hi
Question is in the title.. do we already know the length of the vectors?
best regards
simd
RSS for tagsimd provides types and functions for small vector and matrix computations.
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I'm encountering an issue when trying to store a SIMD3<Float> in a SwiftData model. Since SIMD3<Float> already conforms to Codable, I expected it to work. However, attempting to store a single SIMD3<Float> crashes with the following error:
Fatal error: Unexpected property within Persisted Struct/Enum: Builtin.Vec4xFPIEEE32
Interestingly, storing an array of vectors, [SIMD3<Float>], works perfectly fine. The issue only arises when trying to store a single SIMD3<Float>.
I’m not looking for a workaround (I can break the vector into individual floats in a custom codable struct to get by) , but I’d like to understand why storing a codable SIMD3<Float> in SwiftData results in this crash. Is this a limitation of SwiftData, or is there something I’m missing about how vectors are handled?
Any insights would be greatly appreciated!
I searched the Metal Shading Language Specification Version 3.0 document, however I cannot see any function for inverting a matrix. Is there really no function in Metal for inverting a matrix?
I often need to this in linear equations and have so far resorted to writing the necessary function each time, most of the time just copy-and-pasting code.
inverse exists in SIMD and GLSL, so why not in Metal? It seems so unexpected that this function does not exist that I am almost certain I have just overlooked something obvious. I even tried 1 / M, to no avail.