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A Summary of the WWDC25 Group Lab - Design
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Design. Can you expand on how Liquid Glass helps with navigation and focus in the UI? Liquid Glass clarifies the navigation layer by introducing a single, floating pane that acts as the primary navigation area. Buttons within this pane seamlessly morph as you move between sections, and controls can temporarily lift into the glass surface. While avoiding excessive use of glass (like layering glass on glass), this approach simplifies navigation and strengthens the connection between menus, alerts, and the elements that trigger them. What should I do with customized bars that I might have in my app? Reconsider the content and behavior of customized bars. Evaluate whether you need all the buttons and whether a menu might be a better solution. Instead of relying on background colors or styling, express hierarchy through layout and grouping. This is a good opportunity to adopt the new design language and simplify your interface. What are scroll edge effects, and what options do we have for them? Scroll edge effects enhance legibility in controls by lifting interactive elements and separating them from the background. There are two types: a soft edge effect (a subtle blur) and a hard edge effect (a more defined boundary for high-legibility areas like column sorting). Scroll edge effects are designed to work seamlessly with Liquid Glass, allowing content to feel expansive while ensuring controls and titles remain legible. How can we ensure or improve accessibility using Liquid Glass? Legibility is a priority, and refinements are ongoing throughout the betas. Liquid Glass adapts well to accessibility settings like Reduce Transparency, Increase Contrast, and Reduce Motion. There are two variants of glass: regular glass, designed to be legible by default, and clear glass, used in places like AVKit, which requires more care to ensure legibility. Use color contrast tools to ensure contrast ratios are met. The Human Interface Guidelines (HIG) are a living document offering best practices. The colors and materials pages are key resources. Do you have any recommendations for convincing designers concerned with consistency across Android and Web to use Liquid Glass? Start small and focus on high-utility controls that don't significantly impact brand experience. Native controls offer familiarity and predictability to users. Using the native controls makes sure your app feels at home on the device. Using native frameworks provides built-in accessibility support (dynamic type, reduce transparency, increase contrast). Native controls come with built-in behaviors and interactions. Can ScrollViews include Liquid Glass within them? You can technically put a glass layer inside a scroll view, but it can feel heavy and doesn't align with the system's intention for Liquid Glass to serve as a fixed layer. Think of the content layer as the scrolling layer, and the navigational layer as the one using Liquid Glass. If there is glass on the content layer it will collide into the navigational layer. What core design philosophy guided the direction of iOS 26, beyond the goal of unification? The core design philosophy involved blurring the line between hardware and software, separating UI and navigation elements from content, making apps adaptable across window sizes, and combining playfulness with sophistication. It was about making the UI feel at home on rounded screens. Can we layer Liquid Glass elements on top of each other? Avoid layering Liquid Glass elements directly on top of each other, as it creates unnecessary visual complexity. The system will automatically convert nested glass elements to a vibrant fill style. Use vibrant fills and labels to show control shapes and ensure legibility. Opaque grays should be avoided in favor of vibrant colors, which will multiply with the backgrounds correctly. What will happen to apps that use custom components? Should they be adapted to the new design within the next year? The more native components you use, the more things happen for free. Standard components will be upgraded automatically. Look out for any customizations that might clash. Think about what is the minimum viable change, where your app still feels and looks very similar to what it did. Prioritize changes in core workflows and navigational areas. There are a number of benefits to using native components including user familiarity, built-in accessibility support, and built-in behaviors and interactions. Will Apple be releasing Figma design templates? Sketch kits were published on Monday and can be referenced. The goal is to ensure the resources are well-organized, well-named, and easy to use. It's a high priority.
Topic: Design SubTopic: General
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1.3k
Jun ’25
White border appears during app transition despite full-opacity 1024x1024 icon (SVG and PNG tested)
Hi everyone 👋 I’m a new iOS developer working on my first app and I’ve run into a frustrating visual bug involving my app icon during the launch/close transition. Issue: When I use Icon Composer (the new tool introduced for iOS 26) to generate my app icon, I consistently see a thin white border or “fringe” around the icon only during the transition animation (when the app opens or closes). It disappears once the animation ends. What I tested and confirmed: • I exported the exact same design directly from Adobe Illustrator as a 1024×1024 PNG, fully opaque, RGB color mode, background color filling the entire canvas (no transparency, no borders, no rounded corners). • When I place that exported PNG directly into the AppIcon asset catalog in Xcode, the icon renders perfectly — no white fringe appears, just a slightly darker shade of blue during transitions (expected and acceptable). • But when I generate the icon using Icon Composer, the white edge always appears, even if I disable effects, use full coverage layers, or only keep a flat color layer. Notes: • Tested on iOS 26 (latest beta) using Xcode 16. • The issue seems specific to Icon Composer’s export format or metadata — maybe it’s not stripping alpha correctly or something related to the squircle mask? • I followed all recommended specs: 1024×1024 px, PNG, sRGB, no transparency, exported from Illustrator at 72ppi with solid background. Even tested without the logo, just the icon made with icon composer Is anyone else experiencing this issue with Icon Composer exports? Is there an official recommendation to avoid this during transitions or should I simply avoid Icon Composer for production icons for now and stick with Illustrator / Figma exports? Thanks so much Here’s a visual example:
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235
Aug ’25
Any chance of still joining the UX Writing Lab?
