Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Observation feedback loop on simple Map() view declaration
Project minimum iOS deployment is set to 16.4. When running this simple code in console we receive "Observation tracking feedback loop detected!" and map is unusable. Run code: Map(coordinateRegion: .constant(.init())) Console report: ... Observable object key path '\_UICornerProvider.<computed 0x00000001a2768bc0 (Optional<UICoordinateSpace>)>' changed; performing invalidation for [layout] of: <_TtGC7SwiftUI21UIKitPlatformViewHostGVS_P10$1a57c8f9c32PlatformViewRepresentableAdaptorGV15_MapKit_SwiftUI8_MapViewGSaVS2_P10$24ce3fc8014AnnotationData____: 0x10acc2d00; baseClass = _TtGC5UIKit22UICorePlatformViewHostGV7SwiftUIP10$1a57c8f9c32PlatformViewRepresentableAdaptorGV15_MapKit_SwiftUI8_MapViewGSaVS3_P10$24ce3fc8014AnnotationData____; frame = (0 0; 353 595); anchorPoint = (0, 0); tintColor = UIExtendedSRGBColorSpace 0.333333 0.333333 0.333333 1; layer = <CALayer: 0x12443a430>> Observable object key path '\_UICornerProvider.<computed 0x00000001a2768bc0 (Optional<UICoordinateSpace>)>' changed; performing invalidation for [layout] of: <_MapKit_SwiftUI._SwiftUIMKMapView: 0x10ae8ce00; frame = (0 0; 353 595); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x113beb7e0>> Observable object key path '\_UICornerProvider.<computed 0x00000001a2768bc0 (Optional<UICoordinateSpace>)>' changed; performing invalidation for [layout] of: <_MapKit_SwiftUI._SwiftUIMKMapView: 0x10ae8ce00; frame = (0 0; 353 595); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x113beb7e0>> Observable object key path '\_UICornerProvider.<computed 0x00000001a2768bc0 (Optional<UICoordinateSpace>)>' changed; performing invalidation for [layout] of: <_MapKit_SwiftUI._SwiftUIMKMapView: 0x10ae8ce00; frame = (0 0; 353 595); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x113beb7e0>> Observation tracking feedback loop detected! Make a symbolic breakpoint at UIObservationTrackingFeedbackLoopDetected to catch this in the debugger. Refer to the console logs for details about recent invalidations; you can also make a symbolic breakpoint at UIObservationTrackingInvalidated to catch invalidations in the debugger. Object receiving repeated [layout] invalidations: <_TtGC7SwiftUI21UIKitPlatformViewHostGVS_P10$1a57c8f9c32PlatformViewRepresentableAdaptorGV15_MapKit_SwiftUI8_MapViewGSaVS2_P10$24ce3fc8014AnnotationData____: 0x10acc2d00; baseClass = _TtGC5UIKit22UICorePlatformViewHostGV7SwiftUIP10$1a57c8f9c32PlatformViewRepresentableAdaptorGV15_MapKit_SwiftUI8_MapViewGSaVS3_P10$24ce3fc8014AnnotationData____; frame = (0 0; 353 595); anchorPoint = (0, 0); tintColor = UIExtendedSRGBColorSpace 0.333333 0.333333 0.333333 1; layer = <CALayer: 0x12443a430>> Observation tracking feedback loop detected! Make a symbolic breakpoint at UIObservationTrackingFeedbackLoopDetected to catch this in the debugger. Refer to the console logs for details about recent invalidations; you can also make a symbolic breakpoint at UIObservationTrackingInvalidated to catch invalidations in the debugger. Object receiving repeated [layout] invalidations: <_MapKit_SwiftUI._SwiftUIMKMapView: 0x10ae8ce00; frame = (0 0; 353 595); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x113beb7e0>> IDE: Xcode 26 Beta 3 Testing device: iPhone 15 Pro iOS 26 Beta 3 MacOS: Tahoe 26 Beta 3
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297
Jul ’25
CGContextDrawShading broken on MacOS Tahoe for apps built with MacOS SDK older than 14.5
On MacOS Tahoe (26.0 26.1 or 26.2), when loading an application that was built with an SDK older than version SDK 14.5, all CGContextDrawShading calls to draw onto the screen (inside of NSView drawRect:) fail silently, filling the path with a single color instead of a gradient. If rendering into a local CGBitmapContext instead of the NSView context on Tahoe, CGShading works as expected. On MacOS 15 and earlier, CGShading works as expected too. If the app is built with SDK version 14.5 or newer, CGShading works normally on MacOS Tahoe. For recent applications, they can of course be rebuilt with a more recent version of the SDK, which fixes the problem. However for Audio Units or any other type of plug-in, even if they are built with the "appropriate" SDK, if they are loaded inside of a legacy application that was built with an older SDK, the problem arises, which customers complain about and do not understand. I have noticed that there had been a few changes in MacOS Tahoe regarding the CGShading APIs, could this problem be related? If this issue cannot be fixed in an upcoming MacOS update, is there maybe a "defaults" value that can be changed? (since this behaviour is specific to a sdk version, I guess that it is triggered by a version check in the Frameworks and that there is a "defaults" value that can be changed to avoid this specific behaviour, as it is usually the case via a DefaultValueFunction)? I have already opened a feedback regarding this issue, but maybe someone already has a solution for this problem?
Topic: UI Frameworks SubTopic: AppKit
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210
Jan ’26
Navigation title renders below navigation bar background color in iOS 26
I've been trying to update my apps for iOS 26, and all summer I kept hitting this issue with the navigation bar title. I was hoping Apple would eventually fix it, but it still seems to be broken in beta 9, so now I'm wondering if I'm doing something wrong. Here's a minimal working example: struct ContentView: View { @State private var path = NavigationPath() var body: some View { NavigationStack(path: $path) { List { Text("Item 1") Text("Item 2") Text("Item 3") } .navigationTitle("Title") .toolbarBackground(Color(red: 0.5, green: 0.5, blue: 0.5), for: .navigationBar) .toolbarBackgroundVisibility(.visible, for: .navigationBar) } } } Expected result: The title should be rendered on a gray background. Actual result: The title is invisible because it is rendered below the gray background. If I modify the gray color with .opacity(0.5), then it becomes clear that the title is indeed present, but it's behind the background. This example works correctly in iOS 18. Is this an iOS 26 bug or is this a forbidden design now because everything has to be translucent?
Topic: UI Frameworks SubTopic: SwiftUI
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409
Sep ’25
@state update not reflecting on UI.
