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How to recreate Apple Music mini player transition in SwiftUI
Hello, I am building an audio player app in SwiftUI and trying to recreate the behavior of Apple Music's mini player and full player. I'm struggling to get the animation to seamlessly transition between the mini player and the full player. Currently, it feels disconnected and doesn't resemble the smooth animation seen in Apple Music. What I want to achieve: Full player that expands/collapses from/to the mini player Smooth artwork transition between both states Drag down to collapse the full player Support both newer APIs like tabViewBottomAccessory and older iOS versions Questions: What is the best way to build this transition in SwiftUI? Should I use matchedGeometryEffect or something else? Should this be a custom container instead of fullScreenCover? How would you support both new and older iOS versions? What is the best way to implement drag to dismiss? Thanks for any help! Example code: struct ContentView: View { @State private var isFullPlayerPresented = false var body: some View { TabView { Tab("Home", systemImage: "house") { Text("Home") .frame(maxWidth: .infinity, maxHeight: .infinity) .background(.green) } Tab("Library", systemImage: "rectangle.stack.fill") { Text("Library") .frame(maxWidth: .infinity, maxHeight: .infinity) .background(.brown) } } .tabViewBottomAccessory(isEnabled: !isFullPlayerPresented) { MiniPlayerView(isFullPlayerPresented: $isFullPlayerPresented) } .fullScreenCover(isPresented: $isFullPlayerPresented) { // Maybe it's not a full screen cover presentation in Apple Music? FullPlayerView(isFullPlayerPresented: $isFullPlayerPresented) } } } Mini player: struct MiniPlayerView: View { @Binding var isFullPlayerPresented: Bool var body: some View { Button { isFullPlayerPresented = true } label: { HStack { Image(systemName: "photo") .resizable() .scaledToFit() .frame(width: 30, height: 30) .clipShape(.rect(cornerRadius: 8)) Spacer() Text("Tap to open full player") Spacer() Button("", systemImage: "play.fill", action: {}) } .padding(.horizontal) .padding(.vertical, 4) } .foregroundStyle(.white) } } Full player: struct FullPlayerView: View { @Binding var isFullPlayerPresented: Bool var body: some View { // This art work needs to snaps to the artwork in mini player Image(systemName: "photo") .resizable() .scaledToFit() .frame(width: 250, height: 250) .clipShape(.rect(cornerRadius: 20)) .frame(maxWidth: .infinity, maxHeight: .infinity) .background(.red) .overlay(alignment: .topTrailing) { Button(role: .close) { isFullPlayerPresented = false } .foregroundStyle(.white) .padding() } } }
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NSBrowser -deselectAll: broken on macOS Tahoe 26.4
So if I have a selection in NSBrowser. I hit Option+Command+A to invoke "Deselect" the selection in the parent for the last column drops its selections, as expected. But the column doesn't drop off the browser. The delegate method (void)browser:(NSBrowser *)browser didChangeLastColumn:(NSInteger)oldLastColumn toColumn:(NSInteger)column NS_SWIFT_UI_ACTOR; Never fires (since the column isn't dropped off). But we have. dangling last column with no selection in the previous column. Now if there's enough room for me to deselect by clicking the background, the last column drops off, as expected. This seems to be fairly new? Anyone else experiencing this? These 26point updates seem to keep punching me in the face. And yes. deselect all seems somewhat broken in Column view in the Finder as well, but in a seemingly different way. In Finder it just seems to change the selection color like it deactivated the window but doesn't drop the selection. For me, the selection IS dropped but the column remains visible. Maybe they are using Cocoa bindings or something that resyncs the selection after the mess up. I dk.
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NavigationSplitView no longer pops back to the root view when selection = nil in iOS 26.4 (with a nested TabView)
In iOS 26.4 (iPhone, not iPad), when a NavigationSplitView is combined with a nested TabView, it no longer pops back to the root sidebar view when the List selection is set to nil. This has been working fine for at least a few years, but has just stopped working in iOS 26.4. Here's a minimal working example: import SwiftUI struct ContentView: View { @State var articles: [Article] = [Article(articleTitle: "Dog"), Article(articleTitle: "Cat"), Article(articleTitle: "Mouse")] @State private var selectedArticle: Article? = nil var body: some View { NavigationSplitView { TabView { Tab { List(articles, selection: $selectedArticle) { article in Button { selectedArticle = article } label: { Text(article.title) } } } label: { Label("Explore", systemImage: "binoculars") } } } detail: { Group { if let selectedArticle { Text(selectedArticle.title) } else { Text("No selected article") } } .navigationBarBackButtonHidden(true) .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Close", systemImage: "xmark") { selectedArticle = nil } } } } } } struct Article: Identifiable, Hashable { let id: String let title: String init(articleTitle: String) { self.id = articleTitle self.title = articleTitle } } First, I'm aware that nesting a TabView inside a NavigationSplitView is frowned upon: Apple seems to prefer NavigationSplitView nested inside a Tab. However, for my app, that leads to a very confusing user experience. Users quickly get lost because they end up with different articles open in different tabs and it doesn't align well with my core distinction between two "modes": article selection mode and article reading mode. When the user is in article selection mode (sidebar view), they can pick between different ways of selecting an article (Explore, Bookmarks, History, Search), which are implemented as "tabs". When they pick an article from any tab they jump into article reading mode (the detail view). Second, I'm using .navigationBarBackButtonHidden(true) to remove the auto back button that pops back to the sidebar view. This button does still work in iOS 26.4, even with the nested TabView. However, I can't use the auto back button because my detail view is actually a WebView with its own back/forward logic and UI. Therefore, I need a separate close button to exit from the detail view. My close button sets selectedArticle to nil, which (pre-iOS 26.4) would trigger the NavigationSplitView to pop back to the sidebar view. For some reason, in iOS 26.4 the NavigationSplitView doesn't seem to bind correctly to the List's selection parameter, specifically when there's a TabView nested between them. Or, rather, it binds, but fails to pop back when selection becomes nil. One option is to replace NavigationSplitView with NavigationStack (on iPhone). NavigationStack still works with a nested TabView, but it creates other downstream issues for me (as well as forcing me to branch for iPhone and iPad), so I'd prefer to continue using NavigationSplitView. Does anyone have any ideas about how to work around this problem? Is there some way of explicitly telling NavigationSplitView to pop back to the sidebar view on iPhone? (I've tried setting the column visibility but nothing seems to work). Thanks for any help!
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Localization in Swift macOS console Apps.
Is it possible to build localization into console apps, developed in SwiftUI in Xcode26. I have created a catalog, (.xcstrings file) with an English and fr-CA string. I have tried to display the French text without success. I am using the console app to test a package which also has English/French text. English text works fine in both package and the console main, but I cannot generate the French. From what I can discover so far it's not possible without bundling it as a .app, (console app). Looking for anyone who has crossed this bridge.
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Migrating to the UIKit scene-based life cycle
I got this debuglog in Xcode26. "UIScene lifecycle will soon be required. Failure to adopt will result in an assert in the future." I haven't included any UIScene lifecycle code. I read the article on TN3187: Migrating to the UIKit scene-based life cycle. Does this mean that when iOS27 iPhone is released, the app will crash after startup? If Xcode26/iOS27 crashes, is there a quick fix I can use?
