Apple Intelligence

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Apple Intelligence is the personal intelligence system that puts powerful generative models right at the core of your iPhone, iPad, and Mac and powers incredible new features to help users communicate, work, and express themselves.

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Programmatic image creation using ImageCreator
Hello, Could you please provide details for maximum string length of the prompt and the title when using ImageCreator and the method extracted(from:title:)? static func extracted( from text: String, title: String? = nil ) -> ImagePlaygroundConcept Any additional details or example of prompt and title would help. Additionally, are ImagePlaygroundStyle.animation, ImagePlaygroundStyle.illustration and ImagePlaygroundStyle.sketch all available when using extracted(from:title:)? I am trying to generate images programmatically and would appreciate your guidance. Thank you.
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21h
Building Real-Time Voice Input on macOS 26 with SpeechAnalyzer + ScreenCaptureKit
We built an open-source macOS menu bar app that turns speech into text and pastes it into the active app — using SpeechAnalyzer for on-device transcription, ScreenCaptureKit + Vision for screen-aware context, and FluidAudio for speaker diarization in meeting mode. Here's what we learned shipping it on macOS 26. GitHub: github.com/Marvinngg/ambient-voice Architecture The app has two modes: hotkey dictation (press to talk, release to inject) and meeting recording (continuous transcription with a floating panel). Dictation Mode Audio capture uses AVCaptureSession (more on why below). The captured audio feeds into SpeechAnalyzer via an AsyncStream: let transcriber = SpeechTranscriber( locale: locale, transcriptionOptions: [], reportingOptions: [.volatileResults, .alternativeTranscriptions], attributeOptions: [.audioTimeRange, .transcriptionConfidence] ) let analyzer = SpeechAnalyzer(modules: [transcriber]) let (inputSequence, inputBuilder) = AsyncStream.makeStream() try await analyzer.start(inputSequence: inputSequence) While recording, we capture a screenshot of the focused window using ScreenCaptureKit, run Vision OCR (VNRecognizeTextRequest), extract keywords, and inject them into SpeechAnalyzer as contextual bias: let context = AnalysisContext() context.contextualStrings[.general] = ocrKeywords try await analyzer.setContext(context) This improves accuracy for technical terms and proper nouns visible on screen. If your screen shows "SpeechAnalyzer", saying it out loud is more likely to be transcribed correctly. After transcription, an optional L2 step sends the text through a local LLM (ollama) for spoken-to-written cleanup, then CGEvent simulates Cmd+V to paste into the active app. Meeting Mode Meeting mode forks the same audio stream to two consumers: SpeechAnalyzer — real-time streaming transcription, displayed in a floating NSPanel FluidAudio buffer — accumulates 16kHz Float32 mono samples for batch speaker diarization after recording stops When the user ends the meeting, FluidAudio's performCompleteDiarization() runs on the accumulated audio. We align transcription segments with speaker segments using audioTimeRange overlap matching — each transcription segment gets assigned the speaker ID with the most time overlap. Results export to Markdown. Pitfalls We Hit on macOS 26 1. AVAudioEngine installTap doesn't fire with Bluetooth devices We started with AVAudioEngine.inputNode.installTap() for audio capture. It worked fine with built-in mics but the tap callback never fired with Bluetooth devices (tested with vivo TWS 4 Hi-Fi). Fix: switched to AVCaptureSession. The delegate callback captureOutput(_:didOutput:from:) fires reliably regardless of audio device. The tradeoff is you get CMSampleBuffer instead of AVAudioPCMBuffer, so you need a conversion step. 2. NSEvent addGlobalMonitorForEvents crashes Our global hotkey listener used NSEvent.addGlobalMonitorForEvents. On macOS 26, this crashes with a Bus error inside GlobalObserverHandler — appears to be a Swift actor runtime issue. Fix: switched to CGEventTap. Works reliably, but the callback runs on a CFRunLoop context, which Swift doesn't recognize as MainActor. 3. CGEventTap callbacks aren't on MainActor If your CGEventTap callback touches any @MainActor state, you'll get concurrency violations. The callback runs on whatever thread owns the CFRunLoop. Fix: bridge with DispatchQueue.main.async {} inside the tap callback before touching any MainActor state. 4. CGPreflightScreenCaptureAccess doesn't request permission We used CGPreflightScreenCaptureAccess() as a guard before calling ScreenCaptureKit. If it returned false, we'd bail out. The problem: this function only checks — it never triggers macOS to add your app to the Screen Recording permission list. Chicken-and-egg: you can't get permission because you never ask for it. Fix: call CGRequestScreenCaptureAccess() at app startup. This adds your app to System Settings → Screen Recording. Then let ScreenCaptureKit calls proceed without the preflight guard — SCShareableContent will also trigger the permission prompt on first use. 5. Ad-hoc signing breaks TCC permissions on every rebuild During development, codesign --sign - (ad-hoc) generates a different code directory hash on every build. macOS TCC tracks permissions by this hash, so every rebuild = new app identity = all permissions reset. Fix: sign with a stable certificate. If you have an Apple Development