Simulator

RSS for tag

Rapidly prototype and test builds of your app during the development process using Simulator.

Posts under Simulator tag

190 Posts

Post

Replies

Boosts

Views

Activity

Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
9
4
880
1w
Failed to download iOS 26.2 (23C53) SDK + iOS 26.2 (23C54) Simulator (Components absent)
for detailed Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-17 08:51:49 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } System Information macOS Version 15.7.3 (Build 24G419) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-17T16:51:49+08:00
0
0
128
Jan ’26
CarPlay navigation issue, maximum depth
Hi everyone, I am working on a CarPlay integration, and need open a two level list opened from a root template. However, I am always receiving an error message when opening the 2nd pushed template. To narrow it down not to have an issue with some app specific code I created the CarPlay scene below. I am aware that there is a limit, but two levels I understand are supported on all CarPlay integrations, the maximum seems to be 5. The app is just crashing right after showing the 2nd template. Any ideas? Any hints are much appreciated. Thanks a lot! Regards, Michael class CarPlaySceneDelegate2: UIResponder, CPTemplateApplicationSceneDelegate { // [...] private func createRootTemplate() -> CPListTemplate { let pushToAItem = CPListItem(text: "Push to Template A", detailText: "Level 1 → Level 2") pushToAItem.handler = {[weak self] (pushToAItem, completion) in guard let self = self else { completion() return } self.interfaceController?.pushTemplate( self.pushTemplateA(), animated: true, completion: { (didPresent, error) in completion() } ) } let section = CPListSection(items: [pushToAItem]) let template = CPListTemplate(title: "Root Template", sections: [section]) return template } private func pushTemplateA() -> CPListTemplate { let pushToBItem = CPListItem(text: "Push to Template B", detailText: "Level 2 → Level 3") pushToBItem.handler = {[weak self] (pushToBItem, completion) in guard let self = self else { completion() return } self.interfaceController?.pushTemplate( self.pushTemplateB(), animated: true, completion: { (didPresent, error) in completion() } ) } let backToRootItem = CPListItem(text: "Pop to Root", detailText: "Go back to root") backToRootItem.handler = { [weak self] _, completion in self?.interfaceController?.popToRootTemplate(animated: true, completion: nil) completion(); } let infoItem = CPListItem(text: "Current Depth", detailText: "2 (Template A)") let stackCountItem = CPListItem( text: "Stack Count", detailText: "\((interfaceController?.templates.count ?? 0) + 1)" ) let section = CPListSection(items: [pushToBItem, backToRootItem, infoItem, stackCountItem]) let template = CPListTemplate(title: "Template A", sections: [section]) return template } private func pushTemplateB() -> CPListTemplate { let pushToCItem = CPListItem(text: "Push to Template C", detailText: "Level 3 → Level 4") pushToCItem.handler = {[weak self] (pushToCItem, completion) in guard let self = self else { completion() return } self.interfaceController?.pushTemplate( self.pushTemplateC(), animated: true, completion: { (didPresent, error) in completion() } ) } let backToRootItem = CPListItem(text: "Pop to Root", detailText: "Go back to root") backToRootItem.handler = { [weak self] _, completion in self?.interfaceController?.popToRootTemplate(animated: true, completion: nil) completion() } let popOneItem = CPListItem(text: "Pop One", detailText: "Go back to Template A") popOneItem.handler = { [weak self] _, completion in self?.interfaceController?.popTemplate(animated: true, completion: nil) completion() } let infoItem = CPListItem(text: "Current Depth", detailText: "3 (Template B)") let stackCountItem = CPListItem( text: "Stack Count", detailText: "\((interfaceController?.templates.count ?? 0) + 1)" ) let section = CPListSection(items: [pushToCItem, popOneItem, backToRootItem, infoItem, stackCountItem]) let template = CPListTemplate(title: "Template B", sections: [section]) return template } private func pushTemplateC() -> CPListTemplate { let backToRootItem = CPListItem(text: "Pop to Root", detailText: "Go back to root") backToRootItem.handler = { [weak self] _, completion in self?.interfaceController?.popToRootTemplate(animated: true, completion: nil) completion() } let popOneItem = CPListItem(text: "Pop One", detailText: "Go back to Template B") popOneItem.handler = { [weak self] _, completion in self?.interfaceController?.popTemplate(animated: true, completion: nil) completion() } let infoItem = CPListItem(text: "Current Depth", detailText: "4 (Template C)") let stackCountItem = CPListItem( text: "Stack Count", detailText: "\((interfaceController?.templates.count ?? 0) + 1)" ) let section = CPListSection(items: [popOneItem, backToRootItem, infoItem, stackCountItem]) let template = CPListTemplate(title: "Template C", sections: [section]) return template } }
2
0
1.9k
Jan ’26
Simulator is not working.
