Based on crash reports for our app in production, we're seeing these SwiftUI crashes but couldn't figure out why it is there. These crashes are pretty frequent (>20 crashed per day).
Would really appreciate it if anyone has any insight on why this happens. Based on the stacktrace, i can't really find anything that links back to our app (replaced with MyApp in the stacktrace).
Thank you in advance!
Crashed: com.apple.main-thread
0 libdispatch.dylib 0x39dcc _dispatch_semaphore_dispose.cold.1 + 40
1 libdispatch.dylib 0x4c1c _dispatch_semaphore_signal_slow + 82
2 libdispatch.dylib 0x2d30 _dispatch_dispose + 208
3 SwiftUICore 0x77f788 destroy for StoredLocationBase.Data + 64
4 libswiftCore.dylib 0x3b56fc swift_arrayDestroy + 196
5 libswiftCore.dylib 0x13a60 UnsafeMutablePointer.deinitialize(count:) + 40
6 SwiftUICore 0x95f374 AtomicBuffer.deinit + 124
7 SwiftUICore 0x95f39c AtomicBuffer.__deallocating_deinit + 16
8 libswiftCore.dylib 0x3d783c _swift_release_dealloc + 56
9 libswiftCore.dylib 0x3d8950 bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 160
10 SwiftUICore 0x77e53c StoredLocation.deinit + 32
11 SwiftUICore 0x77e564 StoredLocation.__deallocating_deinit + 16
12 libswiftCore.dylib 0x3d783c _swift_release_dealloc + 56
13 libswiftCore.dylib 0x3d8950 bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 160
14 MyApp 0x1673338 objectdestroyTm + 6922196
15 libswiftCore.dylib 0x3d783c _swift_release_dealloc + 56
16 libswiftCore.dylib 0x3d8950 bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 160
17 SwiftUICore 0x650290 _AppearanceActionModifier.MergedBox.__deallocating_deinit + 32
18 libswiftCore.dylib 0x3d783c _swift_release_dealloc + 56
19 libswiftCore.dylib 0x3d8950 bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 160
20 SwiftUICore 0x651b44 closure #1 in _AppearanceActionModifier.MergedBox.update()partial apply + 28
21 libswiftCore.dylib 0x3d783c _swift_release_dealloc + 56
22 libswiftCore.dylib 0x3d8950 bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 160
23 libswiftCore.dylib 0x3b56fc swift_arrayDestroy + 196
24 libswiftCore.dylib 0xa2a54 _ContiguousArrayStorage.__deallocating_deinit + 96
25 libswiftCore.dylib 0x3d783c _swift_release_dealloc + 56
26 libswiftCore.dylib 0x3d8950 bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 160
27 SwiftUICore 0x4a6c4c type metadata accessor for _ContiguousArrayStorage<CVarArg> + 120
28 libswiftCore.dylib 0x3d783c _swift_release_dealloc + 56
29 libswiftCore.dylib 0x3d8950 bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 160
30 SwiftUICore 0x4a5d88 static Update.dispatchActions() + 1332
31 SwiftUICore 0xa0db28 closure #2 in closure #1 in ViewRendererHost.render(interval:updateDisplayList:targetTimestamp:) + 132
32 SwiftUICore 0xa0d928 closure #1 in ViewRendererHost.render(interval:updateDisplayList:targetTimestamp:) + 708
33 SwiftUICore 0xa0b0d4 ViewRendererHost.render(interval:updateDisplayList:targetTimestamp:) + 556
34 SwiftUI 0x8f1634 UIHostingViewBase.renderForPreferences(updateDisplayList:) + 168
35 SwiftUI 0x8f495c closure #1 in UIHostingViewBase.requestImmediateUpdate() + 72
36 SwiftUI 0xcc700 thunk for @escaping @callee_guaranteed () -> () + 36
37 libdispatch.dylib 0x2370 _dispatch_call_block_and_release + 32
38 libdispatch.dylib 0x40d0 _dispatch_client_callout + 20
39 libdispatch.dylib 0x129e0 _dispatch_main_queue_drain + 980
40 libdispatch.dylib 0x125fc _dispatch_main_queue_callback_4CF + 44
41 CoreFoundation 0x56204 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
42 CoreFoundation 0x53440 __CFRunLoopRun + 1996
43 CoreFoundation 0x52830 CFRunLoopRunSpecific + 588
44 GraphicsServices 0x11c4 GSEventRunModal + 164
45 UIKitCore 0x3d2eb0 -[UIApplication _run] + 816
46 UIKitCore 0x4815b4 UIApplicationMain + 340
47 SwiftUI 0x101f98 closure #1 in KitRendererCommon(_:) + 168
48 SwiftUI 0xe2664 runApp<A>(_:) + 100
49 SwiftUI 0xe5490 static App.main() + 180
50 MyApp 0x8a7828 main + 4340250664 (MyApp.swift:4340250664)
51 ??? 0x1ba496ec8 (Missing)
Dispatch
RSS for tagExecute code concurrently on multicore hardware by submitting work to dispatch queues managed by the system using Dispatch.
