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  • Composez des effets graphiques avancés avec SwiftUI

    Découvrez comment créer des expériences personnalisées riches en composant de manière créative les API de mise en page et de graphisme SwiftUI. Nous vous montrons comment décomposer des designs complexes et utiliser un pipeline créatif pour enchaîner des blocs de construction simples. Apprenez à animer avec des shaders de calques, à ancrer des vues avec des guides d'alignement et à lire la géométrie de la mise en page avec des préférences.

    Chapitres

    • 0:00 - Introduction
    • 1:40 - Décomposition de la conception
    • 4:11 - Image de couverture et effets de shader
    • 11:07 - Animation pilotée par le temps
    • 12:00 - Affichage de la transcription synchronisée avec la vidéo
    • 13:18 - Horodatages flottants avec guides d’alignement
    • 16:16 - Pipelines créatifs
    • 17:13 - Étapes suivantes

    Ressources

    • Alignment
    • Composing advanced graphics effects with SwiftUI
    • Shader
      • Vidéo HD
      • Vidéo SD

    Vidéos connexes

    WWDC24

    • Create custom visual effects with SwiftUI
  • Rechercher dans cette vidéo…
    • 4:18 - Cover art image

      Image("CoverArt")
    • 4:24 - Blurred cover art image

      Image("CoverArt")
          .blur(radius: 30)
    • 7:09 - Applying layer effect in SwiftUI

      GeometryReader { proxy in
          CoverArtView()
              .layerEffect(
                  ShaderLibrary.backgroundWarp(),
                  maxSampleOffset: .zero
              )
      }
      .ignoresSafeArea()
    • 7:21 - Writing layer effect shader in Metal

      [[stitchable]] half4 backgroundWarp(
          float2 position, SwiftUI::Layer layer
      ) {
          return layer.sample(position);
      }
    • 7:39 - Metal shader with offset parameter

      [[stitchable]] half4 backgroundWarp(
          float2 position, SwiftUI::Layer layer,
          float2 offset
      ) {
          return layer.sample(position + offset);
      }
    • 7:55 - SwiftUI layer effect with offset parameter

      GeometryReader { proxy in
          CoverArtView()
              .layerEffect(
                  ShaderLibrary.backgroundWarp(
                     .float2(.init(x: 0, y: 0))
                  ),
                  maxSampleOffset: .zero
              )
      }
      .ignoresSafeArea()
    • 8:04 - SwiftUI layer effect with full-width offset

      GeometryReader { proxy in
          CoverArtView()
              .layerEffect(
                  ShaderLibrary.backgroundWarp(
                     .float2(.init(x: proxy.size.width, y: 0))
                  ),
                  maxSampleOffset: .zero
              )
      }
      .ignoresSafeArea()
    • 8:37 - SwiftUI layer effect with noise sampling

      GeometryReader { proxy in
          CoverArtView()
              .layerEffect(
                  ShaderLibrary.backgroundWarp(
                      .float2(proxy.size),
                      .image(Image("NoiseTexture"))
                  ),
                  maxSampleOffset: .zero
              )
      }
      .ignoresSafeArea()
    • 8:55 - Metal shader with noise sampling

      [[stitchable]] half4 backgroundWarp(
          float2 position, SwiftUI::Layer layer,
          float2 size, texture2d<half> noiseTex
      ) {
          constexpr sampler s(address::repeat, filter::linear);
          float2 uv = position / size;
      
          half4 n = noiseTex.sample(s, uv);
          float2 offset = (float2(n.r, n.g) - 0.5) * 200.0;
      
          return layer.sample(position + offset);
      }
    • 10:22 - Metal shader with domain warping

      [[stitchable]] half4 backgroundWarp(
          float2 position, SwiftUI::Layer layer,
          float2 size, texture2d<half> noiseTex
      ) {
          constexpr sampler s(address::repeat, filter::linear);
          float2 uv = position / size;
      
          half4 n = noiseTex.sample(s, uv);
      
          float2 q = float2(n.r, n.g);
          n = noiseTex.sample(s, uv + q);
      
          float2 offset = (float2(n.r, n.g) - 0.5) * 200.0;
      
          return layer.sample(position + offset);
      }
    • 11:16 - SwiftUI layer effect with static visual

      GeometryReader { proxy in
          CoverArtView()
              .layerEffect(
                  ShaderLibrary.backgroundWarp(
                      .float2(proxy.size),
                      .image(Image("NoiseTexture"))
                  ),
                  maxSampleOffset: .zero
              )
      }
      .ignoresSafeArea()
    • 11:37 - SwiftUI layer effect with animated visual

      @State private var startDate = Date.now
      
      TimelineView(.animation) { timeline in
          let elapsed = timeline.date.timeIntervalSince(
              startDate
          )
          CoverArtView()
              .layerEffect(
                  ShaderLibrary.backgroundWarp(
                      .float2(proxy.size),
                      .image(Image("NoiseTexture")),
                      .float(elapsed)
                  ),
                  maxSampleOffset: .zero
              )
      }
    • 12:15 - Basic transcript view

      ScrollView {
          LazyVStack(alignment: .leading, spacing: 12) {
              ForEach(sampleTranscript) { line in
                      .font(.title)
                      .fontWeight(.bold)
              }
          }
      }
    • 12:33 - Time-synced transcript view

      @State private var playback = PlaybackState()
      
      ScrollViewReader { scrollProxy in
          ScrollView {
              LazyVStack(alignment: .leading, spacing: 12) {
                  ForEach(sampleTranscript) { line in
                      Text(line.text)
                          .transcriptLineStyle(isCurrent: 
                              line.id == playback.currentLineIndex
                          )
                  }
              }
          }
          .onChange(of: playback.currentLineIndex, { _, i in
              scrollProxy.scrollTo(i, anchor: .center)
          })
      }
    • 13:53 - Overlay with center alignment

      Text(line.text)
           .overlay {
                Text(line.formattedTimestamp)
           }
    • 14:06 - Overlay with bottom leading alignment

      Text(line.text)
           .overlay(alignment: .bottomLeading) {
                Text(line.formattedTimestamp)
           }
    • 14:32 - Overlay with alignment guide override

      Text(line.text)
           .overlay(alignment: .bottomLeading) {
                Text(line.formattedTimestamp)
                    .alignmentGuide(.bottom) { $0[.top] }
           }

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