Hi, I am a UI designer and a total newbie with coding, so I have been using AI in Xcode to do all my coding for my personal project. Everything was working fine until this morning, when I tried to run my app in the simulator (I didn't even change any code from the last time I ran the simulator) and now the simulator is crashing and freezing and I have been trying to fix it with the AI recommendations, but it seems way too complicated for me to handle even with AI's help. I feel like I need to talk to an expert and guide me out of this hole. Please help. Thank you!
3
0
416
Jan ’26
Liquid glass segment view freezes when dragging handle to a disabled segment
Setup: I have a segment view with 3 segments, and the last on (at index 2) is disabled. Issue: When I drag the liquid glass handle of the segment view from what was previously selected to the disabled segment, the liquid glass handle freezes mid-air. Workaround: I can still interact with the handle and manually restore its position, or tap on any other segment to restore its position. Notes: I'm using UIKit, and no extra customizations are applied. class ViewController: UIViewController { @IBOutlet weak var segmentView: UISegmentedControl! override func viewDidLoad() { super.viewDidLoad() segmentView.removeAllSegments() let segments = ["Option 1", "Option 2", "Option 3"] for (index, title) in segments.enumerated() { segmentView.insertSegment(withTitle: title, at: index, animated: false) } // Select the first one by default segmentView.selectedSegmentIndex = 0 // Disable the last segment segmentView.setEnabled(false, forSegmentAt: 2) } }
0
0
127
Jan ’26
Help, I'm New and Lot
Hello, I created a code in Xcode on my Mac. Once it was debugged I tried to run it on a simulator. Every time I run it on a simulator I get the white screen with the spinning red box. I'm very new at this and I am creating this app for my own child. As a teacher I couldn't stand the other math fact apps. You'll have to talk to me like an infant.
1
0
159
Feb ’26
Cannot preview in this file – SwiftUI Preview referencing deleted simulator
I'm running Xcode 26.2 (17C52). After deleting all simulators and creating new ones, SwiftUI Preview stopped working. Xcode reports: “Simulator [D774B214-XXXX-XXXX-XXXX-XXXXXXXX8288] failed to boot and may have crashed.” However, when I list all available simulators using xcrun simctl list, there is no simulator with that identifier. It seems Xcode is still referencing a previously deleted simulator. I have tried: Deleting all simulators again Creating new simulators Restarting Xcode and the system But the issue persists and Preview still fails to launch. Has anyone encountered this issue or knows how to clear the cached simulator reference used by SwiftUI Preview?
2
0
108
Feb ’26
Foundation models not detectable in Xcode simulator
I'm building an app which runs around the Foundation model framework. My expected output is generated when testing on a real device or in preview in Xcode but it throws Foundation Model error when I try running it on the simulator. I'm using a Macbook M1 air and have apple intelligence turned on and my simulator run destination is also an iPad Pro M5 (26.0). Any solution for this as this is my submission for the SSC so I need to make it work on the simulator iPad. Thank you👾
6
0
470
Mar ’26
Simulator since XCode update completely broken
Since one of the last updates of XCode, there are two very annoying bugs in the simulator that just don't get fixed. What's going on Apple? You kill my productivity. There is a red bar reading "rdar" and some numeric string at the top. You can get rid of it by going to Settings -> Developers -> Zoom -> Larger Text (then change it back). Took a while to find that. I have a German laptop with a QWERTZ keyboard layout. Now when I type, it somehow sends keys from an US keyboard to the simulator. Since I don't have the labels, I don't know what the hell I'm typing. Very frustrating. Please fix this.
3
1
334
Feb ’26
App freezes when running in Rosetta simulator on Xcode 26 (works on device and ARM simulator)
Hello, We are experiencing a recurring issue when running iOS apps in the Rosetta simulator on Xcode 26. Environment: Xcode: 26.0 macOS: 15.7.3 Simulator: Intel-based (Rosetta) simulators Languages: Both Swift and Objective-C Issue: When launching an app in a Rosetta simulator, the app frequently freezes or fails to run. In many cases, Xcode reports that the debugger has lost connection. Xcode error message: Lost connection to the debugger on “iPhone 12”. Domain: IDEDebugSessionErrorDomain Code: 22 Failure Reason: Message from debugger: lost connection Console log: assertion failed: GPR thread_set_state is unimplemented for NewThread (ThreadContextRegisterState.cpp:920 host_gpr_state_from_guest_state) Observed behavior: Rebuilding after fully quitting the simulator sometimes resolves the issue temporarily. Disabling Scheme > Run > Debug executable allows the app to run normally, but debugging (breakpoints, etc.) becomes unavailable. The issue does not occur: On real devices On ARM-based simulators When building with Xcode 16 using Rosetta Has anyone encountered this issue with Xcode 26 and Rosetta simulators? Is this a known bug, and are there any recommended workarounds besides disabling the debugger or restarting the simulator? Thank you in advance for any insights or guidance.