Posts under Dispatch tag
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We would be creating N NWListener objects and M NWConnection objects in our process' communication subsystem to create server sockets, accepted client sockets on server and client sockets on clients.
Both NWConnection and NWListener rely on DispatchQueue to deliver state changes, incoming connections, send/recv completions etc.
What DispatchQueues should I use and why?
Global Concurrent Dispatch Queue (and which QoS?) for all NWConnection and NWListener
One custom concurrent queue (which QoS?) for all NWConnection and NWListener? (Does that anyways get targetted to one of the global queues?)
One custom concurrent queue per NWConnection and NWListener though all targetted to Global Concurrent Dispatch Queue (and which QoS?)?
One custom concurrent queue per NWConnection and NWListener though all targetted to single target custom concurrent queue?
For every option above, how am I impacted in terms of parallelism, concurrency, throughput & latency and how is overall system impacted (with other processes also running)?
Seperate questions (sorry for the digression):
Are global concurrent queues specific to a process or shared across all processes on a device?
Can I safely use setSpecific on global dispatch queues in our app?
I’m currently developing an iOS metronome app using DispatchSourceTimer as the timer. The interval is set very small, around 50 milliseconds, and I’m using CFAbsoluteTimeGetCurrent to calculate the elapsed time to ensure the beat is played within a ±0.003-second margin.
The problem is that once the app goes to the background, the timing becomes unstable—it slows down noticeably, then recovers after 1–2 seconds.
When coming back to the foreground, it suddenly speeds up, and again, it takes 1–2 seconds to return to normal. It feels like the app is randomly “powering off” and then “overclocking.” It’s super frustrating.
I’ve noticed that some metronome apps in the App Store have similar issues, but there’s one called “Professional Metronome” that’s rock solid with no such problems. What kind of magic are they using? Any experts out there who can help? Thanks in advance!
P.S. I’ve already enabled background audio permissions.
The professional metronome that has no issues: https://link.zhihu.com/?target=https%3A//apps.apple.com/cn/app/pro-metronome-%25E4%25B8%2593%25E4%25B8%259A%25E8%258A%2582%25E6%258B%258D%25E5%2599%25A8/id477960671
Crash occurs in @MainActor class or function in iOS 14
Apps built and distributed targeting Xcode 16 version swift6 crash on iOS 14 devices.
We create a static library and put it in our app's library.
Crash occurs in all classes or functions of the static library (@MainActor in front).
It does not occur from iOS / iPadOS 15.
If you change the minimum supported version of the static library to iOS 11, a crash occurs, and if you change it to iOS 14, a crash does not occur.
Is there a way to keep the minimum version of the static library at iOS 11 and prevent crashes?
I’ve been experimenting with Dispatch, and workloops in particular. I gather that they’re similar to serial queues, except that they reorder work items by QoS. I suspect there’s more to workloops than meets the eye, though; calling dispatch_set_target_queue on them has no effect, in spite of the <dispatch/workloop.h> saying that workloops “can be passed to all APIs accepting a dispatch queue, except for functions from the dispatch_sync() family”.
Workloops keep showing up in odd places like Metal and Network.framework backtraces, and <dispatch/workloop.h> includes functionality for tying workloops to os_workgroups (?!).
What exactly is a workloop beyond just a serial queue with priority ordering, and why can’t I set the target queue of one?
I have the following TaskExecutor code in Swift 6 and is getting the following error:
//Error
Passing closure as a sending parameter risks causing data races between main actor-isolated code and concurrent execution of the closure.
May I know what is the best way to approach this?
This is the default code generated by Xcode when creating a Vision Pro App using Metal as the Immersive Renderer.
Renderer
@MainActor
static func startRenderLoop(_ layerRenderer: LayerRenderer, appModel: AppModel) {
Task(executorPreference: RendererTaskExecutor.shared) { //Error
let renderer = Renderer(layerRenderer, appModel: appModel)
await renderer.startARSession()
await renderer.renderLoop()
}
}
final class RendererTaskExecutor: TaskExecutor {
private let queue = DispatchQueue(label: "RenderThreadQueue", qos: .userInteractive)
func enqueue(_ job: UnownedJob) {
queue.async {
job.runSynchronously(on: self.asUnownedSerialExecutor())
}
}
func asUnownedSerialExecutor() -> UnownedTaskExecutor {
return UnownedTaskExecutor(ordinary: self)
}
static let shared: RendererTaskExecutor = RendererTaskExecutor()
}
I create a DispatchIO object (in Swift) from a socketpair, set the low/high water marks to 1, and then call read on it. Elsewhere (multi-threaded, of course), I get data from somewhere, and write to the other side of it. Then when my data is done, I call dio?.close()
The cleanup handler never gets called.
What am I missing? (ETA: Ok, I can get it to work by calling dio?.close(flags: .stop) so that may be what I was missing.)
(Also, I really wish it would get all the data available at once for the read, rather than 1 at a time.)