Hello all.
I looked through the archives before coming here on the forum because I am sure I asked this question before but I couldn't find it. So, here I am.
In my app I have a lot of animation with sound. The animation is a flip book kind of animation. The kind that you see in old time animations (you know 26 frames per second). In the code, each drawing and corresponding sound is called through NSTimer. It works well and the control is total! However, these animation shorts up the memory.
I am sure someone told me that I could feed all the drawings I made along with the sound bites into commercial animation programs and produce a animation file with a certain format. A discrete package that contains all the pictures and sounds and takes less memory when called. Then I could call that file to run using code. (I can't remember the exact code that calls the animation.)
Does anyone know a good animation software package that can create a animation file made from individual graphic files created in Photoshop and the file format that it should placed in?
JR
You can use any file format/codec pair supported by iOS. Here's the link for that:
Here's the link to some basic sample code demonstrating how to load and play a video file using AVFoundation:
Here's the link for the AVFoundation Programming Guide: