Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

All subtopics
Posts under UI Frameworks topic

Post

Replies

Boosts

Views

Activity

cocoapods
When I try to install cocoapods I get this error: [!] Oh no, an error occurred. Search for existing GitHub issues similar to yours: https://github.com/CocoaPods/CocoaPods/search?q=dlopen%28%2FLibrary%2FRuby%2FGems%2F2.6.0%2Fgems%2Fffi-1.12.2%2Flib%2Fffi_c.bundle%2C+0x0009%29%3A+tried%3A+%27%2FLibrary%2FRuby%2FGems%2F2.6.0%2Fgems%2Fffi-1.12.2%2Flib%2Fffi_c.bundle%27+%28mach-o+file%2C+but+is+an+incompatible+architecture+%28have+%27x86_64%27%2C+need+%27arm64e%27+or+%27arm64%27%29%29%2C+%27%2FSystem%2FVolumes%2FPreboot%2FCryptexes%2FOS%2FLibrary%2FRuby%2FGems%2F2.6.0%2Fgems%2Fffi-1.12.2%2Flib%2Fffi_c.bundle%27+%28no+such+file%29%2C+%27%2FLibrary%2FRuby%2FGems%2F2.6.0%2Fgems%2Fffi-1.12.2%2Flib%2Fffi_c.bundle%27+%28mach-o+file%2C+but+is+an+incompatible+architecture+%28have+%27x86_64%27%2C+need+%27arm64e%27+or+%27arm64%27%29%29+-+%2FLibrary%2FRuby%2FGems%2F2.6.0%2Fgems%2Fffi-1.12.2%2Flib%2Fffi_c.bundle&type=Issues If none exists, create a ticket, with the template displayed above, on: https://github.com/CocoaPods/CocoaPods/issues/new Be sure to first read the contributing guide for details on how to properly submit a ticket: https://github.com/CocoaPods/CocoaPods/blob/master/CONTRIBUTING.md Don't forget to anonymize any private data! Looking for related issues on cocoapods/cocoapods... Searching for inspections failed: undefined method `map' for nil:NilClass robertsantovasco@iMac L1 demo % I typed "install pod". There's pages of errors above that. Here is my podfile: platform :ios, '9.0' target 'L1 demo' do Comment the next line if you don't want to use dynamic frameworks use_frameworks! pod 'RealmSwift' end Please help. Thank you.
Topic: UI Frameworks SubTopic: SwiftUI
0
0
338
Nov ’24
SFSafariViewController's preferred colors are invalidated after rotation
There are two issues about SFSafariViewController. After rotate from landscape to portrait, The topAnchor is destroyed. The specified bar tint color and control tint color are invalidated.(Returns to system color) Regarding the second issue, I’ve found a temporary workaround. Override the viewWillTransition(to:with:) and keep it empty. Don't call super.viewWillTransition(to:with:). Since UIKit is not open source, I don’t know the exact cause, but I found something that could be the key to the issue. So, I reported it to Apple Feedback Assistant. You can check the details and the sample project in the GitHub repository below. https://github.com/ueunli/SafariViewer
0
0
286
Feb ’25
ScrollViewReader
I'd like to use ScrollViewReader, but on a list of static text that has formatting such as font colors and bold text. Essentially, my list has a bunch of: Text("some text ") + Text(" and more text").fontWeight(.bold).foregroundStyle(boldColor) Switching to AttributedString would be a pain, and I'm not so sure ScrollViewReader is working correctly. It seems like there are a lot of bugs reports about it. Plus, do we really need a separate string format, just to have proper formatting? Really? Is there another version I'm missing? One that can scroll to anchor points that I could set?
0
0
297
Nov ’24
ios18系统 iPad 从服务器获取的带有透明图片的pdf(Data格式)文档后,document?.dataRepresentation() 转换后,透明图片背景变黑
程序从服务端获取有透明图片的pdf(Data格式)文档后, 通过PDFDocument(data: pdfData!) 加载pdf,显示正常,当我用document?.dataRepresentation()将显示的pdf转换为Data格式后再传给服务端,此时的pdf上的透明图片背景变成黑色了。只有在ios18的iPad上有此问题,ios18以下系统iPad和iPhone无此问题, ios18的iPhone也没有此问题
Topic: UI Frameworks SubTopic: UIKit
0
0
222
Dec ’24
[iOS, SwiftUI] UiRefreshControl.tintColor is not the same as given one
Hello! I'm trying to set a UiRefreshControl.tintColor: .onAppear { UIRefreshControl.appearance().tintColor = UIColor.systemBlue } But instead of I get The color in the second picture is a high contrast version of the first one. I can't understand why it works this way. I also tried the following. UIRefreshControl.appearance().tintColor = UIColor(red: 0, green: 0.478, blue: 1, alpha: 1) // doesn't work UIRefreshControl.appearance().tintColor = UIColor(named: "RefreshControlColor") // doesn't work, here set "High contrast" on and indicated Universal.systemBlueColor Perhaps I missed something?
0
0
181
Feb ’25
Using AsyncStream vs @Observable macro in SwiftUI (AVCam Sample Code)