Topic: UI Frameworks SubTopic: UIKit
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onDisappear not called when closing a document on macOS (Designed for iPad), works on iPad
When running a SwiftUI DocumentGroup app on macOS designed for iPad, onDisappear is not called when closing a document, and deinit of state objects owned by a ContentView is not invoked. This behavior works as expected on iPad. @main struct MyApp: App { var body: some Scene { DocumentGroup(newDocument: MyDocument()) { file in ContentView(document: file.$document) .onDisappear { print("This isn't called on macOS Designed For iPad, but is on iPad when closing a document.") } } } } It is my understanding that for a macOS designed for iPad these lifecycle events would behave the same - otherwise there appears to be no way to detect if a document has closed on macOS.
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iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors <NSLayoutYAxisAnchor:0x60000179cec0 "UIView:0x103c52fe0.top"> and <NSLayoutYAxisAnchor:0x6000017e0800 "_UIRemoteKeyboardPlaceholderView:0x103baa240.bottom"> because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text("Content") .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = "" var body: some View { ScrollView { VStack { TextField("Placeholder", text: $text) .keyboardType(.numberPad) } .padding(80) } } } See here for discussion and video to reproduce: https://stackoverflow.com/questions/79905933/ipados-26-crash-when-floating-num-pad-in-presented-view
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SwiftUI Chart scrolling on macOS
I'm running macOS 26.3 and using Xcode 26.4. I'm trying to create a SwiftUI Chart that can scroll horizontally. In the SwiftUI Preview, and also running the app on macOS, the chart displays a scrollbar, but the scrollbar does not respond to mouse interaction (dragging the scrollbar, or clicking in the gutters on either side of the scrollbar). Here's the sample code: import SwiftUI import Charts private struct DataPoint: Identifiable { let id: Int let x: Double let value: Double } struct ContentView: View { private let points: [DataPoint] = (0..<60).map { index in let wave = sin(Double(index) * 0.28) * 18 let trend = Double(index) * 0.35 return DataPoint(id: index, x: Double(index), value: 60 + wave + trend) } var body: some View { Chart(points) { point in BarMark( x: .value("Data Point", point.x), y: .value("Value", point.value) ) .foregroundStyle(.blue.gradient) } .chartScrollableAxes(.horizontal) // Doesn't work: // .scrollIndicators(.hidden) // .never also does not work .chartXVisibleDomain(length: 20) .padding() } } #Preview { ContentView() }
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CPListImageRowItem layout issue with 3 items on iOS < 26 (UI lag when using imageTitles)
Description: I’m using CPListTemplate and creating rows with CPListImageRowItem using the following initializer: if #available(iOS 17.4, *) { self.init(text: titleList, images: imagesRow, imageTitles: titlesRow) } Problem: When displaying 3 items instead of 4, on iOS versions below 26, the items are automatically stretched to fill the available width. This leads to a serious issue: The UI becomes laggy when interacting with the control buttons on the right The interface “jumps” and behaves inconsistently After investigating, I found that: If imageTitles is set to nil, the issue disappears and everything works smoothly Behavior difference: On iOS 26, this issue does not occur Items are no longer stretched when there are only 3 — instead, empty space remains on the right Questions: Is this a known issue or expected behavior on older iOS versions? Is there a recommended workaround besides setting imageTitles = nil?
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NSWorkspace - macOS Tahoe 26.4 -activateFileViewerSelectingURLs: Crashes When Called Off The Main Thread
So I just installed the 26.4 update and unfortunately I have to debug this newly introduced issue (that may work its way into a separate thread). In my debugging steps I'm testing something related to files and I used -activateFileViewerSelectingURLs: to show the file in Finder. Now I am off the main thread. I added this line for testing purposes and I get a crash: NSWindow should only be instantiated on the main thread!' terminating due to uncaught exception of type NSException. So apparently - NSWorkspace is calling through to NSServices APIs and for some reason the system wants to present an NSError, which is a subtopic and other bug on its own because the 'Show in Finder" functionality actually WORKS but it crashed my app! #22in +[NSAlert alertWithError:] () #23in -[NSApplication(NSErrorPresentation) presentError:] () #24 +[NSServicesMenuHandler _performServiceFromEntry:withPasteboard:withRequestor:withInvocationSourceType:withCarbonFocus:withSendTypes:withReturnTypes:canReleasePasteboardImmediately:] () #25 +[NSServicesMenuHandler _performServiceWithoutAlternatesFromEntry:withPasteboard:withRequestor:withInvocationSourceType:] () #26 +[NSServicesMenuHandler _performServiceFromEntry:withPasteboard:withRequestor:withInvocationSourceType:] () #27 [NSWorkspace activateFileViewerSelectingURLs:] What error it is trying to present.. I have no idea. I'm not sure if I actually have a code path that calls this method off the main thread but I guess I'll have to check. This clearly goes against the documentation. NSWorkspace documentation clearly states: -activateFileViewerSelectingURLs: Discussion You can safely call this method from any thread of your app. Is this new in 26.4? I'm not sure but I just noticed. I definitely use other NSWorkspace methods off the main thread in areas of my app. Like -activateFileViewerSelectingURLs: the documentation for those other methods claims you can safely call them off the main thread. So now I'm concerned.