I have accidentally missed the sign up window for the UX Writing lab by 1 hour, but I'd still love to join it if at all possible. I have had this lab several times in the past and it was always very informative. I have a time tracking app that helps people make the most of their time. https://apps.apple.com/us/app/timelines-time-tracking/id1112433234 I'm looking for guidance on how to improve copywriting in my onboarding sequence, on my paywall, and overall throughout the app. Thank you for considering. My Apple ID is lukas[at]glimsoft.com.
Topic: Design SubTopic: General
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80
Jun ’25
Suggestion: Add App Notification Filter Slider to Notification Center
Add slim horizontal bar at the top of the Notification Center that displays the apps with current notifications, along with a badge showing the number of notifications for each app. Each app icon is clickable, allowing users to filter the Notification Center and view only the notifications from the selected app. The first button in the slider should be “All” to show all notifications, followed by app icons (Excluding notifications summary) This bar Appears only when notifications are from more than one app. Hidden if there’s only one app in Notification Center (no need to filter). Benefits: Better organization: Helps users quickly identify which apps have unread notifications. Reduced distraction: Allows focusing on notifications from one app at a time. Easier navigation: Especially helpful when notifications from multiple apps are mixed together by time. Faster interaction: Saves time by letting users jump directly to the relevant group of grouped or multiple notifications.
Topic: Design SubTopic: General
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54
Jun ’25
Contact UISearchBar missing.
Feedback id: FB16140301 Below are the steps to reproduce the bug in Contacts app. Open Contacts app. Now search for a contact and didSelect that contact. Now slightly hold swipe right(from view's center leading position) as to pop the view but not fully swipe, now release the finger and you can see the back nav bar button missing and tapping the back button position also doesn't perform dismiss action. Now do fully swipe from left to right to dismiss(pop) current view. Here you can see the search bar missing.-> That's the bug.
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88
Jun ’25
Xcode 26 Issue with functional of bridging header in Xcode project with both objective-c and swift
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done Created a new Xcode project, selecting App and Objc Added a blank Swift file and accepted the generation of the -Bridging-Header. In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries Add appropriate .h file to Bridging header In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file Setup the single swift file in this was using @objc like this: @objcmembers class MySwiftClass: NSObject { func myMethod() { let output = ... } } When the project runs I execute in the objc ViewController: MySwiftClass *swiftObject = [[MySwiftClass alloc] init]; and get Use of undeclared identifier 'MySwiftClass'
Topic: Design SubTopic: General
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327
Oct ’25
iOS 26 Beta 7 double-tap to select text while in Dark Mode makes it very difficult to see what you're selecting. This has been an issue since Beta 1 and seems like intended behavior.
This has been an issue since installing the first beta and I haven't seen anyone else say anything about it so I feel like I'm going kind of bonkers. While using Dark Mode, double-tapping to select a word while using the Liquid Glass keyboard, like in Messages or Safari, produces a flashlight-like effect over the text with each tap. While this is a fine animation and pretty helpful when moving the cursor, the brightness of the flashlight effect on white text in Dark Mode makes it impossible to see what you're actually tapping to select. The brightness seems to intensify 100x when rapidly tapping. This is not an issue in Light Mode when the text itself is black. To recreate this, just turn your phone to Dark Mode, go into Messages and type a few words into a thread. Try to double-tap to select a word in the text box. The brightness of the selected word should intensify to the point of being unable to see the word itself. Has anyone been bothered by this? Is there a way to fix or adjust it? I've tried reducing transparency and a bunch of other settings but nothing has worked.
Topic: Design SubTopic: General
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731
Aug ’25
Helvetica issues
Helvetica (17.0d1e1) has bugs, hopefully the developers and designers will fix it. Link to the presentation: https://drive.google.com/file/d/16qfpo9Y7Psghv5c_Xl3JBiTPkP4QNaaS/view?usp=sharing
Topic: Design SubTopic: General Tags:
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376
Jan ’25
Xcode 26 Beta 3 – SwiftUI Previews & Project Window State Broken After Minor Edits?
Hi everyone, since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly: • Previews stopped working completely, with vague or no error messages. • Even when I changed the color back to what it was before, the previews still refused to build. • In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it. This all happened without touching any project settings or code structure – just a simple color swap. Has anyone else run into this with Xcode 26 Beta 3? Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried). Thanks!