I want to understand the utility of using AsyncStream when iOS 17 introduced @Observable macro where we can directly observe changes in the value of any variable in the model(& observation tracking can happen even outside SwiftUI view). So if I am observing a continuous stream of values, such as download progress of a file using AsyncStream in a SwiftUI view, the same can be observed in the same SwiftUI view using onChange(of:initial) of download progress (stored as a property in model object). I am looking for benefits, drawbacks, & limitations of both approaches. Specifically, my question is with regards to AVCam sample code by Apple where they observe few states as follows. This is done in CameraModel class which is attached to SwiftUI view. // MARK: - Internal state observations // Set up camera's state observations. private func observeState() { Task { // Await new thumbnails that the media library generates when saving a file. for await thumbnail in mediaLibrary.thumbnails.compactMap({ $0 }) { self.thumbnail = thumbnail } } Task { // Await new capture activity values from the capture service. for await activity in await captureService.$captureActivity.values { if activity.willCapture { // Flash the screen to indicate capture is starting. flashScreen() } else { // Forward the activity to the UI. captureActivity = activity } } } Task { // Await updates to the capabilities that the capture service advertises. for await capabilities in await captureService.$captureCapabilities.values { isHDRVideoSupported = capabilities.isHDRSupported cameraState.isVideoHDRSupported = capabilities.isHDRSupported } } Task { // Await updates to a person's interaction with the Camera Control HUD. for await isShowingFullscreenControls in await captureService.$isShowingFullscreenControls.values { withAnimation { // Prefer showing a minimized UI when capture controls enter a fullscreen appearance. prefersMinimizedUI = isShowingFullscreenControls } } } } If we see the structure CaptureCapabilities, it is a small structure with two Bool members. These changes could have been directly observed by a SwiftUI view. I wonder if there is a specific advantage or reason to use AsyncStream here & continuously iterate over changes in a for loop. /// A structure that represents the capture capabilities of `CaptureService` in /// its current configuration. struct CaptureCapabilities { let isLivePhotoCaptureSupported: Bool let isHDRSupported: Bool init(isLivePhotoCaptureSupported: Bool = false, isHDRSupported: Bool = false) { self.isLivePhotoCaptureSupported = isLivePhotoCaptureSupported self.isHDRSupported = isHDRSupported } static let unknown = CaptureCapabilities() }
0
0
360
Dec ’24
Task cancellation behaviour
Hi everyone, I believe this should be a simple and expected default behavior in a real-world app, but I’m unable to make it work: 1. I have a View (a screen/page in this case) that calls an endpoint using async/await. 2. If the endpoint hasn’t finished, but I navigate forward to a DetailView, I want the endpoint to continue fetching data (i.e., inside the @StateObject ViewModel that the View owns). This way, when I go back, the View will have refreshed with the fetched data once it completes. 3. If the endpoint hasn’t finished and I navigate back to the previous screen, I want it to be canceled, and the @StateObject ViewModel should be deinitialized. I can achieve 1 and 3 using the .task modifier, since it automatically cancels the asynchronous task when the view disappears: view .task { await vm.getData() } I can achieve 1 and 2 using a structured Task in the View (or in the ViewModel, its the same behavior), for example: .onFirstAppearOnly { Task { away vm.getData() } } onFirstAppearOnly is a custom modifier that I have for calling onAppear only once in view lifecycle. Just to clarify, dont think that part is important for the purpose of the example But the question is: How can I achieve all three behaviors? Is this really such an unusual requirement? My minimum deployment target is iOS 15, and I’m using NavigationView + NavigationLink. However, I have also tried using NavigationStack + NavigationPath and still couldn’t get it to work. Any help would be much appreciated. Thank you, folks!
0
0
382
Feb ’25
Adding Markdown support in notes app
Hi guys, I’m making a simple note taking app and I want to support markdown functionality. I have tried to find libraries and many other GitHub repos but some of them are slow and some of them are very hard to implement and not very customizable. In WWDC 22 apple also made a markdown to html document app and I also looked at that code and it was awesome. It was fast and reliable (Apple btw). But the only problem I am facing is that the markdown text is on the left side and the output format is on the right in the form of html. I don’t want that I want both in the same line. In bear notes and things 3 you can write in markdown and you can see that it is converting in the same line. I have also attached example videos. So, I have markdown parser by apple but the only thing in the way is that it is converting it into a html document. Please help me with this. Also please look into the things 3 video they have also completely customized the text attributes selection menu. By default with UITextView we can only enable text attributes and it shows like this. By clicking more we get the complete formatting menu but not the slider menu which is more convenient. Please also help me this. I don’t know if I can provide apple file but it is from wwdc 22 supporting desktop class interaction
0
0
348
