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Utilisez SwiftUI avec AppKit et UIKit
Découvrez comment adopter progressivement SwiftUI dans vos apps AppKit ou UIKit existantes. Nous vous montrons comment utiliser le framework Observation pour mettre à jour automatiquement vos vues, intégrer des composants SwiftUI dans une hiérarchie de vues existante, et ajouter des outils de reconnaissance de gestes dans SwiftUI. Nous voyons également comment ajouter des scènes SwiftUI complètes à votre app sans modifier votre architecture globale.
Chapitres
- 0:00 - Introduction
- 2:33 - Observation dans AppKit
- 5:41 - Hébergement de SwiftUI dans AppKit
- 7:48 - Gestes AppKit dans SwiftUI
- 9:16 - SwiftUI dans le menu principal
- 11:30 - Scènes SwiftUI dans AppKit
- 13:04 - Étapes suivantes
Ressources
- Updating views automatically with observation tracking in AppKit
- Updating views automatically with observation tracking in UIKit
Vidéos connexes
WWDC26
WWDC25
WWDC22
WWDC21
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Rechercher dans cette vidéo…
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3:39 - Observation in AppKit
// Observation in AppKit import Observation @Observable @MainActor final class ColorModel { var hue: Double = 0.6 var saturation: Double = 1.0 var brightness: Double = 1.0 } -
6:28 - Circular color picker
// Circular color picker import SwiftUI import Observation @Observable @MainActor final class ColorModel { var hue: Double = 0.6 var saturation: Double = 1.0 var brightness: Double = 1.0 } // MARK: - Picker View @Animatable struct HSBColorPicker: View { var hue: Double var saturation: Double var brightness: Double @AnimatableIgnored var model: ColorModel init(model: ColorModel) { self.model = model self.hue = model.hue self.saturation = model.saturation self.brightness = model.brightness } var body: some View { Canvas { context, size in let metrics = PickerMetrics(size: size) drawPicker(in: &context, metrics: metrics, hue: hue, saturation: saturation, brightness: brightness) } .contentShape(Circle()) .modifier(ColorPickerDragGesture(model: model)) .aspectRatio(1, contentMode: .fit) } } // MARK: - Drag Gesture private struct ColorPickerDragGesture: ViewModifier { var model: ColorModel private enum Ring { case hue, saturation, brightness } @State private var draggedRing: Ring? func body(content: Content) -> some View { GeometryReader { proxy in content.gesture( DragGesture(minimumDistance: 0, coordinateSpace: .local) .onChanged { onDrag(to: $0.location, size: proxy.size) } .onEnded { _ in draggedRing = nil } ) } } private func onDrag(to location: CGPoint, size: CGSize) { let metrics = PickerMetrics(size: size) let point = CGPoint(x: location.x - metrics.mid.x, y: location.y - metrics.mid.y) if draggedRing == nil { let distance = hypot(point.x, point.y) if distance >= metrics.radius - metrics.ringWidth - metrics.gap / 2 { draggedRing = .hue } else if distance >= metrics.radius - metrics.ringWidth * 2 - metrics.gap { draggedRing = point.x > 0 ? .brightness : .saturation } } switch draggedRing { case .hue: model.hue = (angle0To2Pi(point) / (2 * .pi) + 0.25).truncatingRemainder(dividingBy: 1) case .saturation: model.saturation = leftSemicircleValue(point) case .brightness: model.brightness = 1 - rightSemicircleValue(point) case nil: break } } } // MARK: - Metrics struct PickerMetrics { let mid: CGPoint let radius: CGFloat let ringWidth: CGFloat let gap: CGFloat = 8 init(size: CGSize) { let border: CGFloat = 1 // reserve room so the outer ring's stroke isn't clipped mid = CGPoint(x: size.width / 2, y: size.height / 2) radius = (min(size.width, size.height) - 2 * border) / 2 ringWidth = radius / 3 } var diameter: CGFloat { radius * 2 } var innerRadius: CGFloat { (diameter - 2 * ringWidth - gap) / 2 } var centerRadius: CGFloat { radius - 2 * ringWidth - gap } } // MARK: - Geometry Helpers func angle0To2Pi(_ point: CGPoint) -> CGFloat { let a = atan2(point.y, point.x) return a >= 0 ? a : a + 2 * .pi } func rightSemicircleValue(_ point: CGPoint) -> CGFloat { let angle = atan2(point.y, point.x) return point.x >= 0 ? (angle + .pi / 2) / .pi : (point.y >= 0 ? 