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Metal 2 on A11 - Raster Order Groups
Raster order groups allow Metal 2 apps to precisely control the order of parallel fragment shader threads accessing the same pixel coordinates. Learn how A11 extends raster order groups with support for multiple groups and adds new capabilities for accessing threadgroup memory. See how you can improve the performance of single pass deferred shading and order independent transparency.
Recursos
- Tailor Your Apps for Apple GPUs and Tile-Based Deferred Rendering
- Rendering a scene with deferred lighting in Objective-C
- Order Independent Transparency with Imageblocks
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