Topic: Design SubTopic: General
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195
Jul ’25
iOS 26 Modal View Controller with Transparent Background
Prior to iOS 26, this successfully gave me a modal view with a transparent background: let settingsVC = MySettingsViewController() settingsVC.modalPresentationStyle = .automatic //settingsVC.modalPresentationStyle = .overCurrentContext self.present(settingsVC, animated: true, completion: { } MySettingsViewController: self.view.backgroundColor = UIColor(white: 0, alpha: 0.5) Now in iOS 26, modal view is presented in a opaque grey background.
Topic: Design SubTopic: General Tags:
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609
Oct ’25
Multi layer delegate table missing
I recently detected a special crash on 18.0, 18.1, 18.1.1, 18.2,18.3 which cannot be repeated, and the page logs are related to the keyboard, is there any idea to deal with this problem? Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000 at 0x0000000000000000 Crashed Thread: 0 CrashDoctor Diagnosis: Application threw exception NSInternalInconsistencyException: Multi layer delegate table missing. Thread 0 Crashed: 0 CoreFoundation 0x000000018fa487cc __exceptionPreprocess + [ : 164] 1 libobjc.A.dylib 0x000000018cd1b2e4 objc_exception_throw + [ : 88] 2 Foundation 0x000000018ee188d8 _userInfoForFileAndLine 3 UIKitCore 0x0000000192ee8074 -[UIView _multiLayerDelegatesTableCreateIfNecessary:] + [ : 208] 4 UIKitCore 0x0000000192ee80c4 -[UIView _registerMultiLayerDelegate:] + [ : 36] 5 UIKitCore 0x00000001924f74c0 -[_UIPortalView setSourceView:] + [ : 132] 6 UIKitCore 0x000000019325b6bc -[_UIPortalView initWithSourceView:] + [ : 68] 7 UIKitCore 0x0000000193283ea4 -[_UITextMagnifiedLoupeView initWithSourceView:] + [ : 444] 8 UIKitCore 0x000000019373461c +[UITextLoupeSession _makeLoupeViewForSourceView:selectionWidget:orientation:] + [ : 84] 9 UIKitCore 0x00000001937347bc +[UITextLoupeSession _beginLoupeSessionAtPoint:fromSelectionWidgetView:inView:orientation:] + [ : 304] 10 UIKitCore 0x0000000192dc0ce0 -[UITextRefinementTouchBehavior textLoupeInteraction:gestureChangedWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 1756] 11 UIKit 0x0000000249cc89e0 -[UITextRefinementTouchBehaviorAccessibility textLoupeInteraction:gestureChangedWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 216] 12 UIKitCore 0x00000001935445b4 -[UITextRefinementInteraction loupeGestureWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 124] 13 UIKitCore 0x0000000193543f74 -[UITextRefinementInteraction loupeGesture:] + [ : 548] 14 UIKitCore 0x000000019259eac4 -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] + [ : 128] 15 UIKitCore 0x000000019259e934 _UIGestureRecognizerSendTargetActions + [ : 92] 16 UIKitCore 0x000000019259e6f4 _UIGestureRecognizerSendActions + [ : 284] 17 UIKitCore 0x0000000192251b28 -[UIGestureRecognizer _updateGestureForActiveEvents] + [ : 572] 18 UIKitCore 0x0000000192223724 _UIGestureEnvironmentUpdate + [ : 2488] 19 CoreFoundation 0x000000018f9ea1f4 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + [ : 36] 20 CoreFoundation 0x000000018f9e9f98 __CFRunLoopDoObservers + [ : 552] 21 CoreFoundation 0x000000018fa19028 __CFRunLoopRun + [ : 948] 22 CoreFoundation 0x000000018fa18830 CFRunLoopRunSpecific + [ : 588] 23 GraphicsServices 0x00000001db9f81c4 GSEventRunModal + [ : 164] 24 UIKitCore 0x000000019257eeb0 -[UIApplication _run] + [ : 816] 25 UIKitCore 0x000000019262d5b4 UIApplicationMain + [ : 340] 26 顺丰小哥 0x00000001042c7cc0 main + [main.m : 13] 27 (null) 0x00000001b5406ec8 0x0 + 7335866056
Topic: Design SubTopic: General
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383
Dec ’24
(tvOS) Categories or Selection Menus Don't Fit the Design
Hi everyone, I'm currently working on my own Apple TV app. So far, things are going pretty well, but right now, I'm stuck on the design of the categories or selection menus. Here's a screenshot of how it looks right now: The green color and the border are intentionally added for now so I can see what is where. My actual goal is to remove the gray bar (or is this the "main bar"?). The pink bar and its border are just design elements that can be removed if needed. I want it to look more "original," like this: Here is the code: let title: String let isSelected: Bool var body: some View { HStack { Text(title) .foregroundColor(isSelected ? .black : .white) .font(.system(size: 22, weight: .regular)) .padding(.leading, 20) Spacer() Image(systemName: "chevron.right") .foregroundColor(isSelected ? .black : .gray) .padding(.trailing, 20) } .frame(height: 50) // Einheitliche Höhe für die Kategorien .background(Color.pink) // Innerer