I am developing a 3D game for iPhone and iPad without using any game engine. I have found that the edges of the 3D elements are jagged. After research I understood that to fix this issue I need to enable anti-aliasing in iOS. I have followed this (https://nicolasgoles.com/blog/2010/07/tutorial-using-anti-aliasing-msaa-in-the-iphone/) article to enable anti-aliasing using concept of multisampling. Even after using this approach some of the edges are still jagged. I have tried increasing sample count with this approach, but there was no improvement. I have the following questions:
- Are there any other methods which can provide better output compared to multisampling approach?
- Any improvement required in the current approach?
- I have seen many 3D games on iOS with high quality of anti-aliasing. What type of anti-aliasing method is used by these games?
I’d appreciate any suggestions on this issue. Thank you in advance.