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IOS Swift touch screen issue
MyOwnKeyboard Pad app has 4 text views with textfields that use touch screen for editing. There is one view, Compose, that has a textfield and a textview (UIRepresentable). The app enters text into the view using textfield buttons. The app has total control of editing. When entering text if the screen is touched it conflicts the cursor position and creates an "out of bounds" failure. In that view the app does not need any touch events. I need a method in UIRepresentable to disable the touch event. I am not familiar with UIRepresentable as this code was provided by Apple to solve a 16 bit unicode character issue. What would be the code to disable touch events in the UIRepresentable compose view. The app is free for a while until this problem is fixed. It is for iPads 11"+ . The name in the app store is MyOwnKeyboard Pad. I know some great engineer will find the answer. DTS tried. Thanks to all, maybe I'll sell some. Charlie 25mar26
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Text alignment issue in iOS 26.4
There appears to be a serious issue in iOS 26.4 regarding text alignment. All text strings are rendered right-aligned instead of left-aligned, even when explicitly setting the paragraph style to NSTextAlignmentLeft. This behavior is unexpected and seems to indicate a regression in text rendering. Could you please confirm whether this is a known issue in iOS 26.4? I am using the following code in a central function that has been working reliably for years across all my apps. Best regards, Rolf Code: NSMutableParagraphStyle* paragraphLeft = [[NSMutableParagraphStyle alloc] init]; if (paragraphLeft != nil) { paragraphLeft.alignment = NSTextAlignmentLeft; NSDictionary *settings = @{ NSFontAttributeName : font, NSForegroundColorAttributeName : fontclr, NSParagraphStyleAttributeName : paragraphLeft }; [theString drawAtPoint:CGPointMake(x, y - font.ascender) withAttributes:settings]; [paragraphLeft release]; }
Topic: UI Frameworks SubTopic: UIKit
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Charts performance issue
Hi, I want to recreate a chart from Apple Health and I have code like this. When I scroll - especially the week and month charts, there are performance issues. If I remove .chartScrollPosition(x: $scrollChartPosition), it runs smoothly, but I need to know which part of the chart is currently displayed. Can you help me? import Charts import SwiftUI struct MacroChartView: View { var selectedRange: ChartRange var binnedPoints: [MacroBinPoint] @State private var scrollChartPosition: Date = .now var body: some View { VStack { Text("\(selectedRange.rangeLabel(for: scrollChartPosition))") Chart(binnedPoints) { point in BarMark( x: .value("Date", point.date, unit: selectedRange.binComponent), y: .value("Calories", point.calories) ) } .frame(height: 324) .chartXVisibleDomain(length: selectedRange.visibleDomainLength()) .chartScrollableAxes(.horizontal) .chartScrollPosition(x: $scrollChartPosition) .chartScrollTargetBehavior(.valueAligned(matching: selectedRange.scrollAlignmentComponents)) .chartXAxis { switch selectedRange { case .week: AxisMarks(values: .stride(by: .day)) { date in AxisGridLine() AxisTick() AxisValueLabel(format: .dateTime.weekday(.abbreviated)) } case .month: AxisMarks(values: .stride(by: .weekOfYear)) { date in AxisGridLine() AxisTick() AxisValueLabel(format: .dateTime.day()) } case .halfYear: AxisMarks(values: .stride(by: .month)) { date in AxisGridLine() AxisTick() AxisValueLabel(format: .dateTime.month(.abbreviated)) } case .year: AxisMarks(values: .stride(by: .month)) { date in AxisGridLine() AxisTick() AxisValueLabel(format: .dateTime.month(.abbreviated)) } } } } } } enum MeasurementHistoryMode { case macros case comparisons } enum MacroKindToDisplay { case protein, fat, carbs } enum MacrosDisplayMode: Equatable { case all case single(MacroKindToDisplay) } enum ChartRange: String, CaseIterable { case week = "T" case month = "M" case halfYear = "6M" case year = "R" var binComponent: Calendar.Component { switch self { case .week, .month: return .day case .halfYear: return .weekOfYear case .year: return .month } } var scrollAlignmentComponents: DateComponents { switch self { case .week: return DateComponents(hour: 0, minute: 0, second: 0) case .month: return DateComponents(hour: 0) case .halfYear: return DateComponents(weekday: 1) case .year: return DateComponents(day: 1) } } func visibleDomainLength() -> Int { switch self { case .week: return 7 * 24 * 60 * 60 case .month: return 31 * 24 * 60 * 60 case .halfYear: return 6 * 31 * 24 * 60 * 60 case .year: return 12 * 31 * 24 * 60 * 60 } } func start(for date: Date) -> Date { let cal = Calendar.current switch self { case .week, .month: return cal.startOfDay(for: date) case .halfYear: return cal.dateInterval(of: .weekOfYear, for: date)?.start ?? cal.startOfDay(for: date) case .year: return cal.dateInterval(of: .month, for: date)?.start ?? cal.startOfDay(for: date) } } func rangeLabel(for start: Date) -> String { let end = start.addingTimeInterval(TimeInterval(visibleDomainLength())) let f = DateFormatter() f.dateFormat = Calendar.current.isDate(start, inSameDayAs: end) ? "MMM d" : "MMM d" return Calendar.current.isDate(start, inSameDayAs: end) ? f.string(from: start) : "\(f.string(from: start)) – \(f.string(from: end))" } } struct MacrosPoint: Identifiable { var id: Date { date } let date: Date let calories: Double let proteinInGrams: Double let carbsInGrams: Double let fatInGrams: Double } struct MacroBinPoint: Identifiable { var id: Date { date } let date: Date let calories: Double let proteinKcal: Double let carbsKcal: Double let fatKcal: Double } func bin(points: [MacrosPoint], for period: ChartRange) -> [MacroBinPoint] { let grouped = Dictionary(grouping: points) { point in period.start(for: point.date) } let bins = grouped.map { (start, items) -> MacroBinPoint in var calories = items.reduce(0) { $0 + $1.calories } var proteinKcal = items.reduce(0) { $0 + $1.proteinInGrams * 4 } var carbsKcal = items.reduce(0) { $0 + $1.carbsInGrams * 4 } var fatKcal = items.reduce(0) { $0 + $1.fatInGrams * 9 } calories /= Double(items.count) proteinKcal /= Double(items.count) carbsKcal /= Double(items.count) fatKcal /= Double(items.count) return MacroBinPoint(date: start, calories: calories, proteinKcal: proteinKcal, carbsKcal: carbsKcal, fatKcal: fatKcal) } .sorted { $0.date < $1.date } return bins } struct ExampleData { static let macrosPoints: [MacrosPoint] = [ MacrosPoint(date: Date(timeIntervalSince1970: 1687949774), calories: 1895, proteinInGrams: 115, carbsInGrams: 192, fatInGrams: 72),... ]
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Scrolling to row with a pinned header view
Hi, I have a list with section headers as pinned views. I'm trying to programmatically scroll to a view inside a section using a proxy.scrollTo(id, anchor: .top). I was expecting the view to be aligned to the top of the scroll view but after the pinned header. Instead, it's aligned to the top of the scroll view overlapping with the header, hiding most of the row. Here is a code snippet to reproduce: import SwiftUI struct ContentView: View { var body: some View { ScrollViewReader { proxy in ScrollView { LazyVStack( pinnedViews: .sectionHeaders ){ ForEach(1...10, id: \.self) { count1 in Section(content: { Text("First row") .id("\(count1), row1") Text("second row") Text("third row") }, header: { Text("Section \(count1)").font(.title) .background(.red) }) } } } .safeAreaInset(edge: .bottom) { Button("Tap me") { proxy.scrollTo("3, row1", anchor: .top) } .padding() } } } } Any idea how this could be solved?
Topic: UI Frameworks SubTopic: SwiftUI
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UIView + CATiledLayer + SwiftUI Hosting + iOS 26 = Crash?
