DeviceCheck

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Access per-device, per-developer data that your associated server can use in its business logic using DeviceCheck.

Posts under DeviceCheck tag

25 Posts

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Can you use App Attest in Enterprise Builds?
I'm a bit confused about if using App Attest is possible in enterprise builds. It shows up under identifiers in the apple dev portal and I can add it to my provisioning file and entitlements file. But if I go to keys I cannot create a key for it. This page implies it can be used for enterprise builds: After distributing your app through TestFlight, the App Store, or the Apple Developer Enterprise Program, your app ignores the entitlement you set and uses the production environment.
1
1
324
May ’25
Background Assets Extension and DeviceCheck
Hi, I have some questions regarding the Background Assets Extension and DeviceCheck framework. Goal: Ensure that only users who have purchased the app can access the server's API without any user authentication using for example DeviceCheck framework and within a Background Assets Extension. My app relies on external assets, which I'm loading using the Background Assets Extension. I'm trying to determine if it's possible to obtain a challenge from the server and send a DeviceCheck assertion during this process within the Background Assets Extension. So far, I only receive session-wide authentication challenges—specifically NSURLAuthenticationMethodServerTrust in the Background Assets Extensio. I’ve tested with Basic Auth (NSURLAuthenticationMethodHTTPBasic) just for experimentation, but the delegate func backgroundDownload( _ download: BADownload, didReceive challenge: URLAuthenticationChallenge ) async -> (URLSession.AuthChallengeDisposition, URLCredential?) is never called with that authentication method. It seems task-specific challenges aren't coming through at all. Also, while the DCAppAttestService API appears to be available on macOS, DCAppAttestService.isSupported always returns false (in my testing), which suggests it's not actually supported on macOS. Can anyone confirm if that’s expected behavior?
2
0
205
May ’25
Device token for DeviceCheck API
Hi all, I'm trying to integrate Apple’s DeviceCheck API into my Flutter iOS app. I already have everything set up on the backend — the Apple private key, key ID, team ID, and DeviceCheck capability. The backend is generating and signing the JWT correctly and making requests to Apple. However, I’m currently stuck on the frontend (Flutter): 👉 How can I generate the device_token required by the DeviceCheck API (via DCDevice.generateToken) in a Flutter iOS app? I understand that DCDevice.generateToken() must be called from native Swift code. I previously attempted to use a MethodChannel to bridge this in Swift, but would prefer not to write or maintain native Swift code if possible. I've looked for a prebuilt Flutter package to handle this, but nothing exists or is up-to-date on pub.dev. Main Question: Is there any Apple-supported way to generate the device_token for DeviceCheck from a Flutter app without writing Swift code manually? If not, is DCDevice.generateToken() the only possible approach, and must I implement this via Swift and Flutter platform channels? Thanks!
0
0
193
Apr ’25
Fraud prevention using Device Check when publishing multiple apps
I would like to confirm about fraud prevention using Device Check when publishing multiple apps. If the Team ID and Key ID are the same, will the values be shared across all apps with Device Check? With Device Check, only two keys can be created per developer account, and these two are primarily intended for key renewal in case of a leak, rather than for assigning different keys to each app, correct? If both 1 and 2 are correct, does that mean that Device Check should not be used to manage "one-time-only rewards per device" when offering them across multiple apps? Thank you very much for your confirmation.
0
0
213
Apr ’25
identifierForVendor Changing Unexpectedly in Some Cases (App Store Builds)
We’ve noticed an unexpected behavior in our production iOS app where the UIDevice.current.identifierForVendor value occasionally changes, even though: The app is distributed via the App Store (not TestFlight or Xcode builds) We do not switch provisioning profiles or developer accounts No App Clips, App Thinning, or other advanced features are in use There’s no manual reinstall or device reset in the scenarios observed (as per user feedback) Any insights or confirmations would be much appreciated. Thanks!