1
1
372
Feb ’26
Xcode Simulator error
Following is an error I encounter when trying to run a foundation model function in simulator. Error Domain=FoundationModels.LanguageModelSession.GenerationError Code=-1 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=ModelManagerServices.ModelManagerError Code=1026 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=(\n)}" )} Its a swift playground I'm building in xcode and works fine in the preview and on a real device too but since it's my submission for the swift student challenge I need it to run on the simulator. I have updated my macOS to latest version of Tahoe(26.3) and Xcode is also on latest version. The simulator I run the playground is also on ios and iPadOS 26. I have set my region to US and have turned on Apple Intelligence on my mac too. Any suggestions on how to fix the issue?👾
1
0
260
Feb ’26
Run destination for my Xcode submission
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination. Thank you👾
4
1
475
Feb ’26
tvOS Simulator (also Xcode Canvas) Mapview Artifacts After Xcode Crash (26.3)
Have a peculiar problem I'm not able to solve. Working on an app with a mapview in the max zoomed out globe level. For some reason this morning Xcode froze/crashed when I was working and I had to force quit to get it back up. Then a new issue of graphical artifacts on the space section of the Mapview showed up. This Tuesday has now been spent in full on trying to solve this to no avail. I created a new project for iOS/iPadOS and added a similar map implementation. It works fine. I used Claude to help me after a few reinstalls of Xcode with this. I asked claude to summarize - this is what has been done: Claude generative AI summary starts here---------- Here's a complete summary of everything attempted: The Problem SwiftUI tvOS app with MapKit globe view showing severe rendering artifacts — corrupted pixels surrounding the globe. Started after Xcode crashed while the tvOS simulator was actively running. iOS simulator, macOS Maps app, and all native apps work perfectly. Only tvOS simulator MapKit is affected. Hardware Confirmed Fine Geekbench 6 Metal GPU score: 124,666 (normal for M1 Max) Apple Diagnostics (Apple Silicon method): No issues found macOS Maps globe renders perfectly Everything That Was Attempted Simulator resets: Erased all simulator content and settings Created brand new simulator devices Deleted derived data Killed CoreSimulator service Runtime reinstalls: Removed and reinstalled tvOS platform runtime multiple times Tested on Xcode 26.3 and 26.4 beta — same issue on both Installed fresh tvOS runtime after full Xcode reinstall Cache clearing: ~/Library/Caches/com.apple.CoreSimulator ~/Library/Saved Application State/com.apple.iphonesimulator.savedState All Metal shader caches in /private/var/folders/ including: com.apple.CoreSimulator.SimRenderingServices.SimMetalHost com.apple.CoreSimulator.SimRenderingServices.SimRenderServer com.apple.CoreSimulator.CoreSimulatorService com.apple.iphonesimulator com.apple.dt.Xcode com.apple.dt.xcodebuild com.apple.CoreSimulator.simctl ~/Library/Developer/Xcode/XcodeToMetalToolchainIndexMapping.plist ~/Library/Developer/Xcode/SDKToSimulatorIndexMapping.plist ~/Library/Developer/Xcode/DerivedData Full Xcode reinstall: Deleted Xcode completely Removed ~/Library/Developer Removed all Xcode-related caches and preferences Fresh install from Mac App Store APFS simulator volume cleanup (required disabling SIP): Discovered 138GB of orphaned APFS simulator volumes in /Library/Developer/CoreSimulator/Volumes/ that were protected by SIP and couldn't be deleted normally These volumes were left in a corrupted/limbo state from the original Xcode crash Temporarily disabled SIP via Recovery Mode Successfully deleted all orphaned volumes Re-enabled SIP Reinstalled fresh tvOS runtime Metal Toolchain: Found three leftover Metal Toolchains (17A324, 17A5241c, 17A5295f) in Xcode settings Cleared toolchain index mapping file Reinstalled fresh Metal Toolchain with new tvOS runtime Current State Fresh Xcode installation Fresh tvOS runtime All simulator volumes cleared SIP re-enabled Issue still persists What Has NOT Been Checked /Library/Developer/CoreSimulator/Cryptex /Library/Developer/CoreSimulator/Images /Library/Developer/CoreSimulator/Profiles Conclusion This is almost certainly a bug triggered by the hard Xcode crash corrupting something at a level that has survived complete reinstallation of Xcode and all simulator components. The corruption is somewhere in a system-level component that normal developer tools cannot reach. Requires Apple Developer Technical Support or escalation via Feedback Assistant with the full timeline and screenshots. For Apple's reference: Machine: MacBook Pro M1 Max Xcode: 26.3 / 26.4 beta (both affected) Started: After hard Xcode crash while tvOS simulator was actively rendering MapKit globe Affected: tvOS simulator MapKit globe only Not affected: iOS simulator, macOS Maps, all native apps ----------(Claude generative AI summary ends here) ----------- Anyone seen this before? Absolutely wild. Can't think of more things to try. Been eyeing a new Macbook for a while. Strange coincidence that the new M5 Macbook Pros dropped today :D But in sum it does not seem like a GPU issue since the same rendering works on the iOS sim. Thanks!
