Explore Metal 4 games
WWDC25
Explore Metal 4 games Learn to optimize your game engine with the latest advancements in Metal 4. We'll cover how to unify your command encoding to minimize CPU overhead, scale up your graphics resource management to support massive scenes and maximize your memory budget, and load large libraries of pipeline states... WWDC25
Get started with Game Center
WWDC25
Get started with Game Center Explore the features of Game Center and learn how to get started. We'll show you best practices for implementing achievements, challenges, leaderboards, and activities to maximize your game's discoverability, attract new players, and increase engagement.
To get the most out of this session, we... WWDC25
Engage players with the Apple Games app
WWDC25
Engage players with the Apple Games app Meet the Games app – a new destination for players to keep up with what's happening in their games, discover new ones, and play with friends, all in one place. Learn how to set up your game for optimal visibility in the Games app, integrate Game Center to enable social play, and keep players... WWDC25
Combine Metal 4 machine learning and graphics
WWDC25
Combine Metal 4 machine learning and graphics Learn how to seamlessly combine machine learning into your graphics applications using Metal 4. We'll introduce the tensor resource and ML encoder for running models on the GPU timeline alongside your rendering and compute work. Discover how shader ML lets you embed neural networks directly... WWDC25
What’s new in RealityKit
WWDC25
What’s new in RealityKit Unleash your creativity with new RealityKit features that can help you build rich 3D content for iOS, iPadOS, macOS, tvOS and visionOS. Learn how you can access ARKit data directly through RealityKit. Explore how you can interact with your 3D content more naturally using the object manipulation... WWDC25
What’s new in visionOS 26
WWDC25
What’s new in visionOS 26 Explore exciting new features in visionOS 26. Discover enhanced volumetric APIs and learn how you can combine the power of SwiftUI, RealityKit and ARKit. Find out how you can build more engaging apps and games using faster hand tracking and input from spatial accessories. Get a sneak peek at... WWDC25
Go further with Metal 4 games
WWDC25
Go further with Metal 4 games Dive deeper into the latest advancements in Metal 4. We'll introduce the new ray tracing features that help bring your most complex and visually rich workloads to Apple silicon. Discover how MetalFX can help scale workloads by upscaling renderings, interpolating frames, and denoising scenes.
To... WWDC25
Optimize your custom environments for visionOS
WWDC25
Optimize your custom environments for visionOS Discover how you can use procedural tools to create beautiful immersive environments for your visionOS app or game. We'll share the building blocks for creating a high-quality environment, then dive deep into the optimization process. Learn how to use a series of Apple-provided workflows for... WWDC25
Bring your SceneKit project to RealityKit
WWDC25
Bring your SceneKit project to RealityKit Understand SceneKit deprecation and explore how to transition your 3D projects to RealityKit, Apple's recommended high-level 3D engine. We'll clarify what SceneKit deprecation means for your projects, compare key concepts between the two engines, and show you how to port a sample SceneKit game to... WWDC25
Optimize CPU performance with Instruments
WWDC25
Optimize CPU performance with Instruments Learn how to optimize your app for Apple silicon with two new hardware-assisted tools in Instruments. We'll start by covering how to profile your app, then dive deeper by showing every single function called with Processor Trace. We'll also discuss how to use CPU Counters' modes to analyze your... WWDC25
Discover Metal 4
WWDC25
Discover Metal 4 Learn how to get started leveraging the powerful new features of Metal 4 in your existing Metal apps. We'll cover how Metal enables you to get the most out of Apple silicon and program the hardware more efficiently. You'll also learn how Metal 4 provides you with new capabilities to integrate... WWDC25
Level up your games
WWDC25
Level up your games Learn how to make your games shine on the unified gaming platform. We'll give you a map of the technologies you can use to level up your game and further improve your player experience. Get an overview of the fundamental tools essential to build, debug, and profile your game. WWDC25
Explore spatial accessory input on visionOS
WWDC25
Explore spatial accessory input on visionOS Learn how you can integrate spatial accessories into your app. Display virtual content, interact with your app, track them in space, and get information on interactions for enhanced virtual experiences on visionOS. WWDC25
What’s new in Metal rendering for immersive apps
WWDC25
What’s new in Metal rendering for immersive apps Discover the latest improvements in Metal rendering for immersive apps with Compositor Services. Learn how to add hover effects to highlight your app's interactive elements, and how to render in higher fidelity with dynamic render quality. Find out about the new progressive immersion style. And... WWDC25
Discover Apple-Hosted Background Assets
WWDC25
Discover Apple-Hosted Background Assets Building on Background Assets, this session will introduce the new capability to download asset packs of content for games and other applications. Learn how Apple can host these asset packs for you or how to manage self-hosting options. We'll delve into the native API integration and the... WWDC25
Design advanced games for Apple platforms
WWDC24
Design advanced games for Apple platforms Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We'll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences. WWDC24
Design great visionOS apps
WWDC24
Design great visionOS apps Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We'll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform. WWDC24
Discover RealityKit APIs for iOS, macOS, and visionOS
WWDC24
Discover RealityKit APIs for iOS, macOS, and visionOS Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples. WWDC24
Build a spatial drawing app with RealityKit
WWDC24
Build a spatial drawing app with RealityKit Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you'll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs... WWDC24
Explore game input in visionOS
WWDC24
Explore game input in visionOS Discover how to design and implement great input for your game in visionOS. Learn how system gestures let you provide frictionless ways for players to interact with your games. And explore best practices for supporting custom gestures and game controllers.