Our app uses a UIView backed by a CATiledLayer that is embedded in a UIScrollView, to represent a large document viewer. (PDF data, actually.) It needs to be big - far too big to allocate a single layer, and it needs to be able to reveal more detail as you zoom in. This is the exact use case for a CATiledLayer. CATiledLayer does its drawing on a background thread, as you know, and we've always taken care to make our draw method thread-safe. It has worked great for us, for over a decade now. However, starting with iOS 26, we've been having some surprising crashes. It looks like our CATiledLayer (I think?) is trying to trigger a layout on the background thread as well. This is frustrating because it doesn't have any subviews or sublayers - there's no reason for it. I'm suspecting the CATiledLayer because it does its drawing on a thread, so maybe it would also do other things there, but honestly, I'm not sure - it's hard to tell. Here's the crash. Normally with a crash like this, the solution is to bounce your layout call out to the main thread, but in our case, I'm not the one calling the layout function. The system (Core Animation) is doing it, and I can't figure out what I might be doing that is triggering it. Everything I am doing is on the main thread, and there's none of my code in this stack trace. It's possible this may have something to do with the SwiftUI hosting view, as well? There's definitely one of those involved here - our custom PDF viewer is embedded in one. (That's another reason to suspect the CATiledLayer - whatever is crashing here is in a SwiftUI hosting view, and the PDF viewer is just about the only UIKit on the screen, here, embedded in a hosting view.) I also have a test app that is pure UIKit, where I have not been able to reproduce the crash. I've tried subclassing CATiledLayer and having an empty implementation of updateSublayers, and some other, similar hacks along those lines, but nothing I do seems to help. I'm tempted to try moving from CATiledLayer to simple UIViews, and tiling those myself, but that's a lot of work. I want to be sure there's not some other solution before I try something like that. Is CATiledLayer still a supported mechanism or should I be moving away from it? If it is something entirely different that is crashing here, I don't want to do a bunch of rework of the PDF viewer only to end up with the same results. It really smells like a UIKit bug to me, or at least UIKit making some concurrency assumptions that CATiledLayer is breaking. But all I can really do is guess. *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Modifications to the layout engine must not be performed from a background thread after it has been accessed from the main thread.' *** First throw call stack: ( 0 CoreFoundation 0x00000001804f7348 __exceptionPreprocess + 172 1 libobjc.A.dylib 0x000000018009c094 objc_exception_throw + 72 2 CoreAutoLayout 0x000000022d3cc13c __36-[NSISEngine rebuildFromConstraints]_block_invoke + 0 3 CoreAutoLayout 0x000000022d3cbee0 -[NSISEngine _optimizeWithoutRebuilding] + 68 4 CoreAutoLayout 0x000000022d3cbe14 -[NSISEngine optimize] + 92 5 CoreAutoLayout 0x000000022d3c8744 -[NSISEngine performPendingChangeNotifications] + 100 6 UIKitCore 0x00000001869c7e7c -[UIView(Hierarchy) layoutSubviews] + 132 7 SwiftUI 0x00000001ddb40318 $s7SwiftUI14_UIHostingViewC14layoutSubviewsyyF + 68 8 SwiftUI 0x00000001ddb40358 $s7SwiftUI14_UIHostingViewC14layoutSubviewsyyFTo + 32 9 UIKitCore 0x0000000185642d34 block_destroy_helper.13 + 10136 10 UIKitCore 0x00000001856430c8 block_destroy_helper.13 + 11052 11 UIKitCore 0x00000001869d6ff4 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2656 12 QuartzCore 0x000000018c8fd194 _ZN2CA5Layer15perform_update_EPS0_P7CALayerjNS_17LayerUpdateReasonEPNS_11TransactionE + 452 13 QuartzCore 0x000000018c8fc9e4 _ZN2CA5Layer17update_if_needed_EPNS_11TransactionENS_17LayerUpdateReasonE + 600 14 QuartzCore 0x000000018c908674 _ZN2CA5Layer28layout_and_display_if_neededEPNS_11TransactionE + 152 15 QuartzCore 0x000000018c81d914 _ZN2CA7Context18commit_transactionEPNS_11TransactionEdPd + 544 16 QuartzCore 0x000000018c84da48 _ZN2CA11Transaction6commitEv + 636 17 QuartzCore 0x000000018c89ea8c _ZL21CAImageProviderThreadPjb + 1004 18 libdispatch.dylib 0x00000001033d59dc _dispatch_client_callout + 12 19 libdispatch.dylib 0x00000001033bf728 _dispatch_continuation_pop + 740 20 libdispatch.dylib 0x00000001033f3344 _dispatch_async_redirect_invoke + 700 21 libdispatch.dylib 0x00000001033cf470 _dispatch_root_queue_drain + 356 22 libdispatch.dylib 0x00000001033cffc4 _dispatch_worker_thread2 + 272 23 libsystem_pthread.dylib 0x0000000103276b50 _pthread_wqthread + 228 24 libsystem_pthread.dylib 0x000000010327598c start_wqthread + 8 ) libc++abi: terminating due to uncaught exception of type NSException
Topic: UI Frameworks SubTopic: UIKit
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Unwanted animation of navbar controls
What could cause the issue shown on the gif. At first I though clean build folder helps. But when you close the main window and open it after some time it gets back to this state. The whole set of elements in the navbar starts shifting to the right and it continues infinitely 15.6.1 (24G90) Swift 6.1.2
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Section(isExpanded:) in sidebar List, inconsistent row animation on collapse/expand
When using Section(_:isExpanded:) inside a List with .listStyle(.sidebar) in a NavigationSplitView, some rows don't animate with the others during collapse and expand. Specific rows (often in the middle of the section) snap in/out instantly while the rest animate smoothly. I've reproduced this with both static views and ForEach. Minimal reproduction: struct SidebarView: View { @State private var sectionExpanded = true @State private var selection: Int? var body: some View { NavigationSplitView { List(selection: $selection) { Section("Section", isExpanded: $sectionExpanded) { ForEach(1...3, id: \.self) { index in NavigationLink(value: index) { Label("Item \(index)", systemImage: "\(index).circle") } } } } .listStyle(.sidebar) .navigationTitle("Sidebar") } detail: { if let selection { Text("Selected item \(selection)") } else { Text("Select an item") } } } } Environment: macOS 26.3, Xcode 26.3, SwiftUI Steps to reproduce: Run the above code in a macOS app Click the section disclosure chevron to collapse Observe that some rows animate out while others snap instantly Expand again — same inconsistency Expected: All rows animate together uniformly. Actual: Some rows (typically middle items) skip the animation entirely. I also tried using static Label views instead of ForEach, same result. Is there a known workaround?
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Xcode 26.3 Simulator renders SwiftUI app only inside a rounded rectangle instead of full screen
Hi everyone, I’m seeing a strange rendering issue in Xcode 26.3 that seems to affect only the iOS Simulator. Environment: Xcode 26.3 SwiftUI app Reproduces in Simulator only Reproduces across multiple simulator device models My code is just a minimal example Expected behavior: The view should fill the entire screen. Actual behavior: The app content is rendered only inside a centered rounded rectangle/card-like area, with black space around it, as if the app canvas is being clipped incorrectly. Minimal reproduction: import SwiftUI @main struct LayoutShowcaseApp: App { var body: some Scene { WindowGroup { Color.green.ignoresSafeArea() } } } I also tried wrapping it in a ZStack and using: .frame(maxWidth: .infinity, maxHeight: .infinity) .background(...) .ignoresSafeArea() but the result is the same. What I already tried: Clean Build Folder Switching simulator device models Resetting simulator content/settings Rebuilding from a fresh minimal SwiftUI project Since this happens with such a minimal example, it looks more like a Simulator/runtime rendering bug than a SwiftUI layout issue. Has anyone else seen this on Xcode 26.3? If yes, did you find any workaround? Thanks.
