View in English

  • Apple Developer
    • Get Started

    Explore Get Started

    • Overview
    • Learn
    • Apple Developer Program

    Stay Updated

    • Latest News
    • Hello Developer
    • Platforms

    Explore Platforms

    • Apple Platforms
    • iOS
    • iPadOS
    • macOS
    • tvOS
    • visionOS
    • watchOS
    • App Store

    Featured

    • Design
    • Distribution
    • Games
    • Accessories
    • Web
    • Home
    • CarPlay
    • Technologies

    Explore Technologies

    • Overview
    • Xcode
    • Swift
    • SwiftUI

    Featured

    • Accessibility
    • App Intents
    • Apple Intelligence
    • Games
    • Machine Learning & AI
    • Security
    • Xcode Cloud
    • Community

    Explore Community

    • Overview
    • Meet with Apple events
    • Community-driven events
    • Developer Forums
    • Open Source

    Featured

    • WWDC
    • Swift Student Challenge
    • Developer Stories
    • App Store Awards
    • Apple Design Awards
    • Apple Developer Centers
    • Documentation

    Explore Documentation

    • Documentation Library
    • Technology Overviews
    • Sample Code
    • Human Interface Guidelines
    • Videos

    Release Notes

    • Featured Updates
    • iOS
    • iPadOS
    • macOS
    • watchOS
    • visionOS
    • tvOS
    • Xcode
    • Downloads

    Explore Downloads

    • All Downloads
    • Operating Systems
    • Applications
    • Design Resources

    Featured

    • Xcode
    • TestFlight
    • Fonts
    • SF Symbols
    • Icon Composer
    • Support

    Explore Support

    • Overview
    • Help Guides
    • Developer Forums
    • Feedback Assistant
    • Contact Us

    Featured

    • Account Help
    • App Review Guidelines
    • App Store Connect Help
    • Upcoming Requirements
    • Agreements and Guidelines
    • System Status
  • Quick Links

    • Events
    • News
    • Forums
    • Sample Code
    • Videos
 

Vidéos

Ouvrir le menu Fermer le menu
  • Collections
  • Toutes les vidéos
  • À propos

Plus de vidéos

  • À propos
  • Résumé
  • Code
  • Fondamentaux d’Activités en direct

    Améliorez l'expérience de votre app avec Activités en direct. Explorez de nombreux endroits où apparaissent les Activités en direct, notamment un nouveau style dans Dynamic Island qui fournit plus d'informations lorsque l'iPhone est utilisé en mode paysage. Apprenez à adapter votre Activité en direct à chaque espace, à structurer votre contenu et vos données, et à assurer des mises à jour complètes en temps réel à l'aide d'ActivityKit et des notifications push.

    Chapitres

    • 0:01 - Introduction
    • 1:53 - Create and update
    • 9:51 - Optimize

    Ressources

    • Human Interface Guidelines: Live Activities
    • Starting and updating Live Activities with ActivityKit push notifications
    • ActivityKit
      • Vidéo HD
      • Vidéo SD

    Vidéos connexes

    WWDC24

    • Bring your Live Activity to Apple Watch
    • SwiftUI essentials

    WWDC23

    • Design dynamic Live Activities
  • Rechercher dans cette vidéo…
    • 4:16 - Define initial Live Activity

      // Define initial Live Activity.
      
      import ActivityKit
      import Foundation
      
      public struct DrinkOrderAttributes: ActivityAttributes {
          let shopName: String
          let drink: Drink
          let orderID: UUID
      
          public struct ContentState: Codable, Hashable {
              var phase: DrinkOrder.Phase = .waiting
              var estimatedReadyDate: Date
              var rating: DrinkOrder.Rating?
          }
      }
    • 5:35 - Create each Live Activity view

      // Create each Live Activity view
      
      import ActivityKit
      import SwiftUI
      import WidgetKit
      
      struct DrinkOrderLiveActivity: Widget {
          var body: some WidgetConfiguration {
              ActivityConfiguration(for: DrinkOrderAttributes.self) { context in
                  ActivityView(context: context)
              } dynamicIsland: { context in
                  DynamicIsland {
                      DynamicIslandExpandedRegion(.leading) {
                          ExpandedLeadingView(context: context)
                      }
                      DynamicIslandExpandedRegion(.center) {
                          ExpandedCenterView(context: context)
                      }
                      DynamicIslandExpandedRegion(.trailing) {
                          ExpandedTrailingView(context: context)
                      }
                      DynamicIslandExpandedRegion(.bottom) {
                          ExpandedBottomView(context: context)
                      }
                  } compactLeading: {
                      CompactLeadingView(context: context)
                  } compactTrailing: {
                      CompactTrailingView(context: context)
                  } minimal: {
                      MinimalView(context: context)
                  }
              }
          }
      }
    • 7:43 - Start and update a Live Activity