WWDC24
What’s new in USD and MaterialX
WWDC24
What’s new in USD and MaterialX Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and... WWDC24
Render Metal with passthrough in visionOS
WWDC24
Render Metal with passthrough in visionOS Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people's physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more. WWDC24
Discover area mode for Object Capture
WWDC24
Discover area mode for Object Capture Discover how area mode for Object Capture enables new 3D capture possibilities on iOS by extending the functionality of Object Capture to support capture and reconstruction of an area. Learn how to optimize the quality of iOS captures using the new macOS sample app for reconstruction, and find... WWDC24
Optimize your 3D assets for spatial computing
WWDC24
Optimize your 3D assets for spatial computing Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance... WWDC24
Break into the RealityKit debugger
WWDC24
Break into the RealityKit debugger Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems. WWDC24
Bring your iOS or iPadOS game to visionOS
WWDC24
Bring your iOS or iPadOS game to visionOS Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking. WWDC24
Create custom visual effects with SwiftUI
WWDC24
Create custom visual effects with SwiftUI Discover how to create stunning visual effects in SwiftUI. Learn to build unique scroll effects, rich color treatments, and custom transitions. We'll also explore advanced graphic effects using Metal shaders and custom text rendering. WWDC24
Accelerate machine learning with Metal
WWDC24
Accelerate machine learning with Metal Learn how to accelerate your machine learning transformer models with new features in Metal Performance Shaders Graph. We'll also cover how to improve your model's compute bandwidth and quality, and visualize it in the all new MPSGraph viewer. WWDC24
What’s new in Quick Look for visionOS
WWDC24
What’s new in Quick Look for visionOS Explore how Quick Look in visionOS can elevate file preview and editing experiences in your app. We'll cover the integration of in-app and windowed Quick Look, as well as a brand-new API that customizes the windowed Quick Look experience in your app. We'll also share the latest enhancements to... WWDC24
Port advanced games to Apple platforms
WWDC24
Port advanced games to Apple platforms Discover how simple it can be to reach players on Apple platforms worldwide. We'll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal... WWDC24
Meet TabletopKit for visionOS
WWDC24
Meet TabletopKit for visionOS Build a board game for visionOS from scratch using TabletopKit. We'll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code. WWDC24
Enhance your spatial computing app with RealityKit audio
WWDC24
Enhance your spatial computing app with RealityKit audio Elevate your spatial computing experience using RealityKit audio. Discover how spatial audio can make your 3D immersive experiences come to life. From ambient audio, reverb, to real-time procedural audio that can add character to your 3D content, learn how RealityKit audio APIs can help make your... WWDC24
Capture HDR content with ScreenCaptureKit
WWDC24
Capture HDR content with ScreenCaptureKit Learn how to capture high dynamic colors using ScreenCaptureKit, and explore new features like HDR support, microphone capture, and straight-to-file recording. WWDC24
Add SharePlay to your multiplayer game with Game Center
Tech Talks
Add SharePlay to your multiplayer game with Game Center Learn how to let your players jump into games with friends they're on FaceTime calls with, using SharePlay. We'll show you how easy it is to turn on SharePlay support if you are already using the Game Center multiplayer UI. And if you've built a custom interface, we'll give you the few lines of... Tech Talks
Explore GPU advancements in M3 and A17 Pro
Tech Talks
Explore GPU advancements in M3 and A17 Pro Learn how Dynamic Caching, the next-generation shader core, hardware-accelerated ray tracing, and hardware-accelerated mesh shading of Apple family 9 GPUs can improve the performance of your Metal apps and games. Tech Talks
Manage Game Center with the App Store Connect API
Tech Talks
Manage Game Center with the App Store Connect API Discover how you can use the App Store Connect API to automate your Game Center configurations outside of App Store Connect on the web. Find out how the API can help you create achievements and leaderboards and share them between related games using groups. And learn how to enable and configure... Tech Talks
Discover Metal Performance HUD
Tech Talks
Discover Metal Performance HUD Get to know the new heads-up display panel built to help you analyze graphics performance in real time. Metal Performance HUD displays key graphics statistics so you can monitor, log, and identify tough-to-spot performance problems. Tech Talks
Meet rule-based matchmaking in Game Center
Tech Talks
Meet rule-based matchmaking in Game Center Learn how to incorporate the new rule-based matchmaking feature into your real-time multiplayer games. Discover how you can provide customized and flexible matchmaking to improve the quality of player matches and create a more fun and engaging experience for all players. Tech Talks
Discover new Metal profiling tools for M3 and A17 Pro
Tech Talks
Discover new Metal profiling tools for M3 and A17 Pro Learn how the new profiling tools in Xcode 15 can help you achieve the best Metal performance on Apple family 9 GPUs. Discover how to use shader cost graphs, performance heat maps, and shader execution history tools to profile and optimize your Metal code. Find out how to use new GPU counters to... Tech Talks
Learn performance best practices for Metal shaders
Tech Talks
Learn performance best practices for Metal shaders Discover how you can improve Metal shader performance using some of the latest advancements in Apple GPUs. Learn to reduce a shader's execution time by configuring function constants, and investigate ways to increase compiler optimization with function groups. Find out how to save run time by... Tech Talks
Bring your high-end game to iPhone 15 Pro
Tech Talks
Bring your high-end game to iPhone 15 Pro Discover how the power of A17 Pro can help you maximize your game on iPhone 15 Pro and iPhone 15 Pro Max. We'll share best practices and technical resources, and explore ways to optimize game performance, input, and asset management. Tech Talks
Discover Reference Mode
Tech Talks
Discover Reference Mode Learn how you can match color requirements in demanding pro workflows using Reference Mode on the 12.9-inch iPad Pro with Liquid Retina XDR display. We'll show you how Reference Mode enables you to represent color accurately and provide consistent image representation in workflows like review and... Tech Talks
Discover advances in Metal for A15 Bionic
Tech Talks
Discover advances in Metal for A15 Bionic Discover how you can elevate your apps and games with Metal and the A15 Bionic. We'll help you take advantage of Apple GPU family 8 with the latest Metal features: Learn how to save memory with Lossy Compression, dive into complex shadow mapping techniques with Sparse Depth and Stencil Textures,... Tech Talks
Metal Compute on MacBook Pro
Tech Talks
Metal Compute on MacBook Pro Discover how you can take advantage of Metal compute on the latest MacBook Pro. Learn the fundamental principles of high-performance Metal compute and find out how you can take advantage of the framework to create better workflows for your development process and even better apps for creative pros. Tech Talks
Tune CPU job scheduling for Apple silicon games
Tech Talks
Tune CPU job scheduling for Apple silicon games Graphically-intensive games can be very demanding on hardware resources, requiring hundreds or even thousands of CPU jobs to be processed every frame. We'll show you how you can organize those jobs to maximize CPU efficiency and performance on the M1, M1 Pro, and M1 Max chips. Learn how you can... Tech Talks
Discover Metal enhancements for A14 Bionic
Tech Talks
Discover Metal enhancements for A14 Bionic Explore how Metal is bringing sophisticated rendering and powerful compute features to A14 Bionic. We'll take you through the Metal capabilities delivered in the Apple GPU Family 7 feature set, including new texture addressing modes, fast SIMD reduction and matrix multiplication operations, and a... Tech Talks
