On Beta 2, on multiple devices, my app stays for 1-2 minutes in the launch screen when the debugger is attached. This used to take a second max in beta 1.
If I set a breakpoint, it stops at the end of the launch screen with the following backtrace:
Thread 1#0 0x00000001018266d4 in _dyld_debugger_notification ()
#1 0x0000000101809918 in dyld4::lldb_image_notifier(dyld_image_mode, unsigned int, dyld_image_info const*) ()
#2 0x00000001017f3334 in dyld4::RuntimeState::notifyDebuggerLoad(dyld3::Array<dyld4::Loader const*> const&) ()
#3 0x00000001017f68c8 in dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) ()
#4 0x000000010180980c in start ()
Running from the home screen without Xcode attached is fast as always. Does anyone have an idea where I can start looking? This makes debugging very hard...