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  • Explore Core Image kernel improvements

    Discover how you can add Core Image kernels written in the Metal Shading Language into your app. We'll explore how you can use Xcode rules and naming conventions for Core Image kernels written in the Metal Shading Language, and help you make sense of Metal's Stitchable functions and dynamic library features to benefit Core Image kernels.

    Recursos

    • Core Image
      • Video HD
      • Video SD

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  • Buscar este video…
    • 3:54 - Extern CIKernels

      // MyKernels.ci.metal
      #include <CoreImage/CoreImage.h> // includes CIKernelMetalLib.h
      
      using namespace metal;
      
      extern "C" float4 myKernel (coreimage::sample_t s, 
                                  float param, 
                                  coreimage::destination dest) 
      {
        float4 result = s;
        
        // Example code to create striped pattern
      	float diagLine = dest.coord().x + dest.coord().y;
      	float stripe   = fract(diagLine/20.0 + param*2.0);
        
        // Color range check
      	if((stripe > 0.5) && ((s.r > 1) || (s.g > 1) || (s.b > 1)))
      		result = float4(2.0, 0.0, 0.0, 1.0);
        
      	return result;
      }
    • 4:32 - Load your extern CI kernel and apply it to create a new image

      class MyFilter: CIFilter {
          var inputImage: CIImage?
      	var inputParam: Float = 0.0
          static var kernel: CIColorKernel = { () -> CIColorKernel in 
      	  let url = Bundle.main.url(forResource: "MyKernels", 
                                    withExtension: "ci.metallib")!
            let data = try! Data(contentsOf: url)
      	  return try! CIColorKernel(functionName: "MyKernel", 
                                    fromMetalLibraryData: data)
      	}()
      	override var outputImage : CIImage? {
            get { guard let input = inputImage else { return nil }
      		return MyFilter.kernel.apply(extent:input.extent, 
                                       arguments:[input, inputParam]) }
      	}
      }
    • 6:18 - Stitchable CI Kernel

      // MyKernels.ci.metal
      #include <CoreImage/CoreImage.h> // includes CIKernelMetalLib.h
      
      using namespace metal;
      
      [[stitchable]] float4 myKernel (coreimage::sample_t s, 
                                      float param, 
                                      coreimage::destination d) 
      {
        float4 result = s;
        
        // Example code to create striped pattern
      	float diagLine = dest.coord().x + dest.coord().y;
      	float stripe   = fract(diagLine/20.0 + param*2.0);
        
        // Color range check
      	if((stripe > 0.5) && ((s.r > 1) || (s.g > 1) || (s.b > 1)))
      		result = float4(2.0, 0.0, 0.0, 1.0);
        
      	return result;
      }
    • 6:40 - Load your stitchable CI kernel and apply it to create a new image

      class MyFilter: CIFilter {
          var inputImage: CIImage?
      	var inputParam: Float = 0.0
          static var kernel: CIColorKernel = { () -> CIColorKernel in 
      	    let url = Bundle.main.url(forResource: "default", 
                                      withExtension: "metallib")!
      		let data = try! Data(contentsOf: url)
      		return try! CIColorKernel(functionName: "MyKernel", fromMetalLibraryData: data)
      	}()
      	override var outputImage : CIImage? {
            get { guard let input = inputImage else { return nil }
      		return MyFilter.kernel.apply(extent:input.extent, arguments:[input, inputParam]) }
      	}
      }

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