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  • Create accessible spatial experiences

    Learn how you can make spatial computing apps that work well for everyone. Like all Apple platforms, visionOS is designed for accessibility: We'll share how we've reimagined assistive technologies like VoiceOver and Pointer Control and designed features like Dwell Control to help people interact in the way that works best for them. Learn best practices for vision, motor, cognitive, and hearing accessibility and help everyone enjoy immersive experiences for visionOS.

    Capítulos

    • 0:42 - Overview
    • 2:04 - Vision
    • 16:10 - Motor
    • 20:15 - Cognitive
    • 22:15 - Hearing

    Recursos

    • Diorama
    • Improving accessibility support in your visionOS app
    • UIAccessibility
    • Accessibility
    • Media Accessibility
      • Video HD
      • Video SD

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  • Buscar este video…
    • 5:28 - Use AccessibilityComponent with RealityKit

      var accessibilityComponent = AccessibilityComponent()
      accessibilityComponent.isAccessibilityElement = true
      accessibilityComponent.traits = [.button, .playsSound]
      accessibilityComponent.label = "Cloud"
      accessibilityComponent.value = "Grumpy"
      cloud.components[AccessibilityComponent.self] = accessibilityComponent
      
      // ...
      
      var isHappy: Bool {
          didSet {
              cloudEntities[id].accessibilityValue = isHappy ? "Happy" : "Grumpy"
          }
      }
    • 8:04 - Add an activate action

      var accessibilityComponent = AccessibilityComponent()
      accessibilityComponent.isAccessibilityElement = true
      accessibilityComponent.traits = [.button, .playsSound]
      accessibilityComponent.label = "Cloud"
      accessibilityComponent.value = "Grumpy"
      accessibilityComponent.systemActions = [.activate]
      cloud.components[AccessibilityComponent.self] = accessibilityComponent
      
      // ...
      
      content.subscribe(to: AccessibilityEvents.Activate.self, componentType: nil) { activation in
          handleCloudCollision(for: activation.entity, gameModel: gameModel)
      }
    • 9:23 - Announce meaningful events and changes in context

      AccessibilityNotification.Announcement("8 clouds in front of you").post()
    • 13:15 - Provide alternatives to head anchored content

      // SwiftUI
      @Environment(\.accessibilityPrefersHeadAnchorAlternative)
      private var accessibilityPrefersHeadAnchorAlternative
      
      // UIKit
      AXPrefersHeadAnchorAlternative()
      NSNotification.Name.AXPrefersHeadAnchorAlternativeDidChange
    • 15:04 - Provide alternatives when Reduce Motion is enabled

      // SwiftUI
      @Environment(\.accessibilityReduceMotion)
      private var accessibilityReduceMotion
      
      // UIKit
      UIAccessibility.isReduceMotionEnabled
      UIAccessibility.reduceMotionStatusDidChangeNotification
    • 23:35 - Check whether captions are enabled

      UIAccessibility.isClosedCaptioningEnabled
      UIAccessibility.closedCaptioningStatusDidChangeNotification

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