certificate, use that. The TeamIdentifier stays constant across rebuilds, so TCC permissions persist. We also discovered that launching via open WE.app (LaunchServices) instead of directly executing the binary is required — otherwise macOS attributes TCC permissions to Terminal, not your app. Benchmarks We ran end-to-end benchmarks on public datasets (Mac Mini M4 16GB, macOS 26): Transcription (SpeechAnalyzer, AliMeeting Chinese): • Near-field CER 34% (excluding outliers ~25%) • Far-field CER 40% (single channel, no beamforming, >30% overlap) • Processing speed 74-89x real-time Speaker diarization (FluidAudio offline): • AMI English 16 meetings: avg DER 23.2% (collar=0.25s, ignoreOverlap=True) • AliMeeting Chinese 8 meetings: DER 48.5% (including overlap regions) • Memory: RSS ~500MB, peak 730-930MB Full evaluation methodology, scripts, and raw results are in the repo. Open Source The project is MIT licensed: github.com/Marvinngg/ambient-voice It includes the macOS client (Swift 6.2, SPM), server-side distillation/training scripts (Python), and a complete evaluation framework with reproducible benchmarks. Feedback and contributions welcome.
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Best approach for animating a speaking avatar in a macOS/iOS SwiftUI application
I am developing a macOS application using SwiftUI (with an iOS version as well). One feature we are exploring is displaying an avatar that reads or speaks dynamically generated text produced by an AI service. The basic flow would be: Text generated by an AI service Text converted to speech using a TTS engine An avatar (2D or 3D) rendered in the app that animates lip movement synchronized with the speech Ideally the avatar would render locally on the device. Questions: What Apple frameworks would be most appropriate for implementing a speaking avatar? SceneKit RealityKit SpriteKit (for 2D avatars) Is there any recommended way to drive lip-sync animation from speech audio using Apple frameworks? Does AVSpeechSynthesizer expose phoneme or viseme timing information that could be used for avatar animation? If such timing information is not available, what is the recommended approach for synchronizing character mouth animation with speech audio on macOS/iOS? Are there examples of real-time character animation synchronized with speech on macOS/iOS? Any architectural guidance or references would be greatly appreciated.
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New project with new AppIntent throws build error
I opened a new project, iOS app, in XCode and then tabbed into the system_search snippet and built the project and got a build error. I can't imagine this was intended, at least not for new developers to the ecosystem like me. I solved it by tweaking a configuration I don't really understand advised here: https://github.com/apple/swift-openapi-generator/issues/796, hopefully that's a valid workaround
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AppIntent search schema opens app as only option
I am trying to use @AppIntent(schema: .system.search) to search in my app via a Siri voice command, but I want to be able to return a .result that does not open the app, yet still get the model training benefits from the schema. Very new to this, this is my first app, so I would appreciate some guidance. I haven't gotten to the voice part, I tested on Shortcuts. Do I need to do AppIntents without the schema and wait until there is a search schema that does not open the app, or should I be using a different schema? What am I missing?
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CoreML Instrument Testing Native Clawbot using FM.SyML & OAIC & Diffusion
After running performance test on my CoreML qwen3 vision, I appreciated the update where results were viewable... ON Mac it mentions Ios18 and im not sure if or how to change.. that bottle neck lead to rebuilding CoreML view. I woke up and realized I have all the pieces together... and ended up with a swift package working demo of Clawbot.. the current issue is Im trying to use gguf 3b to code it.. I have become well aware that everything I create using the big models, they soon become the default themes /layouts for everyone else simply asking for this or that (I appoligise) so here I am asking (while looking to schedule meet with dev) if its possible to speak with anyone about th 1000s of Apple Intelligence PCC, Xcode, and vision reports and feedback ive sent , in terms of just general ways I can work more efficiently without the crash... ive already build a TUI for MLX but the tools for coreML while seems promising are not intuitive, but the vision format instruction was nice to see. Anyway my question is:
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3w
Parallel/Steam processing of Apple Intelligence
I have built a MAC-OS machine intelligence application that uses Apple Intelligence. A part of the application is to preprocess text. For longer text content I have implemented chunking to get around the token limit. However the application performance is now limited by the fact that Apple Intelligence is sequential in operation. This has a large impact on the application performance. Is there any approach to operate Apple Intelligence in a parallel mode or even a streaming interface. As Apple Intelligence has Private Cloud Services I was hoping to be able to send multiple chunks in parallel as that would significantly improve performance. Any suggestions would be welcome. This could also be considered a request for a future enhancement.