1 : 0) } func leftSemicircleValue(_ point: CGPoint) -> CGFloat { guard point.x <= 0 else { return point.y >= 0 ? 1 : 0 } return (atan2(point.y, -point.x) + .pi / 2) / .pi } private extension Path { /// A circle whose stroke of `lineWidth` lands inside `radius`. init(ring radius: CGFloat, center: CGPoint, lineWidth: CGFloat) { let inset = radius - lineWidth / 2 self.init(ellipseIn: CGRect(x: center.x - inset, y: center.y - inset, width: inset * 2, height: inset * 2)) } } // MARK: - Drawing private func drawPicker(in context: inout GraphicsContext, metrics: PickerMetrics, hue: Double, saturation: Double, brightness: Double) { drawHueRing(in: &context, metrics: metrics, hue: hue, saturation: saturation, brightness: brightness) drawValueRings(in: &context, metrics: metrics, hue: hue, saturation: saturation, brightness: brightness) drawCenter(in: &context, metrics: metrics, hue: hue, saturation: saturation, brightness: brightness) } private func drawHueRing(in context: inout GraphicsContext, metrics: PickerMetrics, hue: Double, saturation: Double, brightness: Double) { let ring = Path(ring: metrics.radius, center: metrics.mid, lineWidth: metrics.ringWidth) // A custom metal shader would be work great here as well let colors = stride(from: 0.0, through: 1, by: 1.0 / 64).map { Color(hue: $0, saturation: saturation, brightness: brightness) } context.stroke(ring, with: .conicGradient(Gradient(colors: colors), center: metrics.mid, angle: .degrees(-90)), lineWidth: metrics.ringWidth) context.stroke(ring.strokedPath(StrokeStyle(lineWidth: metrics.ringWidth)), with: .color(.black), lineWidth: 1) // Tick marks are left as a fun exercise for the reader. drawKnob(in: &context, metrics: metrics, radius: metrics.radius, rotation: 2 * .pi * hue + .pi) } private func drawValueRings(in context: inout GraphicsContext, metrics: PickerMetrics, hue: Double, saturation: Double, brightness: Double) { drawSemicircle(in: &context, metrics: metrics, start: .degrees(90), conicAngle: .degrees(0), stops: (0...1).map { Gradient.Stop(color: Color(hue: hue, saturation: 1 - Double($0), brightness: brightness), location: 0.25 + Double($0) * 0.5) }) drawSemicircle(in: &context, metrics: metrics, start: .degrees(270), conicAngle: .degrees(180), stops: (0...1).map { Gradient.Stop(color: Color(hue: hue, saturation: saturation, brightness: 1 - Double($0)), location: 0.25 + Double($0) * 0.5) }) drawKnob(in: &context, metrics: metrics, radius: metrics.innerRadius, rotation: .pi * (1 - saturation)) drawKnob(in: &context, metrics: metrics, radius: metrics.innerRadius, rotation: .pi * (1 - brightness) + .pi) } private func drawSemicircle(in context: inout GraphicsContext, metrics: PickerMetrics, start: Angle, conicAngle: Angle, stops: [Gradient.Stop]) { var path = Path() path.addArc(center: metrics.mid, radius: metrics.innerRadius - metrics.ringWidth / 2, startAngle: start, endAngle: start + .degrees(180), clockwise: false) let band = path.strokedPath(StrokeStyle(lineWidth: metrics.ringWidth)) context.fill(band, with: .conicGradient(Gradient(stops: stops), center: metrics.mid, angle: conicAngle)) context.stroke(band, with: .color(.black), lineWidth: 1) // Tick marks are left as a fun exercise for the reader. } private func drawCenter(in context: inout GraphicsContext, metrics: PickerMetrics, hue: Double, saturation: Double, brightness: Double) { let r = metrics.centerRadius let disc = Path(ellipseIn: CGRect(x: metrics.mid.x - r, y: metrics.mid.y - r, width: r * 2, height: r * 2)) context.fill(disc, with: .color(Color(hue: hue, saturation: saturation, brightness: brightness))) context.stroke(disc, with: .color(.black)) } private func drawKnob(in context: inout GraphicsContext, metrics: PickerMetrics, radius: CGFloat, rotation: CGFloat) { let lineWidth: CGFloat = 5 let inset: CGFloat = 3 + lineWidth / 2 var path = Path() path.move(to: CGPoint(x: 0, y: radius - metrics.ringWidth + inset)) path.addLine(to: CGPoint(x: 0, y: radius - inset)) path = path.applying(CGAffineTransform(rotationAngle: rotation)) path = path.applying(CGAffineTransform(translationX: metrics.mid.x, y: metrics.mid.y)) context.stroke(path, with: .color(.black.opacity(0.8)), style: StrokeStyle(lineWidth: lineWidth + 1, lineCap: .round)) context.stroke(path, with: .color(.white), style: StrokeStyle(lineWidth: lineWidth, lineCap: .round)) } #Preview { @Previewable @State var model = ColorModel() HSBColorPicker(model: model) .frame(width: 320, height: 320) .padding() } -
7:21 - Hosting SwiftUI in AppKit
// Hosting SwiftUI in AppKit NSHostingView( rootView: HSBColorPicker(model: model) ) -
8:14 - Mix NSGestureRecognizer with SwiftUI
// Mix NSGestureRecognizer with SwiftUI import SwiftUI import AppKit @Observable @MainActor final class ColorModel { var hue: Double = 0.6 var saturation: Double = 1.0 var brightness: Double = 1.0 } struct ForceClickReset: NSGestureRecognizerRepresentable { var model: ColorModel func makeNSGestureRecognizer(context: Context) -> ForceClickGestureRecognizer { ForceClickGestureRecognizer() } func handleNSGestureRecognizerAction(_ recognizer: ForceClickGestureRecognizer, context: Context) { withAnimation { model.saturation = 1 model.brightness = 1 } } } final class ForceClickGestureRecognizer: NSGestureRecognizer { private var didActivate = false override func pressureChange(with event: NSEvent) { if event.stage >= 2 && !didActivate { didActivate = true state = .ended } } override func mouseDown(with event: NSEvent) { didActivate = false state = .possible } override func mouseUp(with event: NSEvent) { didActivate = false state = .possible } } -
9:42 - Adding ColorMenu to the Main Menu
// Adding ColorMenu to the Main Menu import AppKit import SwiftUI import Observation @Observable @MainActor final class ColorModel { var hue: Double = 0.6 var saturation: Double = 1.0 var brightness: Double = 1.0 } // Menu definition in SwiftUI. struct ColorMenu: View { var model: ColorModel private static let hues: [(name: String, hue: Double)] = [ ("Red", 0), ("Yellow", 0.17), ("Green", 0.33), ("Cyan", 0.5), ("Blue", 0.67), ("Purple", 0.83), ] var body: some View { Button("Full Intensity") { withAnimation { model.saturation = 1 model.brightness = 1 } } .keyboardShortcut(.upArrow, modifiers: [.command, .shift]) Button("Blackout") { withAnimation { model.brightness = 0 } } .keyboardShortcut(.downArrow, modifiers: [.command, .shift]) Divider() Button("Brighten") { withAnimation { model.brightness = min(1, model.brightness + 0.1) } } .keyboardShortcut(.upArrow, modifiers: .command) Button("Dim") { withAnimation { model.brightness = max(0, model.brightness - 0.1) } } .keyboardShortcut(.downArrow, modifiers: .command) Divider() Picker("Color", selection: Bindable(model).hue) { ForEach(Self.hues, id: \.hue) { entry in Label(entry.name, systemImage: "circle.fill") .tint(Color(hue: entry.hue, saturation: 1, brightness: 1)) .tag(entry.hue) } } .pickerStyle(.palette) } } @MainActor class AppDelegate: NSObject, NSApplicationDelegate { let colorModel = ColorModel() func setupMainMenu() { let mainMenu = NSMenu() let colorMenu = NSHostingMenu(rootView: ColorMenu(model: colorModel)) colorMenu.title = "Color" let colorMenuItem = NSMenuItem() colorMenuItem.submenu = colorMenu mainMenu.addItem(colorMenuItem) } } #Preview { Menu("Color") { ColorMenu(model: ColorModel()) }.padding() } -
