Swift Playground

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Learn and explore coding in Swift through interactive learning experiences on the Swift Playground app for iPadOS and macOS.

Swift Playground Documentation

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Can not use or do anything on the Playgrounds app on iPad Air M2 running iPadOS 18.3 beta
Hi, I have recently downloaded the app to start learning how to code in swift and so on. On my first try I have gotten the error stating that ”.swiftpm files cannot be opened”. I have followed some forum posts. I restarted my iPad several times and redown the app several times. I tried to disable the iCloud sync but I think I deleted the iCloud directory entirely that just results in the app closing on any action taken. (such as pressing the “New App” option or choosing the quick actions to make apps). Is there a way to fix this? Any help is appreciate, please ask me to provide any extra needed information.
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466
Jan ’25
Am I allowed to use Speech framework on Swift Student Challenge?
Hello! I would like to use Speech Framework on my App Playground for this year challenge. But I still can't understand if I am allowed to use it to respect the rule of "not rely on a network connection". That's why: Speech framework can use on-device Speech recognition – No internet connection needed ✅. But it can ask to download an Apple's native language package to use it for this on-device recognition – To get this, you need to be connected to the Internet ❌. When I try to add a Speech Recognition Capabilities on my App Playground, its' description says: "Required to perform speech recognition using Apple's servers." (screenshot is attached). Does it mean that I won't be able to use on-device recognition on my App Playground? – And therefore, only online-version of this framework is available and I can't use it to participate on the challenge successfully❓. If it's possible, could you please make it clearer? This framework is crucial for my App Playground and I really need this to make it work. Thanks for your help in advance! And a have a good day!
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491
Jan ’25
Lock Orientation and Disable Multitasking/Slide Over
Hello! I have a quick question about locking orientation and disabling Multitasking/Slide Over in a .swiftpm for the Swift Student Challenge. A .swiftpm file contains a Package.swift file. At the top of this file, there is a very scary warning that directs you to not edit it. However, being unable to edit this means that I cannot lock the orientation of an iPad and disable Multitasking/Slide Over. I have read that it does not break your project if you ignore the warning and I tried it out for myself — editing the file does indeed lock orientation and disable Multitasking/Slide Over! Although, as you can imagine, this is quite nerve-wracking. What are the actual technical implications of doing this? Are participants allowed to do this? If this does not seem like a good idea, would judges follow through with a note that tells them to simply not use certain orientations and Multitasking/Slide Over? (Yeah, I know… not an ideal thing but if there’s anyone to understand it would be Apple employees). I am faced with two uncertain options: ignore a warning and get what I need or follow the warning but then have a very poorly designed experience (some apps just aren’t meant for portrait and Multitasking/Slide Over, even if this is not a full app). I definitely don’t want hundreds of hours of work to go down the drain or risk rejection because of some type of problem with this, that’s for sure. Perhaps a “hack” would work if I were creating an actual app, but the stakes become higher when it is for this challenge. Thanks! :)
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449
Feb ’25
Swift playgrounds doesn’t have the IOS 18 SDK
I updated my iPad to iOS 18, but when I went into Swift Playgrounds it only had the iOS 17 SDK. Maybe it has to with the fact that I’m on an iPad 9th Gen and it doesn’t have the Apple intelligence features so it can’t run the AI features. I’m just wondering if I will be getting the new SwiftUI features such as the new TabBar or MeshGradients.
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341
Jan ’25
Save Data from Swift Playgrounds App (Mac)
How do you save data from a Swift Playgrounds App on the Mac? I get an error 'playgroundSharedDataDirectory is not supported in Swift Playgrounds' I think it's doable, some of the Swift Playgrounds tutorials remember the pages I've completed. This is with Playgrounds 4.5.1 on a Mac mini M2 Pro running OSX 14.7 (Sonoma) Ideally, I'd like to save multiple 'documents' and allow the user to select which one they want to work with. The documents don't need to be visible to other Apps. Thanks in advance
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376