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3w
Siri not calling my INExtension
Things I did: created an Intents Extension target added "Supported Intents" to both my main app target and the intent extension, with "INAddTasksIntent" and "INCreateNoteIntent" created the AppIntentVocabulary in my main app target created the handlers in the code in the Intents Extension target class AddTaskIntentHandler: INExtension, INAddTasksIntentHandling { func resolveTaskTitles(for intent: INAddTasksIntent) async -> [INSpeakableStringResolutionResult] { if let taskTitles = intent.taskTitles { return taskTitles.map { INSpeakableStringResolutionResult.success(with: $0) } } else { return [INSpeakableStringResolutionResult.needsValue()] } } func handle(intent: INAddTasksIntent) async -> INAddTasksIntentResponse { // my code to handle this... let response = INAddTasksIntentResponse(code: .success, userActivity: nil) response.addedTasks = tasksCreated.map { INTask( title: INSpeakableString(spokenPhrase: $0.name), status: .notCompleted, taskType: .completable, spatialEventTrigger: nil, temporalEventTrigger: intent.temporalEventTrigger, createdDateComponents: DateHelper.localCalendar().dateComponents([.year, .month, .day, .minute, .hour], from: Date.now), modifiedDateComponents: nil, identifier: $0.id ) } return response } } class AddItemIntentHandler: INExtension, INCreateNoteIntentHandling { func resolveTitle(for intent: INCreateNoteIntent) async -> INSpeakableStringResolutionResult { if let title = intent.title { return INSpeakableStringResolutionResult.success(with: title) } else { return INSpeakableStringResolutionResult.needsValue() } } func resolveGroupName(for intent: INCreateNoteIntent) async -> INSpeakableStringResolutionResult { if let groupName = intent.groupName { return INSpeakableStringResolutionResult.success(with: groupName) } else { return INSpeakableStringResolutionResult.needsValue() } } func handle(intent: INCreateNoteIntent) async -> INCreateNoteIntentResponse { do { // my code for handling this... let response = INCreateNoteIntentResponse(code: .success, userActivity: nil) response.createdNote = INNote( title: INSpeakableString(spokenPhrase: itemName), contents: itemNote.map { [INTextNoteContent(text: $0)] } ?? [], groupName: INSpeakableString(spokenPhrase: list.name), createdDateComponents: DateHelper.localCalendar().dateComponents([.day, .month, .year, .hour, .minute], from: Date.now), modifiedDateComponents: nil, identifier: newItem.id ) return response } catch { return INCreateNoteIntentResponse(code: .failure, userActivity: nil) } } } uninstalled my app restarted my physical device and simulator Yet, when I say "Remind me to buy dog food in Index" (Index is the name of my app), as stated in the examples of INAddTasksIntent, Siri proceeds to say that a list named "Index" doesn't exist in apple Reminders app, instead of processing the request in my app. Am I missing something?
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App Intents migration path for SiriKit domain intents (INStartCallIntent, INSendMessageIntent)?
We're in the process of migrating our app's custom intents from the older SiriKit Custom Intents framework to App Intents. The migration has been straightforward for our app-specific actions, and we appreciate the improved discoverability and Apple Intelligence integration that App Intents provides. However, we also implement SiriKit domain intents for calling and messaging: INStartCallIntent / INStartCallIntentHandling INSendMessageIntent / INSendMessageIntentHandling These require us to maintain an Intents Extension to handle contact resolution and the actual call/message operations. Our questions: Is there a planned App Intents equivalent for these SiriKit domains (calling, messaging), or is the Intents Extension approach still the recommended path? If we want to support phrases like "Call [contact] on [AppName]" or "Send a message to [contact] on [AppName]" with Apple Intelligence integration, is there any way to achieve this with App Intents today? Are there any WWDC sessions or documentation we may have missed that addresses the migration path for SiriKit domain intents? What we've reviewed: "Migrate custom intents to App Intents" Tech Talk "Bring your app's core features to users with App Intents" (WWDC24) App Intents documentation These resources clearly explain custom intent migration but don't seem to address the system domain intents. Our current understanding: Based on our research, it appears SiriKit domain intents should remain on the older framework, while custom intents should migrate to App Intents. We'd like to confirm this is correct and understand if there's a future direction we should be planning for. Thank you!
