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  • Encuentra tu accesorio con Bluetooth Channel Sounding

    Empieza a usar Channel Sounding para que tus accesorios Bluetooth detecten la distancia y la dirección. Sumérgete en las nuevas API Nearby Interaction y Core Bluetooth, y descubre los cambios que deberás implementar en los accesorios. Optimiza el consumo de energía sin dejar de garantizar una experiencia fluida y ágil.

    Capítulos

    • 0:01 - Introduction
    • 0:50 - Overview
    • 3:17 - Core Bluetooth API
    • 4:34 - Nearby Interaction API
    • 7:05 - Hardware tips

    Recursos

    • AccessorySetupKit
    • Nearby Interaction
    • Core Bluetooth
      • Video HD
      • Video SD

    Videos relacionados

    WWDC24

    • Meet AccessorySetupKit

    WWDC21

    • Explore Nearby Interaction with third-party accessories
  • Buscar este video…
    • 3:43 - Start a Core Bluetooth Channel Sounding session

      import CoreBluetooth
      
      func isChannelSoundingSupported() -> BOOL {
          guard centralManager.state == .poweredOn else { return }
          if #available(iOS 27.0, *) {
              // Check current device supports Bluetooth Channel Sounding
              return CBCentralManager.supportsFeatures(.channelSounding)
          }
      }
      
      func startChannelSounding(_ peripheral: CBPeripheral) {
          guard peripheral.isConnected else { return }
          if #available(iOS 27.0, *) {  
              // Step 1: Create a CBChannelSoundingSessionConfiguration
              let config = CBChannelSoundingSessionConfiguration(role: .initiator)
      
              // Step 2: Start the channel sounding session
              peripheral.startChannelSoundingSession(config)
          }
      }
    • 4:09 - Receive distance results and cancel a session

      import CoreBluetooth
      
      // Receive distance results
      func peripheral(_ peripheral: CBPeripheral,
                      didReceive results: CBChannelSoundingProcedureResults?,
                      error: Error?) {
          guard let results = results else { return }
      
          let distance = results.distance
          
          // Do something with distance
      }
      
      // Cancel a Channel Sounding session
      func cancelChannelSounding(_ peripheral: CBPeripheral) {
          guard peripheral.isConnected else { return }
          if #available(iOS 27.0, *) {
              // Cancel the channel sounding session
              peripheral.cancelChannelSoundingSession(config)
          }
      }
      
      func peripheral(_ peripheral: CBPeripheral,
                      didCompleteChannelSoundingSession error: Error?) {   
          // Session is complete
      }
    • 4:41 - Start a Nearby Interaction Channel Sounding session

      import CoreBluetooth
      import NearbyInteraction
      
      // Configure a Nearby Interaction Channel Sounding session
      func startChannelSoundingThroughNearbyInteraction(_ peripheral: CBPeripheral) {
          if #available(iOS 27.0, *) {        
              // Step 1: Check current device supports Bluetooth Channel Sounding
              guard NISession.deviceCapabilities.supportsBluetoothChannelSounding else { return }
      
              // Step 2: Create an NINearbyAccessoryConfiguration
              let config = NINearbyAccessoryConfiguration(
                  bluetoothChannelSoundingIdentifier: peripheral.identifier, 
                  previousChannelSoundingIdentifier: nil)
      
              // Step 3: Enable camera assistance for direction support
              if NISession.deviceCapabilities.supportsCameraAssistance { 
                  config.isCameraAssistanceEnabled = true
              }
          }
      }
    • 5:19 - Run a Nearby Interaction Channel Sounding session

      import CoreBluetooth
      import NearbyInteraction
      
      // Run a Nearby Interaction Channel Sounding session
      func runChannelSoundingThroughNearbyInteraction(_ config: NINearbyAccessoryConfiguration) {
          // Create an NISession
          let session = NISession()
          session.delegate = self
          // Run the NISession with the accessory configuration
          session.run(config)
      }
      
      // Improve Nearby Interaction direction outputs
      func updateAccessoryMotionState(_ isMoving: Bool) {
          NIMotionActivityState motionState = isMoving ? .moving : .stationary
          
          // Tell NISession about.the accessory's motion state
          session.updateMotionState(motionState, forObjectWithToken: object.discoveryToken)
      }
      
      // Receive NISession updates
      func session(_ session: NISession, didUpdate nearbyObjects: [NINearbyObjects]) {   
          guard let object = nearbyObjects.first else { return }
      
          if let distance = object.distance {
              // Do something with distance
          }
      
          if let direction = object.horizontalAngle {
              // Do something with horizontal angle
          }
      }
    • 0:01 - Introduction
    • Discover the three aspects of Bluetooth Channel Sounding that will be discussed in this video.

    • 0:50 - Overview
    • Find inspiration for using Bluetooth Channel Sounding.

    • 3:17 - Core Bluetooth API
    • Learn how to get distance with the Core Bluetooth API.

    • 4:34 - Nearby Interaction API
    • Get distance and direction with the Nearby Interaction API.

    • 7:05 - Hardware tips
    • Understand the hardware requirements for Bluetooth Channel Sounding.

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