Dive into the world of video on Apple platforms, exploring ways to integrate video functionalities within your iOS,iPadOS, macOS, tvOS, visionOS or watchOS app.

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PhotosPickerItem.itemIdentifier always nil
I'm using the SwiftUI Photos Picker to select videos from the users Photos library and then opening the video using the PhotosPickerItem. I'm looking for a way to allow the user to open the same video on their other devices as the app uses SwiftData and CloudKit to provide access to a recently watched list of videos. The URL from the PhotosPickerItem appears to be device specific and so I was looking to see if I can use the itemIdentifier and then the init that takes the itemIdentifier to create the PhotosPickerItem on the other devices. The itemIdentifier however is always nil and so wouldn't be able to be used in this way. Is there an alternative approach whereby the users can open a video using a PhotosPickerItem and that item would be viewable on their other devices with an item identifier or a URL that is device agnostic. This approach should also not involve copying the video into other storage as it would simply expand the use of the users iCloud storage, providing a less than ideal user experience. If the user has opened the video from their Photos library, there should be a way to allow the same user (e.g. same Apple ID), to use the same app on another device to open the video again.
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AVCaptureSession setting preset has no effect if HDR configured with AVCaptureVideoDataOutput
I want to confirm if this is a bug or a programming error. Very easy to reproduce it by modifying AVCam sample code. Steps to reproduce: Add AVCaptureVideoDataOutput to AVCaptureSession, no need to set delegate in AVCam sample code (CaptureService actor) private let videoDataOutput = AVCaptureVideoDataOutput() and then in configureSession method, add the following line try addOutput(videoDataOutput) if videoDataOutput.availableVideoPixelFormatTypes.contains(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) { videoDataOutput.videoSettings = [kCVPixelBufferPixelFormatTypeKey as AnyHashable as! String : kCVPixelFormatType_420YpCbCr8BiPlanarFullRange] } And next modify set HDR method: /// Sets whether the app captures HDR video. func setHDRVideoEnabled(_ isEnabled: Bool) { // Bracket the following configuration in a begin/commit configuration pair. captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } do { // If the current device provides a 10-bit HDR format, enable it for use. if isEnabled, let format = currentDevice.activeFormat10BitVariant { try currentDevice.lockForConfiguration() currentDevice.activeFormat = format currentDevice.unlockForConfiguration() isHDRVideoEnabled = true if videoDataOutput.availableVideoPixelFormatTypes.contains(kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange) { videoDataOutput.videoSettings = [kCVPixelBufferPixelFormatTypeKey as AnyHashable as! String : kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange] } } else { captureSession.sessionPreset = .high isHDRVideoEnabled = false if videoDataOutput.availableVideoPixelFormatTypes.contains(kCVPixelFormatType_32BGRA) { print("Setting sdr pixel format \(kCVPixelFormatType_32BGRA)") videoDataOutput.videoSettings = [kCVPixelBufferPixelFormatTypeKey as AnyHashable as! String : kCVPixelFormatType_32BGRA] } try currentDevice.lockForConfiguration() currentDevice.activeColorSpace = .sRGB currentDevice.unlockForConfiguration() } } catch { logger.error("Unable to obtain lock on device and can't enable HDR video capture.") } The problem now is toggling HDR on and off no longer works in video mode. If after setting HDR on, you set HDR to off, active format of device does not change (setting sessionPreset has no effect). This does not happen if video data output is not added to session. Is there any workaround available?
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1w
Debug MediaExtension plugin in system exectutable?
I am developing a macOS 15 MediaExtension plugin to enable additional codecs and container formats in AVFoundation My Plugin is sort of working, but i'd like to debug the XPC process that AVFoundation 'hoists' for me from the calling app (ie - the process hosting my plugin instance that is managing the MESampleBuffer protocol calls for example) Is there a method to configure XCode for interactive attaching to this background process for interactive debugging? Right now I have to use Console + Print which is not fun or productive. Does Apple have a working example of a MediaExtension anywhere? This is an exciting API that is very under-documented. I'm willing to spend a Code Review 'credit' for this, but my issues are not quite focused. Any assistance is highly appreciated!