Feb ’25
Swift Playground New File & Folder Not Able to Rename
Hi, I encountered an issue after the latest update on Swift Playground. I’m using the iPad Pro 3rd Gen, first time reporting a bug hopefully I’m on the right platform. When I create a new Swift file or folder, it’ll auto revert the file/folder name to the default naming upon creation. Tested this one on a few existing projects, it’s the same for all of them. Initially when I created a new project to verify, those files/folders can be renamed without the issue of reverting. But after testing it again, seems like the same issue is happening to it as well. I‘ve tried restarting my iPad but the problem persists. So I thought to report it and from my search seems like this is the platform for it? Thanks.
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440
Feb ’25
Report a bug on Swift Playground, "Learn to Code 2" - "Seeking Seven Gems"
Hello folks, I'd like to report a bug in Swift Playground to Apple official dev team, it's in "Learn to Code 2" - "Seeking Seven Gems". The puzzle map can't be loaded, please check the following screenshot, My system environment: MacOS 15.3 Swift 6.0.3 (swift-driver version: 1.115.1 Apple Swift version 6.0.3 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)) Swift Playground 4.6.2 Xcode 16.2 Hardware: MacBook Pro/M2 Pro/32G
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387
Feb ’25
Bug in ‘Learn to Code 2’ – ‘Variables: Seeking Seven Gems’ Causing Errors Regardless of Actions
I’ve encountered a bug in Swift Playgrounds within “Learn to Code 2”, specifically in the “Variables: Seeking Seven Gems” section. No matter what I do—or even if I do nothing at all—an error always occurs. I’ve tested this on both an iPad (9th generation) and an iPad Pro 11-inch (4th generation), and the issue happens on both devices. Has anyone else experienced this? Any ideas on how to fix or work around it? Thanks!
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386
Feb ’25
PlaygroundSupport no longer available for Playground apps
In Swift Playground 4.6.2 the package PlaygroundSupport is no longer available to Playground apps. The following test previously permitted apps run in the Playground vs compiled in XCode to support different behavior: #if canImport(PlaygroundSupport) container = NSPersistentContainer(name: "myApp", managedObjectModel: Self.createModel()) #else container = NSPersistentCloudKitContainer(name: "myApp") #endif Since Swift Playground 4.6.2 the PlaygroundSupport package is no longer available for app projects in Playgrounds. Is there a different compile type test which can be used to differentiate compilation for Swift Playground apps ? I am currently having to use a runtime workaround (below) but would prefer a compile time test is an alternative is available. public static var inPlayground: Bool { if Bundle.allBundles.contains(where: { ($0.bundleIdentifier ?? "").contains("swift-playgrounds") }) { return true } else { return false } }
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445
Feb ’25
Playgrounds not able to be built on iPad
I developed my app on xcode, and it builds fine for xcode on simulator. However, when I transferred the swiftpm file to my ipad, the playground failed to build with only the error message "Build failed", while preview on playgrounds works fine. I am not sure what the cause of the error is, if anyone has any tips that would be greatly appreciated. Thank you.
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375
Feb ’25
How to install codes from Playground on iPhone
Hi there, I'm currently learning how to write some code using Swift Playgrounds on my Mac, and I'm wondering if there's a way to install the code I create onto my iPhone, like a regular app. I've searched online quite a bit but haven't found any clear or definitive answers. Many resources mention a "Run on iPhone" option in Swift Playgrounds, but I don't see that button in my version. I even installed Xcode and connected my iPhone to my Mac, following the instructions I found, but the "Run on iPhone" option still doesn't appear in Playgrounds. I've updated my Mac, iPhone, and Playgrounds to the latest version. Thank you for your help!
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67
Apr ’25
no option for "Extended Runtime Session"
How can I enable "Extended Runtime Sessions" for a companion watch app? Here https://developer.apple.com/documentation/watchkit/using-extended-runtime-sessions in targets under 'Signing & Capabilities' I checked "Audio" and Session Type 'Mindfulness', I created an ExtendedRuntimeManager.swift file. When running a simulation the error message says "Extended Runtime Session ungültig: Reason=-1, Error=This application does not have appropriate permissions to schedule a session." How does the app get the 'appropriate permissions'?
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88
May ’25