Topic: UI Frameworks SubTopic: SwiftUI
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How to recreate Apple Music mini player transition in SwiftUI
Hello, I am building an audio player app in SwiftUI and trying to recreate the behavior of Apple Music's mini player and full player. I'm struggling to get the animation to seamlessly transition between the mini player and the full player. Currently, it feels disconnected and doesn't resemble the smooth animation seen in Apple Music. What I want to achieve: Full player that expands/collapses from/to the mini player Smooth artwork transition between both states Drag down to collapse the full player Support both newer APIs like tabViewBottomAccessory and older iOS versions Questions: What is the best way to build this transition in SwiftUI? Should I use matchedGeometryEffect or something else? Should this be a custom container instead of fullScreenCover? How would you support both new and older iOS versions? What is the best way to implement drag to dismiss? Thanks for any help! Example code: struct ContentView: View { @State private var isFullPlayerPresented = false var body: some View { TabView { Tab("Home", systemImage: "house") { Text("Home") .frame(maxWidth: .infinity, maxHeight: .infinity) .background(.green) } Tab("Library", systemImage: "rectangle.stack.fill") { Text("Library") .frame(maxWidth: .infinity, maxHeight: .infinity) .background(.brown) } } .tabViewBottomAccessory(isEnabled: !isFullPlayerPresented) { MiniPlayerView(isFullPlayerPresented: $isFullPlayerPresented) } .fullScreenCover(isPresented: $isFullPlayerPresented) { // Maybe it's not a full screen cover presentation in Apple Music? FullPlayerView(isFullPlayerPresented: $isFullPlayerPresented) } } } Mini player: struct MiniPlayerView: View { @Binding var isFullPlayerPresented: Bool var body: some View { Button { isFullPlayerPresented = true } label: { HStack { Image(systemName: "photo") .resizable() .scaledToFit() .frame(width: 30, height: 30) .clipShape(.rect(cornerRadius: 8)) Spacer() Text("Tap to open full player") Spacer() Button("", systemImage: "play.fill", action: {}) } .padding(.horizontal) .padding(.vertical, 4) } .foregroundStyle(.white) } } Full player: struct FullPlayerView: View { @Binding var isFullPlayerPresented: Bool var body: some View { // This art work needs to snaps to the artwork in mini player Image(systemName: "photo") .resizable() .scaledToFit() .frame(width: 250, height: 250) .clipShape(.rect(cornerRadius: 20)) .frame(maxWidth: .infinity, maxHeight: .infinity) .background(.red) .overlay(alignment: .topTrailing) { Button(role: .close) { isFullPlayerPresented = false } .foregroundStyle(.white) .padding() } } }
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1d
NSBrowser -deselectAll: broken on macOS Tahoe 26.4
So if I have a selection in NSBrowser. I hit Option+Command+A to invoke "Deselect" the selection in the parent for the last column drops its selections, as expected. But the column doesn't drop off the browser. The delegate method (void)browser:(NSBrowser *)browser didChangeLastColumn:(NSInteger)oldLastColumn toColumn:(NSInteger)column NS_SWIFT_UI_ACTOR; Never fires (since the column isn't dropped off). But we have. dangling last column with no selection in the previous column. Now if there's enough room for me to deselect by clicking the background, the last column drops off, as expected. This seems to be fairly new? Anyone else experiencing this? These 26point updates seem to keep punching me in the face. And yes. deselect all seems somewhat broken in Column view in the Finder as well, but in a seemingly different way. In Finder it just seems to change the selection color like it deactivated the window but doesn't drop the selection. For me, the selection IS dropped but the column remains visible. Maybe they are using Cocoa bindings or something that resyncs the selection after the mess up. I dk.
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NavigationSplitView no longer pops back to the root view when selection = nil in iOS 26.4 (with a nested TabView)
In iOS 26.4 (iPhone, not iPad), when a NavigationSplitView is combined with a nested TabView, it no longer pops back to the root sidebar view when the List selection is set to nil. This has been working fine for at least a few years, but has just stopped working in iOS 26.4. Here's a minimal working example: import SwiftUI struct ContentView: View { @State var articles: [Article] = [Article(articleTitle: "Dog"), Article(articleTitle: "Cat"), Article(articleTitle: "Mouse")] @State private var selectedArticle: Article? = nil var body: some View { NavigationSplitView { TabView { Tab { List(articles, selection: $selectedArticle) { article in Button { selectedArticle = article } label: { Text(article.title) } } } label: { Label("Explore", systemImage: "binoculars") } } } detail: { Group { if let selectedArticle { Text(selectedArticle.title) } else { Text("No selected article") } } .navigationBarBackButtonHidden(true) .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Close", systemImage: "xmark") { selectedArticle = nil } } } } } } struct Article: Identifiable, Hashable { let id: String let title: String init(articleTitle: String) { self.id = articleTitle self.title = articleTitle } } First, I'm aware that nesting a TabView inside a NavigationSplitView is frowned upon: Apple seems to prefer NavigationSplitView nested inside a Tab. However, for my app, that leads to a very confusing user experience. Users quickly get lost because they end up with different articles open in different tabs and it doesn't align well with my core distinction between two "modes": article selection mode and article reading mode. When the user is in article selection mode (sidebar view), they can pick between different ways of selecting an article (Explore, Bookmarks, History, Search), which are implemented as "tabs". When they pick an article from any tab they jump into article reading mode (the detail view). Second, I'm using .navigationBarBackButtonHidden(true) to remove the auto back button that pops back to the sidebar view. This button does still work in iOS 26.4, even with the nested TabView. However, I can't use the auto back button because my detail view is actually a WebView with its own back/forward logic and UI. Therefore, I need a separate close button to exit from the detail view. My close button sets selectedArticle to nil, which (pre-iOS 26.4) would trigger the NavigationSplitView to pop back to the sidebar view. For some reason, in iOS 26.4 the NavigationSplitView doesn't seem to bind correctly to the List's selection parameter, specifically when there's a TabView nested between them. Or, rather, it binds, but fails to pop back when selection becomes nil. One option is to replace NavigationSplitView with NavigationStack (on iPhone). NavigationStack still works with a nested TabView, but it creates other downstream issues for me (as well as forcing me to branch for iPhone and iPad), so I'd prefer to continue using NavigationSplitView. Does anyone have any ideas about how to work around this problem? Is there some way of explicitly telling NavigationSplitView to pop back to the sidebar view on iPhone? (I've tried setting the column visibility but nothing seems to work). Thanks for any help!
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6d
Localization in Swift macOS console Apps.
Is it possible to build localization into console apps, developed in SwiftUI in Xcode26. I have created a catalog, (.xcstrings file) with an English and fr-CA string. I have tried to display the French text without success. I am using the console app to test a package which also has English/French text. English text works fine in both package and the console main, but I cannot generate the French. From what I can discover so far it's not possible without bundling it as a .app, (console app). Looking for anyone who has crossed this bridge.
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280
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Migrating to the UIKit scene-based life cycle
I got this debuglog in Xcode26. "UIScene lifecycle will soon be required. Failure to adopt will result in an assert in the future." I haven't included any UIScene lifecycle code. I read the article on TN3187: Migrating to the UIKit scene-based life cycle. Does this mean that when iOS27 iPhone is released, the app will crash after startup? If Xcode26/iOS27 crashes, is there a quick fix I can use?