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511
Dec ’24
Why AvAssetWriter adds pts drift when writing fMP4
Hi I'm working on a project that require video frame PTS to be consistent between original video and a transcoded one. It's working fairly well on regular mp4, however if I set preferredOutputSegmentInterval to have generate a fMP4 output, even I specified the initialSegmentStartTime as 0, it always add one frame pts offset to all frames. For example: if I use the code sample provided by Apple: https://developer.apple.com/videos/play/wwdc2020/10011/?time=406, useffprobe -select_streams v:0 -show_entries packet=pts_time -of csv ~/Downloads/fmp4/prog_index.m3u8 to display the pts of the output, it doesn't start from 0, but has some one frame pts offset. I also tried open with MP4Box, it also shows the first frames dts and cts are not start from 0. However, if I use AVAssetReader to read the same output video, and get the PTS from 1st frame, it's returning 0. So I can't use it to calculate the pts difference between 2 videos neither. Can I get some help to understand why there is difference between AVAssetWriter/Reader fMP4's pts and others like ffprobe?
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585
Dec ’24
Custom Share Desination stopped working in FCP X 11
We integrate with FCP X using a custom share destination and the Apple Script interface. This has been working fine until the the recent version 11 update of FCP X. With this update we are no longer receiving the open event when the export has completed. We get the apple event to creat the Asset and the file is exported to the location we set in the response. There is just no open event after that. I suspect something is wrong with our scripting support but I have no idea what or how to troubleshoot. This works fine in 10.8.1 and below.
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370
Dec ’24
Capacitor app on iOS inline video stops
Hello, I’m experiencing an issue with video playback in my Javascript (SvelteKit) application using Capacitor. The video plays and loops correctly on Android and web browsers (including Safari) but stops unexpectedly after a few iterations on iOS native App. <video src={videoPath} autoplay muted loop playsinline class="h-auto w-full max-w-full object-cover"></video> Has anyone encountered a similar issue or have insights into what might be causing this behavior on iOS? Any suggestions or workarounds would be greatly appreciated. Maybe it has something to do with the iOS power saving policy? Thank you in advance for your help!
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489
Jan ’25
4k 120fps Showing Black Screen on iPhone 16
Hey - I am developing an app that uses the camera for recording video. I put the ability to choose a framerate and resolution and all combinations work perfectly fine, except for 4k 120fps for the new iPhone 16 pro. This just shows black on the preview. I tried to record even though the preview was black, but the recording is also just a black screen. Is there anything special that needs to be done in the camera setup for 4k 120fps to work? I have my camera setup code attached. Is it possible this is a bug in Apple's code, since this works with every other combination (1080p up to 240fps and 4k up to 60fps)? Thanks so much for the help. class CameraManager: NSObject { enum Errors: Error { case noCaptureDevice case couldNotAddInput case unsupportedConfiguration } enum Resolution { case hd1080p case uhd4K var preset: AVCaptureSession.Preset { switch self { case .hd1080p: return .hd1920x1080 case .uhd4K: return .hd4K3840x2160 } } var dimensions: CMVideoDimensions { switch self { case .hd1080p: return CMVideoDimensions(width: 1920, height: 1080) case .uhd4K: return CMVideoDimensions(width: 