I’m facing an issue in our native iOS app that occurs specifically on iOS 26.1 (not observed on any lower versions). When I update a @State field value, the UI does not reflect the change as expected. The @State variable updates internally, but the view does not re-render. This behaviour started after upgrading to iOS 26.1. Works fine on iOS 26.0 and earlier versions. Has anyone else encountered this issue or found a workaround? Any insights or suggestions would be greatly appreciated.
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370
Dec ’25
tabBarMinimizeBehavior no longer working after upgrading to Xcode 16 beta 5 / iOS 18 beta 5
Hello! The minimize behavior was working correctly while I was using Xcode 26 beta 4 with iOS 26 beta 4 simulator — when scrolling down, the Tab Bar would minimize as expected. However, after upgrading both Xcode and iOS simulator to beta 5, the tabBarMinimizeBehavior setting no longer has any visible effect — the Tab Bar stays fixed in place. Code snippet: if #available(iOS 26.0, *) { self.tabBarMinimizeBehavior = .onScrollDown } Steps to reproduce: 1. Create a UITabBarController with at least one tab containing a scrollable view (e.g., UITableView). 2. In viewDidLoad, set tabBarMinimizeBehavior to .onScrollDown. 3. Run on iOS 26 beta 5 simulator. Expected behavior (beta 4): Scrolling down hides/minimizes the Tab Bar with animation. Actual behavior (beta 5): Tab Bar remains fixed; no minimize animation is triggered. Environment: • Xcode 26 beta 5 (Build: 17A5295f) • iOS 26 beta 5 simulator (Build: 1055) – iPhone 16 Pro • Also tested on iPhone 13 mini – iOS 26 (Build: 23A5308g)
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317
Sep ’25
iOS 26 NavigationStack Title Rendering Issue
Is anyone else experiencing NavigationStack title disappearing in iOS 26? Hey everyone, I just updated to iOS 26 and I'm running into a really frustrating issue with my app. Wondering if anyone else is seeing this or if I'm missing something obvious. What's happening: My navigation titles are completely blank when the app first loads, but then magically appear when I scroll down. It's super weird and makes my app look broken at first glance. My setup: I'm using NavigationStack with some pretty standard stuff: Navigation title with .navigationTitle() A toolbar with a settings button ScrollView content with a gradient background Here's basically what I have: NavigationStack { ScrollView { VStack(spacing: 24) { // My app content here - cards, etc. ForEach(myItems) { item in // Content cards } } .padding() } .background( LinearGradient( gradient: Gradient(colors: [ Color.surfacePrimary, Color.surfacePrimary.opacity(0.95), Color.surfaceSecondary.opacity(0.3) ]), startPoint: .top, endPoint: .bottom ) ) .navigationTitle("My Title") // ← This doesn't show up initially! .toolbar { ToolbarItem(placement: .navigationBarTrailing) { Button("Settings") { // Settings action } } } } The weird part: Works perfectly fine on my iOS 18.6.2 device Completely broken on iOS 26 - blank navigation area As soon as I scroll, the title appears and stays there Happens on both simulator and physical device What I've tried: Double-checking my code (it's identical to what worked before) Testing on multiple devices Different navigation title strings Removing and re-adding the toolbar Has anyone else run into this? I'm thinking it might be an iOS 26 bug with NavigationStack, but I wanted to check if others are seeing it before filing a radar. It's affecting my main landing screens (Tennis, NFL, and Prediction Markets tabs) and honestly looks pretty bad when users first open the app and see blank headers. Temporary fix I found: If anyone else hits this, I discovered that forcing inline titles works as a workaround: .navigationTitle("My Title") .navigationBarTitleDisplayMode(.inline) // This fixes it but kills large titles Obviously not ideal since we lose the nice large title behavior, but at least the titles show up. Questions: Is this happening to anyone else's iOS 26 apps? Any better workarounds that preserve large titles? Should I file this as a radar or is Apple already aware? Really hoping this gets fixed soon - having to choose between broken navigation or losing large titles is pretty frustrating. Thanks for any insights! Anyone else dealing with this NavigationStack nightmare in iOS 26? 😅
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397
Jan ’26
Popovers are broken on macCatalyst
.popover(isPresented: modifier doesn't work on Mac Catalyst when attached to the item in the toolbar. The app crashes on button click, when trying to present the popover. iOS 26 RC (macOS 26 RC) Feedback ID - FB20145491 import SwiftUI struct ContentView: View { @State private var isPresented: Bool = false var body: some View { NavigationStack { Text("Hello, world!") .toolbar { ToolbarItem(placement: .automatic) { Button(action: { self.isPresented.toggle() }) { Text("Toggle popover") } .popover(isPresented: $isPresented) { Text("Hello, world!") } } } } } } #Preview { ContentView() }
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409
Dec ’25
Crash on _UIButtonBarItemLayout _updateItemView
With iOS 26.1 and beta 26.2, there is a crash seen for _UIButtonBarItemLayout update. Has anyone experienced this crash or has any information on this Thread 0 name: Thread 0 Crashed: 0 libobjc.A.dylib 0x000000019daa144c objc_retain + 16 1 UIKitCore 0x00000001a680b184 -[_UIButtonBarItemLayout _updateItemView] + 360 2 UIKitCore 0x00000001a6d5ddcc -[_UIButtonBarItemLayout minimumLayoutWidthGivenMinimumSpaceWidth:] + 28 3 UIKitCore 0x00000001a6d5eeec -[_UIButtonBarItemGroupLayout recalculateLayoutWidthsGivenItemSpaceWidth:] + 304 4 UIKitCore 0x00000001a6d4ca28 -[_UIButtonBar _widthInfoForLayout:] + 188 5 UIKitCore 0x00000001a68093b4 -[_UIButtonBar _layoutBar] + 108 6 UIKitCore 0x00000001a6809328 __42-[_UIButtonBarStackView updateConstraints]_block_invoke + 44 7 UIKitCore 0x00000001a7dbea8c +[UIView(Animation) performWithoutAnimation:] + 76 8 UIKitCore 0x00000001a68092d0 -[_UIButtonBarStackView updateConstraints] + 112 9 UIKitCore 0x00000001a64707e8 -[UIView(AdditionalLayoutSupport) _previousFittingSizeInfo] + 784 10 UIKitCore 0x00000001a6470508 -[UIView(AdditionalLayoutSupport) _previousFittingSizeInfo] + 48
Topic: UI Frameworks SubTopic: UIKit
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241
Dec ’25
tvOS 18.5 SwiftUI Siri Remote click issue
Hi everyone! I'm building a tvOS 18.5 app using SwiftUI in Xcode 16.4, and I'm having trouble reliably detecting button clicks from the 2nd generation Siri Remote. .onMoveCommand(perform: handleMoveCommand) func handleMoveCommand(_ direction: MoveCommandDirection) { switch direction { case .right: nextQuote() case .left: previousQuote() default: break } } Swiping left or right on the remote's touch surface works as expected, the callback fires every time. However, when I press the physical left/right buttons (outside the touch surface), the input is unreliable. Sometimes it registers, other times I need to press multiple times or nothing happens at all. I’ve confirmed the view is .focusable(true) and bound with @FocusState. Is this a known limitation or bug with .onMoveCommand on recent tvOS versions? Or is there a more robust way to handle physical Siri Remote button presses?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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202
Sep ’25
iOS 18.1 crash UIHostingView.layoutSubviews() / swift_unknownObjectWeakAssign / objc_storeWeak
We're seeing sporadic crashes on devices running iOS 18.1 - both beta and release builds (22B83). The stack trace is always identical, a snippet of it below. As you can tell from the trace, it's happening in places we embed SwiftUI into UIKit via UIHostingController. Anyone else seeing this? 4 libobjc.A.dylib 0xbe2c _objc_fatalv(unsigned long long, unsigned long long, char const*, char*) + 30 5 libobjc.A.dylib 0xb040 weak_register_no_lock + 396 6 libobjc.A.dylib 0xac50 objc_storeWeak + 472 7 libswiftCore.dylib 0x43ac34 swift_unknownObjectWeakAssign + 24 8 SwiftUI 0xeb74c8 _UIHostingView.base.getter + 160 9 SwiftUI 0x92124 _UIHostingView.layoutSubviews() + 112 10 SwiftUI 0x47860 @objc _UIHostingView.layoutSubviews() + 36
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1.5k
Dec ’25
Using HealthKit to display data on CarPlay UI
I'd like to investigate creating a safety feature for Type 1 Diabetics driving a car. Allowing HealthKit glucose data (read from a Dexcom G7 or similar) to be displayed as part of the CarPlay UI background or show an icon/button with the number visible. I'd also like to include a warning system for glucose low's that alerts the driver audibly. Has anyone looked into that before?
