-approved framework or program I’m missing I’m not asking about App Store distribution. This is primarily for local/personal use during development. I’m trying to understand the supported platform boundary before investing further. Any guidance on the recommended architecture for this use case would be appreciated.
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Jun ’26