3840, height: 2160) } } } enum CameraType { case wide case ultraWide var captureDeviceType: AVCaptureDevice.DeviceType { switch self { case .wide: return .builtInWideAngleCamera case .ultraWide: return .builtInUltraWideCamera } } } enum FrameRate: Int { case fps60 = 60 case fps120 = 120 case fps240 = 240 } let orientationManager = OrientationManager() let captureSession: AVCaptureSession let previewLayer: AVCaptureVideoPreviewLayer let movieFileOutput = AVCaptureMovieFileOutput() let videoDataOutput = AVCaptureVideoDataOutput() private var videoCaptureDevice: AVCaptureDevice? override init() { self.captureSession = AVCaptureSession() self.previewLayer = AVCaptureVideoPreviewLayer(session: self.captureSession) super.init() self.previewLayer.videoGravity = .resizeAspect } func configureSession(resolution: Resolution, frameRate: FrameRate, stabilizationEnabled: Bool, cameraType: CameraType, sampleBufferDelegate: AVCaptureVideoDataOutputSampleBufferDelegate?) throws { assert(Thread.isMainThread) captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } captureSession.sessionPreset = resolution.preset if captureSession.canAddOutput(movieFileOutput) { captureSession.addOutput(movieFileOutput) } else { throw Errors.couldNotAddInput } videoDataOutput.setSampleBufferDelegate(sampleBufferDelegate, queue: DispatchQueue(label: "VideoDataOutputQueue")) if captureSession.canAddOutput(videoDataOutput) { captureSession.addOutput(videoDataOutput) // Set the video orientation if needed if let connection = videoDataOutput.connection(with: .video) { //connection.videoOrientation = .portrait } } else { throw Errors.couldNotAddInput } guard let videoCaptureDevice = AVCaptureDevice.default(cameraType.captureDeviceType, for: .video, position: .back) else { throw Errors.noCaptureDevice } let useDimensions = resolution.dimensions guard let format = videoCaptureDevice.formats.first(where: { format in let dimensions = CMVideoFormatDescriptionGetDimensions(format.formatDescription) let isRes = dimensions.width == useDimensions.width && dimensions.height == useDimensions.height let frameRates = format.videoSupportedFrameRateRanges return isRes && frameRates.contains(where: { $0.maxFrameRate >= Float64(frameRate.rawValue) }) }) else { throw Errors.unsupportedConfiguration } self.videoCaptureDevice = videoCaptureDevice do { let videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice) if captureSession.canAddInput(videoInput) { captureSession.addInput(videoInput) } else { throw Errors.couldNotAddInput } try videoCaptureDevice.lockForConfiguration() videoCaptureDevice.activeFormat = format videoCaptureDevice.activeVideoMinFrameDuration = CMTime(value: 1, timescale: CMTimeScale(frameRate.rawValue)) videoCaptureDevice.activeVideoMaxFrameDuration = CMTime(value: 1, timescale: CMTimeScale(frameRate.rawValue)) videoCaptureDevice.activeMaxExposureDuration = CMTime(seconds: 1.0 / 960, preferredTimescale: 1000000) videoCaptureDevice.exposureMode = .locked videoCaptureDevice.unlockForConfiguration() } catch { throw error } configureStabilization(enabled: stabilizationEnabled) }`
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450
Jan ’25
Transparent overlay changes color in HDR video
Overlay changes color in HDR video When I’m using trying to add an overlay to an image with AVMutableVideoComposition, When the video is in HDR the overlay colors are changing and white becomes grey screen shot from original HDR video result from the code with the wrong overlay colorthe result when reducing to SDR (the right overlay color) the distorted colorsthe way it should look(sdr) Im creating the overlay with a CGContext class CustomHdrCompositor: NSObject, AVVideoCompositing { private let coreImageContext = CIContext(options: [CIContextOption.cacheIntermediates: false]) let