When I use a DirectionalLight with a Shadow component, I often see vibrating graphic artifacts, from wiggling at the edges to distracting herringbone patterns across flat surfaces.
To a lesser degree I also see similar artifacts along the edges of straight objects alongside ground shadows when .receivesLighting is set in sceneUnderstanding.
I discussed these with Michael in our RealityKit lab earlier. I understand this might be "shadow acne" and the shadow's depthBias parameter may effect it.
Can we have an overview of these issues and an approach to adjusting parameters to eliminate it?
This video clip shows a slight case, especially on the planks and briefly on the box. https://vimeo.com/561098852 The awkward bit for debugging is, the problem can disappear but then reappear over time with the same parameters.
hey! I'll do some more investigating internally to see if I can figure out your issue, and I'll report back if I figure out anything. Also, I passed your feedback about not receiving an email from the entrepreneur camp to WWDR, so they should be aware that you had this problem.