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Metal 2 on A11 - Overview
The seamless integration of Metal 2 with the A11 Bionic chip lets your apps and games realize entirely new levels of performance and capability. Get introduced to powerful new API features and GPU-driven capabilities of Metal 2 on A11, including imageblocks, tile shading, enhancements to raster order groups, imageblock sample coverage control, and threadgroup sharing. Understand the architecture of the Apple-designed A11 GPU and see how it creates opportunities for advances in rendering, compute, and machine learning techniques.
Recursos
- Tailor Your Apps for Apple GPUs and Tile-Based Deferred Rendering
- Metal Feature Set Tables
- Metal
- Metal Shading Language Specification
Vídeos relacionados
Tech Talks
- Discover Metal enhancements for A14 Bionic
- Metal Enhancements for A13 Bionic
- Metal 2 on A11 - Imageblock Sample Coverage Control
- Metal 2 on A11 - Imageblocks
- Metal 2 on A11 - Raster Order Groups
- Metal 2 on A11 - Tile Shading
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