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203
Feb ’26
FoundationModels coding
I am writing an app that parses text and conducts some actions. I don't want to give too much away ;) However, I am having a huge problem with token sizes. LanguageModelSession will of course give me the on device model 4096 available, but when you go over 4096, my code doesn't seem to be falling back to PCC, or even the system configured ChatGPT. Can anyone assist me with this? For some reason, after reading the docs, it's very unclear how this transition between the three takes place.
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828
Jan ’26
Image Playground files suddenly not available
My app lets you create images with Image Playground. When the user approves an image I move it to the documents dir from the temp storage. With over a year of usage I’ve created a lot of images over time. Out of nowhere the app stopped loading my custom creations from Image Playground saying it couldn’t find the files. It still had my VoiceOver strings I had added for each image and still had the custom categories I assigned them. Debug code to look in the docs dir doesn’t find them. I downloaded the app’s container and only see the images I created as a test after the problem started. But my ~70MB app is still taking up 300MB on my iPhone so it feels like they’re there but not accessible. Is there anything else I can try?
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936
Jan ’26
Accessibility & Inclusion
We are developing Apple AI for foreign markets and adapting it for iPhone models 17 and above. When the system language and Siri language are not the same—for example, if the system is in English and Siri is in Chinese—it can cause a situation where Apple AI cannot be used. So, may I ask if there are any other reasons that could cause Apple AI to be unavailable within the app, even if it has been enabled?
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498
Dec ’25
Does Image Playground is On-device + Private Cloud ?
Apple's Image Playground primarily performs image generation on-device, but can use secure Private Cloud Compute for more complex requests that require larger models. Private Cloud Compute (PCC) For more complex tasks that require greater computational power than the device can provide, Image Playground leverages Apple's Private Cloud Compute. This system extends the privacy and security of the device to the cloud: Secure Environment: PCC runs on Apple silicon servers and uses a secure enclave to protect data, ensuring requests are processed in a verified, secure environment. No Data Storage: Data is never stored or made accessible to Apple when using PCC; it is used only to fulfill the specific request. Independent Verification: Independent experts are able to inspect the code running on these servers to verify Apple's privacy promises.
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1k
Dec ’25
Do App Intent Domains work with Siri already?
Hi, guys. I'm writing about Apple Intelligence and I reached the point I have to explain App Intent Domains https://developer.apple.com/documentation/AppIntents/app-intent-domains but I noticed that there is a note explaining that these services are not available with Siri. I tried the example provided by Apple at https://developer.apple.com/documentation/AppIntents/making-your-app-s-functionality-available-to-siri and I can only make the intents work from the Shortcuts App, but not from Siri. Is this correct. App Intent Domains are still not available with Siri? Thanks
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Nov ’25
Xcode 26.1 RC ( RC1 ?) Apple Intelligence using GPT (with account or without) or Sonnet (via OpenRouter) much slower
I didn't run benchmarks before update, but it seems at least 5x slower. Of course all the LLM work is on remote servers, so is non-intuitive to me this should be happening. Had updated MacOS and Xcode to 26.1RC at the same time, so can't even say I think it is MacOS or I think it is Xcode. Before the update the progress indicator for each piece of code might seem to get stuck at the very end (and toggling between Navigators and Coding Assistant) in Xcode UI seemed to refresh the UI and confirm coding complete... but now it seems progress races to 50%, then often is stuck at 75%... well earlier than used to get stuck. And it like something is legitimately processing not just a UI glitch. I'm wondering if this is somehow tied to visual rendering of the code in the little white window? CMD-TAB into Xcode seems laggy. Xcode is pinning a CPU. Why, this is all remote LLM work? MacBook Pro 2021 M1 64GB RAM. Went from 26.01 to 26.1RC. Didn't touch any of the betas until RC1.
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Oct ’25
Programmatic image creation using ImageCreator
Hello, Could you please provide details for maximum string length of the prompt and the title when using ImageCreator and the method extracted(from:title:)? static func extracted( from text: String, title: String? = nil ) -> ImagePlaygroundConcept Any additional details or example of prompt and title would help. Additionally, are ImagePlaygroundStyle.animation, ImagePlaygroundStyle.illustration and ImagePlaygroundStyle.sketch all available when using extracted(from:title:)? I am trying to generate images programmatically and would appreciate your guidance. Thank you.