Topic: UI Frameworks SubTopic: UIKit
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4d
onDisappear not called when closing a document on macOS (Designed for iPad), works on iPad
When running a SwiftUI DocumentGroup app on macOS designed for iPad, onDisappear is not called when closing a document, and deinit of state objects owned by a ContentView is not invoked. This behavior works as expected on iPad. @main struct MyApp: App { var body: some Scene { DocumentGroup(newDocument: MyDocument()) { file in ContentView(document: file.$document) .onDisappear { print("This isn't called on macOS Designed For iPad, but is on iPad when closing a document.") } } } } It is my understanding that for a macOS designed for iPad these lifecycle events would behave the same - otherwise there appears to be no way to detect if a document has closed on macOS.
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1w
iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors <NSLayoutYAxisAnchor:0x60000179cec0 "UIView:0x103c52fe0.top"> and <NSLayoutYAxisAnchor:0x6000017e0800 "_UIRemoteKeyboardPlaceholderView:0x103baa240.bottom"> because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text("Content") .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = "" var body: some View { ScrollView { VStack { TextField("Placeholder", text: $text) .keyboardType(.numberPad) } .padding(80) } } } See here for discussion and video to reproduce: https://stackoverflow.com/questions/79905933/ipados-26-crash-when-floating-num-pad-in-presented-view
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1w
SwiftUI Chart scrolling on macOS
I'm running macOS 26.3 and using Xcode 26.4. I'm trying to create a SwiftUI Chart that can scroll horizontally. In the SwiftUI Preview, and also running the app on macOS, the chart displays a scrollbar, but the scrollbar does not respond to mouse interaction (dragging the scrollbar, or clicking in the gutters on either side of the scrollbar). Here's the sample code: import SwiftUI import Charts private struct DataPoint: Identifiable { let id: Int let x: Double let value: Double } struct ContentView: View { private let points: [DataPoint] = (0..<60).map { index in let wave = sin(Double(index) * 0.28) * 18 let trend = Double(index) * 0.35 return DataPoint(id: index, x: Double(index), value: 60 + wave + trend) } var body: some View { Chart(points) { point in BarMark( x: .value("Data Point", point.x), y: .value("Value", point.value) ) .foregroundStyle(.blue.gradient) } .chartScrollableAxes(.horizontal) // Doesn't work: // .scrollIndicators(.hidden) // .never also does not work .chartXVisibleDomain(length: 20) .padding() } } #Preview { ContentView() }
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4d
CPListImageRowItem layout issue with 3 items on iOS < 26 (UI lag when using imageTitles)
Description: I’m using CPListTemplate and creating rows with CPListImageRowItem using the following initializer: if #available(iOS 17.4, *) { self.init(text: titleList, images: imagesRow, imageTitles: titlesRow) } Problem: When displaying 3 items instead of 4, on iOS versions below 26, the items are automatically stretched to fill the available width. This leads to a serious issue: The UI becomes laggy when interacting with the control buttons on the right The interface “jumps” and behaves inconsistently After investigating, I found that: If imageTitles is set to nil, the issue disappears and everything works smoothly Behavior difference: On iOS 26, this issue does not occur Items are no longer stretched when there are only 3 — instead, empty space remains on the right Questions: Is this a known issue or expected behavior on older iOS versions? Is there a recommended workaround besides setting imageTitles = nil?
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QLThumbnailGenerator macOS 26.4 No Longer Honors Users 'Folder Color' Preference When Making Icons for Folders
I use QLThumbnailGenerator to generate icons. After updating to macOS Tahoe 26.4 the folder color preference of the user is no longer respected. It just makes the icon default 'light blue.'
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NSWorkspace - macOS Tahoe 26.4 -activateFileViewerSelectingURLs: Crashes When Called Off The Main Thread
So I just installed the 26.4 update and unfortunately I have to debug this newly introduced issue (that may work its way into a separate thread). In my debugging steps I'm testing something related to files and I used -activateFileViewerSelectingURLs: to show the file in Finder. Now I am off the main thread. I added this line for testing purposes and I get a crash: NSWindow should only be instantiated on the main thread!' terminating due to uncaught exception of type NSException. So apparently - NSWorkspace is calling through to NSServices APIs and for some reason the system wants to present an NSError, which is a subtopic and other bug on its own because the 'Show in Finder" functionality actually WORKS but it crashed my app! #22in +[NSAlert alertWithError:] () #23in -[NSApplication(NSErrorPresentation) presentError:] () #24 +[NSServicesMenuHandler _performServiceFromEntry:withPasteboard:withRequestor:withInvocationSourceType:withCarbonFocus:withSendTypes:withReturnTypes:canReleasePasteboardImmediately:] () #25 +[NSServicesMenuHandler _performServiceWithoutAlternatesFromEntry:withPasteboard:withRequestor:withInvocationSourceType:] () #26 +[NSServicesMenuHandler _performServiceFromEntry:withPasteboard:withRequestor:withInvocationSourceType:] () #27 [NSWorkspace activateFileViewerSelectingURLs:] What error it is trying to present.. I have no idea. I'm not sure if I actually have a code path that calls this method off the main thread but I guess I'll have to check. This clearly goes against the documentation. NSWorkspace documentation clearly states: -activateFileViewerSelectingURLs: Discussion You can safely call this method from any thread of your app. Is this new in 26.4? I'm not sure but I just noticed. I definitely use other NSWorkspace methods off the main thread in areas of my app. Like -activateFileViewerSelectingURLs: the documentation for those other methods claims you can safely call them off the main thread. So now I'm concerned.
