What’s new
With RealityKit 4, you can build for iOS, iPadOS, macOS, and visionOS — all at once.
RealityKit 4 aligns its rich feature set across iPhone, iPad, Mac and Apple Vision Pro. Reality Composer Pro, a new tool that launched with Apple Vision Pro, enables development of spatial apps on all these platforms. Shaders built with MaterialX, portals, particles, and many other features can now be used with RealityView on all four platforms. This includes APIs for adding materials, shader-based hover effects, and virtual lighting, as well as new features — like blend shapes, inverse kinematics, skeletal poses, and animation timelines — that expand character animation capabilities.
RealityKit 4 also provides more direct access to rendering with new APIs for low-level mesh and textures, which work with Metal compute shaders. And because Xcode view debugging now supports inspecting 3D scene content, it’s easier than ever to inspect and debug your RealityKit content.