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82
Activity
21h
Building Real-Time Voice Input on macOS 26 with SpeechAnalyzer + ScreenCaptureKit
We built an open-source macOS menu bar app that turns speech into text and pastes it into the active app — using SpeechAnalyzer for on-device transcription, ScreenCaptureKit + Vision for screen-aware context, and FluidAudio for speaker diarization in meeting mode. Here's what we learned shipping it on macOS 26. GitHub: github.com/Marvinngg/ambient-voice Architecture The app has two modes: hotkey dictation (press to talk, release to inject) and meeting recording (continuous transcription with a floating panel). Dictation Mode Audio capture uses AVCaptureSession (more on why below). The captured audio feeds into SpeechAnalyzer via an AsyncStream: let transcriber = SpeechTranscriber( locale: locale, transcriptionOptions: [], reportingOptions: [.volatileResults, .alternativeTranscriptions], attributeOptions: [.audioTimeRange, .transcriptionConfidence] ) let analyzer = SpeechAnalyzer(modules: [transcriber]) let (inputSequence, inputBuilder) = AsyncStream.makeStream() try await analyzer.start(inputSequence: inputSequence) While recording, we capture a screenshot of the focused window using ScreenCaptureKit, run Vision OCR (VNRecognizeTextRequest), extract keywords, and inject them into SpeechAnalyzer as contextual bias: let context = AnalysisContext() context.contextualStrings[.general] = ocrKeywords try await analyzer.setContext(context) This improves accuracy for technical terms and proper nouns visible on screen. If your screen shows "SpeechAnalyzer", saying it out loud is more likely to be transcribed correctly. After transcription, an optional L2 step sends the text through a local LLM (ollama) for spoken-to-written cleanup, then CGEvent simulates Cmd+V to paste into the active app. Meeting Mode Meeting mode forks the same audio stream to two consumers: SpeechAnalyzer — real-time streaming transcription, displayed in a floating NSPanel FluidAudio buffer — accumulates 16kHz Float32 mono samples for batch speaker diarization after recording stops When the user ends the meeting, FluidAudio's performCompleteDiarization() runs on the accumulated audio. We align transcription segments with speaker segments using audioTimeRange overlap matching — each transcription segment gets assigned the speaker ID with the most time overlap. Results export to Markdown. Pitfalls We Hit on macOS 26 1. AVAudioEngine installTap doesn't fire with Bluetooth devices We started with AVAudioEngine.inputNode.installTap() for audio capture. It worked fine with built-in mics but the tap callback never fired with Bluetooth devices (tested with vivo TWS 4 Hi-Fi). Fix: switched to AVCaptureSession. The delegate callback captureOutput(_:didOutput:from:) fires reliably regardless of audio device. The tradeoff is you get CMSampleBuffer instead of AVAudioPCMBuffer, so you need a conversion step. 2. NSEvent addGlobalMonitorForEvents crashes Our global hotkey listener used NSEvent.addGlobalMonitorForEvents. On macOS 26, this crashes with a Bus error inside GlobalObserverHandler — appears to be a Swift actor runtime issue. Fix: switched to CGEventTap. Works reliably, but the callback runs on a CFRunLoop context, which Swift doesn't recognize as MainActor. 3. CGEventTap callbacks aren't on MainActor If your CGEventTap callback touches any @MainActor state, you'll get concurrency violations. The callback runs on whatever thread owns the CFRunLoop. Fix: bridge with DispatchQueue.main.async {} inside the tap callback before touching any MainActor state. 4. CGPreflightScreenCaptureAccess doesn't request permission We used CGPreflightScreenCaptureAccess() as a guard before calling ScreenCaptureKit. If it returned false, we'd bail out. The problem: this function only checks — it never triggers macOS to add your app to the Screen Recording permission list. Chicken-and-egg: you can't get permission because you never ask for it. Fix: call CGRequestScreenCaptureAccess() at app startup. This adds your app to System Settings → Screen Recording. Then let ScreenCaptureKit calls proceed without the preflight guard — SCShareableContent will also trigger the permission prompt on first use. 5. Ad-hoc signing breaks TCC permissions on every rebuild During development, codesign --sign - (ad-hoc) generates a different code directory hash on every build. macOS TCC tracks permissions by this hash, so every rebuild = new app identity = all permissions reset. Fix: sign with a stable certificate. If you have an Apple Development certificate, use that. The TeamIdentifier stays constant across rebuilds, so TCC permissions persist. We also discovered that launching via open WE.app (LaunchServices) instead of directly executing the binary is required — otherwise macOS attributes TCC permissions to Terminal, not your app. Benchmarks We ran end-to-end benchmarks on public datasets (Mac Mini M4 16GB, macOS 26): Transcription (SpeechAnalyzer, AliMeeting Chinese): • Near-field CER 34% (excluding outliers ~25%) • Far-field CER 40% (single channel, no beamforming, >30% overlap) • Processing speed 74-89x real-time Speaker diarization (FluidAudio offline): • AMI English 16 meetings: avg DER 23.2% (collar=0.25s, ignoreOverlap=True) • AliMeeting Chinese 8 meetings: DER 48.5% (including overlap regions) • Memory: RSS ~500MB, peak 730-930MB Full evaluation methodology, scripts, and raw results are in the repo. Open Source The project is MIT licensed: github.com/Marvinngg/ambient-voice It includes the macOS client (Swift 6.2, SPM), server-side distillation/training scripts (Python), and a complete evaluation framework with reproducible benchmarks. Feedback and contributions welcome.
