Doubts about the animation buffering mechanism of iPhone 11 when playing games

For me who just switched from android to iphone (iphone11-ios14.4.2), I feel very strange about the animation performance of ios in e-sports games (MOBA), although the animation of ios is very good and very smooth, but I found that In the case of "slightly hot mobile phone", it often happens that the operation does not follow the hand when playing games, that is, under high-speed and frequent finger operations, some operations will always fail or be lost. Pay attention to the game animation at this time. Played strangely slow. [Remarks: There is a character (Luna) in the game of King of Glory that has very high requirements on the operation speed of the fingers. The performance when using this character is demonstrated in the link (bilibili.com/video/BV1Ct411A7X9)], the fingers need to slide very frequently and at high speed .

My doubt is when comparing with Android phones. When using the Luna character of the above game, the above situation will always happen under the high speed combo. In MOBA games, even if the operation fails for a moment, you may lose the whole game. This made me feel very frustrated after buying the iPhone 11, because according to the performance of the A13 processor, this should not happen, and it should completely surpass Android's Snapdragon processor. But in fact, a similar situation will never happen in android. As long as the operation is pressed by the player, it will definitely be triggered. Although the animation of android may drop frames or freeze, the operation will never fail and lost. Under ios, the animation will never be stuck, but it will be played slowly, but the finger operation will always fail in extreme cases, that is, there is no response when you press it.

This has led to iPhones always missing opportunities on the battlefield when playing MOBA games. I suspect that this is related to some optimizations of the ios system, and I hope that the developers of ios can help to solve the confusion. And whether it is possible to add relevant options in the system settings to turn off this optimization, so that when using specific games that require high fingers, ios can respond quickly to finger operations like android?