combinedFilter = CIFilter(name: "CISourceOverCompositing")! var sourcePixelBufferAttributes: [String: Any]? = [String(kCVPixelBufferPixelFormatTypeKey): [kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange]] var requiredPixelBufferAttributesForRenderContext: [String: Any] = [String(kCVPixelBufferPixelFormatTypeKey): [kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange]] var supportsWideColorSourceFrames = true var supportsHDRSourceFrames = true func renderContextChanged(_ newRenderContext: AVVideoCompositionRenderContext) { return } func startRequest(_ request: AVAsynchronousVideoCompositionRequest) { guard let outputPixelBuffer = request.renderContext.newPixelBuffer() else { print("No valid pixel buffer found. Returning.") request.finish(with: CustomCompositorError.ciFilterFailedToProduceOutputImage) return } guard let requiredTrackIDs = request.videoCompositionInstruction.requiredSourceTrackIDs, !requiredTrackIDs.isEmpty else { print("No valid track IDs found in composition instruction.") return } let sourceCount = requiredTrackIDs.count if sourceCount > 1 { request.finish(with: CustomCompositorError.notSupportingMoreThanOneSources) return } if sourceCount == 1 { let sourceID = requiredTrackIDs[0] let sourceBuffer = request.sourceFrame(byTrackID: sourceID.value(of: Int32.self)!)! let sourceCIImage = CIImage(cvPixelBuffer: sourceBuffer) var textImage = TextLayerPlayer.instance.getTextLayerAtTimesStamp(ts:request.compositionTime.seconds) combinedFilter.setValue(textImage, forKey: "inputImage") if let outputImage = combinedFilter.outputImage { let renderDestination = CIRenderDestination(pixelBuffer: outputPixelBuffer) do { try coreImageContext.startTask(toRender: outputImage, to: renderDestination) } catch { } } } request.finish(withComposedVideoFrame: outputPixelBuffer) } } func regularCompositionHdr(asset: AVAsset) -> AVVideoComposition { self.isHdr = checkHdr(asset: asset) let avComposition = AVMutableComposition() let composition = AVMutableVideoComposition() composition.colorPrimaries = AVVideoColorPrimaries_ITU_R_2020 composition.colorTransferFunction = AVVideoTransferFunction_ITU_R_2100_HLG composition.colorYCbCrMatrix = AVVideoYCbCrMatrix_ITU_R_2020 composition.renderSize = assetSize composition.frameDuration = CMTime(value: 1, timescale: 30) composition.customVideoCompositorClass = CustomHdrCompositor.self composition.perFrameHDRDisplayMetadataPolicy = .propagate return composition } I’m using this function to transfer the transparent CGImage to CIImage that supports HDR func convertToHDRCIImage(from cgImage: CGImage, maxBrightness: CGFloat = 3.0) -> CIImage? { // Create a CIImage from the input CGImage let baseImage = CIImage(cgImage: cgImage) // Create HDR color adjustment filter let colorAdjust = CIFilter(name: "CIColorMatrix")! colorAdjust.setValue(baseImage, forKey: kCIInputImageKey) // Calculate HDR multipliers based on maxBrightness // This will maintain color ratios while increasing brightness colorAdjust.setValue(CIVector(x: maxBrightness, y: 0, z: 0, w: 0), forKey: "inputRVector") colorAdjust.setValue(CIVector(x: 0, y: maxBrightness, z: 0, w: 0), forKey: "inputGVector") colorAdjust.setValue(CIVector(x: 0, y: 0, z: maxBrightness, w: 0), forKey: "inputBVector") // Maintain alpha channel colorAdjust.setValue(CIVector(x: 0, y: 0, z: 0, w: 1), forKey: "inputAVector") guard let adjustedImage = colorAdjust.outputImage else { return nil } // Apply color space transformation using CIImage's colorSpace property let transformedImage = adjustedImage.matchedFromWorkingSpace(to: hdrWorkingSpace)! // Create context with HDR color space let context = CIContext(options: [ .workingColorSpace: hdrColorSpace, .outputColorSpace: hdrColorSpace ]) // Get the image bounds let bounds = transformedImage.extent // Create a new pixel