Hintergrund auf pink gesetzt .cornerRadius(10) // Abrundung direkt auf den Hintergrund anwenden .overlay( RoundedRectangle(cornerRadius: 10) .stroke(Color.green, lineWidth: 3) // Äußerer Rahmen auf grün gesetzt ) .padding(.horizontal, 0) // Entferne äußere Ränder .background(Color.clear) // Entferne alle anderen Hintergründe } } struct SettingsView_Previews: PreviewProvider { static var previews: some View { SettingsView() } } I’ve adjusted the code, but it’s still not quite right. When a category is not selected, it appears black instead of gray, like in the original design Here is the code: struct SettingsView: View { @State private var selectedCategory: String? var body: some View { NavigationStack { ZStack { Color.black .edgesIgnoringSafeArea(.all) VStack(spacing: 0) { // Überschrift oben in der Mitte Text("Einstellungen") .font(.system(size: 40, weight: .semibold)) .foregroundColor(.white) .padding(.top, 30) HStack { // Linke Seite mit Logo VStack { Spacer() Image(systemName: "applelogo") .resizable() .scaledToFit() .frame(width: 120, height: 120) .foregroundColor(.white) Spacer() } .frame(width: UIScreen.main.bounds.width * 0.4) // Rechte Seite mit Kategorien VStack(spacing: 15) { ForEach(categories, id: \.self) { category in NavigationLink( value: category, label: { SettingsCategoryView( title: category, isSelected: selectedCategory == category ) } ) .buttonStyle(PlainButtonStyle()) } } .frame(width: UIScreen.main.bounds.width * 0.5) } } } .navigationDestination(for: String.self) { value in Text("\(value)-Ansicht") .font(.title) .foregroundColor(.white) .navigationTitle(value) } } } private var categories: [String] { ["Allgemein", "Benutzer:innen und Accounts", "Video und Audio", "Bildschirmschoner", "AirPlay und HomeKit", "Fernbedienungen und Geräte", "Apps", "Netzwerk", "System", "Entwickler"] } } struct SettingsCategoryView: View { let title: String let isSelected: Bool var body: some View { HStack { Text(title) .foregroundColor(.white) .font(.system(size: 22, weight: .medium)) .padding(.leading, 20) Spacer() Image(systemName: "chevron.right") .foregroundColor(.gray) .padding(.trailing, 20) } .frame(height: 50) // Einheitliche Höhe für die Kategorien .background(isSelected ? Color.gray.opacity(0.3) : Color.clear) // Hervorhebung des ausgewählten Elements .cornerRadius(8) // Abgerundete Ecken .scaleEffect(isSelected ? 1.05 : 1.0) // Fokus-Animation .animation(.easeInOut, value: isSelected) } } struct SettingsView_Previews: PreviewProvider { static var previews: some View { SettingsView() } }
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546
Jan ’25
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
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740
Sep ’25
SF Symbols Variable Draw without the background.
Is it possible to use the new variable draw feature for a custom SF Symbol without it leaving the background behind it when it is not drawn? I am trying to make a tally icon that is drawn with the variable draw, but it doesn't look good if the tally is visible in the background before it is drawn.
Topic: Design SubTopic: General Tags:
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77
Jun ’25
iOS 26.0.1: Different Liquid Glass Effects
Hello everyone, In the current iOS version, changes in the "liquid glass" light shining effects can repeatedly be observed on older iPhone devices (12/13/14). This change is often seen after the device is rebooted or after a SystemMemoryReset.ips (System Analysis Data). It changes very often... I'm not currently working on apps myself, but perhaps someone has ideas for the upcoming updates involving Liquid Glass. (please also check the screenshots)
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740
Oct ’25
Gray Shades That Adapt to Dark Mode
Hi, Normally we need many shades of gray in any App and Apple system have only 3 , Primery, Secondary, and Gray, so to make Gray regress that automatically adapt to Dark Mode we just use opacity on these colors ? there's no system built in Gray degrees ? Kind Regards
Topic: Design SubTopic: General
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70
May ’25
Macos26 Tahoé is Hell with "Relocated Items"
I just discover that feature (a folder lost in the middle of others desktop folder ). so with each updates: -/usr/local is emptied -somes apps in the Application folder, are deleted, even paid apps .. -i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........ 296go of apps Franckly : c'est la merde !!! I am using a MacBook Pro 16" 2019 any way to stop this behavior ? thank you !!!
Topic: Design SubTopic: General
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660
Sep ’25