Swift Student Challenge

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Playgrounds app with the latest SDK (OS 26)
I am preparing for Swift Student Challenge, but it seems like the iPad Playground app still not support the latest SDK. I can't use frameworks like FoundationModel, etc., directly in playground app My playground for this year would require iPad environment since it uses PencilKit, ARKit, etc., and I also want to use the latest tech + the liquid glass UI Right now, I develop the project as a normal Xcode project, and I am wondering how do I post it? As Xcode playground, it must run on macOS As Swift Playground project, the iPad version of Playground does not support latest APIs and it can't compile
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Feedback concerning submission.
Hello all! My name is Luke, and I'm a 14 year old with a idea for SSC. This is my first SSC submission ever. I would like some feedback concerning a question. My app is an AI powered academic planner that helps you and your life. I won't give too much away, but I believe it's a really helpful concept. It uses a mini on-device LLM (built with simple if this word typed then do this logic) to help organize assignments. This is a real business I am building, and I put inside of my app simulated features such as the app saying "scanning your Google Classroom..", would this go against any terms and make the app less likely to win? I also have my app fully polished, and feels like an actual app and finished product, with demo assignments pre-loaded, and most stuff is placeholders. Should the app be more like a guided simulator? Such as "click here to see how this will be simulated in a final release" or again should it be polished? I just want some feedback, since I only have 3 minutes, and the app needs to be offline, I just want to improvise. Hopefully I can get some feedback from the community, and/or ex-winners! Thanks all! And good luck! :) - Luke
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Question about submission.
Hello all! My name is Luke, and I'm a 14 year old with a idea for SSC. This is my first SSC submission ever. I would like some feedback concerning a question. My app is an AI powered academic planner that helps you and your life. It uses a mini on-device LLM to help organize assignments. This is a real business I am building, and I put inside of my app simulated features such as the app saying "scanning your Google Classroom..", would this go against any terms and make the app less likely to win? I also have my app fully polished, and feels like an actual app and finished product, with demo assignments pre-loaded, and most stuff is placeholders. Should the app be more like a guided simulator? Such as "click here to see how this will be simulated in a final release" or again should it be polished? I just want some feedback, since I only have 3 minutes, and the app needs to be offline, I just want to improvise. You can check out the basis of my app at my website. https://whiteb0x.me Hopefully I can get some feedback from the community, and/or ex winners! Thanks all! - Luke
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Is it safe to manually edit Package.swift (iOS Version & Orientation) for SSC 2026?
Hi everyone, I am working on my submission for the Swift Student Challenge 2026 using a Swift App Playground (.swiftpm). The default project was set to iOS 16, but I manually edited the Package.swift file to change the minimum version to iOS 18.0 so I can use the latest APIs. I also modified the supportedInterfaceOrientations to lock the app to Portrait mode only. I know the file contains a warning saying "Do not edit it by hand," so I am worried about two things: Disqualification: Will manually changing the iOS version from the default 16.0 to 18.0 cause any issues with the submission validator or the judging environment? Orientation: Is it acceptable to strictly force .portrait mode for the challenge, or are we required to support landscape/responsive layouts for the judges' iPads? I want to make sure these manual changes won't technically invalidate my playground. Thanks for your help!
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Swift student challenge- help
To whoever is bothered enough to help (trust me, I get the feeling if you're not), I want to enter the swift student challenge either this year or next year, depending on how things play out. Anyway, I just wanted to know two things: 1) how long on average it takes to build a project which won distinguished winner and 2) whether any distinguished winners could send me the playgrounds they built. To be clear, I do not want the code, I just want to know what you did, what you called the playground, a list of some features it had, how long it took, just to help me prepare, because YouTube doesn't have much of that. Thanks :)
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App Idea Requires Sign-In
Hello Apple Developer community! While reading the SSC Full Terms and Conditions, I noticed that "Your app playground requires sign in" is a term for disqualification. If our app idea requires sign in for personalization and security, can we submit a prototype without the sign in feature and add it later before publishing the app? Or should we steer clear of app ideas that require sign in altogether?
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What devices will the Swift Student Challenge be judged on?
My project requires the on-device apple intelligence models (FoundationModels) which are only available for iPad on iPad Pro M1 and later, iPad Air M1 and later, iPad mini A17 Pro. If they don't judge on one of these devices, my project might not work properly as FoundationModels is a pretty big part of my project. For this reason I really need to know what devices the Swift Student Challenge will be judged on.