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621
Dec ’25
Sheet-like presentation on the side on iPad
Is there a way to get a sheet on the side over an interactive view with a proper glass background on iPad? Ideally, including being able to drag the sheet between medium/large-height sizes (like a sheet with presentationDetents on iPhone), similar to the Maps app: I tried the NavigationSplitView like in the NavigationCookbook example. This is somewhat like it, but it's too narrow (sidebar-like) and doesn't get the full navigation bar: I also played around with .sheet and .presentationDetents and the related modifiers, thinking I could make the sheet appear to the side; but no luck here. It seems to have all the correct behaviors, but it's always presented form-like in the center: Example code for the sheet: import SwiftUI import MapKit struct ContentView: View { var body: some View { Map() .sheet(isPresented: .constant(true)) { NavigationStack { VStack { Text("Hello") NavigationLink("Show Foo") { Text("Foo") .navigationTitle("Foo") .containerBackground(Color.clear, for: .navigation) } } } .presentationDetents([.medium, .large]) .presentationBackgroundInteraction(.enabled) } } } I also tried placing the NavigationStack as an overlay and putting a .glassEffect behind it. From the first sight, this looks okay-ish on beta 3, but seems prone to tricky gotchas and edge cases around the glass effects and related transitions. Seems like not a good approach to me, building such navigational containers myself has been a way too big time-sink for me in the past... Anyway, example code for the overlay approach: import SwiftUI import MapKit struct ContentView: View { var body: some View { Map() .overlay(alignment: .topLeading) { NavigationStack { VStack { Text("Hello") NavigationLink("Show Foo") { ScrollView { VStack { ForEach(1...30, id: \.self) { no in Button("Hello world") {} .buttonStyle(.bordered) } } .frame(maxWidth: .infinity) } .navigationTitle("Foo") .containerBackground(Color.clear, for: .navigation) } } .containerBackground(Color.clear, for: .navigation) } .frame(width: 400) .frame(height: 600) .glassEffect(.regular, in: .rect(cornerRadius: 22)) .padding() } } } Do I miss something here or is this not possible currently with built-in means of the SwiftUI API?
Topic: UI Frameworks SubTopic: SwiftUI
3
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438
Sep ’25
iOS26 UISearchbar and UISearchController cancellation issues
Is the Cancel button intentionally removed from UISearchBar (right side)? Even when using searchController with navigationItem also. showsCancelButton = true doesn’t display the cancel button. Also: When tapping the clear ("x") button inside the search field, the search is getting canceled, and searchBarCancelButtonClicked(_:) is triggered (Generally it should only clear text, not cancel search). If the search text is empty and I tap outside the search bar, the search is canceled. Also when I have tableview in my controller(like recent searches) below search bar and if I try to tap when editing started, action is not triggered(verified in sample too). Just cancellation is happening. In a split view controller, if the search is on the right side and I try to open the side panel, the search also gets canceled. Are these behaviors intentional changes, beta issues, or are we missing something in implementation?
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1.1k
Dec ’25
UIModernBarButton causing a lot of console constraint warning and eventual animation glitches
is there anything I can do about this? It's in a navigation controller, and I get a lot of these when I pop and push. eventually it causes glitches with zoom animations making for some really loopy zooms. I posted a movie to FB20439774. If there's anything I can do to fix it would be great. Unable to simultaneously satisfy constraints. ( "<NSAutoresizingMaskLayoutConstraint:0x600002149680 h=-&- v=-&- TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.minX == 0 (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSAutoresizingMaskLayoutConstraint:0x600002149590 h=-&- v=-&- H:[TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700]-(0)-| (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSLayoutConstraint:0x600002142b20 _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.width == _UIButtonBarButton:0x106b16ef0.width (active)>", "<NSLayoutConstraint:0x60000214a4e0 'UITemporaryLayoutWidth' TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0.width == 0 (active)>", "<NSLayoutConstraint:0x600002143200 'IB_Leading_Leading' H:|-(1)-[_UIModernBarButton:0x106b09810] (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>", "<NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>
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315
Nov ’25
Keyboard Notification UIKit magic.