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81
Activity
19h
Best approach for animating a speaking avatar in a macOS/iOS SwiftUI application
I am developing a macOS application using SwiftUI (with an iOS version as well). One feature we are exploring is displaying an avatar that reads or speaks dynamically generated text produced by an AI service. The basic flow would be: Text generated by an AI service Text converted to speech using a TTS engine An avatar (2D or 3D) rendered in the app that animates lip movement synchronized with the speech Ideally the avatar would render locally on the device. Questions: What Apple frameworks would be most appropriate for implementing a speaking avatar? SceneKit RealityKit SpriteKit (for 2D avatars) Is there any recommended way to drive lip-sync animation from speech audio using Apple frameworks? Does AVSpeechSynthesizer expose phoneme or viseme timing information that could be used for avatar animation? If such timing information is not available, what is the recommended approach for synchronizing character mouth animation with speech audio on macOS/iOS? Are there examples of real-time character animation synchronized with speech on macOS/iOS? Any architectural guidance or references would be greatly appreciated.
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508
Activity
6d
New project with new AppIntent throws build error
I opened a new project, iOS app, in XCode and then tabbed into the system_search snippet and built the project and got a build error. I can't imagine this was intended, at least not for new developers to the ecosystem like me. I solved it by tweaking a configuration I don't really understand advised here: https://github.com/apple/swift-openapi-generator/issues/796, hopefully that's a valid workaround
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2
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0
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435
Activity
1w
AppIntent search schema opens app as only option
I am trying to use @AppIntent(schema: .system.search) to search in my app via a Siri voice command, but I want to be able to return a .result that does not open the app, yet still get the model training benefits from the schema. Very new to this, this is my first app, so I would appreciate some guidance. I haven't gotten to the voice part, I tested on Shortcuts. Do I need to do AppIntents without the schema and wait until there is a search schema that does not open the app, or should I be using a different schema? What am I missing?
Replies
2
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0
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549
Activity
1w
CoreML Instrument Testing Native Clawbot using FM.SyML & OAIC & Diffusion
After running performance test on my CoreML qwen3 vision, I appreciated the update where results were viewable... ON Mac it mentions Ios18 and im not sure if or how to change.. that bottle neck lead to rebuilding CoreML view. I woke up and realized I have all the pieces together... and ended up with a swift package working demo of Clawbot.. the current issue is Im trying to use gguf 3b to code it.. I have become well aware that everything I create using the big models, they soon become the default themes /layouts for everyone else simply asking for this or that (I appoligise) so here I am asking (while looking to schedule meet with dev) if its possible to speak with anyone about th 1000s of Apple Intelligence PCC, Xcode, and vision reports and feedback ive sent , in terms of just general ways I can work more efficiently without the crash... ive already build a TUI for MLX but the tools for coreML while seems promising are not intuitive, but the vision format instruction was nice to see. Anyway my question is:
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79
Activity
3w
Parallel/Steam processing of Apple Intelligence
I have built a MAC-OS machine intelligence application that uses Apple Intelligence. A part of the application is to preprocess text. For longer text content I have implemented chunking to get around the token limit. However the application performance is now limited by the fact that Apple Intelligence is sequential in operation. This has a large impact on the application performance. Is there any approach to operate Apple Intelligence in a parallel mode or even a streaming interface. As Apple Intelligence has Private Cloud Services I was hoping to be able to send multiple chunks in parallel as that would significantly improve performance. Any suggestions would be welcome. This could also be considered a request for a future enhancement.