      // Start a Live Activity
      
      func launchLiveActivity(order: DrinkOrder) throws {
          guard ActivityAuthorizationInfo().areActivitiesEnabled else { return }
          let attributes = DrinkOrderAttributes(shopName: "Coffee Shop", drink: order.drink, orderID: order.id)
          let estimatedReadyDate = Date.now + (15 * 60)
          let contentState = DrinkOrderAttributes.ContentState(phase: .waiting, estimatedReadyDate: estimatedReadyDate)
          let activityContent = ActivityContent(state: contentState, staleDate: nil)
          let activity = try Activity.request(attributes: attributes, content: activityContent)
      
      }
      
      // Update a Live Activity
      
      await activity.update(
          ActivityContent(
              state: DrinkOrderAttributes.ContentState(
                  phase: .preparing,
                  estimatedReadyDate: estimatedReadyDate
              ),
              staleDate: nil
          )
      )
    • 10:33 - Optimize for limited width in the Dynamic Island

      // Optimize for limited width in the Dynamic Island
      
      struct CompactTrailingView: View {
          @Environment(\.isDynamicIslandLimitedInWidth) var isDynamicIslandLimitedInWidth
          var context: ActivityViewContext<DrinkOrderAttributes>
          var body: some View {
              if isDynamicIslandLimitedInWidth {
                  StepProgressIconView(context: context)
              } else if context.state.phase.showsTimer {
                  EstimatedReadyView(context: context, font: .system(.body).monospacedDigit())
                      .multilineTextAlignment(.trailing)
                      .frame(maxWidth: maximumTimerLabelWidth)
              } else {
                  OrderPhaseLabelView(context: context, font: .caption2.bold(), color: .brown)
                      .multilineTextAlignment(.trailing)
              }
          }
      }
    • 11:34 - Extend background color in StandBy

      // Extend background color in StandBy
      
      struct ActivityView: View {
      
          @Environment(\.showsWidgetContainerBackground) var showsWidgetContainerBackground
          var context: ActivityViewContext<DrinkOrderAttributes>
      
          var body: some View {
              DetailView(context: context)
                  .background {
                      if showsWidgetContainerBackground {
                          LinearGradient.barista
                      }
                  }
                  .activityBackgroundTint(.espresso)
          }
      }
    • 12:30 - Add support for activityFamily small

      // Add support for activityFamily small
      
      import ActivityKit
      import SwiftUI
      import WidgetKit
      
      struct DrinkOrderLiveActivity: Widget {
          var body: some WidgetConfiguration {
              ActivityConfiguration(for: DrinkOrderAttributes.self) { context in
                  ActivityView(context: context)
              } dynamicIsland: { context in
                  DynamicIsland {
                      DynamicIslandExpandedRegion(.leading) {
                          ExpandedLeadingView(context: context)
                      }
                      DynamicIslandExpandedRegion(.center) {
                          ExpandedCenterView(context: context)
                      }
                      DynamicIslandExpandedRegion(.trailing) {
                          ExpandedTrailingView(context: context)
                      }
                      DynamicIslandExpandedRegion(.bottom) {
                          ExpandedBottomView(context: context)
                      }
                  } compactLeading: {
                      CompactLeadingView(context: context)
                  } compactTrailing: {
                      CompactTrailingView(context: context)
                  } minimal: {
                      MinimalView(context: context)
                  }
              }
              .supplementalActivityFamilies([.small])
          }
      }
    • 12:43 - Optimize for small family

      // Optimize for small family
      
      struct ActivityView: View {
          @Environment(\.showsWidgetContainerBackground) var showsWidgetContainerBackground
          @Environment(\.activityFamily) var activityFamily
      
          var context: ActivityViewContext<DrinkOrderAttributes>
      
          var body: some View {
              contentView
                  .background {
                      if showsWidgetContainerBackground {
                          LinearGradient.barista
                      }
                  }
                  .activityBackgroundTint(.espresso)
          }
      
