I am developing a game for IPhone and IPad and I have created a .sks file and edited it in the Tile Map Editor using a Tile Set. I am accessing the created tile map in a Sprite Kit Scene class as SKTileMapNode and then moving it to the left programmatically then creating a sidescroller game.
The problem is however that when I run the game tiles disappear from the SKTileMapNode just before the map leaves the visible area of the screen.
I have tried setting shouldCullNonVisibleNodes = false but it has no effect.
Has anyone encountered similar problems?