buffer with HDR format var pixelBuffer: CVPixelBuffer? let pixelBufferAttributes = [ kCVPixelBufferPixelFormatTypeKey: kCVPixelFormatType_64RGBAHalf, kCVPixelBufferMetalCompatibilityKey: true ] as CFDictionary CVPixelBufferCreate(kCFAllocatorDefault, Int(bounds.width), Int(bounds.height), kCVPixelFormatType_64RGBAHalf, pixelBufferAttributes, &pixelBuffer) guard let destinationBuffer = pixelBuffer else { return nil } context.render(transformedImage, to: destinationBuffer, bounds: bounds, colorSpace: hdrColorSpace) // Create final CIImage from the HDR pixel buffer let finalImage = CIImage(cvPixelBuffer: destinationBuffer, options: [.colorSpace: hdrColorSpace]) return finalImage } When reducing the HDR to SDR it keeps the right color of the overlay with, but than it reduces the HDR effect which I want to keep
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378
Jan ’25
Playing fMP4 Raw Chunks in AVPlayer on iOS
Hello Apple Community, We are working on a real-time streaming feature where we receive chunks of raw MP4 data through a custom protocol and store them in a buffer (array). Our goal is to use these data chunks to play a continuous video stream in AVPlayer. What We've Tried: Custom URL Scheme with AVAssetResourceLoaderDelegate: We implemented a custom URL scheme (customscheme://) to serve the buffered data using AVAssetResourceLoaderDelegate. The method shouldWaitForLoadingOfRequestedResource is called only during the initial allocation. It doesn't get triggered when new chunks are appended to the buffer. Despite appending new data to the buffer, AVPlayer doesn’t request further chunks from the delegate. What We Need: We are looking for a solution where: The player continuously fetches data from the buffer as new chunks are added. The playback remains smooth and uninterrupted, even with real-time data being appended. Ideally, this solution works with AVPlayer while adhering to HLS-like behavior without implementing an HLS server. Questions: Is AVAssetResourceLoaderDelegate the right approach for this use case? If so, how can we ensure shouldWaitForLoadingOfRequestedResource is called whenever new data is available in the buffer? Are there alternative APIs or recommended patterns for playing real-time MP4 data chunks in AVPlayer? Would implementing a custom FFmpeg-based player be necessary, or can this be achieved using AVPlayer and its APIs? We appreciate any guidance, suggestions, or examples that can help us achieve this. Thank you!
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560
Jan ’25
AVURLAsset with AVURLAssetHTTPCookiesKey - Cookies not persisting on retry requests
I'm experiencing an unexpected behavior with AVURLAsset and cookies. When setting cookies through AVURLAssetHTTPCookiesKey option, they seem to be sent only on the initial request but not on retry attempts. Here's my current implementation: let cookieProperties: [HTTPCookiePropertyKey: Any] = [ .name: "sessionCookie", .value: "testValue", .domain: url.host ?? "", .path: "/", .secure: true ] if let cookie = HTTPCookie(properties: cookieProperties) { let asset = AVURLAsset(url: url, options: [ AVURLAssetHTTPCookiesKey: [cookie], ]) } According to the documentation, AVURLAssetHTTPCookiesKey should apply the cookies to all requests made by this asset. However, when the initial request fails and AVPlayer retries, the cookies are not included in subsequent requests. Only when I store the cookie with HTTPCookieStorage.shared.setCookie, then it persists. Questions: Is this the expected behavior? If not, what could be causing the cookies to not persist for retry attempts? Is using HTTPCookieStorage.shared the recommended approach instead? Environment: iOS 16+ Using AVPlayer with AVURLAsset Streaming HLS content Any insights would be greatly appreciated.
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341
Feb ’25
Build a vision capture system for apple vision pro
Hi, I am a newbie here. We have been given a task to build a robotic vision system to capture an immersive video in a hazed environment, which will later be played on Apple Vision Pro. I am thinking of starting with 2 or 4 basic CMOS camera sensors, such as IMX378, AR0144, or VD66GY, and designing an FPGA-based circuit to synchronously capture and store raw frame-by-frame data. Some frame initial processing such as demosaicing and filtering can also be done by the FPGA. Then, I would use software for post-processing to convert the data into a compatible video format for Apple Vision Pro. Will this idea work? I can handle the raw data capture, but I’m unsure if this approach is feasible and what post-processing software I should use. Thanks a lot for your suggestions! Charlie
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302
Feb ’25
How to write RGB & Depth Frames Without Losing Synchronization
I’m currently working on a project where I capture both depth frames and RGB frames using AVCaptureDataOutputSynchronizer. Depth frames are stored as raw binary data and RGB frames are saved with AVAssetWriter. The issue I’m facing is that AVAssetWriter enforces a fixed framerate, meaning it adds or discards frames to maintain that rate (as I understand it). This causes a desynchronization between the depth and RGB frames, which is a problem because I need each depth frame to be exactly matched with the corresponding RGB frame as they were captured. How can I ensure that the RGB frames are saved without AVAssetWriter modifying the frame count?
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354
Feb ’25
H.265 Decoding with VideoToolBox
I am creating an app that decodes H.265 elementary streams on iOS. I use VideoToolBox to decode from H.265 to NV12. The decoded data is enqueued in the CMSampleBufferDisplayLayer as a CMSampleBuffer. However, nothing is displayed in the VideoPlayerView. It remains black. The decoding in VideoToolBox is successful. I confirmed this by saving the NV12 data in the CMSampleBuffer to a file and displaying it using a tool. Why is nothing displayed in the VideoPlayerView? I can provide other source code as well. // // VideoPlayerView.swift // H265Decoder // // Created by Kohshin Tokunaga on 2025/02/15. // import SwiftUI import AVFoundation struct VideoPlayerView: UIViewRepresentable { // Return an H265Player as the coordinator, and start playback there. func makeCoordinator() -> H265Player { H265Player() } func makeUIView(context: Context) -> UIView { let uiView = UIView(frame: .zero) // Base layer for attaching sublayers uiView.backgroundColor = .black // Screen background color (for iOS) // Create the display layer and add it to uiView.layer let displayLayer = context.coordinator.displayLayer displayLayer.frame = uiView.bounds displayLayer.backgroundColor = UIColor.clear.cgColor uiView.layer.addSublayer(displayLayer) // Start playback context.coordinator.startPlayback() return uiView } func updateUIView(_ uiView: UIView, context: Context) { // Reset the frame of the AVSampleBufferDisplayLayer when the view's size changes. let displayLayer = context.coordinator.displayLayer displayLayer.frame = uiView.layer.bounds // Optionally update the layer's background color, etc. uiView.backgroundColor = .black displayLayer.backgroundColor = UIColor.clear.cgColor // Flush transactions if necessary CATransaction.flush() } } // // H265Player.swift // H265Decoder // // Created by Kohshin Tokunaga on 2025/02/15. // import Foundation import AVFoundation import CoreMedia class H265Player: NSObject, VideoDecoderDelegate { let displayLayer = AVSampleBufferDisplayLayer() private var decoder: H265Decoder? override init() { super.init() // Initial configuration for the display layer displayLayer.videoGravity = .resizeAspect // Initialize the decoder (delegate = self) decoder = H265Decoder(delegate: self) // For simple playback, set isBaseline to true decoder?.isBaseline = true } func startPlayback() { // Load the file "cars_320x240.h265" guard let url = Bundle.main.url(forResource: "temp2", withExtension: "h265") else { print("File not found") return } do { let data = try Data(contentsOf: url) // Set FPS and video size as needed let packet = VideoPacket(data: data, type: .h265, fps: 30, videoSize: CGSize(width: 1080, height: 1920)) // Decode as a single packet decoder?.decodeOnePacket(packet) } catch { print("Failed to load file: \(error)") } } // MARK: - VideoDecoderDelegate func decodeOutput(video: CMSampleBuffer) { // When decoding is complete, send the output to AVSampleBufferDisplayLayer displayLayer.enqueue(video) } func decodeOutput(error: DecodeError) { print("Decoding error: \(error)") } }