Dear random Apple UIKit engineer. This is a question for you. Today let's speak about keyboard notifications. In particular, UIResponder.keyboardWillShowNotification and UIResponder.keyboardWillHideNotification. While working with those, I noticed some undocumented behaviour. First, let me give you some context: extension UIViewController { func registerForKeyboardNotifications() { NotificationCenter.default.addObserver(self, selector: #selector(keyboardNotification), name: UIResponder.keyboardWillShowNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(keyboardNotification), name: UIResponder.keyboardWillHideNotification, object: nil) } /// Override this method to handle keyboard notifications. @objc func keyboardNotification(_ notification: Notification) { ... } } Eventually, I found that latter method with 3 dots has an implicit animation inside it's scope. Here is the [proof.](https://medium.com /uptech-team/why-does-uiresponder-keyboard-notification-handler-animate-10cc96bce372) Another thing I noticed, is that this property definition is perfectly valid let curve = UIView.AnimationCurve(rawValue: 7)!. The 7 btw comes from UIResponder.keyboardAnimationCurveUserInfoKey as a default value during my tests. So, the enum with 4 possible values (0...3) can be initialized with a value out of enum's cases range. Also, how can I initialize UIView.AnimationOption from 7? I will pollute my OptionSet which I feed to options parameter on UIView.animate(...) My questions: Why implicit animation is not documented and can I trust it or it's a subject to change. Why UIView.AnimationCurve(rawValue: 7)! does not crash. How can I convert UIResponder.keyboardAnimationCurveUserInfoKey's value into UIView.AnimationOption properly if I don't want to use implicit value. I don't encroach on UIKit secrets. I just need to know how to work with the API. Thank you!
3
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1.4k
Nov ’25
SwiftUI drag & drop: reliable cancellation
Summary In a SwiftUI drag-and-drop flow, the only robust way I’ve found to detect cancellation (user drops outside any destination) is to rely on the NSItemProvider created in .onDrag and run cleanup when it’s deallocated, via a custom onEnded callback tied to its lifecycle. On iOS 26, the provider appears to be deallocated immediately after .onDrag returns (unless I keep a strong reference), so a deinit/onEnded-based cancel hook fires right away and no longer reflects the true end of the drag session. I’d like to know: 1. Is there a supported, reliable way to detect when a drag ends outside any drop target so I can cancel and restore the source row? 2. Is the iOS 26 NSItemProvider deallocation timing a bug/regression or intended behavior? Minimal SwiftUI Repro This example shows: • creating a custom NSItemProvider subclass with an onEnded closure • retaining it to avoid immediate dealloc (behavior change on iOS 26) • using performDrop to mark the drag as finished import SwiftUI import UniformTypeIdentifiers final class DragProvider: NSItemProvider { var onEnded: (() -> Void)? deinit { // Historically: called when the system drag session ended (drop or cancel). // On iOS 26: can fire immediately after .onDrag returns unless the provider is retained. onEnded?() } } struct ContentView: View { struct Item: Identifiable, Equatable { let id = UUID(); let title: String } @State private var pool: [Item] = (1...4).map { .init(title: "Option \($0)") } @State private var picked: [Item] = [] @State private var dragged: Item? @State private var dropFinished: Bool = true @State private var activeProvider: DragProvider? // Retain to avoid immediate dealloc private let dragType: UTType = .plainText var body: some View { HStack(spacing: 24) { // Destination list (accepts drops) VStack(alignment: .leading, spacing: 8) { Text("Picked").bold() VStack(spacing: 8) { ForEach(picked) { item in row(item) } } .padding() .background(RoundedRectangle(cornerRadius: 8).strokeBorder(.quaternary)) .onDrop(of: [dragType], delegate: Dropper( picked: $picked, pool: $pool, dragged: $dragged, dropFinished: $dropFinished, activeProvider: $activeProvider )) } .frame(maxWidth: .infinity, alignment: .topLeading) // Source list (draggable) VStack(alignment: .leading, spacing: 8) { Text("Pool").bold() VStack(spacing: 8) { ForEach(pool) { item in row(item) .onDrag { startDrag(item) return makeProvider(for: item) } preview: { row(item).opacity(0.9).frame(width: 200, height: 44) } .overlay( RoundedRectangle(cornerRadius: 8) .fill(item == dragged ? Color(.systemBackground) : .clear) // keep space ) } } .padding() .background(RoundedRectangle(cornerRadius: 8).strokeBorder(.quaternary)) } .frame(maxWidth: .infinity, alignment: .topLeading) } .padding() } private func row(_ item: Item) -> some View { RoundedRectangle(cornerRadius: 8) .strokeBorder(.secondary) .frame(height: 44) .overlay( HStack { Text(item.title); Spacer(); Image(systemName: "line.3.horizontal") } .padding(.horizontal, 12) ) } // MARK: Drag setup private func startDrag(_ item: Item) { dragged = item dropFinished = false } private func makeProvider(for item: Item) -> NSItemProvider { let provider = DragProvider(object: item.id.uuidString as NSString) // NOTE: If we DO NOT retain this provider on iOS 26, // its deinit can run immediately (onEnded fires too early). activeProvider = provider provider.onEnded = { [weak self] in // Intended: run when system drag session ends (drop or cancel). // Observed on iOS 26: may run too early unless retained; // if retained, we lose a reliable "session ended" signal here. DispatchQueue.main.async { guard let self else { return } if let d = self.dragged, self.dropFinished == false { // Treat as cancel: restore the source item if !self.pool.contains(d) { self.pool.append(d) } self.picked.removeAll { $0 == d } } self.dragged = nil self.dropFinished = true self.activeProvider = nil } } return provider } // MARK: DropDelegate private struct Dropper: DropDelegate { @Binding var picked: [Item] @Binding var pool: [Item] @Binding var dragged: Item? @Binding var dropFinished: Bool @Binding var activeProvider: DragProvider? func validateDrop(info: DropInfo) -> Bool { dragged != nil } func performDrop(info: DropInfo) -> Bool { guard let item = dragged else { return false } if let idx = pool.firstIndex(of: item) { pool.remove(at: idx) } picked.append(item) // Mark drag as finished so provider.onEnded won’t treat it as cancel dropFinished = true dragged = nil activeProvider = nil return true } } } Questions Is there a documented, source-side callback (or best practice) to know the drag session ended without any performDrop so we can cancel and restore the item? Has the NSItemProvider deallocation timing (for the object returned from .onDrag) changed intentionally on iOS 26? If so, what’s the recommended replacement signal? Is there a SwiftUI-native event to observe the end of a drag session that doesn’t depend on the provider’s lifecycle?