2
1
140
3w
iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-03-03 16:14:50 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
2
1
333
Mar ’26
iOS 26.2 Simulator is not available for download
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode and via the command line. When I run: xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads It returns: iOS 26.2 is not available for download. I would like to know: Why iOS 26.2 simulator cannot be downloaded at the moment. Whether iOS 26.2 simulator is still available, or if it has been removed or replaced. How to properly get and install the iOS 26.2 simulator. Any official explanation or solution would be greatly appreciated. Thank you!
9
4
469
1w
Orphaned XCode simulator disk images
Recently I noticed that although my drive showed ~800Gb of usage, the folders within totally to around ~600Gb (and yes I was including hidden 'dot' files/folders. After some inspection I found that there are a whole set of Disk Media Images, that appear to be related to XCode simulators. Here's an extract from the command line diskutil list command: /dev/disk5 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk5 Physical Store disk4s1 1: APFS Volume iOS 26.2 Simulator 17.1 GB disk5s1 /dev/disk6 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.2 GB disk6 1: Apple_APFS Container disk7 14.2 GB disk6s1 /dev/disk7 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.2 GB disk7 Physical Store disk6s1 1: APFS Volume XROS 26.2 Simulator 13.8 GB disk7s1 /dev/disk8 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.2 GB disk8 1: Apple_APFS Container disk9 17.2 GB disk8s1 /dev/disk9 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.2 GB disk9 Physical Store disk8s1 1: APFS Volume iOS 26.0 Simulator 16.7 GB disk9s1 /dev/disk10 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +8.5 GB disk10 1: Apple_APFS Container disk11 8.5 GB disk10s1 /dev/disk11 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +8.5 GB disk11 Physical Store disk10s1 1: APFS Volume XROS 2.5 Simulator B... 8.2 GB disk11s1 /dev/disk12 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +18.0 GB disk12 1: Apple_APFS Container disk13 18.0 GB disk12s1 /dev/disk13 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +18.0 GB disk13 Physical Store disk12s1 1: APFS Volume XROS 2.5 Simulator 17.5 GB disk13s1 /dev/disk14 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk14 1: Apple_APFS Container disk15 17.6 GB disk14s1 /dev/disk15 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk15 Physical Store disk14s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk15s1 /dev/disk16 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.1 GB disk16 1: Apple_APFS Container disk17 14.1 GB disk16s1 /dev/disk17 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.1 GB disk17 Physical Store disk16s1 1: APFS Volume XROS 26.1 Simulator 13.7 GB disk17s1 /dev/disk18 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk18 1: Apple_APFS Container disk19 17.6 GB disk18s1 /dev/disk19 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk19 Physical Store disk18s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk19s1 /dev/disk20 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +9.1 GB disk20 1: Apple_APFS Container disk21 9.1 GB disk20s1 /dev/disk21 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +9.1 GB disk21 Physical Store disk20s1 1: APFS Volume iOS 18.5 Simulator B... 8.8 GB disk21s1 /dev/disk22 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +20.7 GB disk22 1: Apple_APFS Container disk23 20.7 GB disk22s1 /dev/disk23 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +20.7 GB disk23 Physical Store disk22s1 1: APFS Volume iOS 18.5 Simulator 20.2 GB disk23s1 I am unable to unmount them, either from the command line or Disk Utility. How do I go about this?