Explore Live GPU Profiling with Metal Counters
Tech Talks
Explore Live GPU Profiling with Metal Counters Take advantage of the Metal Counters API for GPU profiling in macOS Big Sur and iOS 14. This API provides access at runtime to low-level GPU profiling information, which was previously available only through offline tools in Xcode and Instruments. Metal Counters accelerate the optimization... Tech Talks
Metal Enhancements for A13 Bionic
Tech Talks
Metal Enhancements for A13 Bionic Metal brings powerful API features and GPU-driven capabilities to A13 Bionic including sparse textures, vertex amplification, Tier 2 argument buffers, ASTC HDR, and more. Understand the architectural improvements of the Apple-designed A13 Bionic and learn how the latest Metal enhancements advance... Tech Talks
Metal 2 on A11 - Tile Shading
Tech Talks
Metal 2 on A11 - Tile Shading Tile shading is a new Metal 2 pipeline stage allowing apps to combine rendering and compute operations into a single render pass while sharing imageblock data and threadgroup memory. Understand how to create a tile shading pipeline, and see how it leverages the high-bandwidth tile memory of the... Tech Talks
Metal 2 on A11 - Overview
Tech Talks
Metal 2 on A11 - Overview The seamless integration of Metal 2 with the A11 Bionic chip lets your apps and games realize entirely new levels of performance and capability. Get introduced to powerful new API features and GPU-driven capabilities of Metal 2 on A11, including imageblocks, tile shading, enhancements to raster... Tech Talks
Metal 2 on A11 - Imageblocks
Tech Talks
Metal 2 on A11 - Imageblocks Imageblocks enable Metal 2 apps to define and manipulate custom per-pixel data structures in the high-bandwidth tile memory of the A11 GPU. Learn how imageblocks can pass data between the fragment and tile stages of a render pass and unlock sophisticated rendering techniques such as approximate... Tech Talks
Metal 2 on A11 - Raster Order Groups
Tech Talks
Metal 2 on A11 - Raster Order Groups Raster order groups allow Metal 2 apps to precisely control the order of parallel fragment shader threads accessing the same pixel coordinates. Learn how A11 extends raster order groups with support for multiple groups and adds new capabilities for accessing threadgroup memory. See how you can... Tech Talks
Metal 2 on A11 - Imageblock Sample Coverage Control
Tech Talks
Metal 2 on A11 - Imageblock Sample Coverage Control Imageblock sample coverage control provides access to multisample tracking data within a tile shader, enabling development of custom MSAA resolve algorithms and more. Understand how the A11 GPU tracks unique samples, then explore an example that optimizes rendering of dense geometry through... Tech Talks
Bring your game to Mac, Part 3: Render with Metal
WWDC23
Bring your game to Mac, Part 3: Render with Metal Discover how you can support Metal in your rendering code as we close out our three-part series on bringing your game to Mac. Once you've evaluated your existing Windows binary with the game porting toolkit and brought your HLSL shaders over to Metal, learn how you can optimally implement the... WWDC23
Bring your game to Mac, Part 1: Make a game plan
WWDC23
Bring your game to Mac, Part 1: Make a game plan Bring modern, high-end games to Mac and iPad with the powerful features of Metal and Apple silicon. Discover the game porting toolkit and learn how it can help you evaluate your existing Windows game for graphics feature compatibility and performance. We'll share best practices and technical... WWDC23
Build great games for spatial computing
WWDC23
Build great games for spatial computing Find out how you can develop great gaming experiences for visionOS. We'll share some of the key building blocks that help you create games for this platform, explore how your experiences can fluidly move between levels of immersion, and provide a roadmap for exploring ARKit, RealityKit, Reality... WWDC23
Bring your Unity VR app to a fully immersive space
WWDC23
Bring your Unity VR app to a fully immersive space Discover how you can bring your existing Unity VR apps and games to visionOS. We'll explore workflows that can help you get started and show you how to build for eyes and hands in your apps and games with the Unity Input System. Learn about Unity's XR Interaction Toolkit, tips for foveated... WWDC23
Bring your game to Mac, Part 2: Compile your shaders
WWDC23
Bring your game to Mac, Part 2: Compile your shaders Discover how the Metal shader converter streamlines the process of bringing your HLSL shaders to Metal as we continue our three-part series on bringing your game to Mac. Find out how to build a fast, end-to-end shader pipeline from DXIL that supports all shader stages and allows you to leverage... WWDC23
Your guide to Metal ray tracing
WWDC23
Your guide to Metal ray tracing Discover how you can enhance the visual quality of your games and apps with Metal ray tracing. We'll take you through the fundamentals of the Metal ray tracing API. Explore the latest enhancements and techniques that will enable you to create larger and more complex scenes, reduce memory usage... WWDC23
Explore materials in Reality Composer Pro
WWDC23
Explore materials in Reality Composer Pro Learn how Reality Composer Pro can help you alter the appearance of your 3D objects using RealityKit materials. We'll introduce you to MaterialX and physically-based (PBR) shaders, show you how to design dynamic materials using the shader graph editor, and explore adding custom inputs to a... WWDC23
Create immersive Unity apps
WWDC23
Create immersive Unity apps Explore how you can use Unity to create engaging and immersive experiences for visionOS. We'll share how Unity integrates seamlessly with Apple frameworks, take you through the tools you can use to build natively for the platform, and show you how volume cameras can bring your existing scenes... WWDC23
Enhance your spatial computing app with RealityKit
WWDC23
Enhance your spatial computing app with RealityKit Go beyond the window and learn how you can bring engaging and immersive 3D content to your apps with RealityKit. Discover how SwiftUI scenes work in tandem with RealityView and how you can embed your content into an entity hierarchy. We'll also explore how you can blend virtual content and the... WWDC23
What’s new in ScreenCaptureKit
WWDC23
What’s new in ScreenCaptureKit Level up your screen sharing experience with the latest features in ScreenCaptureKit. Explore the built-in system picker, Presenter Overlay, and screenshot capabilities, and learn how to incorporate these features into your existing ScreenCaptureKit app or game. WWDC23
Optimize GPU renderers with Metal
WWDC23
Optimize GPU renderers with Metal Discover how to optimize your GPU renderer using the latest Metal features and best practices. We'll show you how to use function specialization and parallel shader compilation to maintain responsive authoring workflows and the fastest rendering speeds, and help you tune your compute shaders for... WWDC23
What’s new in Background Assets
WWDC23
What’s new in Background Assets Waiting is no fun! Discover how Background Assets can help your app download content before it even launches. We'll show you how to integrate Background Assets into an existing app, explore when to use essential or non-essential assets, and learn how to make debugging your extension a breeze. WWDC23
Discover Metal for immersive apps
WWDC23
Discover Metal for immersive apps Find out how you can use Metal to render fully immersive experiences for visionOS. We'll show you how to set up a rendering session on the platform and create a basic render loop, and share how you can make your experience interactive by incorporating spatial input. WWDC23
Explore the USD ecosystem
WWDC23
Explore the USD ecosystem Discover the latest updates to Universal Scene Description (USD) on Apple platforms and learn how you can deliver great 3D content for your apps, games, and websites. Get to know USD for visionOS, explore MaterialX shaders and color management, and find out about some of the other improvements to... WWDC23
Explore USD tools and rendering
WWDC22
