Long time listener, first time caller here,
We'd like to use AR Quick Look to render a rigged game character that walks to where you tap on the base surface.
So far, I'm only seeing the ability to sequentially trigger actions. So move+animate simultaneously seems un-doable.
I guess one could parent the USDZ to a "mover" object and then run the transform on the mover and the animation on the USDZ but ugh.
Anyone done something like this?