1
0
192
Apr ’25
Can you use App Attest in Enterprise Builds?
I'm a bit confused about if using App Attest is possible in enterprise builds. It shows up under identifiers in the apple dev portal and I can add it to my provisioning file and entitlements file. But if I go to keys I cannot create a key for it. This page implies it can be used for enterprise builds: After distributing your app through TestFlight, the App Store, or the Apple Developer Enterprise Program, your app ignores the entitlement you set and uses the production environment.
Replies
1
Boosts
1
Views
324
Activity
May ’25
Background Assets Extension and DeviceCheck
Hi, I have some questions regarding the Background Assets Extension and DeviceCheck framework. Goal: Ensure that only users who have purchased the app can access the server's API without any user authentication using for example DeviceCheck framework and within a Background Assets Extension. My app relies on external assets, which I'm loading using the Background Assets Extension. I'm trying to determine if it's possible to obtain a challenge from the server and send a DeviceCheck assertion during this process within the Background Assets Extension. So far, I only receive session-wide authentication challenges—specifically NSURLAuthenticationMethodServerTrust in the Background Assets Extensio. I’ve tested with Basic Auth (NSURLAuthenticationMethodHTTPBasic) just for experimentation, but the delegate func backgroundDownload( _ download: BADownload, didReceive challenge: URLAuthenticationChallenge ) async -> (URLSession.AuthChallengeDisposition, URLCredential?) is never called with that authentication method. It seems task-specific challenges aren't coming through at all. Also, while the DCAppAttestService API appears to be available on macOS, DCAppAttestService.isSupported always returns false (in my testing), which suggests it's not actually supported on macOS. Can anyone confirm if that’s expected behavior?
Replies
2
Boosts
0
Views
205
Activity
May ’25
Device token for DeviceCheck API
Hi all, I'm trying to integrate Apple’s DeviceCheck API into my Flutter iOS app. I already have everything set up on the backend — the Apple private key, key ID, team ID, and DeviceCheck capability. The backend is generating and signing the JWT correctly and making requests to Apple. However, I’m currently stuck on the frontend (Flutter): 👉 How can I generate the device_token required by the DeviceCheck API (via DCDevice.generateToken) in a Flutter iOS app? I understand that DCDevice.generateToken() must be called from native Swift code. I previously attempted to use a MethodChannel to bridge this in Swift, but would prefer not to write or maintain native Swift code if possible. I've looked for a prebuilt Flutter package to handle this, but nothing exists or is up-to-date on pub.dev. Main Question: Is there any Apple-supported way to generate the device_token for DeviceCheck from a Flutter app without writing Swift code manually? If not, is DCDevice.generateToken() the only possible approach, and must I implement this via Swift and Flutter platform channels? Thanks!
Replies
0
Boosts
0
Views
193
Activity
Apr ’25
Fraud prevention using Device Check when publishing multiple apps
I would like to confirm about fraud prevention using Device Check when publishing multiple apps. If the Team ID and Key ID are the same, will the values be shared across all apps with Device Check? With Device Check, only two keys can be created per developer account, and these two are primarily intended for key renewal in case of a leak, rather than for assigning different keys to each app, correct? If both 1 and 2 are correct, does that mean that Device Check should not be used to manage "one-time-only rewards per device" when offering them across multiple apps? Thank you very much for your confirmation.
Replies
0
Boosts
0
Views
213
Activity
Apr ’25
identifierForVendor Changing Unexpectedly in Some Cases (App Store Builds)
We’ve noticed an unexpected behavior in our production iOS app where the UIDevice.current.identifierForVendor value occasionally changes, even though: The app is distributed via the App Store (not TestFlight or Xcode builds) We do not switch provisioning profiles or developer accounts No App Clips, App Thinning, or other advanced features are in use There’s no manual reinstall or device reset in the scenarios observed (as per user feedback) Any insights or confirmations would be much appreciated. Thanks!
Replies
1
Boosts
0
Views
192
Activity
Apr ’25