Feb ’25
AVQueuePlayer Error: LoudnessManager.mm:709 unable to open stream for LoudnessManager plist
Getting this error in iPhone Portrait Mode with notch. Currrently using AVQueuePlayer to play more than 30 mp3 files one by one. All constraint properties are correct but error occures only in Apple iPhone Portrait Mode with notch series. But same code works on same iPhone in Landscape mode. **But I get this error: ** LoudnessManager.mm:709 unable to open stream for LoudnessManager plist Type: Error | Timestamp: 2025-02-07 | Process: | Library: AudioToolbox | Subsystem: com.apple.coreaudio | Category: aqme | TID: 0x42754 LoudnessManager.mm:709 unable to open stream for LoudnessManager plist LoudnessManager.mm:709 unable to open stream for LoudnessManager plist Timestamp: 2025-02-07 | Library: AudioToolbox | Subsystem: com.apple.coreaudio | Category: aqme
0
2
906
Feb ’25
Abnormal behavior .confirmationDialog/.alert inside lazyVstack
This is a reproducible issue, create a blank project and put a cell inside a scrollview lazyVstack, I need to have the confirmation dialog on the button or else on iPad it will crash but having the .confirmationDialog inside the lazyVstack leads to unexpected behavior. If you try to click through the cells from 1-10 the .confirmationDialog will stop working after a few taps on the cells. Not sure what the workaround is I'm trying to do something similar in my app with post cells and it's just not working well. I've also noticed that a similar thing happens with .alert if you have it inside the LazyVStack. struct ContentView: View { var body: some View { ScrollView { LazyVStack { ForEach(0..<10) { number in cell(number: number) } } } } } struct cell: View { @State private var isShowingDialog: Bool = false let number : Int var body : some View { Button { print("Tapped Cell") isShowingDialog.toggle() } label: { Text("\(number)") .frame(height: 200) .frame(maxWidth: .infinity) .border(.black) } .padding(.horizontal, 16) .confirmationDialog("Options", isPresented: $isShowingDialog, titleVisibility: .visible) { Button("Some Button", role: .destructive) { print("Did Tap Option Button") } Button("Some Other Button") { print("Did Tap Other Option Button") } } } }
0
2
264
Dec ’24
Difficulty Localizing App Display Name Based on Region in iOS.
I have an application named "XY" that has been launched in several countries. Now, I intend to launch it in Turkey, but we are facing legal issues preventing us from using "XY" as the app's display name. Following the documentation, I localized the app's display name to "ZX" for both Turkish and English (Turkey). However, when users change their device settings, they do not see an option for English (Turkey) language selection. I assumed that for Turkish users, English (Turkey) would be the default language, but this is not the case. Could someone please assist me in resolving this issue? I've investigated options for localizing the display name based on region, but it seems that this functionality isn't feasible on iOS. In contrast, it's relatively straightforward to achieve on Android platforms.
0
0
388
Mar ’25
Wrapping views with a VStack breaks animation, but using an extension to do the same thing fixes it.
I was having issues with views transitioning between being visible and not visible inside of List. They would appear, but the animation would be jerky. I switched to using a Section, and the animation looked much better. However, the spacing between views and padding wasn't what I wanted. So I wrapped some of the views inside the Section with a VStack. But first, this is how my view SectionView looks: struct SectionView<Content: View>: View { let title: String @ViewBuilder var content: () -> Content var body: some View { Section { Text(title) .font(.title3.bold()) content() } .listRowInsets(EdgeInsets(top: 10, leading: 20, bottom: 10, trailing: 20)) .listRowBackground(Color.clear) .listRowSeparator(.hidden) .contentShape(.rect) } } Below was in a separate view: SectionView(title: "Title") { Group { HStack { // Stuff here } if let selectedMonth { VStack(alignment: .leading, spacing: 10) { // Stuff here } } } .animation(.smooth, value: selectedMonth) } This, however, broke the animations again when the VStack appears. It went back to being jerky. So instead of wrapping the content inside of a VStack, I created an extension to do the same thing. extension View { @ViewBuilder func condensed() -> some View { VStack(alignment: .leading, spacing: 10, content: { self }) } } So now instead of wrapping it in a VStack, I do this: if let selectedMonth { Group { // Stuff here } .condensed() } The animations look good again. I just can't figure out why that is. Can anyone help me understand this?
0
0
257
Dec ’24
IKSaveOptions Only Calls its Delegate Once