1
0
85
4w
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
Replies
9
Boosts
4
Views
880
Activity
1w
Failed to download iOS 26.2 (23C53) SDK + iOS 26.2 (23C54) Simulator (Components absent)
for detailed Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-17 08:51:49 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } System Information macOS Version 15.7.3 (Build 24G419) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-17T16:51:49+08:00
Replies
0
Boosts
0
Views
128
Activity
Jan ’26
CarPlay navigation issue, maximum depth
Hi everyone, I am working on a CarPlay integration, and need open a two level list opened from a root template. However, I am always receiving an error message when opening the 2nd pushed template. To narrow it down not to have an issue with some app specific code I created the CarPlay scene below. I am aware that there is a limit, but two levels I understand are supported on all CarPlay integrations, the maximum seems to be 5. The app is just crashing right after showing the 2nd template. Any ideas? Any hints are much appreciated. Thanks a lot! Regards, Michael class CarPlaySceneDelegate2: UIResponder, CPTemplateApplicationSceneDelegate { // [...] private func createRootTemplate() -> CPListTemplate { let pushToAItem = CPListItem(text: "Push to Template A", detailText: "Level 1 → Level 2") pushToAItem.handler = {[weak self] (pushToAItem, completion) in guard let self = self else { completion() return } self.interfaceController?.pushTemplate( self.pushTemplateA(), animated: true, completion: { (didPresent, error) in completion() } ) } let section = CPListSection(items: [pushToAItem]) let template = CPListTemplate(title: "Root Template", sections: [section]) return template } private func pushTemplateA() -> CPListTemplate { let pushToBItem = CPListItem(text: "Push to Template B", detailText: "Level 2 → Level 3") pushToBItem.handler = {[weak self] (pushToBItem, completion) in guard let self = self else { completion() return } self.interfaceController?.pushTemplate( self.pushTemplateB(), animated: true, completion: { (didPresent, error) in completion() } ) } let backToRootItem = CPListItem(text: "Pop to Root", detailText: "Go back to root") backToRootItem.handler = { [weak self] _, completion in self?.interfaceController?.popToRootTemplate(animated: true, completion: nil) completion(); } let infoItem = CPListItem(text: "Current Depth", detailText: "2 (Template A)") let stackCountItem = CPListItem( text: "Stack Count", detailText: "\((interfaceController?.templates.count ?? 0) + 1)" ) let section = CPListSection(items: [pushToBItem, backToRootItem, infoItem, stackCountItem]) let template = CPListTemplate(title: "Template A", sections: [section]) return template } private func pushTemplateB() -> CPListTemplate { let pushToCItem = CPListItem(text: "Push to Template C", detailText: "Level 3 → Level 4") pushToCItem.handler = {[weak self] (pushToCItem, completion) in guard let self = self else { completion() return } self.interfaceController?.pushTemplate( self.pushTemplateC(), animated: true, completion: { (didPresent, error) in completion() } ) } let backToRootItem = CPListItem(text: "Pop to Root", detailText: "Go back to root") backToRootItem.handler = { [weak self] _, completion in self?.interfaceController?.popToRootTemplate(animated: true, completion: nil) completion() } let popOneItem = CPListItem(text: "Pop One", detailText: "Go back to Template A") popOneItem.handler = { [weak self] _, completion in self?.interfaceController?.popTemplate(animated: true, completion: nil) completion() } let infoItem = CPListItem(text: "Current Depth", detailText: "3 (Template B)") let stackCountItem = CPListItem( text: "Stack Count", detailText: "\((interfaceController?.templates.count ?? 0) + 1)" ) let section = CPListSection(items: [pushToCItem, popOneItem, backToRootItem, infoItem, stackCountItem]) let template = CPListTemplate(title: "Template B", sections: [section]) return template } private func pushTemplateC() -> CPListTemplate { let backToRootItem = CPListItem(text: "Pop to Root", detailText: "Go back to root") backToRootItem.handler = { [weak self] _, completion in self?.interfaceController?.popToRootTemplate(animated: true, completion: nil) completion() } let popOneItem = CPListItem(text: "Pop One", detailText: "Go back to Template B") popOneItem.handler = { [weak self] _, completion in self?.interfaceController?.popTemplate(animated: true, completion: nil) completion() } let infoItem = CPListItem(text: "Current Depth", detailText: "4 (Template C)") let stackCountItem = CPListItem( text: "Stack Count", detailText: "\((interfaceController?.templates.count ?? 0) + 1)" ) let section = CPListSection(items: [popOneItem, backToRootItem, infoItem, stackCountItem]) let template = CPListTemplate(title: "Template C", sections: [section]) return template } }
Replies
2
Boosts
0
Views
1.9k
Activity
Jan ’26
Simulator is not working.
Hi, I am a UI designer and a total newbie with coding, so I have been using AI in Xcode to do all my coding for my personal project. Everything was working fine until this morning, when I tried to run my app in the simulator (I didn't even change any code from the last time I ran the simulator) and now the simulator is crashing and freezing and I have been trying to fix it with the AI recommendations, but it seems way too complicated for me to handle even with AI's help. I feel like I need to talk to an expert and guide me out of this hole. Please help. Thank you!
