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  • Colabora en modelos 3D estructurados en visionOS

    Obtén información sobre cómo dar vida a modelos 3D estructurados en visionOS. Abordaremos la preparación de USDZ, te mostraremos cómo manipular entidades individuales dentro de ensamblajes jerárquicos y cómo inspeccionar los componentes internos de un modelo mediante un plano transversal. Crea animaciones impresionantes con vistas explosionadas para revisar diseños y colaborar en Apple Vision Pro.

    Capítulos

    • 0:00 - Introduction
    • 2:55 - Asset preparation
    • 5:05 - Manipulating the hierarchy
    • 8:15 - Interactive clipping
    • 18:16 - Autoexpansion
    • 24:10 - Next steps

    Recursos

    • Manipulating models with RealityKit
      • Video HD
      • Video SD

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  • Buscar este video…
    • 7:10 - Opening an assembly

      func openAssembly() {
          components[ManipulationComponent.self] = nil
          components[InputTargetComponent.self] = nil
      
          for child in assemblyChildren {
              child.components.set(InputTargetComponent())
      
              var manipulation = ManipulationComponent()
              manipulation.releaseBehavior = .stay
              child.manipulationComponent = manipulation
          }
      }
    • 7:11 - Closing an assembly

      func closeAssembly() {
          for child in assemblyChildren {
              child.manipulationComponent = nil
              child.components[InputTargetComponent.self] = nil
          }
      
          components.set(InputTargetComponent())
          var manipulation = ManipulationComponent()
          manipulation.releaseBehavior = .stay
          manipulationComponent = manipulation
      }
    • 0:00 - Introduction
    • An overview of building collaborative spatial experiences on Apple Vision Pro, including real-time manipulation of rich 3D assemblies, interactive clipping, and automatic expansion of sub-assemblies.

    • 2:55 - Asset preparation
    • Learn the key requirements for preparing 3D assets for spatial computing, including preserving a deep, nested hierarchy in your USDZ exports so that individual parts remain independently selectable and manipulable at runtime.

    • 5:05 - Manipulating the hierarchy
    • See how to use ManipulationComponent and InputTargetComponent to make an entire assembly — or each of its sub-entities individually — interactive. Covers the openAssembly() and closeAssembly() patterns and the releaseBehavior setting.

    • 8:15 - Interactive clipping
    • Explore ClippingComponent, a new RealityKit capability in visionOS 26 that lets people see through complex assemblies. Covers the three-state clipping machine (.off, .on, .editing), coordinate frame transformations, and how drag gestures update clipping plane bounds.

    • 18:16 - Autoexpansion
    • Understand how to automatically expand an assembly's sub-components along the most meaningful axis using volume-weighted variance. Covers the math behind choosing the expansion axis and assembling FromToBy animations to move parts into position.

    • 24:10 - Next steps
    • Key takeaways and pointers to the Model Manipulator sample project, related sessions on the spatial preview framework, and recommended background on vector math and linear algebra.

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