Hi,
I'm aware that the EnvironmentResource has to be put into a folder ended with ".skybox", because Xcode need to compile the image at build time.
But why? Is it possible to load the EnvironmentResource on demand?
Explore rendering for spatial computing
RSS for tagDiscuss the WWDC23 Session Explore rendering for spatial computing
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Hi,
I'm trying to replicate ground shadow in this video. However, I couldn't get it to work in the simulator.
My scene looks like the following which is rendered as an immersive space:
The rocket object has the grounding shadow component with "cast shadow" set to true:
but I couldn't see any shadow on the plane beneath it.
Things I tried:
using code to add the grounding shadow component, didn't work
re-used the IBL from the helloworld project to get some lighting for the objects. Although the IBL worked, I still couldn't see the shadow
tried adding a DirectionalLight but got an error saying that directional lights are not supported in VisionOS (despite the docs saying the opposite)
A related question on lighting: I can see that the simulator definitely applies some scene lighting to objects. But it doesn't seem to do it perfectly. For example in the above screenshot I placed the objects under a transparent ceiling which is supposed to get a lot of lights. But everything is still quite dark.