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173
Aug ’25
Observation feedback loop on simple Map() view declaration
Project minimum iOS deployment is set to 16.4. When running this simple code in console we receive "Observation tracking feedback loop detected!" and map is unusable. Run code: Map(coordinateRegion: .constant(.init())) Console report: ... Observable object key path '\_UICornerProvider.<computed 0x00000001a2768bc0 (Optional<UICoordinateSpace>)>' changed; performing invalidation for [layout] of: <_TtGC7SwiftUI21UIKitPlatformViewHostGVS_P10$1a57c8f9c32PlatformViewRepresentableAdaptorGV15_MapKit_SwiftUI8_MapViewGSaVS2_P10$24ce3fc8014AnnotationData____: 0x10acc2d00; baseClass = _TtGC5UIKit22UICorePlatformViewHostGV7SwiftUIP10$1a57c8f9c32PlatformViewRepresentableAdaptorGV15_MapKit_SwiftUI8_MapViewGSaVS3_P10$24ce3fc8014AnnotationData____; frame = (0 0; 353 595); anchorPoint = (0, 0); tintColor = UIExtendedSRGBColorSpace 0.333333 0.333333 0.333333 1; layer = <CALayer: 0x12443a430>> Observable object key path '\_UICornerProvider.<computed 0x00000001a2768bc0 (Optional<UICoordinateSpace>)>' changed; performing invalidation for [layout] of: <_MapKit_SwiftUI._SwiftUIMKMapView: 0x10ae8ce00; frame = (0 0; 353 595); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x113beb7e0>> Observable object key path '\_UICornerProvider.<computed 0x00000001a2768bc0 (Optional<UICoordinateSpace>)>' changed; performing invalidation for [layout] of: <_MapKit_SwiftUI._SwiftUIMKMapView: 0x10ae8ce00; frame = (0 0; 353 595); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x113beb7e0>> Observable object key path '\_UICornerProvider.<computed 0x00000001a2768bc0 (Optional<UICoordinateSpace>)>' changed; performing invalidation for [layout] of: <_MapKit_SwiftUI._SwiftUIMKMapView: 0x10ae8ce00; frame = (0 0; 353 595); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x113beb7e0>> Observation tracking feedback loop detected! Make a symbolic breakpoint at UIObservationTrackingFeedbackLoopDetected to catch this in the debugger. Refer to the console logs for details about recent invalidations; you can also make a symbolic breakpoint at UIObservationTrackingInvalidated to catch invalidations in the debugger. Object receiving repeated [layout] invalidations: <_TtGC7SwiftUI21UIKitPlatformViewHostGVS_P10$1a57c8f9c32PlatformViewRepresentableAdaptorGV15_MapKit_SwiftUI8_MapViewGSaVS2_P10$24ce3fc8014AnnotationData____: 0x10acc2d00; baseClass = _TtGC5UIKit22UICorePlatformViewHostGV7SwiftUIP10$1a57c8f9c32PlatformViewRepresentableAdaptorGV15_MapKit_SwiftUI8_MapViewGSaVS3_P10$24ce3fc8014AnnotationData____; frame = (0 0; 353 595); anchorPoint = (0, 0); tintColor = UIExtendedSRGBColorSpace 0.333333 0.333333 0.333333 1; layer = <CALayer: 0x12443a430>> Observation tracking feedback loop detected! Make a symbolic breakpoint at UIObservationTrackingFeedbackLoopDetected to catch this in the debugger. Refer to the console logs for details about recent invalidations; you can also make a symbolic breakpoint at UIObservationTrackingInvalidated to catch invalidations in the debugger. Object receiving repeated [layout] invalidations: <_MapKit_SwiftUI._SwiftUIMKMapView: 0x10ae8ce00; frame = (0 0; 353 595); clipsToBounds = YES; autoresize = W+H; layer = <CALayer: 0x113beb7e0>> IDE: Xcode 26 Beta 3 Testing device: iPhone 15 Pro iOS 26 Beta 3 MacOS: Tahoe 26 Beta 3
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2
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3
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297
Activity
Jul ’25
What format do the app-open-doc functions expect from their "String" parameters?
NSApplicationDelegate.application(_:open:) gets the files it needs to read from the file URLs given. There are similar older functions that use a String to identify the file. What format are those strings expecting? A path name? An URL?
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1
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0
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157
Activity
Jan ’26
CGContextDrawShading broken on MacOS Tahoe for apps built with MacOS SDK older than 14.5
On MacOS Tahoe (26.0 26.1 or 26.2), when loading an application that was built with an SDK older than version SDK 14.5, all CGContextDrawShading calls to draw onto the screen (inside of NSView drawRect:) fail silently, filling the path with a single color instead of a gradient. If rendering into a local CGBitmapContext instead of the NSView context on Tahoe, CGShading works as expected. On MacOS 15 and earlier, CGShading works as expected too. If the app is built with SDK version 14.5 or newer, CGShading works normally on MacOS Tahoe. For recent applications, they can of course be rebuilt with a more recent version of the SDK, which fixes the problem. However for Audio Units or any other type of plug-in, even if they are built with the "appropriate" SDK, if they are loaded inside of a legacy application that was built with an older SDK, the problem arises, which customers complain about and do not understand. I have noticed that there had been a few changes in MacOS Tahoe regarding the CGShading APIs, could this problem be related? If this issue cannot be fixed in an upcoming MacOS update, is there maybe a "defaults" value that can be changed? (since this behaviour is specific to a sdk version, I guess that it is triggered by a version check in the Frameworks and that there is a "defaults" value that can be changed to avoid this specific behaviour, as it is usually the case via a DefaultValueFunction)? I have already opened a feedback regarding this issue, but maybe someone already has a solution for this problem?
Topic: UI Frameworks SubTopic: AppKit
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1
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210
Activity
Jan ’26
reality Converter Where is the download link? I can't find it
reality Converter Where is the download link? I can't find it
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1
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1
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1.3k
Activity
Jan ’26
Instruments: Trace file had no SwiftUI data
using Version 26.2 (17C52) I often get "Trace file had no SwiftUI data" why so?
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5
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1
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383
Activity
Dec ’25
Navigation title renders below navigation bar background color in iOS 26
I've been trying to update my apps for iOS 26, and all summer I kept hitting this issue with the navigation bar title. I was hoping Apple would eventually fix it, but it still seems to be broken in beta 9, so now I'm wondering if I'm doing something wrong. Here's a minimal working example: struct ContentView: View { @State private var path = NavigationPath() var body: some View { NavigationStack(path: $path) { List { Text("Item 1") Text("Item 2") Text("Item 3") } .navigationTitle("Title") .toolbarBackground(Color(red: 0.5, green: 0.5, blue: 0.5), for: .navigationBar) .toolbarBackgroundVisibility(.visible, for: .navigationBar) } } } Expected result: The title should be rendered on a gray background. Actual result: The title is invisible because it is rendered below the gray background. If I modify the gray color with .opacity(0.5), then it becomes clear that the title is indeed present, but it's behind the background. This example works correctly in iOS 18. Is this an iOS 26 bug or is this a forbidden design now because everything has to be translucent?
Topic: UI Frameworks SubTopic: SwiftUI
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2
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2
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409
Activity
Sep ’25
@state update not reflecting on UI.
