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Xccode 12 game Fullscreen
hi, when i create a game with xcode 12 i have black bars on top and bottom on the phone or in the simulator,  scene.scaleMode = .aspectFill doesn't seem to work. if you do the same in Xcode 11 then it works in full screen without problems. is that a mistake or are there new settings for it. if I start the project created with xcode 11 in xcode 12 then it is also in fullscrenn
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Sep ’20