Replies
2
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0
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184
Activity
3w
Siri not calling my INExtension
Things I did: created an Intents Extension target added "Supported Intents" to both my main app target and the intent extension, with "INAddTasksIntent" and "INCreateNoteIntent" created the AppIntentVocabulary in my main app target created the handlers in the code in the Intents Extension target class AddTaskIntentHandler: INExtension, INAddTasksIntentHandling { func resolveTaskTitles(for intent: INAddTasksIntent) async -> [INSpeakableStringResolutionResult] { if let taskTitles = intent.taskTitles { return taskTitles.map { INSpeakableStringResolutionResult.success(with: $0) } } else { return [INSpeakableStringResolutionResult.needsValue()] } } func handle(intent: INAddTasksIntent) async -> INAddTasksIntentResponse { // my code to handle this... let response = INAddTasksIntentResponse(code: .success, userActivity: nil) response.addedTasks = tasksCreated.map { INTask( title: INSpeakableString(spokenPhrase: $0.name), status: .notCompleted, taskType: .completable, spatialEventTrigger: nil, temporalEventTrigger: intent.temporalEventTrigger, createdDateComponents: DateHelper.localCalendar().dateComponents([.year, .month, .day, .minute, .hour], from: Date.now), modifiedDateComponents: nil, identifier: $0.id ) } return response } } class AddItemIntentHandler: INExtension, INCreateNoteIntentHandling { func resolveTitle(for intent: INCreateNoteIntent) async -> INSpeakableStringResolutionResult { if let title = intent.title { return INSpeakableStringResolutionResult.success(with: title) } else { return INSpeakableStringResolutionResult.needsValue() } } func resolveGroupName(for intent: INCreateNoteIntent) async -> INSpeakableStringResolutionResult { if let groupName = intent.groupName { return INSpeakableStringResolutionResult.success(with: groupName) } else { return INSpeakableStringResolutionResult.needsValue() } } func handle(intent: INCreateNoteIntent) async -> INCreateNoteIntentResponse { do { // my code for handling this... let response = INCreateNoteIntentResponse(code: .success, userActivity: nil) response.createdNote = INNote( title: INSpeakableString(spokenPhrase: itemName), contents: itemNote.map { [INTextNoteContent(text: $0)] } ?? [], groupName: INSpeakableString(spokenPhrase: list.name), createdDateComponents: DateHelper.localCalendar().dateComponents([.day, .month, .year, .hour, .minute], from: Date.now), modifiedDateComponents: nil, identifier: newItem.id ) return response } catch { return INCreateNoteIntentResponse(code: .failure, userActivity: nil) } } } uninstalled my app restarted my physical device and simulator Yet, when I say "Remind me to buy dog food in Index" (Index is the name of my app), as stated in the examples of INAddTasksIntent, Siri proceeds to say that a list named "Index" doesn't exist in apple Reminders app, instead of processing the request in my app. Am I missing something?
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1
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103
Activity
4w
Warming Up Apple Intelligence
Whats to code to warm it up once? Saw this in a developer video but cannot find it. Prevent cold run within an application. Thank you in advance!
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1
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0
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153
Activity
Feb ’26
App Intents migration path for SiriKit domain intents (INStartCallIntent, INSendMessageIntent)?
We're in the process of migrating our app's custom intents from the older SiriKit Custom Intents framework to App Intents. The migration has been straightforward for our app-specific actions, and we appreciate the improved discoverability and Apple Intelligence integration that App Intents provides. However, we also implement SiriKit domain intents for calling and messaging: INStartCallIntent / INStartCallIntentHandling INSendMessageIntent / INSendMessageIntentHandling These require us to maintain an Intents Extension to handle contact resolution and the actual call/message operations. Our questions: Is there a planned App Intents equivalent for these SiriKit domains (calling, messaging), or is the Intents Extension approach still the recommended path? If we want to support phrases like "Call [contact] on [AppName]" or "Send a message to [contact] on [AppName]" with Apple Intelligence integration, is there any way to achieve this with App Intents today? Are there any WWDC sessions or documentation we may have missed that addresses the migration path for SiriKit domain intents? What we've reviewed: "Migrate custom intents to App Intents" Tech Talk "Bring your app's core features to users with App Intents" (WWDC24) App Intents documentation These resources clearly explain custom intent migration but don't seem to address the system domain intents. Our current understanding: Based on our research, it appears SiriKit domain intents should remain on the older framework, while custom intents should migrate to App Intents. We'd like to confirm this is correct and understand if there's a future direction we should be planning for. Thank you!
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3
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203
Activity
Feb ’26
FoundationModels coding
I am writing an app that parses text and conducts some actions. I don't want to give too much away ;) However, I am having a huge problem with token sizes. LanguageModelSession will of course give me the on device model 4096 available, but when you go over 4096, my code doesn't seem to be falling back to PCC, or even the system configured ChatGPT. Can anyone assist me with this? For some reason, after reading the docs, it's very unclear how this transition between the three takes place.