I’m facing an issue in our native iOS app that occurs specifically on iOS 26.1 (not observed on any lower versions). When I update a @State field value, the UI does not reflect the change as expected. The @State variable updates internally, but the view does not re-render. This behaviour started after upgrading to iOS 26.1. Works fine on iOS 26.0 and earlier versions. Has anyone else encountered this issue or found a workaround? Any insights or suggestions would be greatly appreciated.
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5
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0
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370
Activity
Dec ’25
tabBarMinimizeBehavior no longer working after upgrading to Xcode 16 beta 5 / iOS 18 beta 5
Hello! The minimize behavior was working correctly while I was using Xcode 26 beta 4 with iOS 26 beta 4 simulator — when scrolling down, the Tab Bar would minimize as expected. However, after upgrading both Xcode and iOS simulator to beta 5, the tabBarMinimizeBehavior setting no longer has any visible effect — the Tab Bar stays fixed in place. Code snippet: if #available(iOS 26.0, *) { self.tabBarMinimizeBehavior = .onScrollDown } Steps to reproduce: 1. Create a UITabBarController with at least one tab containing a scrollable view (e.g., UITableView). 2. In viewDidLoad, set tabBarMinimizeBehavior to .onScrollDown. 3. Run on iOS 26 beta 5 simulator. Expected behavior (beta 4): Scrolling down hides/minimizes the Tab Bar with animation. Actual behavior (beta 5): Tab Bar remains fixed; no minimize animation is triggered. Environment: • Xcode 26 beta 5 (Build: 17A5295f) • iOS 26 beta 5 simulator (Build: 1055) – iPhone 16 Pro • Also tested on iPhone 13 mini – iOS 26 (Build: 23A5308g)
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317
Activity
Sep ’25
iOS 26 NavigationStack Title Rendering Issue
Is anyone else experiencing NavigationStack title disappearing in iOS 26? Hey everyone, I just updated to iOS 26 and I'm running into a really frustrating issue with my app. Wondering if anyone else is seeing this or if I'm missing something obvious. What's happening: My navigation titles are completely blank when the app first loads, but then magically appear when I scroll down. It's super weird and makes my app look broken at first glance. My setup: I'm using NavigationStack with some pretty standard stuff: Navigation title with .navigationTitle() A toolbar with a settings button ScrollView content with a gradient background Here's basically what I have: NavigationStack { ScrollView { VStack(spacing: 24) { // My app content here - cards, etc. ForEach(myItems) { item in // Content cards } } .padding() } .background( LinearGradient( gradient: Gradient(colors: [ Color.surfacePrimary, Color.surfacePrimary.opacity(0.95), Color.surfaceSecondary.opacity(0.3) ]), startPoint: .top, endPoint: .bottom ) ) .navigationTitle("My Title") // ← This doesn't show up initially! .toolbar { ToolbarItem(placement: .navigationBarTrailing) { Button("Settings") { // Settings action } } } } The weird part: Works perfectly fine on my iOS 18.6.2 device Completely broken on iOS 26 - blank navigation area As soon as I scroll, the title appears and stays there Happens on both simulator and physical device What I've tried: Double-checking my code (it's identical to what worked before) Testing on multiple devices Different navigation title strings Removing and re-adding the toolbar Has anyone else run into this? I'm thinking it might be an iOS 26 bug with NavigationStack, but I wanted to check if others are seeing it before filing a radar. It's affecting my main landing screens (Tennis, NFL, and Prediction Markets tabs) and honestly looks pretty bad when users first open the app and see blank headers. Temporary fix I found: If anyone else hits this, I discovered that forcing inline titles works as a workaround: .navigationTitle("My Title") .navigationBarTitleDisplayMode(.inline) // This fixes it but kills large titles Obviously not ideal since we lose the nice large title behavior, but at least the titles show up. Questions: Is this happening to anyone else's iOS 26 apps? Any better workarounds that preserve large titles? Should I file this as a radar or is Apple already aware? Really hoping this gets fixed soon - having to choose between broken navigation or losing large titles is pretty frustrating. Thanks for any insights! Anyone else dealing with this NavigationStack nightmare in iOS 26? 😅
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4
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2
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397
Activity
Jan ’26
Popovers are broken on macCatalyst
.popover(isPresented: modifier doesn't work on Mac Catalyst when attached to the item in the toolbar. The app crashes on button click, when trying to present the popover. iOS 26 RC (macOS 26 RC) Feedback ID - FB20145491 import SwiftUI struct ContentView: View { @State private var isPresented: Bool = false var body: some View { NavigationStack { Text("Hello, world!") .toolbar { ToolbarItem(placement: .automatic) { Button(action: { self.isPresented.toggle() }) { Text("Toggle popover") } .popover(isPresented: $isPresented) { Text("Hello, world!") } } } } } } #Preview { ContentView() }
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3
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1
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409
Activity
Dec ’25
Crash on _UIButtonBarItemLayout _updateItemView
With iOS 26.1 and beta 26.2, there is a crash seen for _UIButtonBarItemLayout update. Has anyone experienced this crash or has any information on this Thread 0 name: Thread 0 Crashed: 0 libobjc.A.dylib 0x000000019daa144c objc_retain + 16 1 UIKitCore 0x00000001a680b184 -[_UIButtonBarItemLayout _updateItemView] + 360 2 UIKitCore 0x00000001a6d5ddcc -[_UIButtonBarItemLayout minimumLayoutWidthGivenMinimumSpaceWidth:] + 28 3 UIKitCore 0x00000001a6d5eeec -[_UIButtonBarItemGroupLayout recalculateLayoutWidthsGivenItemSpaceWidth:] + 304 4 UIKitCore 0x00000001a6d4ca28 -[_UIButtonBar _widthInfoForLayout:] + 188 5 UIKitCore 0x00000001a68093b4 -[_UIButtonBar _layoutBar] + 108 6 UIKitCore 0x00000001a6809328 __42-[_UIButtonBarStackView updateConstraints]_block_invoke + 44 7 UIKitCore 0x00000001a7dbea8c +[UIView(Animation) performWithoutAnimation:] + 76 8 UIKitCore 0x00000001a68092d0 -[_UIButtonBarStackView updateConstraints] + 112 9 UIKitCore 0x00000001a64707e8 -[UIView(AdditionalLayoutSupport) _previousFittingSizeInfo] + 784 10 UIKitCore 0x00000001a6470508 -[UIView(AdditionalLayoutSupport) _previousFittingSizeInfo] + 48
Topic: UI Frameworks SubTopic: UIKit
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3
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2
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241
Activity
Dec ’25
Transparent background widgets is possible?
