Running Multiple Instance of an iOS application on MacOS

I know macOS doesn't allow running multiple instances of an application in normal circumstances. However, for macOS native applications, there is a work around of using -n in the command line. Unfortunately, this option doesn't seem to work for iOS applications running on iOS. Also, I have been having issues with locations services working correctly when running such an instance. For example, if a game requires doing a GPS location check, it does not seem to be able to do it correctly when running the application in macOS, the app doesn't freeze, but it gets stuck and needs to be restarted.

I have looked around online and searched around in settings for quite a bit of time with no success.

Any ideas?

I know macOS doesn't allow running multiple instances of an application in normal circumstances. However, for macOS native applications, there is a work around of using -n in the command line. Unfortunately, this option doesn't seem to work for iOS applications running on iOS.

You are correct: iOS apps running on Mac are not allowed to run multiple instances of themselves.

I have been having issues with locations services working correctly when running such an instance.

What kind of issues are you seeing?

You are correct: iOS apps running on Mac are not allowed to run multiple instances of themselves.

Is there no workaround like the one I mentioned above? I assume by your answer that is the case.

What kind of issues are you seeing?

It just doesn't work. It doesn't register it is trying to use location services either.

Attached is screen of example.

Works fine on iPad or iPhone. I am guessing it's just an issue related to how it functions in that environment vs macOS somehow.

Running Multiple Instance of an iOS application on MacOS
 
 
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