Understand the role of drivers in bridging the gap between software and hardware, ensuring smooth hardware functionality.

Drivers Documentation

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The total DMA size in DriverKit cannot exceed 2G?
We are developing a DriverKit driver on Apple M1. We use the following code to prepare DMA buffer: IODMACommandSpecification dmaSpecification; bzero(&dmaSpecification, sizeof(dmaSpecification)); dmaSpecification.options = kIODMACommandSpecificationNoOptions; dmaSpecification.maxAddressBits = p_dma_mgr->maxAddressBits; kret = IODMACommand::Create(p_dma_mgr->device, kIODMACommandCreateNoOptions, &dmaSpecification, &impl->dma_cmd ); if (kret != kIOReturnSuccess) { os_log(OS_LOG_DEFAULT, "Error: IODMACommand::Create failed! ret=0x%x\n", kret); impl->user_mem.reset(); IOFree(impl, sizeof(*impl)); return ret; } uint64_t flags = 0; uint32_t segmentsCount = 32; IOAddressSegment segments[32]; kret = impl->dma_cmd->PrepareForDMA(kIODMACommandPrepareForDMANoOptions, impl->user_mem.get(), 0, 0, // 0 for entire memory &flags, &segmentsCount, segments ); if (kret != kIOReturnSuccess) { OSSafeReleaseNULL(impl->dma_cmd); impl->user_mem.reset(); IOFree(impl, sizeof(*impl)); os_log(OS_LOG_DEFAULT, "Error: PrepareForDMA failed! ret=0x%x\n", kret); return kret; } I allocated several 8K BGRA video frames, each with a size of 141557760 bytes, and prepared the DMA according to the method mentioned above. The process was successful when the number of frames was 15 or fewer. However, issues arose when allocating 16 frames: Error: PrepareForDMA failed! ret=0xe00002bd By calculating, I found that the total size of 16 video frames exceeds 2GB. Is there such a limitation in DriverKit that the total DMA size cannot exceed 2GB? Are there any methods that would allow me to bypass this restriction so I can use more video frame buffers?
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Dec ’25
Disable ISO15693Tag Popup
Dear Apple CS, I’m working with NFC ISO15693 tags using NFCTagReaderSession / NFCISO15693Tag, and I’d like to read these tags in the background if possible. Is there any way to read this tag type without triggering the system NFC popup that iOS normally shows? Please note it will not be a public app, the app is meant for internal use for our employees only. is there an option to submit a special request for this use case? Thank you in advance!
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Dec ’25
How to sign a DEXT
Kevin's Guide to DEXT Signing The question of "How do I sign a DEXT" comes up a lot, so this post is my attempt to describe both what the issue are and the best current solutions are. So... The Problems: When DEXTs were originally introduced, the recommended development signing process required disabling SIP and local signing. There is a newer, much simpler process that's built on Xcode's integrated code-signing support; however, that newer process has not yet been integrated into the documentation library. In addition, while the older flow still works, many of the details it describes are no longer correct due to changes to Xcode and the developer portal. DriverKit's use of individually customized entitlements is different than the other entitlements on our platform, and Xcode's support for it is somewhat incomplete and buggy. The situation has improved considerably over time, particularly from Xcode 15 and Xcode 16, but there are still issues that are not fully resolved. To address #1, we introduced "development" entitlement variants of all DriverKit entitlements. These entitlement variants are ONLY available in development-signed builds, but they're available on all paid developer accounts without any special approval. They also allow a DEXT to match against any hardware, greatly simplifying working with development or prototype hardware which may not match the configuration of a final product. Unfortunately, this also means that DEXT developers will always have at least two entitlement variants (the public development variant and the "private" approved entitlement), which is what then causes the problem I mentioned in #2. The Automatic Solution: If you're using Xcode 16 or above, then Xcode's Automatic code sign support will work all DEXT Families, with the exception of distribution signing the PCI and USB Families. For completeness, here is how that Automatic flow should work: Change the code signing configuration to "Automatic". Add the capability using Xcode. If you've been approved for one of these entitlements, the one oddity you'll see is that adding your approved capability will add both the approved AND the development variant, while deleting either will delete both. This is a visual side effect of #2 above; however, aside from the exception described below, it can be ignored. Similarly, you can sign distribution builds by creating a build archive and then exporting the build using the standard Xcode flow. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Dec ’25
RFID read
Hi! Following this ticket: https://developer.apple.com/forums/thread/808764?page=1#868010022 Is there any way to use the hardware RFID reading capabilities of an iPhone to read ISO15693 RF tags silently, and without a UI pop-up? Perhaps using other native iOS libraries than the NFC library? If not, is there a way for a business to request this feature be allowed in internally used apps only?
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CarPlay Stopped Working on Upgrade to iPhone 17 Pro + iOS 26
Have a 2019 Ford Edge w/ Sync 3.4, wired carplay. Worked fine w/ iPhone 16 Pro on iOS 18. Upgraded to iPhone 17 Pro, came w/ iOS 26, carplay hasn't worked since. I've kept trying throughout new iOS 26 releases, lately with iOS 26.3 Public Beta 1, still not working. Have a long running issue with updates and system diagnostics as I've tried over the last few months: FB20739050 There is also a Apple support community thread with issues like this (and a ton of others) - my first post there was https://discussions.apple.com/thread/256138283?answerId=261613103022&sortBy=oldest_first#261613103022 I'm hoping here in the developer forums someone can maybe take a look at the feedback item and various system diagnostics to pin-point the issue. I'm a little concerned it's still not fixed this far into the follow-up point releases of iOS 26. Appreciate any help, thanks! --Chuck
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OSSystemExtensionsWorkspace on iPadOS
Hello! I have app (macos and iPadOS platforms) with empbedded DEXT. The DEXT executable runs fine on both platforms (ver 26.2). Trying to execute from iPad App code: let sysExtWs = OSSystemExtensionsWorkspace.shared let sysExts = try sysExtWs.systemExtensions(forApplicationWithBundleID: appBudleId) but always getting OSSystemExtensionError.Code.missingEntitlement error. Which entitlement am I missing? Thank You!
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Show / Hide HAL Virtual Audio Device Based on App State
I am developing a macOS virtual audio device using an Audio Server Plug-In (HAL). I want the virtual device to be visible to all applications only when my main app is running, and completely hidden from all apps when the app is closed. The goal is to dynamically control device visibility based on app state without reinstalling the driver.What is the recommended way for the app to notify the HAL plug-in about its running or closed state ? Any guidance on best-practice architecture for this scenario would be appreciated.
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