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356
Feb ’25
AVContentKeySession reuse
Context We develop an iOS/Apple TV app that allows to play HLS+FP Live streams (custom playback UI), some of which use the same FairPlay content key id. All FairPlay content keys are requested to the same content key server. Implementation Despite Apple documentation warning to not reuse AVContentKeySessions, we use only one AVContentKeySession for all channels which allows the system to reuse the content key when a content key id is met again. As seen in another thread, people seems to think this is OK. Issue When reusing the AVContentKeySession and the user quickly tunes channels multiple times (up to 2 or 3 times per second using gestures), an inconsistency may occur where the content key request for a previous streams is asked to the delegate after a new stream is already being prepared and its AVURLAsset already assigned as the content key session AVContentKeyRecipient. Note that the previous content key recipient is removed before the new one is added. We also have been reported for crashes (though I haven't experienced it myself) when performing multiple channels tunings which makes us think that the AVContentKeySession should definitely not been reused. Note: On the other hand if a new AVContentKeySession is used for each stream, the system systematically requests a content key even if previous streams have used the same content key id. In this case, neither the crash nor the inconsistency issue are observed but it dramatically increases the number of calls to the content key server. Questions Should AVContentKeySessions definitely not be reused? Otherwise, how to handle the inconsistency issue described above?
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404
Feb ’25
AVPlayer handle 403 error
Hello, Is there a way to handle 403 error returned by the server, eg token expired ? Cannot find any information about this and everything that I tried wasn't working (addObserver, NotificationCenter with .AVPlayerItemNewErrorLogEntry, AVPlayerItemPlaybackStalled, ...) Thank you very much.
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133
Mar ’25
Videos viewed in WKWebView have Spatial Audio issues
I have an app that has a WKWebView for watching YouTube videos. When the videos are windowed the audio seems fine, positionally as well. All perfectly. When I fullscreen the video and it goes into the native visionOS video player the audio messes up. It will suddenly sound like it is in your ears, or maybe even just one ear channel, or the position will be wrong. It might be fine for a moment but the second I touch the controls or move the window the sound jumps across the room, away from the window, or switches to stereo. Sometimes exiting windows entirely you will still hear the videos playing. Even if you open the window back up and go to another screen and open another video, now you hear 2 videos playing at the same time with no way to stop the first one in the background, requiring to force restart the app. It is all sorts of glitchy. I haven't the slightest clue what is happening here. I am strongly feeling this is a visionOS bug. I tried using AVAudioSession to change some of the sound settings, and that makes zero difference in behavior. Multiple testers have also reported this behavior and it has been seen on both visionOS 2.3 and 2.4 betas. Thanks for the help! This is driving me mad! It is extremely consistent behavior!
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148
Mar ’25
Coverting CVPixelBuffer 2VUY to a Metal Texture
I am working on a project for macOS where I am taking an AVCaptureSession's CVPixelBuffer and I need to convert it into a MTLTexture for rendering. On macOS the pixel format is 2vuy, there does not seem to be a clear format conversion while converting to a metal texture. I have been able to convert it to a texture but the color space seems to be off as it is rendering distorted colors with a double image. I believe 2vuy is a single pane color space and I have tried to account for that, but I am unaware of what is off. I have attached The CVPixelBuffer and The distorted MTLTexture along with a laundry list of errors. On iOS my conversions are fine, it is only the macOS 2vuy pixel format that seems to have issues. My code for the conversion is also attached. If there are any suggestions or guidance on how to properly convert a 2vuy CVPixelBuffer to a MTLTexture I would greatly appreciate it. Many Thanks Conversion_Logs.txt ConversionCode.swift
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84
Mar ’25