Replies
3
Boosts
0
Views
416
Activity
Jan ’26
Liquid glass segment view freezes when dragging handle to a disabled segment
Setup: I have a segment view with 3 segments, and the last on (at index 2) is disabled. Issue: When I drag the liquid glass handle of the segment view from what was previously selected to the disabled segment, the liquid glass handle freezes mid-air. Workaround: I can still interact with the handle and manually restore its position, or tap on any other segment to restore its position. Notes: I'm using UIKit, and no extra customizations are applied. class ViewController: UIViewController { @IBOutlet weak var segmentView: UISegmentedControl! override func viewDidLoad() { super.viewDidLoad() segmentView.removeAllSegments() let segments = ["Option 1", "Option 2", "Option 3"] for (index, title) in segments.enumerated() { segmentView.insertSegment(withTitle: title, at: index, animated: false) } // Select the first one by default segmentView.selectedSegmentIndex = 0 // Disable the last segment segmentView.setEnabled(false, forSegmentAt: 2) } }
Replies
0
Boosts
0
Views
127
Activity
Jan ’26
Unable to download or run iOS 14.x Simulator on macOS 26 (Xcode 26.2)
Hello, Is there currently any workaround to install and run an iOS 14.x simulator on macOS 26? So far, I have checked Xcode 26.2, and the oldest simulator runtime available there appears to be iOS 15.0. I may be missing something, so I wanted to confirm if anyone has found a way to use iOS 14.x on this macOS version. Thank you.
Replies
2
Boosts
0
Views
137
Activity
Jan ’26
Help, I'm New and Lot
Hello, I created a code in Xcode on my Mac. Once it was debugged I tried to run it on a simulator. Every time I run it on a simulator I get the white screen with the spinning red box. I'm very new at this and I am creating this app for my own child. As a teacher I couldn't stand the other math fact apps. You'll have to talk to me like an infant.
Replies
1
Boosts
0
Views
159
Activity
Feb ’26
Cannot preview in this file – SwiftUI Preview referencing deleted simulator
I'm running Xcode 26.2 (17C52). After deleting all simulators and creating new ones, SwiftUI Preview stopped working. Xcode reports: “Simulator [D774B214-XXXX-XXXX-XXXX-XXXXXXXX8288] failed to boot and may have crashed.” However, when I list all available simulators using xcrun simctl list, there is no simulator with that identifier. It seems Xcode is still referencing a previously deleted simulator. I have tried: Deleting all simulators again Creating new simulators Restarting Xcode and the system But the issue persists and Preview still fails to launch. Has anyone encountered this issue or knows how to clear the cached simulator reference used by SwiftUI Preview?
Replies
2
Boosts
0
Views
108
Activity
Feb ’26
Foundation models not detectable in Xcode simulator
I'm building an app which runs around the Foundation model framework. My expected output is generated when testing on a real device or in preview in Xcode but it throws Foundation Model error when I try running it on the simulator. I'm using a Macbook M1 air and have apple intelligence turned on and my simulator run destination is also an iPad Pro M5 (26.0). Any solution for this as this is my submission for the SSC so I need to make it work on the simulator iPad. Thank you👾
Replies
6
Boosts
0
Views
470
Activity
Mar ’26
Simulator since XCode update completely broken
Since one of the last updates of XCode, there are two very annoying bugs in the simulator that just don't get fixed. What's going on Apple? You kill my productivity. There is a red bar reading "rdar" and some numeric string at the top. You can get rid of it by going to Settings -> Developers -> Zoom -> Larger Text (then change it back). Took a while to find that. I have a German laptop with a QWERTZ keyboard layout. Now when I type, it somehow sends keys from an US keyboard to the simulator. Since I don't have the labels, I don't know what the hell I'm typing. Very frustrating. Please fix this.
Replies
3
Boosts
1
Views
334
Activity
Feb ’26
App freezes when running in Rosetta simulator on Xcode 26 (works on device and ARM simulator)
Hello, We are experiencing a recurring issue when running iOS apps in the Rosetta simulator on Xcode 26. Environment: Xcode: 26.0 macOS: 15.7.3 Simulator: Intel-based (Rosetta) simulators Languages: Both Swift and Objective-C Issue: When launching an app in a Rosetta simulator, the app frequently freezes or fails to run. In many cases, Xcode reports that the debugger has lost connection. Xcode error message: Lost connection to the debugger on “iPhone 12”. Domain: IDEDebugSessionErrorDomain Code: 22 Failure Reason: Message from debugger: lost connection Console log: assertion failed: GPR thread_set_state is unimplemented for NewThread (ThreadContextRegisterState.cpp:920 host_gpr_state_from_guest_state) Observed behavior: Rebuilding after fully quitting the simulator sometimes resolves the issue temporarily. Disabling Scheme > Run > Debug executable allows the app to run normally, but debugging (breakpoints, etc.) becomes unavailable. The issue does not occur: On real devices On ARM-based simulators When building with Xcode 16 using Rosetta Has anyone encountered this issue with Xcode 26 and Rosetta simulators? Is this a known bug, and are there any recommended workarounds besides disabling the debugger or restarting the simulator? Thank you in advance for any insights or guidance.