Explore USD tools and rendering Discover the latest advancements in tooling to help you generate, inspect, and convert Universal Scene Description (USD) assets. We'll learn about updates to these tools and help you integrate them into your content creation pipeline. We'll also explore the power of USD Hydra rendering, and show... WWDC22
Meet ScreenCaptureKit
WWDC22
Meet ScreenCaptureKit Learn how ScreenCaptureKit can deliver high-performance screen capture for your macOS screen sharing applications, video conferencing apps, game streaming services, and more. We'll explore the building blocks of this API, learn how to configure streams to capture on-screen video and audio... WWDC22
Target and optimize GPU binaries with Metal 3
WWDC22
Target and optimize GPU binaries with Metal 3 Discover how you can reduce in-app stutters, first launch times, and new level load times when you generate your GPU binaries entirely at project build time with offline compilation. We'll also show you how to improve total compile time and binary size for larger GPU programs using the "Optimize... WWDC22
Scale compute workloads across Apple GPUs
WWDC22
Scale compute workloads across Apple GPUs Discover how you can create compute workloads that scale efficiently across Apple GPUs. Learn how to saturate the GPU by improving your work distribution, minimize GPU timeline gaps with effective pipelining and concurrent dispatches, and use atomic operations effectively. We'll also take you... WWDC22
Understand USD fundamentals
WWDC22
Understand USD fundamentals Discover the fundamentals of Pixar's Universal Scene Description (USD) and learn how it can help you build great 3D assets and workflows. We'll introduce you to the core concepts behind USD and explore how you can integrate the format into your content creation pipeline. We'll also show you how... WWDC22
Discover Metal 3
WWDC22
Discover Metal 3 Harness the full potential of Apple silicon in your app with Metal 3. We'll introduce you to the latest features, improvements, and tooling. We'll also explore how you can use advanced features and compiler tools to load resources faster, compile shader binaries at build time, process complex... WWDC22
Program Metal in C++ with metal-cpp
WWDC22
Program Metal in C++ with metal-cpp Your C++ games and apps can now tap into the power of Metal. We'll show you how metal-cpp helps you bridge your C++ code to Metal, explore how each manages object lifecycles, and demonstrate utilities that can help these language cooperate in your app. We'll also share best practices for... WWDC22
Reach new players with Game Center dashboard
WWDC22
Reach new players with Game Center dashboard Meet the Game Center activity dashboard and discover how it can help your game reach new players. We'll introduce you to the dashboard and profiles and explore how they can track player achievements, high scores, and leaderboard changes for your game. We'll also show you how to add Game Center to... WWDC22
Display HDR video in EDR with AVFoundation and Metal
WWDC22
Display HDR video in EDR with AVFoundation and Metal Learn how you can take advantage of AVFoundation and Metal to build an efficient EDR pipeline. Follow along as we demonstrate how you can use AVPlayer to display HDR video as EDR, add playback into an app view, render it with Metal, and use Core Image or custom Metal shaders to add video effects... WWDC22
Go bindless with Metal 3
WWDC22
Go bindless with Metal 3 Learn how you can unleash powerful rendering techniques like ray tracing when you go bindless with Metal 3. We'll show you how to make your app's bindless journey a joy by simplifying argument buffers, allocating acceleration structures from heaps, and benefitting from the improvements to the... WWDC22
Transform your geometry with Metal mesh shaders
WWDC22
Transform your geometry with Metal mesh shaders Meet Metal mesh shaders — a modern and flexible pipeline in Metal for GPU-driven geometry creation and processing. We'll explore how this API can improve and add flexibility to your render pipeline, and share some of the opportunities that GPU-driven work can create. Discover how you can create... WWDC22
Maximize your Metal ray tracing performance
WWDC22
Maximize your Metal ray tracing performance Learn how to simplify your ray tracing code and increase performance with the power of Metal 3. We'll explore the GPU debugging and profiling tools that can help you tune your ray tracing applications. We'll also show you how you can speed up intersection tests and reduce shader code memory... WWDC22
Display EDR content with Core Image, Metal, and SwiftUI
WWDC22
Display EDR content with Core Image, Metal, and SwiftUI Discover how you can add support for rendering in Extended Dynamic Range (EDR) from a Core Image based multi-platform SwiftUI application. We'll outline best practices for displaying CIImages to a MTKView using ViewRepresentable. We'll also share the simple steps to enable EDR rendering and... WWDC22
Profile and optimize your game's memory
WWDC22
Profile and optimize your game's memory Learn how Apple platforms calculate and allocate memory for your game. We'll show you how to use Instruments and the Game Memory template to profile your game, take a memory graph to monitor current memory use, and analyze it using Xcode Memory Debugger and command line tools. We'll also explore... WWDC22
Plug-in and play: Add Apple frameworks to your Unity game projects
WWDC22
Plug-in and play: Add Apple frameworks to your Unity game projects Help make your Unity app or game an even better experience on Apple platforms. Learn how you can add Apple technologies directly to your projects with six plug-ins: Apple.Core, Game Center, Game Controller, Accessibility, Core Haptics, and PHASE. We'll show you how you can add new gameplay... WWDC22
Explore EDR on iOS
WWDC22
Explore EDR on iOS EDR is Apple's High Dynamic Range representation and rendering pipeline. Explore how you can render HDR content using EDR in your app and unleash the dynamic range capabilities of HDR displays on iPhone and iPad. We'll show how you can take advantage of the native EDR APIs on iOS, provide best... WWDC22
Add accessibility to your Unity games
WWDC22
Add accessibility to your Unity games Learn how you can make your Unity games accessible on Apple platforms using our open source Accessibility plug-in. Follow along as we add support for assistive technologies like VoiceOver and Switch Control to a sample Unity game project. We'll show you how you can automatically scale text with... WWDC22
Take ScreenCaptureKit to the next level
WWDC22
Take ScreenCaptureKit to the next level Discover how you can support complex screen capture experiences for people using your app with ScreenCaptureKit. We'll explore many of the advanced options you can incorporate including fine tuning content filters, frame metadata interpretation, window pickers, and more. We'll also show you how... WWDC22
Load resources faster with Metal 3
WWDC22
Load resources faster with Metal 3 Discover how you can use fast resource streaming in Metal 3 to quickly load assets. We'll show you how to use an asynchronous set-it-and-forget-it workflow in your app to take advantage of the speed of SSD storage and the throughput of Apple silicon's unified memory architecture. We'll also... WWDC22
Boost performance with MetalFX Upscaling
WWDC22
Boost performance with MetalFX Upscaling Discover MetalFX, a new API that provides platform optimized graphics effects for Metal applications. With MetalFX Upscaling, your application can now render frames at a lower resolution, reducing rendering time, without compromising rendering quality. We'll also show you how and when to use its... WWDC22
Bring your world into augmented reality
WWDC22
Bring your world into augmented reality Follow along as we demonstrate how you can use Object Capture and RealityKit to bring real-world objects into an augmented reality game. We'll show you how to capture detailed items using the Object Capture framework, add them to a RealityKit project in Xcode, apply stylized shaders and... WWDC22
Accelerate machine learning with Metal
WWDC22
Accelerate machine learning with Metal Discover how you can use Metal to accelerate your PyTorch model training on macOS. We'll take you through updates to TensorFlow training support, explore the latest features and operations of MPS Graph, and share best practices to help you achieve great performance for all your machine learning... WWDC22