          @ViewBuilder
          var contentView: some View {
              if activityFamily == .small {
                  SmallView(context: context)
              } else {
                  DetailView(context: context)
              }
          }
      }
    • 13:36 - Add interactivity with App Intents

      // Add interactivity with App Intents
      
      struct RateDrinkIntent: LiveActivityIntent {
          static var title: LocalizedStringResource = "Rate Drink"
      
          @Parameter(title: "Order ID")
          var orderID: String
      
          @Parameter(title: "Positive")
          var isPositive: Bool
      
          func perform() async throws -> some IntentResult {
              await updateLocalDatastore(rating: isPositive ? .great : .poor, dismissPolicy: .after(.now + 15))
              return .result()
          }
      }
    • 14:06 - Associate an intent with a button

      // Associate an intent with a button
      
      struct RatingButtons: View {
          var context: ActivityViewContext<DrinkOrderAttributes>
          var body: some View {
              HStack(spacing: 12) {
                  Button(intent: RateDrinkIntent(
                      orderID: context.attributes.orderID.uuidString, isPositive: false)) {
                      Label("Not Good", systemImage: "hand.thumbsdown.fill")
                  }
                  .buttonStyle(RatingButtonStyle(color: .red))
      
                  Button(intent: RateDrinkIntent(
                      orderID: context.attributes.orderID.uuidString, isPositive: true)) {
                      Label("Great", systemImage: "hand.thumbsup.fill")
                  }
                  .buttonStyle(RatingButtonStyle(color: .green))
              }
          }
      }
    • 0:01 - Introduction
    • Live Activities keep people up-to-date about ongoing tasks or events with progressing information over time, appearing on the Lock Screen, in the Dynamic Island, on Apple Watch, and on the CarPlay Dashboard.

    • 1:53 - Create and update
    • Start by defining an efficient data model using ActivityAttributes for static data and ContentState for dynamic data. Construct tailored UI for each presentation and manage the activity's lifecycle locally via ActivityKit or remotely using push notifications.

    • 9:51 - Optimize
    • Refine the Live Activity experience by adapting layouts to accommodate specific constraints, such as limited width in the Dynamic Island in landscape, or adopting the small activity family for Apple Watch. Integrate App Intents to let people perform quick, contextual actions.

Developer Footer

  • Vidéos
  • WWDC26
  • Fondamentaux d’Activités en direct
  • Open Menu Close Menu
    • iOS
    • iPadOS
    • macOS
    • tvOS
    • visionOS
    • watchOS
    • App Store
    Open Menu Close Menu
    • Swift
    • SwiftUI
    • Swift Playground
    • TestFlight
    • Xcode
    • Xcode Cloud
    • Icon Composer
    • SF Symbols
    Open Menu Close Menu
    • Accessibility
    • Accessories
    • Apple Intelligence
    • Audio & Video
    • Augmented Reality
    • Business
    • Design
    • Distribution
    • Education
    • Games
    • Health & Fitness
    • In-App Purchase
    • Localization
    • Maps & Location
    • Machine Learning & AI
    • Security
    • Safari & Web
    Open Menu Close Menu
    • Documentation
    • Downloads
    • Sample Code
    • Videos
    Open Menu Close Menu
    • Help Guides & Articles
    • Contact Us
    • Forums
    • Feedback & Bug Reporting
    • System Status
    Open Menu Close Menu
    • Apple Developer
    • App Store Connect
    • Certificates, IDs, & Profiles
    • Feedback Assistant
    Open Menu Close Menu
    • Apple Developer Program
    • Apple Developer Enterprise Program
    • App Store Small Business Program
    • MFi Program
    • Mini Apps Partner Program
    • News Partner Program
    • Video Partner Program
    • Security Bounty Program
    • Security Research Device Program
    Open Menu Close Menu
    • Meet with Apple
    • Apple Developer Centers
    • App Store Awards
    • Apple Design Awards
    • Apple Developer Academies
    • WWDC
    Read the latest news.
    Get the Apple Developer app.
    Copyright © 2026 Apple Inc. All rights reserved.
    Terms of Use Privacy Policy Agreements and Guidelines