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  • Modernisez votre app AppKit

    Mettez à jour votre app AppKit en appliquant les conventions modernes de macOS. Plongez dans la gestion des entrées avec les évènements de contrôle et les outils de reconnaissance de gestes, en allant au-delà des boucles de suivi traditionnelles. Améliorez la navigation au clavier dans votre app, mettez en place une restauration fluide de l'état après un redémarrage et tirez parti des nouvelles API de concentricité des coins qui permettent à votre interface de s'intégrer parfaitement à l'esthétique de macOS.

    Chapitres

    • 0:00 - Introduction
    • 1:06 - Entrées modernes
    • 1:27 - Gestion moderne des évènements avec des reconnaisseurs de gestes
    • 2:25 - Sélection, menus contextuels et glisser-déposer
    • 3:52 - Sélection de texte dans des vues personnalisées
    • 4:26 - Évènements de contrôle et reconnaisseurs de gestes
    • 5:51 - Navigation au clavier et éléments de barre d’état
    • 8:57 - Continuité entre les lancements
    • 9:08 - Fermeture en douceur de l’app
    • 9:55 - Restauration de l’état
    • 14:09 - Mises à jour du design
    • 14:24 - Mises à jour de Liquid Glass dans macOS 27
    • 15:41 - Concentricité
    • 16:59 - Étapes suivantes

    Ressources

    • Use SwiftUI with AppKit
    • Restoring your app’s state with AppKit
    • Gestures
    • TN3212: Adopting gesture recognizers for Sidecar touch support
    • NSControl.Events
      • Vidéo HD
      • Vidéo SD

    Vidéos connexes

    WWDC26

    • Utilisez SwiftUI avec AppKit et UIKit
  • Rechercher dans cette vidéo…
    • 3:35 - Modern dragging delegate

      // Modern dragging delegate methods
      func tableView(_ tableView: NSTableView,
              pasteboardWriterForRow row: Int) -> (any NSPasteboardWriting)? {
          let pasteboardItem = NSPasteboardItem()
          pasteboardItem.setString(..., forType: .string)
          return pasteboardItem
      }
    • 4:55 - Control events

      // Use control events
      let button = NSButton()
      button.addTarget(
          self,
          action: #selector(trackingEndedOutsideHandler),
          for: .trackingEndedOutside
      )
    • 5:44 - hitTest override

      override func hitTest(_ point: NSPoint) -> NSView? {
          return nil
      }
    • 6:24 - autorecalculatesKeyViewLoop

      window.autorecalculatesKeyViewLoop = true
    • 7:37 - Expanded interface delegate — setup

      // Set the expanded interface delegate
      @main class LightAppDelegate: NSObject, NSApplicationDelegate {
          lazy var lightStatusItem: NSStatusItem = { ... }()
      
          func applicationDidFinishLaunching(_ notification: Notification) {
              // ...
              lightStatusItem.expandedInterfaceDelegate = self
          }
      }
    • 7:52 - Expanded interface delegate — methods

      // Implement the delegate methods
      extension LightAppDelegate: NSStatusItemExpandedInterfaceDelegate {
          // ...
          func statusItem(_ statusItem: NSStatusItem, didBegin session:
                          NSStatusItemExpandedInterfaceSession) {
              // Show window
          }
          func statusItemDidEndExpandedInterfaceSession(
              _ statusItem: NSStatusItem, animated: Bool) {
              // Hide window
          }
          func selectedAction() {
              // Take the action
              // Cancel session to request window dismissal
              lightStatusItem.expandedInterfaceSession?.cancel()
          }
      }
    • 8:16 - Expanded interface delegate — cancel

      // Cancel the session when dismissing
      extension LightAppDelegate: NSStatusItemExpandedInterfaceDelegate {
          // ...
          func statusItem(_ statusItem: NSStatusItem, didBegin session:
                          NSStatusItemExpandedInterfaceSession) {
              // Show window
          }
          func statusItemDidEndExpandedInterfaceSession(
              _ statusItem: NSStatusItem, animated: Bool) {
              // Hide window
          }
          func selectedAction() {
              // Take the action
              // Cancel session to request window dismissal
              lightStatusItem.expandedInterfaceSession?.cancel()
          }
      }
    • 9:45 - preventsApplicationTerminationWhenModal

      window.preventsApplicationTerminationWhenModal = false
    • 10:18 - Set window identifiers for state restoration

      // Set window identifiers for state restoration
      @MainActor class MainWindowController: NSWindowController, NSWindowDelegate {
          // ...
          convenience init() {
              let window = NSWindow( ... )
              // ...
              window.identifier = NSUserInterfaceItemIdentifier(WindowIdentifiers.mainWindow)
              window.setFrameAutosaveName(WindowIdentifiers.mainWindow)
              window.isRestorable = true
              window.restorationClass = WindowRestorationHandler.self
              // ...
          }
      }
    • 11:04 - encodeRestorableState

      // Preserve state to recreate the UI
      @MainActor class MainWindowController: NSWindowController, NSWindowDelegate {
          // ...
          override func encodeRestorableState(with coder: NSCoder) {
              super.encodeRestorableState(with: coder)
              // ...
              coder.encode(selectedProduct?.identifier.uuid,
                          forKey: RestorationKeys.productIdentifier)
              // ...
          }
          // ...
      }
    • 11:50 - invalidateRestorableState

      // Invalidate restorable state when the view hierarchy changes
      @MainActor class MainWindowController: NSWindowController, NSWindowDelegate {
          // ...
          convenience init() {
              // ...
              splitViewController.onProductSelected = { [weak self] product in
                  self?.invalidateRestorableState()
              }
          }
      }
    • 12:26 - restoreWindow(withIdentifier:)

      // Restore windows
      class WindowRestorationHandler: NSObject, NSWindowRestoration {
          static func restoreWindow(
              withIdentifier identifier: NSUserInterfaceItemIdentifier,
              state: NSCoder,
              completionHandler: @escaping (NSWindow?, Error?) -> Void
          ) {
              //...
              if identifier == .mainWindow, let window = appDelegate.mainWindowController?.window {
                  completionHandler(window, nil)
              } else if identifier == .imageWindow {
                  let controller = ImageWindowController()
                  appDelegate.imageWindowControllers.append(controller)
                  completionHandler(controller.window, nil)
              } else {
                  completionHandler(nil, error)
              }
          }
      }
    • 13:29 - restoreState

      // Restore window UI
      @MainActor class MainWindowController: NSWindowController, NSWindowDelegate {
          //...
          override func restoreState(with coder: NSCoder) {
              super.restoreState(with: coder)
              if let productId = coder.decodeObject(
                  of: [NSString.self],
                  forKey: RestorationKeys.productIdentifier) as? String {
                  splitViewController?.selectedProductId = productId
              }
              //...
          }
      }
    • 16:11 - cornerConfiguration

      // Subclass NSView to override cornerConfiguration
      class LocalWeatherView: NSView {
          // ...
          override var cornerConfiguration: NSViewCornerConfiguration? {
              let radius: NSViewCornerRadius = .containerConcentric(minimumCornerRadius)
              return .uniformCorners(radius: radius)
          }
          // ...
      }

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