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3
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828
Activity
Jan ’26
Is Private Cloud Compute allowed for Swift Student Challenge submissions?
Is Private Cloud Compute allowed? Or are on-device Foundational Models allowed only? Thanks!
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1
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327
Activity
Jan ’26
Image Playground files suddenly not available
My app lets you create images with Image Playground. When the user approves an image I move it to the documents dir from the temp storage. With over a year of usage I’ve created a lot of images over time. Out of nowhere the app stopped loading my custom creations from Image Playground saying it couldn’t find the files. It still had my VoiceOver strings I had added for each image and still had the custom categories I assigned them. Debug code to look in the docs dir doesn’t find them. I downloaded the app’s container and only see the images I created as a test after the problem started. But my ~70MB app is still taking up 300MB on my iPhone so it feels like they’re there but not accessible. Is there anything else I can try?
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2
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936
Activity
Jan ’26
Image playground stuck
Got new iPhone Boxing Day all works bar image playground uninstalled/reinstalled turns ai on/off still stuck
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1
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507
Activity
Dec ’25
Accessibility & Inclusion
We are developing Apple AI for foreign markets and adapting it for iPhone models 17 and above. When the system language and Siri language are not the same—for example, if the system is in English and Siri is in Chinese—it can cause a situation where Apple AI cannot be used. So, may I ask if there are any other reasons that could cause Apple AI to be unavailable within the app, even if it has been enabled?
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0
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498
Activity
Dec ’25
Accessibility & Inclusion
When the system language and Siri language are not the same, Apple AI may not be usable. For example, if the system is in English and Siri is in Chinese, it may cause Apple AI to not work. May I ask if there are other reasons why the app still cannot be used internally even after enabling Apple AI?
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0
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477
Activity
Dec ’25
Does Image Playground is On-device + Private Cloud ?
Apple's Image Playground primarily performs image generation on-device, but can use secure Private Cloud Compute for more complex requests that require larger models. Private Cloud Compute (PCC) For more complex tasks that require greater computational power than the device can provide, Image Playground leverages Apple's Private Cloud Compute. This system extends the privacy and security of the device to the cloud: Secure Environment: PCC runs on Apple silicon servers and uses a secure enclave to protect data, ensuring requests are processed in a verified, secure environment. No Data Storage: Data is never stored or made accessible to Apple when using PCC; it is used only to fulfill the specific request. Independent Verification: Independent experts are able to inspect the code running on these servers to verify Apple's privacy promises.
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3
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1k
Activity
Dec ’25
Do App Intent Domains work with Siri already?
Hi, guys. I'm writing about Apple Intelligence and I reached the point I have to explain App Intent Domains https://developer.apple.com/documentation/AppIntents/app-intent-domains but I noticed that there is a note explaining that these services are not available with Siri. I tried the example provided by Apple at https://developer.apple.com/documentation/AppIntents/making-your-app-s-functionality-available-to-siri and I can only make the intents work from the Shortcuts App, but not from Siri. Is this correct. App Intent Domains are still not available with Siri? Thanks
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0
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487
Activity
Nov ’25
Siri cut user's voice words in German version
My app used app intents. And when user said "Prüfung der Bluetooth Funktion", screen can show the whole words. But in my app, it only can get "Bluetooth Funktion". This behaviour only happened in German version. In English version, everything worked well. Is anyone can support me? Why German version siri cut my words?
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0
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641
Activity
Nov ’25
Xcode 26.1 RC ( RC1 ?) Apple Intelligence using GPT (with account or without) or Sonnet (via OpenRouter) much slower
I didn't run benchmarks before update, but it seems at least 5x slower. Of course all the LLM work is on remote servers, so is non-intuitive to me this should be happening. Had updated MacOS and Xcode to 26.1RC at the same time, so can't even say I think it is MacOS or I think it is Xcode. Before the update the progress indicator for each piece of code might seem to get stuck at the very end (and toggling between Navigators and Coding Assistant) in Xcode UI seemed to refresh the UI and confirm coding complete... but now it seems progress races to 50%, then often is stuck at 75%... well earlier than used to get stuck. And it like something is legitimately processing not just a UI glitch. I'm wondering if this is somehow tied to visual rendering of the code in the little white window? CMD-TAB into Xcode seems laggy. Xcode is pinning a CPU. Why, this is all remote LLM work? MacBook Pro 2021 M1 64GB RAM. Went from 26.01 to 26.1RC. Didn't touch any of the betas until RC1.
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1
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342
Activity
Oct ’25