Explore advanced rendering with RealityKit 2
WWDC21
Explore advanced rendering with RealityKit 2 Create stunning visuals for your augmented reality experiences with cutting-edge rendering advancements in RealityKit. Learn the art of writing custom shaders, draw real-time dynamic meshes, and explore creative post-processing effects to help you stylize your AR scene. WWDC21
Capture and process ProRAW images
WWDC21
Capture and process ProRAW images When you support ProRAW in your app, you can help photographers easily capture and edit images by combining standard RAW information with Apple's advanced computational photography techniques. We'll take you through an overview of the format, including the look and feel of ProRAW images, quality... WWDC21
Add rich graphics to your SwiftUI app
WWDC21
Add rich graphics to your SwiftUI app Learn how you can bring your graphics to life with SwiftUI. We'll begin by working with safe areas, including the keyboard safe area, and learn how to design beautiful, edge-to-edge graphics that won't underlap the on-screen keyboard. We'll also explore the materials and vibrancy you can use in... WWDC21
Optimize for variable refresh rate displays
WWDC21
Optimize for variable refresh rate displays Discover how to achieve smooth screen updates on all Apple platforms that support dynamic display timing. Learn techniques for pacing full-screen game updates on Adaptive Sync displays in macOS, and find out how Low Power Mode and other system states affect frame rate availability on ProMotion... WWDC21
Create 3D models with Object Capture
WWDC21
Create 3D models with Object Capture Object Capture provides a quick and easy way to create lifelike 3D models of real-world objects using just a few images. Learn how you can get started and bring your assets to life with Photogrammetry for macOS. And discover best practices with object selection and image capture to help you... WWDC21
Dive into RealityKit 2
WWDC21
Dive into RealityKit 2 Creating engaging AR experiences has never been easier with RealityKit 2. Explore the latest enhancements to the RealityKit framework and take a deep dive into this underwater sample project. We'll take you through the improved Entity Component System, streamlined animation pipeline, and the... WWDC21
Explore ARKit 5
WWDC21
Explore ARKit 5 Build the next generation of augmented reality apps with ARKit 5. Explore how you can use Location Anchors in additional regions and more easily onboard people into your location-based AR experience. Learn more about Face Tracking and Motion Capture. And discover best practices for placing your... WWDC21
Explore hybrid rendering with Metal ray tracing
WWDC21
Explore hybrid rendering with Metal ray tracing Discover how you can combine ray tracing with your rasterization engine to implement simplified graphics techniques and elevate visuals in your app or game. We'll explore how you can use natural algorithms to accurately simulate the interplays of light, and learn how to take advantage of the... WWDC21
Create image processing apps powered by Apple silicon
WWDC21
Create image processing apps powered by Apple silicon Discover how to optimize your image processing app for Apple silicon. Explore how to take advantage of Metal render command encoders, tile shading, unified memory architecture, and memoryless attachments. We'll show you how to use Apple's unique tile based deferred renderer architecture to create... WWDC21
Discover rolling clips with ReplayKit
WWDC21
Discover rolling clips with ReplayKit Never again miss anyone's great moment in your game or app. Learn about ReplayKit's latest update — clips screen recording — which provides your app with a rolling buffer of past video and audio samples. When memorable moments happen, discover how you can record and save it for people, and find... WWDC21
Create 3D workflows with USD
WWDC21
Create 3D workflows with USD Discover the flexibility, versatility and power of Pixar's Universal Scene Description (USD) for your 3D workflows. Learn how you can use the USD file format in your professional workflows for macOS: Scan 3D models of your real-world objects using Object Capture, utilize the potential of... WWDC21
Practice audio haptic design
WWDC21
Practice audio haptic design Discover how you can deliver rich app experiences that include animation, sound, and haptics on iPhone. Learn key concepts for designing multimodal experiences within the Core Haptics framework. We'll take you through our sample HapticRicochet app — where haptic and sound feedback is designed in... WWDC21
Accelerate machine learning with Metal Performance Shaders Graph
WWDC21
Accelerate machine learning with Metal Performance Shaders Graph Metal Performance Shaders Graph is a compute engine that helps you build, compile, and execute customized multidimensional graphs for linear algebra, machine learning, computer vision, and image processing. Discover how MPSGraph can accelerate the popular TensorFlow platform through a Metal... WWDC21
Discover Metal debugging, profiling, and asset creation tools
WWDC21
Discover Metal debugging, profiling, and asset creation tools Explore how Xcode can help you take your Metal debugging, profiling and asset creation workflows to the next level. Discover the latest tools for ray tracing and GPU profiling, and learn about Metal Debugger workflows. We'll also show you how to use the Texture Converter tool, which supports all... WWDC21
Optimize high-end games for Apple GPUs
WWDC21
Optimize high-end games for Apple GPUs Optimize your high-end games for Apple GPUs: We'll show you how you can use our rendering and debugging tools to eliminate performance issues and make your games great on Apple platforms. Learn from our experiences working with developers at Larian Studios and 4A Games as we help them optimize... WWDC21
Explore Core Image kernel improvements
WWDC21
Explore Core Image kernel improvements Discover how you can add Core Image kernels written in the Metal Shading Language into your app. We'll explore how you can use Xcode rules and naming conventions for Core Image kernels written in the Metal Shading Language, and help you make sense of Metal's Stitchable functions and dynamic... WWDC21
Explore HDR rendering with EDR
WWDC21
Explore HDR rendering with EDR EDR is Apple's High Dynamic Range representation and rendering pipeline. Explore how you can render HDR content using EDR in your app and unleash the dynamic range capabilities of your HDR display including Apple's internal displays and Pro Display XDR.
We'll show you how game and pro app... WWDC21
Enhance your app with Metal ray tracing
WWDC21
Enhance your app with Metal ray tracing Achieve photorealistic 3D scenes in your apps and games through ray tracing, a core part of the Metal graphics framework and Shading Language. We'll explore the latest improvements in implementing ray tracing and take you through upgrades to the production rendering process. Discover Metal APIs... WWDC21
Discover compilation workflows in Metal
WWDC21
Discover compilation workflows in Metal The Metal shading language is a powerful C++ based language that allows apps to render stunning effects while maintaining a flexible shader development pipeline. Discover how to more easily build and extend your render pipelines using Dynamic Libraries and Function Pointers. We'll also show you... WWDC21
What’s new in Game Center: Widgets, friends, and multiplayer improvements
WWDC21
What’s new in Game Center: Widgets, friends, and multiplayer improvements Power up your online gaming experience with GameKit and adopt features like multiplayer, leaderboards, and achievements in your game. We'll take you through the latest improvements to Game Center, including player matching and multiplayer APIs, and explore how you can boost discovery of your game. WWDC21
AR Quick Look, meet Object Capture
WWDC21
AR Quick Look, meet Object Capture Discover simple ways to bring your Object Capture assets to AR Quick Look while optimizing for visual quality and file size. Explore ways you can integrate AR Quick Look and Object Capture to help create entirely new experiences.