I'm creating an app and I want the user to see the PNG image with the background removed in the widget, but I want the background to be transparent. I've seen this done before in some apps' CarPlay widgets. How can I do this?
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1
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0
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290
Activity
Dec ’25
tvOS 18.5 SwiftUI Siri Remote click issue
Hi everyone! I'm building a tvOS 18.5 app using SwiftUI in Xcode 16.4, and I'm having trouble reliably detecting button clicks from the 2nd generation Siri Remote. .onMoveCommand(perform: handleMoveCommand) func handleMoveCommand(_ direction: MoveCommandDirection) { switch direction { case .right: nextQuote() case .left: previousQuote() default: break } } Swiping left or right on the remote's touch surface works as expected, the callback fires every time. However, when I press the physical left/right buttons (outside the touch surface), the input is unreliable. Sometimes it registers, other times I need to press multiple times or nothing happens at all. I’ve confirmed the view is .focusable(true) and bound with @FocusState. Is this a known limitation or bug with .onMoveCommand on recent tvOS versions? Or is there a more robust way to handle physical Siri Remote button presses?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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202
Activity
Sep ’25
iOS 18.1 crash UIHostingView.layoutSubviews() / swift_unknownObjectWeakAssign / objc_storeWeak
We're seeing sporadic crashes on devices running iOS 18.1 - both beta and release builds (22B83). The stack trace is always identical, a snippet of it below. As you can tell from the trace, it's happening in places we embed SwiftUI into UIKit via UIHostingController. Anyone else seeing this? 4 libobjc.A.dylib 0xbe2c _objc_fatalv(unsigned long long, unsigned long long, char const*, char*) + 30 5 libobjc.A.dylib 0xb040 weak_register_no_lock + 396 6 libobjc.A.dylib 0xac50 objc_storeWeak + 472 7 libswiftCore.dylib 0x43ac34 swift_unknownObjectWeakAssign + 24 8 SwiftUI 0xeb74c8 _UIHostingView.base.getter + 160 9 SwiftUI 0x92124 _UIHostingView.layoutSubviews() + 112 10 SwiftUI 0x47860 @objc _UIHostingView.layoutSubviews() + 36
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9
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1
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1.5k
Activity
Dec ’25
Using HealthKit to display data on CarPlay UI
I'd like to investigate creating a safety feature for Type 1 Diabetics driving a car. Allowing HealthKit glucose data (read from a Dexcom G7 or similar) to be displayed as part of the CarPlay UI background or show an icon/button with the number visible. I'd also like to include a warning system for glucose low's that alerts the driver audibly. Has anyone looked into that before?
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4
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0
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621
Activity
Dec ’25
Sheet-like presentation on the side on iPad
Is there a way to get a sheet on the side over an interactive view with a proper glass background on iPad? Ideally, including being able to drag the sheet between medium/large-height sizes (like a sheet with presentationDetents on iPhone), similar to the Maps app: I tried the NavigationSplitView like in the NavigationCookbook example. This is somewhat like it, but it's too narrow (sidebar-like) and doesn't get the full navigation bar: I also played around with .sheet and .presentationDetents and the related modifiers, thinking I could make the sheet appear to the side; but no luck here. It seems to have all the correct behaviors, but it's always presented form-like in the center: Example code for the sheet: import SwiftUI import MapKit struct ContentView: View { var body: some View { Map() .sheet(isPresented: .constant(true)) { NavigationStack { VStack { Text("Hello") NavigationLink("Show Foo") { Text("Foo") .navigationTitle("Foo") .containerBackground(Color.clear, for: .navigation) } } } .presentationDetents([.medium, .large]) .presentationBackgroundInteraction(.enabled) } } } I also tried placing the NavigationStack as an overlay and putting a .glassEffect behind it. From the first sight, this looks okay-ish on beta 3, but seems prone to tricky gotchas and edge cases around the glass effects and related transitions. Seems like not a good approach to me, building such navigational containers myself has been a way too big time-sink for me in the past... Anyway, example code for the overlay approach: import SwiftUI import MapKit struct ContentView: View { var body: some View { Map() .overlay(alignment: .topLeading) { NavigationStack { VStack { Text("Hello") NavigationLink("Show Foo") { ScrollView { VStack { ForEach(1...30, id: \.self) { no in Button("Hello world") {} .buttonStyle(.bordered) } } .frame(maxWidth: .infinity) } .navigationTitle("Foo") .containerBackground(Color.clear, for: .navigation) } } .containerBackground(Color.clear, for: .navigation) } .frame(width: 400) .frame(height: 600) .glassEffect(.regular, in: .rect(cornerRadius: 22)) .padding() } } } Do I miss something here or is this not possible currently with built-in means of the SwiftUI API?
Topic: UI Frameworks SubTopic: SwiftUI
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3
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2
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438
Activity
Sep ’25
iOS26 UISearchbar and UISearchController cancellation issues
Is the Cancel button intentionally removed from UISearchBar (right side)? Even when using searchController with navigationItem also. showsCancelButton = true doesn’t display the cancel button. Also: When tapping the clear ("x") button inside the search field, the search is getting canceled, and searchBarCancelButtonClicked(_:) is triggered (Generally it should only clear text, not cancel search). If the search text is empty and I tap outside the search bar, the search is canceled. Also when I have tableview in my controller(like recent searches) below search bar and if I try to tap when editing started, action is not triggered(verified in sample too). Just cancellation is happening. In a split view controller, if the search is on the right side and I try to open the side panel, the search also gets canceled. Are these behaviors intentional changes, beta issues, or are we missing something in implementation?
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9
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1
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1.1k
Activity
Dec ’25
UIModernBarButton causing a lot of console constraint warning and eventual animation glitches
is there anything I can do about this? It's in a navigation controller, and I get a lot of these when I pop and push. eventually it causes glitches with zoom animations making for some really loopy zooms. I posted a movie to FB20439774. If there's anything I can do to fix it would be great. Unable to simultaneously satisfy constraints. ( "<NSAutoresizingMaskLayoutConstraint:0x600002149680 h=-&- v=-&- TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.minX == 0 (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSAutoresizingMaskLayoutConstraint:0x600002149590 h=-&- v=-&- H:[TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700]-(0)-| (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSLayoutConstraint:0x600002142b20 _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.width == _UIButtonBarButton:0x106b16ef0.width (active)>", "<NSLayoutConstraint:0x60000214a4e0 'UITemporaryLayoutWidth' TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0.width == 0 (active)>", "<NSLayoutConstraint:0x600002143200 'IB_Leading_Leading' H:|-(1)-[_UIModernBarButton:0x106b09810] (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>", "<NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>
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2
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2
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315
Activity
Nov ’25
Keyboard Notification UIKit magic.