Replies
1
Boosts
1
Views
372
Activity
Feb ’26
Xcode Cloud arm64
Is it possible to run an xcode cloud test with arm64 simulators NOT x86? as my app doesnt work on x86.
Replies
1
Boosts
1
Views
140
Activity
Feb ’26
Xcode Simulator error
Following is an error I encounter when trying to run a foundation model function in simulator. Error Domain=FoundationModels.LanguageModelSession.GenerationError Code=-1 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=ModelManagerServices.ModelManagerError Code=1026 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=(\n)}" )} Its a swift playground I'm building in xcode and works fine in the preview and on a real device too but since it's my submission for the swift student challenge I need it to run on the simulator. I have updated my macOS to latest version of Tahoe(26.3) and Xcode is also on latest version. The simulator I run the playground is also on ios and iPadOS 26. I have set my region to US and have turned on Apple Intelligence on my mac too. Any suggestions on how to fix the issue?👾
Replies
1
Boosts
0
Views
260
Activity
Feb ’26
Run destination for my Xcode submission
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination. Thank you👾
Replies
4
Boosts
1
Views
475
Activity
Feb ’26
Can my Xcode submission be an iPad only app ?
Hi, I was wondering if there’s a way to ensure my submission is tested on an iPad simulator in Xcode as some UI elements were designed with a large display in mind ?
Replies
1
Boosts
0
Views
145
Activity
Feb ’26
tvOS Simulator (also Xcode Canvas) Mapview Artifacts After Xcode Crash (26.3)
Have a peculiar problem I'm not able to solve. Working on an app with a mapview in the max zoomed out globe level. For some reason this morning Xcode froze/crashed when I was working and I had to force quit to get it back up. Then a new issue of graphical artifacts on the space section of the Mapview showed up. This Tuesday has now been spent in full on trying to solve this to no avail. I created a new project for iOS/iPadOS and added a similar map implementation. It works fine. I used Claude to help me after a few reinstalls of Xcode with this. I asked claude to summarize - this is what has been done: Claude generative AI summary starts here---------- Here's a complete summary of everything attempted: The Problem SwiftUI tvOS app with MapKit globe view showing severe rendering artifacts — corrupted pixels surrounding the globe. Started after Xcode crashed while the tvOS simulator was actively running. iOS simulator, macOS Maps app, and all native apps work perfectly. Only tvOS simulator MapKit is affected. Hardware Confirmed Fine Geekbench 6 Metal GPU score: 124,666 (normal for M1 Max) Apple Diagnostics (Apple Silicon method): No issues found macOS Maps globe renders perfectly Everything That Was Attempted Simulator resets: Erased all simulator content and settings Created brand new simulator devices Deleted derived data Killed CoreSimulator service Runtime reinstalls: Removed and reinstalled tvOS platform runtime multiple times Tested on Xcode 26.3 and 26.4 beta — same issue on both Installed fresh tvOS runtime after full Xcode reinstall Cache clearing: ~/Library/Caches/com.apple.CoreSimulator ~/Library/Saved Application State/com.apple.iphonesimulator.savedState All Metal shader caches in /private/var/folders/ including: com.apple.CoreSimulator.SimRenderingServices.SimMetalHost com.apple.CoreSimulator.SimRenderingServices.SimRenderServer com.apple.CoreSimulator.CoreSimulatorService com.apple.iphonesimulator com.apple.dt.Xcode com.apple.dt.xcodebuild com.apple.CoreSimulator.simctl ~/Library/Developer/Xcode/XcodeToMetalToolchainIndexMapping.plist ~/Library/Developer/Xcode/SDKToSimulatorIndexMapping.plist ~/Library/Developer/Xcode/DerivedData Full Xcode reinstall: Deleted Xcode completely Removed ~/Library/Developer Removed all Xcode-related caches and preferences Fresh install from Mac App Store APFS simulator volume cleanup (required disabling SIP): Discovered 138GB of orphaned APFS simulator volumes in /Library/Developer/CoreSimulator/Volumes/ that were protected by SIP and couldn't be deleted normally These volumes were left in a corrupted/limbo state from the original Xcode crash Temporarily disabled SIP via Recovery Mode Successfully deleted all orphaned volumes Re-enabled SIP Reinstalled fresh tvOS runtime Metal Toolchain: Found three leftover Metal Toolchains (17A324, 17A5241c, 17A5295f) in Xcode settings Cleared toolchain index mapping file Reinstalled fresh Metal Toolchain with new tvOS runtime Current State Fresh Xcode installation Fresh tvOS runtime All simulator volumes cleared SIP re-enabled Issue still persists What Has NOT Been Checked /Library/Developer/CoreSimulator/Cryptex /Library/Developer/CoreSimulator/Images /Library/Developer/CoreSimulator/Profiles Conclusion This is almost certainly a bug triggered by the hard Xcode crash corrupting something at a level that has survived complete reinstallation of Xcode and all simulator components. The corruption is somewhere in a system-level component that normal developer tools cannot reach. Requires Apple Developer Technical Support or escalation via Feedback Assistant with the full timeline and screenshots. For Apple's reference: Machine: MacBook Pro M1 Max Xcode: 26.3 / 26.4 beta (both affected) Started: After hard Xcode crash while tvOS simulator was actively rendering MapKit globe Affected: tvOS simulator MapKit globe only Not affected: iOS simulator, macOS Maps, all native apps ----------(Claude generative AI summary ends here) ----------- Anyone seen this before? Absolutely wild. Can't think of more things to try. Been eyeing a new Macbook for a while. Strange coincidence that the new M5 Macbook Pros dropped today :D But in sum it does not seem like a GPU issue since the same rendering works on the iOS sim. Thanks!