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1w
IOS Swift touch screen issue
MyOwnKeyboard Pad app has 4 text views with textfields that use touch screen for editing. There is one view, Compose, that has a textfield and a textview (UIRepresentable). The app enters text into the view using textfield buttons. The app has total control of editing. When entering text if the screen is touched it conflicts the cursor position and creates an "out of bounds" failure. In that view the app does not need any touch events. I need a method in UIRepresentable to disable the touch event. I am not familiar with UIRepresentable as this code was provided by Apple to solve a 16 bit unicode character issue. What would be the code to disable touch events in the UIRepresentable compose view. The app is free for a while until this problem is fixed. It is for iPads 11"+ . The name in the app store is MyOwnKeyboard Pad. I know some great engineer will find the answer. DTS tried. Thanks to all, maybe I'll sell some. Charlie 25mar26
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3d
Text alignment issue in iOS 26.4
There appears to be a serious issue in iOS 26.4 regarding text alignment. All text strings are rendered right-aligned instead of left-aligned, even when explicitly setting the paragraph style to NSTextAlignmentLeft. This behavior is unexpected and seems to indicate a regression in text rendering. Could you please confirm whether this is a known issue in iOS 26.4? I am using the following code in a central function that has been working reliably for years across all my apps. Best regards, Rolf Code: NSMutableParagraphStyle* paragraphLeft = [[NSMutableParagraphStyle alloc] init]; if (paragraphLeft != nil) { paragraphLeft.alignment = NSTextAlignmentLeft; NSDictionary *settings = @{ NSFontAttributeName : font, NSForegroundColorAttributeName : fontclr, NSParagraphStyleAttributeName : paragraphLeft }; [theString drawAtPoint:CGPointMake(x, y - font.ascender) withAttributes:settings]; [paragraphLeft release]; }
Topic: UI Frameworks SubTopic: UIKit
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1w
Charts performance issue
Hi, I want to recreate a chart from Apple Health and I have code like this. When I scroll - especially the week and month charts, there are performance issues. If I remove .chartScrollPosition(x: $scrollChartPosition), it runs smoothly, but I need to know which part of the chart is currently displayed. Can you help me? import Charts import SwiftUI struct MacroChartView: View { var selectedRange: ChartRange var binnedPoints: [MacroBinPoint] @State private var scrollChartPosition: Date = .now var body: some View { VStack { Text("\(selectedRange.rangeLabel(for: scrollChartPosition))") Chart(binnedPoints) { point in BarMark( x: .value("Date", point.date, unit: selectedRange.binComponent), y: .value("Calories", point.calories) ) } .frame(height: 324) .chartXVisibleDomain(length: selectedRange.visibleDomainLength()) .chartScrollableAxes(.horizontal) .chartScrollPosition(x: $scrollChartPosition) .chartScrollTargetBehavior(.valueAligned(matching: selectedRange.scrollAlignmentComponents)) .chartXAxis { switch selectedRange { case .week: AxisMarks(values: .stride(by: .day)) { date in AxisGridLine() AxisTick() AxisValueLabel(format: .dateTime.weekday(.abbreviated)) } case .month: AxisMarks(values: .stride(by: .weekOfYear)) { date in AxisGridLine() AxisTick() AxisValueLabel(format: .dateTime.day()) } case .halfYear: AxisMarks(values: .stride(by: .month)) { date in AxisGridLine() AxisTick() AxisValueLabel(format: .dateTime.month(.abbreviated)) } case .year: AxisMarks(values: .stride(by: .month)) { date in AxisGridLine() AxisTick() AxisValueLabel(format: .dateTime.month(.abbreviated)) } } } } } } enum MeasurementHistoryMode { case macros case comparisons } enum MacroKindToDisplay { case protein, fat, carbs } enum MacrosDisplayMode: Equatable { case all case single(MacroKindToDisplay) } enum ChartRange: String, CaseIterable { case week = "T" case month = "M" case halfYear = "6M" case year = "R" var binComponent: Calendar.Component { switch self { case .week, .month: return .day case .halfYear: return .weekOfYear case .year: return .month } } var scrollAlignmentComponents: DateComponents { switch self { case .week: return DateComponents(hour: 0, minute: 0, second: 0) case .month: return DateComponents(hour: 0) case .halfYear: return DateComponents(weekday: 1) case .year: return DateComponents(day: 1) } } func visibleDomainLength() -> Int { switch self { case .week: return 7 * 24 * 60 * 60 case .month: return 31 * 24 * 60 * 60 case .halfYear: return 6 * 31 * 24 * 60 * 60 case .year: return 12 * 31 * 24 * 60 * 60 } } func start(for date: Date) -> Date { let cal = Calendar.current switch self { case .week, .month: return cal.startOfDay(for: date) case .halfYear: return cal.dateInterval(of: .weekOfYear, for: date)?.start ?? cal.startOfDay(for: date) case .year: return cal.dateInterval(of: .month, for: date)?.start ?? cal.startOfDay(for: date) } } func rangeLabel(for start: Date) -> String { let end = start.addingTimeInterval(TimeInterval(visibleDomainLength())) let f = DateFormatter() f.dateFormat = Calendar.current.isDate(start, inSameDayAs: end) ? "MMM d" : "MMM d" return Calendar.current.isDate(start, inSameDayAs: end) ? f.string(from: start) : "\(f.string(from: start)) – \(f.string(from: end))" } } struct MacrosPoint: Identifiable { var id: Date { date } let date: Date let calories: Double let proteinInGrams: Double let carbsInGrams: Double let fatInGrams: Double } struct MacroBinPoint: Identifiable { var id: Date { date } let date: Date let calories: Double let proteinKcal: Double let carbsKcal: Double let fatKcal: Double } func bin(points: [MacrosPoint], for period: ChartRange) -> [MacroBinPoint] { let grouped = Dictionary(grouping: points) { point in period.start(for: point.date) } let bins = grouped.map { (start, items) -> MacroBinPoint in var calories = items.reduce(0) { $0 + $1.calories } var proteinKcal = items.reduce(0) { $0 + $1.proteinInGrams * 4 } var carbsKcal = items.reduce(0) { $0 + $1.carbsInGrams * 4 } var fatKcal = items.reduce(0) { $0 + $1.fatInGrams * 9 } calories /= Double(items.count) proteinKcal /= Double(items.count) carbsKcal /= Double(items.count) fatKcal /= Double(items.count) return MacroBinPoint(date: start, calories: calories, proteinKcal: proteinKcal, carbsKcal: carbsKcal, fatKcal: fatKcal) } .sorted { $0.date < $1.date } return bins } struct ExampleData { static let macrosPoints: [MacrosPoint] = [ MacrosPoint(date: Date(timeIntervalSince1970: 1687949774), calories: 1895, proteinInGrams: 115, carbsInGrams: 192, fatInGrams: 72),... ]
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1w
Scrolling to row with a pinned header view
Hi, I have a list with section headers as pinned views. I'm trying to programmatically scroll to a view inside a section using a proxy.scrollTo(id, anchor: .top). I was expecting the view to be aligned to the top of the scroll view but after the pinned header. Instead, it's aligned to the top of the scroll view overlapping with the header, hiding most of the row. Here is a code snippet to reproduce: import SwiftUI struct ContentView: View { var body: some View { ScrollViewReader { proxy in ScrollView { LazyVStack( pinnedViews: .sectionHeaders ){ ForEach(1...10, id: \.self) { count1 in Section(content: { Text("First row") .id("\(count1), row1") Text("second row") Text("third row") }, header: { Text("Section \(count1)").font(.title) .background(.red) }) } } } .safeAreaInset(edge: .bottom) { Button("Tap me") { proxy.scrollTo("3, row1", anchor: .top) } .padding() } } } } Any idea how this could be solved?
Topic: UI Frameworks SubTopic: SwiftUI
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1w
UIView + CATiledLayer + SwiftUI Hosting + iOS 26 = Crash?