Dear random Apple UIKit engineer. This is a question for you. Today let's speak about keyboard notifications. In particular, UIResponder.keyboardWillShowNotification and UIResponder.keyboardWillHideNotification. While working with those, I noticed some undocumented behaviour. First, let me give you some context: extension UIViewController { func registerForKeyboardNotifications() { NotificationCenter.default.addObserver(self, selector: #selector(keyboardNotification), name: UIResponder.keyboardWillShowNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(keyboardNotification), name: UIResponder.keyboardWillHideNotification, object: nil) } /// Override this method to handle keyboard notifications. @objc func keyboardNotification(_ notification: Notification) { ... } } Eventually, I found that latter method with 3 dots has an implicit animation inside it's scope. Here is the [proof.](https://medium.com /uptech-team/why-does-uiresponder-keyboard-notification-handler-animate-10cc96bce372) Another thing I noticed, is that this property definition is perfectly valid let curve = UIView.AnimationCurve(rawValue: 7)!. The 7 btw comes from UIResponder.keyboardAnimationCurveUserInfoKey as a default value during my tests. So, the enum with 4 possible values (0...3) can be initialized with a value out of enum's cases range. Also, how can I initialize UIView.AnimationOption from 7? I will pollute my OptionSet which I feed to options parameter on UIView.animate(...) My questions: Why implicit animation is not documented and can I trust it or it's a subject to change. Why UIView.AnimationCurve(rawValue: 7)! does not crash. How can I convert UIResponder.keyboardAnimationCurveUserInfoKey's value into UIView.AnimationOption properly if I don't want to use implicit value. I don't encroach on UIKit secrets. I just need to know how to work with the API. Thank you!
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3
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2
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1.4k
Activity
Nov ’25
SwiftUI drag & drop: reliable cancellation
Summary In a SwiftUI drag-and-drop flow, the only robust way I’ve found to detect cancellation (user drops outside any destination) is to rely on the NSItemProvider created in .onDrag and run cleanup when it’s deallocated, via a custom onEnded callback tied to its lifecycle. On iOS 26, the provider appears to be deallocated immediately after .onDrag returns (unless I keep a strong reference), so a deinit/onEnded-based cancel hook fires right away and no longer reflects the true end of the drag session. I’d like to know: 1. Is there a supported, reliable way to detect when a drag ends outside any drop target so I can cancel and restore the source row? 2. Is the iOS 26 NSItemProvider deallocation timing a bug/regression or intended behavior? Minimal SwiftUI Repro This example shows: • creating a custom NSItemProvider subclass with an onEnded closure • retaining it to avoid immediate dealloc (behavior change on iOS 26) • using performDrop to mark the drag as finished import SwiftUI import UniformTypeIdentifiers final class DragProvider: NSItemProvider { var onEnded: (() -> Void)? deinit { // Historically: called when the system drag session ended (drop or cancel). // On iOS 26: can fire immediately after .onDrag returns unless the provider is retained. onEnded?() } } struct ContentView: View { struct Item: Identifiable, Equatable { let id = UUID(); let title: String } @State private var pool: [Item] = (1...4).map { .init(title: "Option \($0)") } @State private var picked: [Item] = [] @State private var dragged: Item? @State private var dropFinished: Bool = true @State private var activeProvider: DragProvider? // Retain to avoid immediate dealloc private let dragType: UTType = .plainText var body: some View { HStack(spacing: 24) { // Destination list (accepts drops) VStack(alignment: .leading, spacing: 8) { Text("Picked").bold() VStack(spacing: 8) { ForEach(picked) { item in row(item) } } .padding() .background(RoundedRectangle(cornerRadius: 8).strokeBorder(.quaternary)) .onDrop(of: [dragType], delegate: Dropper( picked: $picked, pool: $pool, dragged: $dragged, dropFinished: $dropFinished, activeProvider: $activeProvider )) } .frame(maxWidth: .infinity, alignment: .topLeading) // Source list (draggable) VStack(alignment: .leading, spacing: 8) { Text("Pool").bold() VStack(spacing: 8) { ForEach(pool) { item in row(item) .onDrag { startDrag(item) return makeProvider(for: item) } preview: { row(item).opacity(0.9).frame(width: 200, height: 44) } .overlay( RoundedRectangle(cornerRadius: 8) .fill(item == dragged ? Color(.systemBackground) : .clear) // keep space ) } } .padding() .background(RoundedRectangle(cornerRadius: 8).strokeBorder(.quaternary)) } .frame(maxWidth: .infinity, alignment: .topLeading) } .padding() } private func row(_ item: Item) -> some View { RoundedRectangle(cornerRadius: 8) .strokeBorder(.secondary) .frame(height: 44) .overlay( HStack { Text(item.title); Spacer(); Image(systemName: "line.3.horizontal") } .padding(.horizontal, 12) ) } // MARK: Drag setup private func startDrag(_ item: Item) { dragged = item dropFinished = false } private func makeProvider(for item: Item) -> NSItemProvider { let provider = DragProvider(object: item.id.uuidString as NSString) // NOTE: If we DO NOT retain this provider on iOS 26, // its deinit can run immediately (onEnded fires too early). activeProvider = provider provider.onEnded = { [weak self] in // Intended: run when system drag session ends (drop or cancel). // Observed on iOS 26: may run too early unless retained; // if retained, we lose a reliable "session ended" signal here. DispatchQueue.main.async { guard let self else { return } if let d = self.dragged, self.dropFinished == false { // Treat as cancel: restore the source item if !self.pool.contains(d) { self.pool.append(d) } self.picked.removeAll { $0 == d } } self.dragged = nil self.dropFinished = true self.activeProvider = nil } } return provider } // MARK: DropDelegate private struct Dropper: DropDelegate { @Binding var picked: [Item] @Binding var pool: [Item] @Binding var dragged: Item? @Binding var dropFinished: Bool @Binding var activeProvider: DragProvider? func validateDrop(info: DropInfo) -> Bool { dragged != nil } func performDrop(info: DropInfo) -> Bool { guard let item = dragged else { return false } if let idx = pool.firstIndex(of: item) { pool.remove(at: idx) } picked.append(item) // Mark drag as finished so provider.onEnded won’t treat it as cancel dropFinished = true dragged = nil activeProvider = nil return true } } } Questions Is there a documented, source-side callback (or best practice) to know the drag session ended without any performDrop so we can cancel and restore the item? Has the NSItemProvider deallocation timing (for the object returned from .onDrag) changed intentionally on iOS 26? If so, what’s the recommended replacement signal? Is there a SwiftUI-native event to observe the end of a drag session that doesn’t depend on the provider’s lifecycle?
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173
Activity
Aug ’25