GameplayKit

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Architect and organize your game logic and incorporate common gameplay behaviors in your app using GameplayKit.

Posts under GameplayKit tag

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iPhone and iPad Collaboration
Hello, I'm building apps for iPhone and iPad. Those are working together like a 2-screen Nintendo switch. Is there any way for communication between iPhone and iPad without an outside server? PAN(personal area network) could be a solution, but I could not find any information to use it for my case. If the iPad is connected to iPhone as a personal hotspot (though there's no cell tower), they should be communicate each other. I think there's a better way for my case. Could anyone can tell me where I start to looking for? Thanks, JJ
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Error: apple/apple/game-porting-toolkit 1.1 did not build
I was trying update gptk, so i removed the old one ( installed by Xcode 15.0 ) and reinstalled it, but accuired a issue: Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple Error: Your Xcode (15.0) is outdated. Please update to Xcode 15.4 (or delete it). Xcode can be updated from the App Store. So I upgrade the Xcode to 15.4 by app store and still encountered: Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/CASEM/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple I've been reading some post says use 15.1, but still get same error report. What should I do next? Any help woulbe appreciated.
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Jun ’24
apple/apple/game-porting-toolkit 1.1 did not build
My MacBook Pro is M3 max, running macOS 14.4.1 (23E224), with Xcode 15.3 and Command_Line_Tools_for_Xcode_15.3 installed. When I tried to execute "brew -v install apple/apple/game-porting-toolkit", it reported the following error. Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple I found the following error reasons in the console. /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:629:11: error: unknown type name 'SecTrustSettingsDomain' const SecTrustSettingsDomain domains[] = { ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:630:9: error: use of undeclared identifier 'kSecTrustSettingsDomainSystem' kSecTrustSettingsDomainSystem, ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:631:9: error: use of undeclared identifier 'kSecTrustSettingsDomainAdmin' kSecTrustSettingsDomainAdmin, ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:632:9: error: use of undeclared identifier 'kSecTrustSettingsDomainUser' kSecTrustSettingsDomainUser ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:640:18: warning: this function declaration is not a prototype [-Wstrict-prototypes] status = SecTrustSettingsCopyCertificates(domains[domain], &certs); ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:641:23: error: use of undeclared identifier 'noErr' if (status == noErr) ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:647:31: warning: this function declaration is not a prototype [-Wstrict-prototypes] if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:647:51: error: use of undeclared identifier 'kSecFormatX509Cert' if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:647:95: error: use of undeclared identifier 'noErr' if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ 2 warnings and 7 errors generated. make: *** [dlls/crypt32/unixlib.o] Error 1 make: *** Waiting for unfinished jobs.... How should I resolve this issue?
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2.2k
Apr ’24
What happened to WWDC 2016 session 608?
I know I watched this but it is no where to be found on Apple's site or the Developer app. Nor does the Wayback Machine have it. http://developer.apple.com/wwdc16/608 Graphics and Games #WWDC16 What’s New in GameplayKit Session 608 Bruno Sommer Game Technologies Engineer Sri Nair Game Technologies Engineer Michael Brennan Game Technologies Engineer
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Feb ’24
DS4macOS Compiled Things Partially and Run But it Has 30+ Yellow Warnings & Doesn't Show the Setting
Hi Apple and Swift friends. I'm not really a fluent Swift programmer (or any language) just knowledgable, I just a vague logic of what's going on. This is a gamepad controller remapper similar to DS4Windows on the PC and DSX on Steam gaming. On macOS Sonoma, it successfully compiled and connected the amazing Sony Playstation DualSense but because it has 33 yellow warning, the Setting doesn't show. It says something about outdated something and needs to be replaced by a newer framework.network. It also says it can't use self: It should look like these: What could be the syntax changes that won't produce the 30+ yellow warnings? The file can be had here: [https://github.com/marcowindt/ds4macos) God bless.
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Feb ’24
Game Porting Toolkit Error
I tried twice to install homebrew and I got a error message twice: Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple
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1.6k
Jan ’24
Game Center MatchMaker only work on WIFI
I'm working in a game where I integrate matchmaker and it's working fine when I try with two devices under same wifi network, but in the moment I use 5g mobile network and I do the matchmaker, I can still see each other but the game did not start and I see error sending data to the remote player. The game is not yet published and I'm using TestFlight for the clients.
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Jan ’24
GameKit - iCloud Sign In Error
Hi everyone, I'm trying to implement matchmaking in visionOS using GameKit and GameCenter. I'm following the example project that been shared but I get an error. Error: The requested operation could not be completed because you are not signed in to iCloud.. I'm getting this error as a result of matchmaking. I'm already logged in to iCloud in Vision Pro Simulator. I've tried to switch off-on every related settings but didn't work. I'm using latest Xcode Dev Beta and visionOS Beta v6. Would you mind share me any workaround? Regards, Melih
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844
Jan ’24
Xcode SceneKit Scene Editor (and GKEntity)
Hello, I've got a question about the Xcode Scene Editor. That is the SceneKit one NOT SpriteKit. According to this documentation: https://developer.apple.com/documentation/scenekit/scnnode/2873004-entity the entity property of a node serialised via the Xcode's scene editor can be set. While the Xcode's SpriteKit Scene Editor has this option I cannot find anything similar in the SceneKit editor. So my question is do *.scn files produced from Xcode contain GameplayKit information such as a GKEntity graph or only SCNNode data? Do I have to parse the scene and programatically create GKEntities? If that is the case there must be an error in the documentation. Thank you!
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Oct ’23
Where can I find software developers for Vision Pros software?
My name is Leuy, a sophomore at the Wharton School of Business, with a passion for entrepreneurship and a strong belief in the potential of VR and AR technologies to reshape our family interactions. I'm currently working on a groundbreaking startup that aims to create a family-oriented co-working and co-learning platform. The essence of my vision is to help busy working parents spend quality time with their kids using virtual reality (VR) and augmented reality (AR) on Apple's vision pros. Do you know where I can find the best software developers to help bring my vision to life? Thanks.
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Aug ’23