Our app uses a UIView backed by a CATiledLayer that is embedded in a UIScrollView, to represent a large document viewer. (PDF data, actually.) It needs to be big - far too big to allocate a single layer, and it needs to be able to reveal more detail as you zoom in. This is the exact use case for a CATiledLayer. CATiledLayer does its drawing on a background thread, as you know, and we've always taken care to make our draw method thread-safe. It has worked great for us, for over a decade now. However, starting with iOS 26, we've been having some surprising crashes. It looks like our CATiledLayer (I think?) is trying to trigger a layout on the background thread as well. This is frustrating because it doesn't have any subviews or sublayers - there's no reason for it. I'm suspecting the CATiledLayer because it does its drawing on a thread, so maybe it would also do other things there, but honestly, I'm not sure - it's hard to tell. Here's the crash. Normally with a crash like this, the solution is to bounce your layout call out to the main thread, but in our case, I'm not the one calling the layout function. The system (Core Animation) is doing it, and I can't figure out what I might be doing that is triggering it. Everything I am doing is on the main thread, and there's none of my code in this stack trace. It's possible this may have something to do with the SwiftUI hosting view, as well? There's definitely one of those involved here - our custom PDF viewer is embedded in one. (That's another reason to suspect the CATiledLayer - whatever is crashing here is in a SwiftUI hosting view, and the PDF viewer is just about the only UIKit on the screen, here, embedded in a hosting view.) I also have a test app that is pure UIKit, where I have not been able to reproduce the crash. I've tried subclassing CATiledLayer and having an empty implementation of updateSublayers, and some other, similar hacks along those lines, but nothing I do seems to help. I'm tempted to try moving from CATiledLayer to simple UIViews, and tiling those myself, but that's a lot of work. I want to be sure there's not some other solution before I try something like that. Is CATiledLayer still a supported mechanism or should I be moving away from it? If it is something entirely different that is crashing here, I don't want to do a bunch of rework of the PDF viewer only to end up with the same results. It really smells like a UIKit bug to me, or at least UIKit making some concurrency assumptions that CATiledLayer is breaking. But all I can really do is guess. *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Modifications to the layout engine must not be performed from a background thread after it has been accessed from the main thread.' *** First throw call stack: ( 0 CoreFoundation 0x00000001804f7348 __exceptionPreprocess + 172 1 libobjc.A.dylib 0x000000018009c094 objc_exception_throw + 72 2 CoreAutoLayout 0x000000022d3cc13c __36-[NSISEngine rebuildFromConstraints]_block_invoke + 0 3 CoreAutoLayout 0x000000022d3cbee0 -[NSISEngine _optimizeWithoutRebuilding] + 68 4 CoreAutoLayout 0x000000022d3cbe14 -[NSISEngine optimize] + 92 5 CoreAutoLayout 0x000000022d3c8744 -[NSISEngine performPendingChangeNotifications] + 100 6 UIKitCore 0x00000001869c7e7c -[UIView(Hierarchy) layoutSubviews] + 132 7 SwiftUI 0x00000001ddb40318 $s7SwiftUI14_UIHostingViewC14layoutSubviewsyyF + 68 8 SwiftUI 0x00000001ddb40358 $s7SwiftUI14_UIHostingViewC14layoutSubviewsyyFTo + 32 9 UIKitCore 0x0000000185642d34 block_destroy_helper.13 + 10136 10 UIKitCore 0x00000001856430c8 block_destroy_helper.13 + 11052 11 UIKitCore 0x00000001869d6ff4 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2656 12 QuartzCore 0x000000018c8fd194 _ZN2CA5Layer15perform_update_EPS0_P7CALayerjNS_17LayerUpdateReasonEPNS_11TransactionE + 452 13 QuartzCore 0x000000018c8fc9e4 _ZN2CA5Layer17update_if_needed_EPNS_11TransactionENS_17LayerUpdateReasonE + 600 14 QuartzCore 0x000000018c908674 _ZN2CA5Layer28layout_and_display_if_neededEPNS_11TransactionE + 152 15 QuartzCore 0x000000018c81d914 _ZN2CA7Context18commit_transactionEPNS_11TransactionEdPd + 544 16 QuartzCore 0x000000018c84da48 _ZN2CA11Transaction6commitEv + 636 17 QuartzCore 0x000000018c89ea8c _ZL21CAImageProviderThreadPjb + 1004 18 libdispatch.dylib 0x00000001033d59dc _dispatch_client_callout + 12 19 libdispatch.dylib 0x00000001033bf728 _dispatch_continuation_pop + 740 20 libdispatch.dylib 0x00000001033f3344 _dispatch_async_redirect_invoke + 700 21 libdispatch.dylib 0x00000001033cf470 _dispatch_root_queue_drain + 356 22 libdispatch.dylib 0x00000001033cffc4 _dispatch_worker_thread2 + 272 23 libsystem_pthread.dylib 0x0000000103276b50 _pthread_wqthread + 228 24 libsystem_pthread.dylib 0x000000010327598c start_wqthread + 8 ) libc++abi: terminating due to uncaught exception of type NSException
Topic: UI Frameworks SubTopic: UIKit
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Unwanted animation of navbar controls
What could cause the issue shown on the gif. At first I though clean build folder helps. But when you close the main window and open it after some time it gets back to this state. The whole set of elements in the navbar starts shifting to the right and it continues infinitely 15.6.1 (24G90) Swift 6.1.2
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Restoring most recent document at cold start in DocumentGroup iOS app?
I've tried everything I can to restore the most recent document at cold start in my DocumentGroup iOS app. Q1. I believe it's not possible, but I would be happy to be proven wrong? Q2. Why is this not possible? My users who only edit one document find it quite annoying to have to select it so frequently.
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Section(isExpanded:) in sidebar List, inconsistent row animation on collapse/expand
When using Section(_:isExpanded:) inside a List with .listStyle(.sidebar) in a NavigationSplitView, some rows don't animate with the others during collapse and expand. Specific rows (often in the middle of the section) snap in/out instantly while the rest animate smoothly. I've reproduced this with both static views and ForEach. Minimal reproduction: struct SidebarView: View { @State private var sectionExpanded = true @State private var selection: Int? var body: some View { NavigationSplitView { List(selection: $selection) { Section("Section", isExpanded: $sectionExpanded) { ForEach(1...3, id: \.self) { index in NavigationLink(value: index) { Label("Item \(index)", systemImage: "\(index).circle") } } } } .listStyle(.sidebar) .navigationTitle("Sidebar") } detail: { if let selection { Text("Selected item \(selection)") } else { Text("Select an item") } } } } Environment: macOS 26.3, Xcode 26.3, SwiftUI Steps to reproduce: Run the above code in a macOS app Click the section disclosure chevron to collapse Observe that some rows animate out while others snap instantly Expand again — same inconsistency Expected: All rows animate together uniformly. Actual: Some rows (typically middle items) skip the animation entirely. I also tried using static Label views instead of ForEach, same result. Is there a known workaround?
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Xcode 26.3 Simulator renders SwiftUI app only inside a rounded rectangle instead of full screen
Hi everyone, I’m seeing a strange rendering issue in Xcode 26.3 that seems to affect only the iOS Simulator. Environment: Xcode 26.3 SwiftUI app Reproduces in Simulator only Reproduces across multiple simulator device models My code is just a minimal example Expected behavior: The view should fill the entire screen. Actual behavior: The app content is rendered only inside a centered rounded rectangle/card-like area, with black space around it, as if the app canvas is being clipped incorrectly. Minimal reproduction: import SwiftUI @main struct LayoutShowcaseApp: App { var body: some Scene { WindowGroup { Color.green.ignoresSafeArea() } } } I also tried wrapping it in a ZStack and using: .frame(maxWidth: .infinity, maxHeight: .infinity) .background(...) .ignoresSafeArea() but the result is the same. What I already tried: Clean Build Folder Switching simulator device models Resetting simulator content/settings Rebuilding from a fresh minimal SwiftUI project Since this happens with such a minimal example, it looks more like a Simulator/runtime rendering bug than a SwiftUI layout issue. Has anyone else seen this on Xcode 26.3? If yes, did you find any workaround? Thanks.
Topic: UI Frameworks SubTopic: SwiftUI
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