To get the most out of this session, we recommend first watching... WWDC21
Tap into virtual and physical game controllers
WWDC21
Tap into virtual and physical game controllers It's time to up your input game: Learn about the latest improvements to virtual and physical game controllers for iPhone, iPad, Mac, and Apple TV. Meet the virtual on-screen controller, which turns touch input into game controller input, and find out how to add controller sharing features to your... WWDC21
Discover geometry-aware audio with the Physical Audio Spatialization Engine (PHASE)
WWDC21
Discover geometry-aware audio with the Physical Audio Spatialization Engine (PHASE) Explore how geometry-aware audio can help you build complex, interactive, and immersive audio scenes for your apps and games. Meet PHASE, Apple's spatial audio API, and learn how the Physical Audio Spatialization Engine (PHASE) keeps the sound aligned with your experience at all times — helping... WWDC21
Explore bindless rendering in Metal
WWDC21
Explore bindless rendering in Metal Unleash the full potential of your shaders and implement modern rendering techniques by adding Argument Buffers to adopt bindless rendering. Learn how to make your entire scene and resources available to the GPU to make the most out of raytracing and rasterization pipelines. WWDC21
Bring Recurring Leaderboards to your game
WWDC21
Bring Recurring Leaderboards to your game Recurring leaderboards are a great way to encourage players to keep coming back to your game. Code along with us as we take you through how to set up a recurring leaderboard, both within App Store Connect and in your game itself.
For a refresher on the differences between recurring and classic... WWDC21
Design for Game Center
WWDC20
Design for Game Center Get your game's interface ready for Game Center. We'll show you how to deliver personalized touches to the GameKit interface that provide a rich experience for players, with features like achievements, leaderboards, and multiplayer gaming. Learn how to customize your game's access point, design... WWDC20
Discover ray tracing with Metal
WWDC20
Discover ray tracing with Metal Achieve photorealistic 3D scenes in your apps and games through ray tracing — a core part of the Metal graphics framework and Shading Language. Discover the fundamentals of the Metal ray tracing API and Shading Language extensions for ray tracing, find out how to use them in your graphics apps... WWDC20
Build GPU binaries with Metal
WWDC20
Build GPU binaries with Metal Power up your shader pipeline with enhancements to the Metal shader compilation model — all leading to a dramatic reduction in Pipeline State Object (PSO) loading time, especially upon first launch. Learn about explicit PSO caching and sharing of GPU binaries using Metal binary archives and... WWDC20
What's new in RealityKit
WWDC20
What's new in RealityKit RealityKit is Apple's rendering, animation, physics, and audio engine built from the ground up for augmented reality: It reimagines the traditional 3D renderer to make it easy for developers to prototype and produce high-quality AR experiences. Learn how to effectively implement each of the... WWDC20
Build Metal-based Core Image kernels with Xcode
WWDC20
Build Metal-based Core Image kernels with Xcode Learn how to integrate and load Core Image kernels written in the Metal Shading Language into your application, and discover how you can apply these image filters to create unique effects. Explore how to use Xcode rules and naming conventions for Core Image kernels written in Metal Shading... WWDC20
Optimize Metal Performance for Apple silicon Macs
WWDC20
Optimize Metal Performance for Apple silicon Macs Apple silicon Macs are a transformative new platform for graphics-intensive apps — and we're going to show you how to fire up the GPU to create blazingly fast apps and games.
Discover how to take advantage of Apple's unique Tile-Based Deferred Rendering (TBDR) GPU architecture within Apple... WWDC20
Advancements in Game Controllers
WWDC20
Advancements in Game Controllers Let's rumble! Discover how you can bring third-party game controllers and custom haptics into your games on iPhone, iPad, Mac, and Apple TV. We'll show you how to add support for the latest controllers — including Xbox's Elite Wireless Controller Series 2 and Adaptive Controller — and map your... WWDC20
Debug GPU-side errors in Metal
WWDC20
Debug GPU-side errors in Metal Track down even the trickiest GPU-side programming errors with enhanced reporting in Xcode 12. While Metal's API validation layer can catch most problems in a project, GPU errors can cause a host of difficult-to-debug issues.
Get an introduction to GPU-side errors and learn how to find and... WWDC20
Decode ProRes with AVFoundation and VideoToolbox
WWDC20
Decode ProRes with AVFoundation and VideoToolbox Make decoding and displaying ProRes content easier in your Mac app: Learn how to implement an optimal graphics pipeline by leveraging AVFoundation and VideoToolbox's decoding capabilities. We'll share best practices and performance considerations for your app, show you how to integrate... WWDC20
Gain insights into your Metal app with Xcode 12
WWDC20
Gain insights into your Metal app with Xcode 12 Learn how to locate graphics issues in minutes with Metal's debugging and performance optimization tools in Xcode 12. We'll show you how to diagnose problems quickly using Metal Debugger. Discover the new summary view, which suggests ways to improve memory usage, bandwidth, performance, and... WWDC20
Optimize Metal apps and games with GPU counters
WWDC20
Optimize Metal apps and games with GPU counters GPU counters can help you precisely measure GPU utilization to pinpoint bottlenecks and optimize workloads for your Metal apps and games. We'll walk you through the tools available in the Metal System Trace instrument and Metal Debugger in Xcode 12 to profile your graphics workload, and show you... WWDC20
The artist’s AR toolkit
WWDC20
The artist’s AR toolkit Reality Converter and Reality Composer make preparing augmented reality assets for your iOS or iPadOS app easier than ever. Discover how you can convert existing 3D assets into USDZ, bring them into Reality Composer to create AR experiences, and integrate with an existing Xcode project or export... WWDC20
Get to know Metal function pointers
WWDC20
Get to know Metal function pointers Metal is a low-level, low-overhead hardware-accelerated graphics framework and shader application programming interface for producing stunning visual effects in applications. Discover how to make your shaders written in Metal Shading Language more programmable and extensible by using function... WWDC20
Capture and stream apps on the Mac with ReplayKit
WWDC20
Capture and stream apps on the Mac with ReplayKit Learn how you can integrate ReplayKit into your Mac apps and games to easily share screen recordings or broadcast live audio and visuals online. We'll show you how to capture screen content, audio, and microphone input inside your Mac apps, and even broadcast your video to a live audience.
For... WWDC20
Harness Apple GPUs with Metal
WWDC20
Harness Apple GPUs with Metal Create visually stunning, high-performance apps and games when you combine the power of Apple GPUs with Metal, the modern foundation for GPU-accelerated graphics on Apple platforms. Discover the architecture and capabilities of the Apple GPU and how Metal harnesses its tile-based deferred... WWDC20
Shop online with AR Quick Look
WWDC20
Shop online with AR Quick Look AR Quick Look adds a new dimension to online shopping: We'll show you how to easily showcase your products in augmented reality for a "try before you buy" experience. Discover how to display a product banner in AR Quick Look, integrate Apple Pay, or display custom actions like "add to cart".