Replies
2
Boosts
1
Views
140
Activity
3w
iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-03-03 16:14:50 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
Replies
2
Boosts
1
Views
333
Activity
Mar ’26
How to delete rogue iOS simulators and reclaim disk space?
I have three rogue iOS simulators, how to correctly delete them and reclaim the disk space? These img files are costing me 18gb of storage.
Replies
6
Boosts
0
Views
474
Activity
2w
iOS 26.2 Simulator is not available for download
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode and via the command line. When I run: xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads It returns: iOS 26.2 is not available for download. I would like to know: Why iOS 26.2 simulator cannot be downloaded at the moment. Whether iOS 26.2 simulator is still available, or if it has been removed or replaced. How to properly get and install the iOS 26.2 simulator. Any official explanation or solution would be greatly appreciated. Thank you!
Replies
9
Boosts
4
Views
469
Activity
1w
Orphaned XCode simulator disk images
Recently I noticed that although my drive showed ~800Gb of usage, the folders within totally to around ~600Gb (and yes I was including hidden 'dot' files/folders. After some inspection I found that there are a whole set of Disk Media Images, that appear to be related to XCode simulators. Here's an extract from the command line diskutil list command: /dev/disk5 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk5 Physical Store disk4s1 1: APFS Volume iOS 26.2 Simulator 17.1 GB disk5s1 /dev/disk6 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.2 GB disk6 1: Apple_APFS Container disk7 14.2 GB disk6s1 /dev/disk7 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.2 GB disk7 Physical Store disk6s1 1: APFS Volume XROS 26.2 Simulator 13.8 GB disk7s1 /dev/disk8 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.2 GB disk8 1: Apple_APFS Container disk9 17.2 GB disk8s1 /dev/disk9 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.2 GB disk9 Physical Store disk8s1 1: APFS Volume iOS 26.0 Simulator 16.7 GB disk9s1 /dev/disk10 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +8.5 GB disk10 1: Apple_APFS Container disk11 8.5 GB disk10s1 /dev/disk11 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +8.5 GB disk11 Physical Store disk10s1 1: APFS Volume XROS 2.5 Simulator B... 8.2 GB disk11s1 /dev/disk12 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +18.0 GB disk12 1: Apple_APFS Container disk13 18.0 GB disk12s1 /dev/disk13 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +18.0 GB disk13 Physical Store disk12s1 1: APFS Volume XROS 2.5 Simulator 17.5 GB disk13s1 /dev/disk14 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk14 1: Apple_APFS Container disk15 17.6 GB disk14s1 /dev/disk15 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk15 Physical Store disk14s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk15s1 /dev/disk16 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.1 GB disk16 1: Apple_APFS Container disk17 14.1 GB disk16s1 /dev/disk17 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.1 GB disk17 Physical Store disk16s1 1: APFS Volume XROS 26.1 Simulator 13.7 GB disk17s1 /dev/disk18 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk18 1: Apple_APFS Container disk19 17.6 GB disk18s1 /dev/disk19 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk19 Physical Store disk18s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk19s1 /dev/disk20 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +9.1 GB disk20 1: Apple_APFS Container disk21 9.1 GB disk20s1 /dev/disk21 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +9.1 GB disk21 Physical Store disk20s1 1: APFS Volume iOS 18.5 Simulator B... 8.8 GB disk21s1 /dev/disk22 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +20.7 GB disk22 1: Apple_APFS Container disk23 20.7 GB disk22s1 /dev/disk23 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +20.7 GB disk23 Physical Store disk22s1 1: APFS Volume iOS 18.5 Simulator 20.2 GB disk23s1 I am unable to unmount them, either from the command line or Disk Utility. How do I go about this?
Replies
1
Boosts
0
Views
85
Activity
4w