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Providing pre-filled sample data for reviewer experience in Swift Student Challenge: Is it recommended?
Hi everyone, I am currently developing an app for my Swift Student Challenge submission. One of the key features of my app is visualizing user progress over time using SwiftData and Swift Charts. I have a concern regarding the first-time experience for the reviewer. Since the app relies on accumulated data to display meaningful trends, the dashboard/charts will appear empty on the very first launch, which might not fully showcase the visualization logic I’ve implemented. To ensure the reviewer can immediately grasp the app's potential within their limited review window, I am considering generating pre-populated sample data (mock data) only on the initial launch. Does Apple generally recommend including sample data in a challenge submission to better demonstrate UI/UX and data visualization capabilities? Or is it strictly preferred to present a "fresh" empty state, as a real first-time user would see it? I want to make sure I am following the best practices for the challenge while highlighting my technical implementation of the SwiftData and Charts frameworks. Thank you in advance for your advice!
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Announcing the Swift Student Challenge 2026
Announcing the Swift Student Challenge 2026 Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond. Learn more → https://developer.apple.com/swift-student-challenge/ Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions. The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question. Your designs. Your apps. Your moment.
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Cannot Upload Images on Swift Playground on XCode
Hello! I'm trying to upload images to Swift Playground on XCode, and it's not working. When I created my playground, there is no Resources folder or an assets file. If I simply drag an image file to the sidebar, the image is not showing up when used in the app. This may be a simple fix, but as a beginner, I am struggling to find the solution. Any help would be much appreciated! Thank you!
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Whether SSC can be connected to the iPad real machine with Xcode to run the evaluation
👋Hi This problem is related to SSC. I remember that the form submitted last year needed to be filled in with Xcode or Playground test, and it seems that it was also mentioned: • If you use Xcode, the judges may use Simulator to run. • If you use Playground, it's a real machine. But my work this time will encounter two limitations: It will use the framework/API only available in iPadOS 26 (so if it is a Playground environment, it may not run, playground can't use iPadOS 26 SDK) It will also use some content that must be real to run (such as ARKit), which means that Xcode Simulator is not good. So I would like to ask: Does this year's review allow you to compile and connect the iPad to the real machine? Or did I misremember last year's regulations? If the judge's environment is fixed (for example, only Playground or only Simulator), how should I adjust the submission method or implement the scheme? Looking forward to your reply, thank you.
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Swift Student Challenge
Hey, I am looking to participate in the upcoming SSC 2026. I am confused whether I am allowed to submit an idea which is for watchOS. I know the fact that submission would be xcode project and playground correct me if I am wrong but as far as I know, we can develop prototypes for watch on playground. If anyone of you knows about this, please let me know!
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Xcode Playgrounds crashes upon microphone access
Sorry if this is a dumb question. I’m still a beginner. I created an Xcode Playground app with Microphone and Speech Recognition capabilities enabled, along with a backup Info.plist. However, when running the app on Mac Catalyst, a real device, or the iOS and iPadOS simulators, it crashes right after the Speech Recognition permission popup and again after the Microphone permission popup. For extra context, the app initially worked fine in the Swift Playgrounds app, but that environment uses an outdated SDK, so it no longer supports some of the features I’ve implemented. I’m also struggling to find clear, beginner-friendly documentation that explains how AVAudioEngine works, which is making it hard to understand what’s going wrong and how to debug it.
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Metal not working in Swift Playgrounds (SSC Scene)
Hi everyone, I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error: Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment? Any guidance or suggestions would be greatly appreciated!
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Can I Use Xcode and iPadOS 18? (and RealityView)
I'm preparing my submission for the Swift Student Challenge, and I have a couple of questions regarding the development environment. Is it allowed to use Xcode to program my scene, or do I have to use Swift Playgrounds? Can I use iPadOS 18 for development? I noticed that Swift Playgrounds currently only supports up to iPadOS 17.5, but I would like to use RealityView, which is only available starting from iPadOS 18. I appreciate any clarification on this. Thanks in advance!
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Dec ’25
Locking App Orientation to Landscape in Playground
Hello! I’m building my Swift Student Challenge project in Swift Playgrounds, and I’ve run into an issue with app orientation. Since this is a game, the layout and interactions only work correctly in landscape, but Playgrounds doesn’t offer the usual orientation settings you’d configure in Xcode. Is there a recommended way to force a landscape-only experience in Swift Playgrounds using SwiftUI? Any workarounds or guidance would be greatly appreciated! Thank you!
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Dec ’25