To... WWDC20
Tap into Game Center: Leaderboards, Achievements, and Multiplayer
WWDC20
Tap into Game Center: Leaderboards, Achievements, and Multiplayer Level up your Game Center integration and enable players to compare scores on leaderboards, earn valuable achievements, and engage with other players. Organize special events like weekly championships, daily showdowns, or 1-hour competitions using recurring leaderboards. Create up to 100 unique... WWDC20
Support performance-intensive apps and games
WWDC20
Support performance-intensive apps and games iOS and iPadOS provide powerful capabilities to help developers deliver breakthrough apps and games across all device generations. In certain instances, however, demanding apps with exceptional performance requirements may only be able to provide the best experience on devices with an A12 Bionic... WWDC20
Tap into Game Center: Dashboard, Access Point, and Profile
WWDC20
Tap into Game Center: Dashboard, Access Point, and Profile Apple's social gaming network is ready to play. We'll walk you through the latest updates to Game Center, starting with its in-game interface and all-new player experience. Learn how to integrate GameKit into your app and authenticate players effectively, and discover the Access Point, which... WWDC20
What's new in USD
WWDC20
What's new in USD Discover proposed schema and structure updates to the Universal Scene Description (USD) standard. Learn how you can use Reality Composer to build AR content with interactive properties like anchoring, physics, behaviors, 3D text, and spatial audio that exports to USDZ. And, discover streamlined... WWDC20
Discover Core Image debugging techniques
WWDC20
Discover Core Image debugging techniques Find and fix rendering and optimization issues in your Core Image pipeline with Xcode environment variable. Discover how you can set the environment variable for visualizing your Core Image graphs. You'll learn how to generate Core Image graphs and how to interpret them to discover memory, color,... WWDC20
Bring keyboard and mouse gaming to iPad
WWDC20
Bring keyboard and mouse gaming to iPad Level up your iPad games and add in keyboard, mouse, and trackpad controls. Discover how to use the Game Controller framework to augment your existing titles, bring over games from other platforms, or dream up entirely new interaction experiences. Learn how to integrate keyboard and “delta” mouse... WWDC20
Optimize the Core Image pipeline for your video app
WWDC20
Optimize the Core Image pipeline for your video app Explore how you can harness the processing power of Core Image and optimize video performance within your app. We'll show you how to build your Core Image pipeline for applying effects to your video in your apps: Discover how to reduce your app's memory footprint when using CIContext, and learn... WWDC20
Bring your Metal app to Apple silicon Macs
WWDC20
Bring your Metal app to Apple silicon Macs Meet the Tile Based Deferred Rendering (TBDR) GPU architecture for Apple silicon Macs — the heart of your Metal app or game's graphics performance. Learn how you can translate or port your graphics-intensive app over to Apple silicon, and how to take advantage of TBDR and Metal when building... WWDC20
Explore ARKit 4
WWDC20
Explore ARKit 4 ARKit 4 enables you to build the next generation of augmented reality apps to transform how people connect with the world around them. We'll walk you through the latest improvements to Apple's augmented reality platform, including how to use Location Anchors to connect virtual objects with a... WWDC20
Build customized ML models with the Metal Performance Shaders Graph
WWDC20
Build customized ML models with the Metal Performance Shaders Graph Discover the Metal Performance Shaders (MPS) Graph, which extends Metal's Compute capabilities to multi-dimensional Tensors. MPS Graph builds on the highly tuned library of data parallel primitives that are vital to machine learning and leverages the tremendous power of the GPU. Explore how MPS... WWDC20
Introducing RealityKit and Reality Composer
WWDC19
Introducing RealityKit and Reality Composer Architected for AR, RealityKit provides developers access to world-class capabilities for rendering, animation, physics, and spatial audio. See how RealityKit reimagines the traditional 3D engine to make AR development faster and easier for developers than ever before. Understand the building... WWDC19
Expanding the Sensory Experience with Core Haptics
WWDC19
Expanding the Sensory Experience with Core Haptics Core Haptics lets you design your own haptics with synchronized audio on iPhone. In this two part session, learn essential sound and haptic design principles and concepts for creating meaningful and delightful experiences that engage a wider range of human senses. Discover how to combine visuals,... WWDC19
Modern Rendering with Metal
WWDC19
Modern Rendering with Metal Metal is the GPU-accelerated graphics and compute framework that helps developers build everything from pro apps to console-style games. Learn how to apply Metal features to implement modern graphics techniques including deferred and tiled-forward rendering. See how GPU-driven capabilities enable... WWDC19
Designing Award Winning Apps and Games
WWDC19
Designing Award Winning Apps and Games Through stories, interviews, and artifacts we will uncover valuable design processes, techniques, and best practices of Apple Design Award winning apps and games. WWDC19
Bringing People into AR
WWDC19
Bringing People into AR ARKit 3 enables a revolutionary capability for robust integration of real people into AR scenes. Learn how apps can use live motion capture to animate virtual characters or be applied to 2D and 3D simulation. See how People Occlusion enables even more immersive AR experiences by enabling virtual... WWDC19
Introducing ARKit 3
WWDC19
Introducing ARKit 3 ARKit is the groundbreaking augmented reality (AR) platform for iOS that can transform how people connect with the world around them. Explore the state-of-the-art capabilities of ARKit 3 and discover the innovative foundation it provides for RealityKit. Learn how ARKit makes AR even more... WWDC19
Advances in AR Quick Look
WWDC19
Advances in AR Quick Look AR Quick Look is a built-in viewer for experiencing high-quality content in 3D and AR. See how integration with Reality Composer enables rich, interactive experiences to be displayed and shared more easily than ever before. Explore rendering improvements and multiple object viewing, then dive... WWDC19
Building AR Experiences with Reality Composer
WWDC19
Building AR Experiences with Reality Composer Reality Composer is a tool that lets anyone quickly prototype and build AR scenes ready to integrate into apps or experience with AR Quick Look. Walk through the powerful and intuitive capabilities of Reality Composer and discover hundreds of ready-to-use virtual objects in its built-in AR... WWDC19
Building Apps with RealityKit
WWDC19
Building Apps with RealityKit Gain a practical understanding of RealityKit capabilities by developing a game using its easy-to-learn API. Learn the recommended approach for loading assets, building a scene, applying animations, and handling game input. See how entities and components express the powerful elements of... WWDC19
Debugging in Xcode 11
WWDC19
Debugging in Xcode 11 Xcode 11 introduces new features for finding and fixing bugs fast. Discover how to simulate network conditions and thermal states, and how to override your app's runtime environment while debugging. See how the debugging features work with Xcode previews to identify issues before Build & Run... WWDC19
Building Collaborative AR Experiences
WWDC19
Building Collaborative AR Experiences With iOS 13, ARKit and RealityKit enable apps to establish shared AR experiences faster and easier than ever. Understand how collaborative sessions allow multiple devices to build a combined world map and share AR anchors and updates in real-time. Learn how to incorporate collaborative sessions... WWDC19
Bringing OpenGL Apps to Metal
WWDC19
Bringing OpenGL Apps to Metal Metal is the modern foundation for GPU-accelerated graphics and compute on Apple platforms, superseding OpenGL, OpenGL ES, and OpenCL. Get introduced to the architecture and feature set of Metal and learn a step-by-step approach for transitioning OpenGL-based apps to the Metal API. WWDC19