11:36 - Adding SwiftUI scenes dynamically
// Adding SwiftUI scenes dynamically import AppKit import SwiftUI import Observation @MainActor class AppDelegate: NSObject, NSApplicationDelegate { let model = AppModel() var openSettingsAction: (() -> Void)? func applicationWillFinishLaunching(_ notification: Notification) { let scenes = NSHostingSceneRepresentation { LightMenuBarExtra(appModel: model) LightSettings(appModel: model) } NSApplication.shared.addSceneRepresentation(scenes) openSettingsAction = { scenes.environment.openSettings() } } @IBAction func openSettings(_ sender: Any?) { openSettingsAction?() } } @Observable @MainActor final class ColorModel { var hue: Double = 0.6 var saturation: Double = 1.0 var brightness: Double = 1.0 var color: Color { Color(hue: hue, saturation: saturation, brightness: brightness) } } @Observable @MainActor final class AppModel { var showMenuBarExtra: Bool = true var colorModel = ColorModel() var startUniverse: Int = 1 var numberOfPixels: Int = 50 var maxBrightness: Double = 1.0 var isConnected: Bool = false } struct LightMenuBarExtra: Scene { var appModel: AppModel var body: some Scene { MenuBarExtra("Light Mix", systemImage: "lightbulb.fill", isInserted: Bindable(appModel).showMenuBarExtra) { MenuBarContent(appModel: appModel) } .menuBarExtraStyle(.window) } } struct MenuBarContent: View { @Bindable var appModel: AppModel var body: some View { // TODO: Use HSBColorPicker VStack { RoundedRectangle(cornerRadius: 10) .fill(appModel.colorModel.color) .frame(height: 80) .overlay(RoundedRectangle(cornerRadius: 10).stroke(.black.opacity(0.1))) LabeledContent("Brightness") { Slider(value: $appModel.colorModel.brightness) .frame(width: 140) } } .padding() .frame(width: 280) } } struct LightSettings: Scene { var appModel: AppModel var body: some Scene { Settings { SettingsView(appModel: appModel) } } } struct SettingsView: View { var appModel: AppModel var body: some View { TabView { Tab("General", systemImage: "gearshape") { GeneralTab(appModel: appModel) } Tab("Output", systemImage: "antenna.radiowaves.left.and.right") { OutputTab(appModel: appModel) } Tab("About", systemImage: "info.circle") { AboutTab() } } .formStyle(.grouped) .scrollDisabled(true) .frame(width: 460) .fixedSize(horizontal: false, vertical: true) } } struct GeneralTab: View { @Bindable var appModel: AppModel var body: some View { Form { Section("Appearance") { Toggle("Show in Menu Bar", isOn: $appModel.showMenuBarExtra) } Section("DMX Configuration") { LabeledContent("Start Universe") { TextField("", value: $appModel.startUniverse, format: .number) .textFieldStyle(.roundedBorder) .frame(width: 80) } LabeledContent("Number of Pixels") { TextField("", value: $appModel.numberOfPixels, format: .number) .textFieldStyle(.roundedBorder) .frame(width: 80) } } } } } struct OutputTab: View { @Bindable var appModel: AppModel var body: some View { Form { Section("Output") { LabeledContent("Max Brightness") { HStack { Slider(value: $appModel.maxBrightness, in: 0...1) Text("\(Int((appModel.maxBrightness * 100).rounded()))%") .monospacedDigit() .foregroundStyle(.secondary) .frame(width: 40, alignment: .trailing) } } } } } } struct AboutTab: View { var body: some View { VStack(spacing: 16) { Image(systemName: "lightbulb.fill") .font(.system(size: 48)) .foregroundStyle(.yellow.gradient) Text("Light Mix") .font(.title2.bold()) Text("WWDC26 — Bring SwiftUI to your AppKit and UIKit App") .multilineTextAlignment(.center) .foregroundStyle(.secondary) } } } #Preview("Menu Bar") { MenuBarContent(appModel: AppModel()) } #Preview("Settings") { SettingsView(appModel: AppModel()) }
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