Tiles disappear from SKTileMapNode when moving it

I am developing a game for IPhone and IPad and I have created a .sks file and edited it in the Tile Map Editor using a Tile Set. I am accessing the created tile map in a Sprite Kit Scene class as SKTileMapNode and then moving it to the left programmatically then creating a sidescroller game.

The problem is however that when I run the game tiles disappear from the SKTileMapNode just before the map leaves the visible area of the screen.

I have tried setting shouldCullNonVisibleNodes = false but it has no effect.

Has anyone encountered similar problems?

Try to add .shouldCullNonVisibleNodes to options in SpriteView init.

It's better late than never, right? =)

Tiles disappear from SKTileMapNode when moving it
 
 
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