Getting the Most Out of Simulator
WWDC19
Getting the Most Out of Simulator Join us for a deep dive into the world of Simulator. Find out how Simulator works, discover features you might not know exist, and get a tour of the command-line interface to Simulator for automation. Learn about native GPU acceleration in Simulator via Metal, and how to optimize your Metal code... WWDC19
Metal for Machine Learning
WWDC19
Metal for Machine Learning Metal Performance Shaders (MPS) includes a highly tuned library of data parallel primitives vital to machine learning and leveraging the tremendous power of the GPU. With iOS 13 and macOS Catalina, MPS improves performance, enables more neural networks, and is now even easier to use. Learn more... WWDC19
Game Center Player Identifiers
WWDC19
Game Center Player Identifiers Game Center now supports persistent player identifiers scoped to individual games or to a developer team ID. Understand how scoped identifiers enhance player privacy and see how to transition your apps and games onto the recommended API. WWDC19
Delivering Optimized Metal Apps and Games
WWDC19
Delivering Optimized Metal Apps and Games Optimizing performance, memory, and bandwidth are important considerations for resource-intensive Metal apps and games. Learn key best practices to streamline your rendering and attain high frame rates. Understand powerful tools that can help you pinpoint expensive or unexpected GPU work. Dive... WWDC19
Supporting New Game Controllers
WWDC19
Supporting New Game Controllers With iOS 13, macOS Catalina, and tvOS 13, the Game Controller framework adds support for several well-known console game controllers. Get briefed about the newly-added controllers and understand how their inputs are delivered. Learn recommended best practices for handling optional buttons, and... WWDC19
Metal for Pro Apps
WWDC19
Metal for Pro Apps Metal is the platform-optimized graphics and compute framework at the heart of GPU acceleration on Apple platforms. Learn key aspects of the Metal architecture that support the techniques for modern high-performance pro applications and workflows. Learn how to leverage Metal capabilities to... WWDC19
Working with USD
WWDC19
Working with USD Universal Scene Description (USD) enables the robust description of 3D scenes and empowers engineers and artists to seamlessly collaborate across the creative workflow. Get introduced to the powerful capabilities of USD and explore its incredible scalability. Gain a deeper understanding of how... WWDC19
Ray Tracing with Metal
WWDC19
Ray Tracing with Metal Metal Performance Shaders (MPS) harness the massive parallelism of the GPU to dramatically accelerate calculations at the heart of modern ray tracing and ray casting techniques. Understand how MPS accelerates calculations for dynamic scenes, and dive into practical examples for implementing soft... WWDC19
Metal Shader Debugging and Profiling
WWDC18
Metal Shader Debugging and Profiling Metal provides powerful tools for analyzing shader behavior and optimizing performance. Dive into troubleshooting vertex-stage problems with new geometry viewing capabilities in Xcode. Use the shader debugger to step through vertex, fragment, and compute shader execution line-by-line. Get details... WWDC18
Metal Game Performance Optimization
WWDC18
Metal Game Performance Optimization Realize the full potential of your Metal-based games by tackling common issues that cause frame rate slowdowns, stutters, and stalls. Discover how to clear up jitter and maintain a silky-smooth frame rate with simple changes in frame pacing. Get introduced to new tools for analyzing rendering... WWDC18
Get Started with Display P3
WWDC17
Get Started with Display P3 Wide color displays allow your app to display richer, more vibrant and lifelike colors than ever before. Get a primer on color management, the Display P3 color space, and practical workflow techniques for producing more colorful images and icons. WWDC17
Design Tips for Great Games
WWDC17
Design Tips for Great Games Great games transport us into another world where we can reign over a kingdom, fight epic battles, or become a pinball wizard. Learn on-boarding and UI design best practices that will enable everyone to lose themselves in your game and have fun. WWDC17
High Efficiency Image File Format
WWDC17
High Efficiency Image File Format Learn the essential details of the new High Efficiency Image File Format (HEIF) and discover which capabilities are used by Apple platforms. Gain deep insights into the container structure, the types of media and metadata it can handle, and the many other advantages that this new standard affords. WWDC17
SceneKit: What's New
WWDC17
SceneKit: What's New SceneKit is a fast and fully featured high-level 3D graphics framework that enables your apps and games to create immersive scenes and effects. See the latest advances in camera control and effects for simulating real camera optics including bokeh and motion blur. Learn about surface subdivision... WWDC17
SceneKit in Swift Playgrounds
WWDC17
SceneKit in Swift Playgrounds Discover tips and tricks gleaned by the Swift Playgrounds Content team for working more effectively with SceneKit on a visually rich app. Learn how to integrate animation, optimize rendering performance, design for accessibility, add visual polish, and understand strategies for creating an... WWDC17
Going Beyond 2D with SpriteKit
WWDC17
Going Beyond 2D with SpriteKit SpriteKit makes it easy to create high-performance, power-efficient 2D games and more. See how to take SpriteKit objects into Augmented Reality through seamless integration with ARKit. Learn about mixing 2D and 3D content and applying realistic transformations. Take direct control over SpriteKit... WWDC17
Advanced Metal Shader Optimization
WWDC16
Advanced Metal Shader Optimization The Metal shading language is an easy-to-use programming language for writing graphics and compute functions which execute on the GPU. Dive deeper into understanding the design patterns, memory access models, and detailed shader coding best practices which reduce bottlenecks and hide latency... WWDC16
What's New in Core Motion
WWDC15
What's New in Core Motion See what's new in Core Motion. Learn how your application can take advantage of the motion sensors on iOS devices. Walk through new features of the pedometer and learn how to use the altimeter to take your app to the next level. Get personal with motion APIs and sensor data on the Apple Watch... WWDC15
Managing 3D Assets with Model I/O
WWDC15
Managing 3D Assets with Model I/O Model I/O provides a seamless infrastructure for accessing and managing 3D models. Its high-performance architecture supports reading and writing popular mesh and model formats, textures, and materials. Get introduced to the Model I/O framework and learn key details about its integration with... WWDC15
Ingredients of Great Games
WWDC14
Ingredients of Great Games Kick off the game development sessions of WWDC 2014 by gaining insight into the key ingredients needed to create a great game for iOS. Understand the importance of harnessing the full capabilities of the platform to create a richer gameplay experience. Get practical guidance about game production... WWDC14
Working with Metal: Advanced
WWDC14
Working with Metal: Advanced Building on the fundamentals, learn how to create advanced games and graphics applications with Metal. See how to construct your rendering pipeline, understand how to use compute and graphics together, and discover how to optimize your Metal-based app. WWDC14
Working with Metal: Overview
WWDC14
Working with Metal: Overview Metal provides extremely efficient access to the graphics and compute power of the A7 chip. Get introduced to the essential concepts behind Metal, its low-overhead architecture, streamlined API, and unified shading language. See how Metal lets you take your iOS game or app to the next level of... WWDC14
Working with Metal: Fundamentals
WWDC14
Working with Metal: Fundamentals Start learning how to code with Metal in this step-by-step walkthrough of basic scene rendering. See the code you need to get your first Metal-based application up and running. Explore how to create graphics and compute shaders and efficiently animate scenes. WWDC14