I use IKSaveOptions to add an accessory view to an NSSavePanel to give the user choice of the image file type (etc) used to save a file. I limit the available file type choices in the accessory's menu by specifying a delegate object that offers the saveOptions:shouldShowUTType: method. Historically, my delegate was called repeatedly (for many file types) so, for those not supported by my code, I was able to omit them from the menu. This is expected behaviour from my interpretation of the documentation for saveOptions:shouldShowUTType: As of Ventura 13.1, the delegate was not called at all; instead, the entire (or at least a long) list of options was offered in the panel. Running the same build of my code on Catalina 10.15.7 still had the historical behaviour. In Sonoma (14.0) the delegate was called exactly once (for JPEG). This behaviour persists in Sequoia 15.1.1 . I have used test code and breakpoints to ensure that I pass a valid reference to my delegate and to inspect when (if) it is called. If there is some (new?) pre-condition for the accessory's use needed on Ventura and later, or a workaround, I would be grateful to be pointed to it.
Topic: UI Frameworks SubTopic: AppKit
0
0
330
Dec ’24
Can't join current Group Activity on macOS (maybe some launch services thing?)
I'm testing using Group Activities and having no trouble iOS<->iOS or starting an activity on macOS and joining via iOS. However, when I start an activity and then try to join it from another macOS client, the starting side joins the session just fine, but the receiving side acts like I don't have the required app, even when it is already running. I see the active SharePlay icon in the menu bar, and the Current Activity is shown, but instead of an "Open" button there is a "MyApp Required" string and a "View" button that goes to the App Store. (Where the app is not available yet, as expected, since I'm still working on it.) There is no GroupSession started on that Mac yet, obviously. I'm looking for any hints to help debug what is going on. How does Group Activities find the app for the activity on macOS and how can I figure out why it isn't finding mine? Thanks!
0
0
313
Feb ’25
Suppressing contextual menu on AVPlayerView in SwiftUI app
My app plays videos. At first I used SwiftUI’s VideoPlayer, but that didn't give me enough control over the underlying AVPlayerView, so I created my own NSViewRepresentable. That works well, and I can adjust the AVPlayerView as I see fit. But it seems to have a contextual menu that still appears instead of the one I try to apply using SwiftUI. If I put a non-opaque color over the AVPlayerView in a ZStack, I'm able to then add a .contextMenu that works, but only if the color is non-opaque (e.g. Color(red: 0, green: 0, blue: 0, opacity: 0.00001)). This feels like a pretty hacky solution, and doesn’t work if I set opacity: to 0. Is there a better way to keep AVPlayerView from handling events? It also gets scroll events (which scrubs through the movie) that I'd like to suppress.
Topic: UI Frameworks SubTopic: SwiftUI
0
0
258
Dec ’24
Getting error while building the project
Error:App is ambiguous for type lookup in this context code in UnqueHolidayApp import SwiftUI import RealmSwift @main struct UniqueHolidayApp: App { init() { migrateRealmIfNeeded() } var body: some Scene { WindowGroup { ContentView() } } private func migrateRealmIfNeeded() { let config = Realm.Configuration( schemaVersion: 1, migrationBlock: { migration, oldSchemaVersion in if oldSchemaVersion < 1 { // Realm will handle changes automatically for simple additions/removals } } ) Realm.Configuration.defaultConfiguration = config } }
0
0
272
Nov ’24
Mac: TabView sidebar style does not select Tabs from label or image, only whitespace
On MacOS when TabView is in sidebarAdaptable mode: Clicking the Tab directly on the text of its label, or its systemImage, does not actually select the Tab. The only way to select the Tab is to click whitespace around the text, for example to the right side of the text. iOS has behavior better – you can click the text or image to select the Tab. This behavior is really bizarre and not user-friendly. I'm surprised it could even ship like this. Tabs are actually unusable in sidebarAdaptable because users should not have to be explained to that they need to click on whitespace. Am I missing something? Seems almost too strange to be a bug.
Topic: UI Frameworks SubTopic: SwiftUI
0
0
173
Dec ’24
QuickLook Library updated text tampered on PDF
We were using below delegate methods from QuickLook to get modified PDF file URL after the sketching But we are not able see the multi line text properly laid out on PDF and part of text missing. Same time Other pencil kit tools are working as expected. `func previewController(_ controller: QLPreviewController, didSaveEditedCopyOf previewItem: QLPreviewItem, at modifiedContentsURL: URL) func previewController(_ controller: QLPreviewController, didUpdateContentsOf previewItem: any QLPreviewItem)` We tested all code in iOS 18.2. Please let us know if the text edited URL on PDF can be retrieved in any possible way without tampering text
0
0
362
Feb ’25